From 0bf5dbe002a64e198f55724cc1542602c012490f Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 19 Dec 2006 18:02:41 -0700 Subject: Overhaul of GLSL API functions, dispatching, etc. --- src/mesa/swrast/s_context.c | 2 +- src/mesa/swrast/s_span.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/swrast') diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 46f99ef6e0..749e278ffa 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -102,7 +102,7 @@ _swrast_update_rasterflags( GLcontext *ctx ) rasterMask |= FRAGPROG_BIT; } - if (ctx->ShaderObjects._FragmentShaderPresent) { + if (ctx->Shader._FragmentShaderPresent) { rasterMask |= FRAGPROG_BIT; } diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 7bfb23f0f7..536ac30033 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1365,7 +1365,7 @@ shade_texture_span(GLcontext *ctx, SWspan *span) if (span->interpMask & SPAN_Z) _swrast_span_interpolate_z (ctx, span); - if (ctx->ShaderObjects.Linked && span->interpMask & SPAN_VARYING) + if (ctx->Shader.CurrentProgram && span->interpMask & SPAN_VARYING) interpolate_varying(ctx, span); /* Run fragment program/shader now */ -- cgit v1.2.3