From 7956292a765910077f50352d7cd0174e1e66d26c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 28 Jan 2002 03:42:28 +0000 Subject: More span improvements. Removed _mesa_write_monocolor_span(). Removed last of span.filled* flags and Klaus's macros. More simplification of triangle functions. --- src/mesa/swrast/s_aatritemp.h | 3 +- src/mesa/swrast/s_copypix.c | 19 +- src/mesa/swrast/s_fog.c | 8 +- src/mesa/swrast/s_span.c | 399 ++++++++++++++---------------------------- src/mesa/swrast/s_span.h | 7 +- src/mesa/swrast/s_triangle.c | 46 +---- src/mesa/swrast/s_tritemp.h | 5 +- src/mesa/swrast/s_zoom.c | 12 +- src/mesa/swrast/swrast.h | 15 +- 9 files changed, 159 insertions(+), 355 deletions(-) (limited to 'src/mesa/swrast') diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h index e142c6fb27..90b8fe74e3 100644 --- a/src/mesa/swrast/s_aatritemp.h +++ b/src/mesa/swrast/s_aatritemp.h @@ -1,4 +1,4 @@ -/* $Id: s_aatritemp.h,v 1.25 2002/01/28 00:07:33 brianp Exp $ */ +/* $Id: s_aatritemp.h,v 1.26 2002/01/28 03:42:28 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -270,7 +270,6 @@ GLint ix, startX = (GLint) (x - xAdj); GLuint count; GLfloat coverage = 0.0F; - SW_SPAN_RESET(span); /* skip over fragments with zero coverage */ while (startX < MAX_WIDTH) { diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index d418eb5410..718a08200e 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -1,4 +1,4 @@ -/* $Id: s_copypix.c,v 1.29 2002/01/27 18:32:03 brianp Exp $ */ +/* $Id: s_copypix.c,v 1.30 2002/01/28 03:42:28 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -333,23 +333,6 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); - if (ctx->Depth.Test || ctx->Fog.Enabled) { - /* fill in array of z values */ - GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMax); - GLfloat fog; - - if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) - fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterFogCoord); - else - fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance); - - for (i=0;iDepth.Test) _mesa_span_default_z(ctx, &span); if (ctx->Fog.Enabled) diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c index e123ff5d9a..2c3b7878b7 100644 --- a/src/mesa/swrast/s_fog.c +++ b/src/mesa/swrast/s_fog.c @@ -1,4 +1,4 @@ -/* $Id: s_fog.c,v 1.19 2002/01/28 00:07:33 brianp Exp $ */ +/* $Id: s_fog.c,v 1.20 2002/01/28 03:42:28 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -87,7 +87,7 @@ _mesa_fog_rgba_pixels( const GLcontext *ctx, struct sw_span *span, ASSERT(ctx->Fog.Enabled); ASSERT(span->interpMask & SPAN_FOG); - ASSERT(span->filledColor == GL_TRUE || (span->arrayMask & SPAN_RGBA)); + ASSERT(span->arrayMask & SPAN_RGBA); UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]); UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]); @@ -120,7 +120,7 @@ _mesa_fog_rgba_pixels_with_array( const GLcontext *ctx, struct sw_span *span, ASSERT(fog != NULL); ASSERT(ctx->Fog.Enabled); - ASSERT(span->filledColor == GL_TRUE || (span->arrayMask & SPAN_RGBA)); + ASSERT(span->arrayMask & SPAN_RGBA); UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]); UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]); @@ -209,7 +209,7 @@ _mesa_fog_ci_pixels_with_array( const GLcontext *ctx, struct sw_span *span, ASSERT(fog != NULL); ASSERT(ctx->Fog.Enabled); - ASSERT((span->filledColor == GL_TRUE) || (span->arrayMask & SPAN_INDEX)); + ASSERT(span->arrayMask & SPAN_INDEX); for (i = span->start; i < span->end; i++) { const GLfloat f = CLAMP(fog[i], 0.0F, 1.0F); diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 489a494a7f..87b6aa40ee 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,4 +1,4 @@ -/* $Id: s_span.c,v 1.25 2002/01/28 00:07:33 brianp Exp $ */ +/* $Id: s_span.c,v 1.26 2002/01/28 03:42:28 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -491,10 +491,7 @@ multi_write_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y, if (ctx->Color.IndexLogicOpEnabled) { _mesa_logicop_ci_span( ctx, n, x, y, indexTmp, mask ); } - if (ctx->Color.IndexMask == 0) { - break; - } - else if (ctx->Color.IndexMask != 0xffffffff) { + if (ctx->Color.IndexMask != 0xffffffff) { _mesa_mask_index_span( ctx, n, x, y, indexTmp ); } (*swrast->Driver.WriteCI32Span)( ctx, n, x, y, indexTmp, mask ); @@ -577,40 +574,31 @@ multi_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y, /* - * Write a horizontal span of color index pixels to the frame buffer. - * Stenciling, Depth-testing, etc. are done as needed. - * Input: primitive - either GL_POINT, GL_LINE, GL_POLYGON, or GL_BITMAP + * This function may modify any of the array values in the span. + * span->interpMask and span->arrayMask may be changed but will be restored + * to their original values before returning. */ void _mesa_write_index_span( GLcontext *ctx, struct sw_span *span, GLenum primitive) { - const GLuint modBits = FOG_BIT | BLEND_BIT | MASKING_BIT | LOGIC_OP_BIT; - GLuint indexBackup[MAX_WIDTH]; - GLuint *index; /* points to span->color.index or indexBackup */ SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLuint origInterpMask = span->interpMask; const GLuint origArrayMask = span->arrayMask; + ASSERT((span->interpMask & span->arrayMask) == 0); + MEMSET(span->mask, 1, span->end); + span->writeAll = GL_TRUE; + /* Window clipping */ if ((swrast->_RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { if (clip_span(ctx,span) == GL_FALSE) { return; } } - if ((primitive==GL_BITMAP && (swrast->_RasterMask & modBits)) - || (swrast->_RasterMask & MULTI_DRAW_BIT)) { - /* Make copy of color indexes */ - MEMCPY( indexBackup, span->color.index, span->end * sizeof(GLuint) ); - index = indexBackup; - } - else { - index = span->color.index; - } - - - /* Do the scissor test */ + /* Scissor test */ if (ctx->Scissor.Enabled) { if (_mesa_scissor_span( ctx, span ) == GL_FALSE) { return; @@ -622,51 +610,58 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span, stipple_polygon_span(ctx, span); } + /* Depth test and stencil */ + if (ctx->Depth.Test || ctx->Stencil.Enabled) { + if (span->interpMask & SPAN_Z) + interpolate_z(ctx, span); - /* I have to think where to put this!! */ - if (span->interpMask & SPAN_Z) - interpolate_z(ctx, span); - - - if (ctx->Stencil.Enabled) { - /* first stencil test */ - if (_mesa_stencil_and_ztest_span(ctx, span) == GL_FALSE) { - span->arrayMask = origArrayMask; - return; + if (ctx->Stencil.Enabled) { + if (_mesa_stencil_and_ztest_span(ctx, span) == GL_FALSE) { + span->arrayMask = origArrayMask; + return; + } } - } - else if (ctx->Depth.Test) { - /* regular depth testing */ - if (_mesa_depth_test_span(ctx, span) == 0) { - span->arrayMask = origArrayMask; - return; + else { + ASSERT(ctx->Depth.Test); + if (_mesa_depth_test_span(ctx, span) == 0) { + span->arrayMask = origArrayMask; + return; + } } } /* if we get here, something passed the depth test */ ctx->OcclusionResult = GL_TRUE; - if (ctx->Color.DrawBuffer == GL_NONE) { + /* we have to wait until after occlusion to do this test */ + if (ctx->Color.DrawBuffer == GL_NONE || ctx->Color.IndexMask == 0) { /* write no pixels */ span->arrayMask = origArrayMask; return; } - if (span->interpMask & SPAN_INDEX) + /* Interpolate the color indexes if needed */ + if (span->interpMask & SPAN_INDEX) { interpolate_indexes(ctx, span); + /* clear the bit - this allows the WriteMonoCISpan optimization below */ + span->interpMask &= ~SPAN_INDEX; + } + /* Fog */ if (ctx->Fog.Enabled) { if ((span->arrayMask & SPAN_FOG) && !swrast->_PreferPixelFog) - _mesa_fog_ci_pixels_with_array( ctx, span, span->fogArray, index); + _mesa_fog_ci_pixels_with_array( ctx, span, span->fogArray, + span->color.index); else if ((span->interpMask & SPAN_FOG) && !swrast->_PreferPixelFog) - _mesa_fog_ci_pixels( ctx, span, index); + _mesa_fog_ci_pixels( ctx, span, span->color.index); else - _mesa_depth_fog_ci_pixels( ctx, span, index); + _mesa_depth_fog_ci_pixels( ctx, span, span->color.index); } /* Antialias coverage application */ if (span->arrayMask & SPAN_COVERAGE) { GLuint i; + GLuint *index = span->color.index; for (i = 0; i < span->end; i++) { ASSERT(span->coverage[i] < 16); index[i] = (index[i] & ~0xf) | ((GLuint) (span->coverage[i])); @@ -676,84 +671,94 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span, if (swrast->_RasterMask & MULTI_DRAW_BIT) { /* draw to zero or two or more buffers */ multi_write_index_span( ctx, span->end, span->x, span->y, - index, span->mask ); + span->color.index, span->mask ); } else { /* normal situation: draw to exactly one buffer */ if (ctx->Color.IndexLogicOpEnabled) { _mesa_logicop_ci_span( ctx, span->end, span->x, span->y, - index, span->mask ); + span->color.index, span->mask ); } - if (ctx->Color.IndexMask == 0) { - return; - } - else if (ctx->Color.IndexMask != 0xffffffff) { - _mesa_mask_index_span( ctx, span->end, span->x, span->y, index ); + if (ctx->Color.IndexMask != 0xffffffff) { + _mesa_mask_index_span( ctx, span->end, span->x, span->y, + span->color.index ); } /* write pixels */ - (*swrast->Driver.WriteCI32Span)( ctx, span->end, span->x, - span->y, index, span->mask ); + if ((span->interpMask & SPAN_INDEX) && span->indexStep == 0) { + /* all pixels have same color index */ + (*swrast->Driver.WriteMonoCISpan)( ctx, span->end, span->x, span->y, + FixedToInt(span->index), + span->mask ); + } + else { + (*swrast->Driver.WriteCI32Span)( ctx, span->end, span->x, span->y, + span->color.index, span->mask ); + } } + span->interpMask = origInterpMask; span->arrayMask = origArrayMask; } - /* - * Apply fragment processing to a span of RGBA fragments. - * Input: + * This function may modify any of the array values in the span. + * span->interpMask and span->arrayMask may be changed but will be restored + * to their original values before returning. */ void _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, GLenum primitive) { - const GLuint modBits = FOG_BIT | BLEND_BIT | MASKING_BIT | - LOGIC_OP_BIT | TEXTURE_BIT; - GLchan rgbaBackup[MAX_WIDTH][4]; - GLchan (*rgba)[4]; SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask); + const GLuint origInterpMask = span->interpMask; const GLuint origArrayMask = span->arrayMask; + GLboolean monoColor; + + ASSERT((span->interpMask & span->arrayMask) == 0); MEMSET(span->mask, 1, span->end); + span->writeAll = GL_TRUE; - if ((swrast->_RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { - if (clip_span( ctx,span ) == GL_FALSE) { + /* Determine if we have mono-chromatic colors */ + monoColor = (span->interpMask & SPAN_RGBA) && + span->redStep == 0 && span->greenStep == 0 && + span->blueStep == 0 && span->alphaStep == 0; + + /* Window clipping */ + if ((swrast->_RasterMask & WINCLIP_BIT) || primitive == GL_BITMAP) { + if (clip_span(ctx, span) == GL_FALSE) { return; } } - /* Do the scissor test */ + /* Scissor test */ if (ctx->Scissor.Enabled) { - if (_mesa_scissor_span( ctx, span ) == GL_FALSE) { + if (!_mesa_scissor_span(ctx, span)) { return; } } /* Polygon Stippling */ - if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) { - stipple_polygon_span( ctx, span); + if (ctx->Polygon.StippleFlag && primitive == GL_POLYGON) { + stipple_polygon_span(ctx, span); } + /* Now we may need to interpolate the colors */ if ((span->interpMask & SPAN_RGBA) && (span->arrayMask & SPAN_RGBA) == 0) { interpolate_colors(ctx, span); - } - - if ((primitive==GL_BITMAP && (swrast->_RasterMask & modBits)) - || (swrast->_RasterMask & MULTI_DRAW_BIT)) { - /* must make a copy of the colors since they may be modified */ - MEMCPY( rgbaBackup, span->color.rgba, 4 * span->end * sizeof(GLchan) ); - rgba = rgbaBackup; - } - else { - rgba = span->color.rgba; + /* clear the bit - this allows the WriteMonoCISpan optimization below */ + span->interpMask &= ~SPAN_RGBA; } /* Do the alpha test */ if (ctx->Color.AlphaEnabled) { - if (_mesa_alpha_test( ctx, span, (const GLchan (*)[4]) rgba) == 0) { + if (!_mesa_alpha_test(ctx, span, + (const GLchan (*)[4]) span->color.rgba)) { + span->interpMask = origInterpMask; span->arrayMask = origArrayMask; return; } @@ -766,6 +771,7 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, if (ctx->Stencil.Enabled) { if (!_mesa_stencil_and_ztest_span(ctx, span)) { + span->interpMask = origInterpMask; span->arrayMask = origArrayMask; return; } @@ -775,6 +781,7 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, ASSERT(span->arrayMask & SPAN_Z); /* regular depth testing */ if (!_mesa_depth_test_span(ctx, span)) { + span->interpMask = origInterpMask; span->arrayMask = origArrayMask; return; } @@ -784,227 +791,90 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, /* if we get here, something passed the depth test */ ctx->OcclusionResult = GL_TRUE; + /* can't abort span-writing until after occlusion testing */ + if (colorMask == 0x0) { + span->interpMask = origInterpMask; + span->arrayMask = origArrayMask; + return; + } + /* Per-pixel fog */ if (ctx->Fog.Enabled) { - if ((span->arrayMask & SPAN_FOG) && !swrast->_PreferPixelFog) - _mesa_fog_rgba_pixels_with_array( ctx, span, span->fogArray, rgba); - else if ((span->interpMask & SPAN_FOG) && !swrast->_PreferPixelFog) - _mesa_fog_rgba_pixels( ctx, span, rgba ); + if ((span->arrayMask & SPAN_FOG) && !swrast->_PreferPixelFog) + _mesa_fog_rgba_pixels_with_array(ctx, span, span->fogArray, + span->color.rgba); + else if ((span->interpMask & SPAN_FOG) && !swrast->_PreferPixelFog) + _mesa_fog_rgba_pixels(ctx, span, span->color.rgba); else { if ((span->interpMask & SPAN_Z) && (span->arrayMask & SPAN_Z) == 0) interpolate_z(ctx, span); - _mesa_depth_fog_rgba_pixels( ctx, span, rgba ); + _mesa_depth_fog_rgba_pixels(ctx, span, span->color.rgba); } + monoColor = GL_FALSE; } /* Antialias coverage application */ if (span->arrayMask & SPAN_COVERAGE) { + GLchan (*rgba)[4] = span->color.rgba; GLuint i; for (i = 0; i < span->end; i++) { rgba[i][ACOMP] = (GLchan) (rgba[i][ACOMP] * span->coverage[i]); } + monoColor = GL_FALSE; } if (swrast->_RasterMask & MULTI_DRAW_BIT) { - multi_write_rgba_span( ctx, span->end, span->x, span->y, (const GLchan (*)[4]) rgba, span->mask ); + multi_write_rgba_span( ctx, span->end, span->x, span->y, + (const GLchan (*)[4]) span->color.rgba, + span->mask ); } else { /* normal: write to exactly one buffer */ - /* logic op or blending */ - const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask); - if (ctx->Color.ColorLogicOpEnabled) { - _mesa_logicop_rgba_span( ctx, span->end, span->x, span->y, rgba, span->mask ); + _mesa_logicop_rgba_span( ctx, span->end, span->x, span->y, + span->color.rgba, span->mask ); + monoColor = GL_FALSE; } else if (ctx->Color.BlendEnabled) { - _mesa_blend_span( ctx, span->end, span->x, span->y, rgba, span->mask ); + _mesa_blend_span( ctx, span->end, span->x, span->y, + span->color.rgba, span->mask ); + monoColor = GL_FALSE; } /* Color component masking */ - if (colorMask == 0x0) { - span->arrayMask = origArrayMask; - return; - } - else if (colorMask != 0xffffffff) { - _mesa_mask_rgba_span( ctx, span->end, span->x, span->y, rgba ); + if (colorMask != 0xffffffff) { + _mesa_mask_rgba_span( ctx, span->end, span->x, span->y, + span->color.rgba ); + monoColor = GL_FALSE; } /* write pixels */ - (*swrast->Driver.WriteRGBASpan)( ctx, span->end, span->x, span->y, - (const GLchan (*)[4]) rgba, - span->writeAll ? ((const GLubyte *) NULL) : span->mask ); - - if (swrast->_RasterMask & ALPHABUF_BIT) { - _mesa_write_alpha_span( ctx, span->end, span->x, span->y, - (const GLchan (*)[4]) rgba, - span->writeAll ? ((const GLubyte *) NULL) : span->mask ); - } - } - - span->arrayMask = origArrayMask; -} - - -/* - * Write a horizontal span of color pixels to the frame buffer. - * The color is initially constant for the whole span. - * Alpha-testing, stenciling, depth-testing, and blending are done as needed. - * Input: r, g, b, a - the color of the pixels - * primitive - either GL_POINT, GL_LINE, GL_POLYGON or GL_BITMAP. - */ -void -_mesa_write_monocolor_span( GLcontext *ctx, struct sw_span *span, - const GLchan color[4], GLenum primitive ) -{ - const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask); - GLuint i; - GLchan rgba[MAX_WIDTH][4]; - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - MEMSET(span->mask, 1, span->end); - - if ((swrast->_RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { - if (clip_span(ctx,span) == GL_FALSE) { - return; - } - } - - /* Do the scissor test */ - if (ctx->Scissor.Enabled) { - if (_mesa_scissor_span( ctx, span ) == GL_FALSE) { - return; - } - } - - /* Polygon Stippling */ - if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) { - stipple_polygon_span( ctx, span); - } - - /* Do the alpha test */ - if (ctx->Color.AlphaEnabled) { - if ((span->interpMask & SPAN_RGBA) && (span->arrayMask & SPAN_RGBA) == 0) - interpolate_colors(ctx, span); - - for (i = 0; i < span->end; i++) { - rgba[i][ACOMP] = color[ACOMP]; - } - if (_mesa_alpha_test( ctx, span, (const GLchan (*)[4])rgba) == 0) { - return; - } - } - - if (span->interpMask & SPAN_Z) - interpolate_z(ctx, span); - - if (ctx->Stencil.Enabled) { - /* first stencil test */ - if (_mesa_stencil_and_ztest_span(ctx, span) == GL_FALSE) - return; - } - else if (ctx->Depth.Test) { - /* regular depth testing */ - if (_mesa_depth_test_span(ctx, span) == 0) - return; - } - - /* if we get here, something passed the depth test */ - ctx->OcclusionResult = GL_TRUE; - - if (ctx->Color.DrawBuffer == GL_NONE) { - /* write no pixels */ - return; - } - - if (ctx->Color.ColorLogicOpEnabled || - colorMask != 0xffffffff || - (swrast->_RasterMask & (BLEND_BIT | FOG_BIT)) || - (span->arrayMask & SPAN_COVERAGE)) { - /* assign same color to each pixel */ - SW_SPAN_SET_FLAG(span->filledColor); - for (i = 0; i < span->end; i++) { - if (span->mask[i]) { - COPY_CHAN4(rgba[i], color); - } - } - - /* Per-pixel fog */ - if (ctx->Fog.Enabled) { - if ((span->interpMask & SPAN_FOG) && !swrast->_PreferPixelFog) - _mesa_fog_rgba_pixels( ctx, span, rgba ); - else - _mesa_depth_fog_rgba_pixels( ctx, span, rgba ); - } - - /* Antialias coverage application */ - if (span->arrayMask & SPAN_COVERAGE) { - GLuint i; - for (i = 0; i < span->end; i++) { - rgba[i][ACOMP] = (GLchan) (rgba[i][ACOMP] * span->coverage[i]); - } - } - - if (swrast->_RasterMask & MULTI_DRAW_BIT) { - multi_write_rgba_span( ctx, span->end, span->x, span->y, - (const GLchan (*)[4]) rgba, span->mask ); + if (monoColor) { + /* all pixels have same color */ + GLchan color[4]; + color[RCOMP] = FixedToChan(span->red); + color[GCOMP] = FixedToChan(span->green); + color[BCOMP] = FixedToChan(span->blue); + color[ACOMP] = FixedToChan(span->alpha); + (*swrast->Driver.WriteMonoRGBASpan)( ctx, span->end, span->x, span->y, + color, span->mask); } else { - /* normal: write to exactly one buffer */ - if (ctx->Color.ColorLogicOpEnabled) { - _mesa_logicop_rgba_span( ctx, span->end, span->x, span->y, - rgba, span->mask ); - } - else if (ctx->Color.BlendEnabled) { - _mesa_blend_span( ctx, span->end, span->x, span->y, - rgba, span->mask ); - } - - /* Color component masking */ - if (colorMask == 0x0) { - return; - } - else if (colorMask != 0xffffffff) { - _mesa_mask_rgba_span( ctx, span->end, span->x, span->y, rgba ); - } - - /* write pixels */ (*swrast->Driver.WriteRGBASpan)( ctx, span->end, span->x, span->y, - (const GLchan (*)[4]) rgba, - span->writeAll ? ((const GLubyte *) NULL) : span->mask ); - if (swrast->_RasterMask & ALPHABUF_BIT) { - _mesa_write_alpha_span( ctx, span->end, span->x, span->y, - (const GLchan (*)[4]) rgba, - span->writeAll ? ((const GLubyte *) NULL) : span->mask ); - } + (const GLchan (*)[4]) span->color.rgba, + span->writeAll ? ((const GLubyte *) NULL) : span->mask ); } - } - else { - /* same color for all pixels */ - ASSERT(!ctx->Color.BlendEnabled); - ASSERT(!ctx->Color.ColorLogicOpEnabled); - if (swrast->_RasterMask & MULTI_DRAW_BIT) { - SW_SPAN_SET_FLAG(span->filledColor); - for (i = 0; i < span->end; i++) { - if (span->mask[i]) { - COPY_CHAN4(rgba[i], color); - } - } - multi_write_rgba_span( ctx, span->end, span->x, span->y, - (const GLchan (*)[4]) rgba, span->mask ); - } - else { - (*swrast->Driver.WriteMonoRGBASpan)( ctx, span->end, span->x, span->y, - color, span->mask ); - if (swrast->_RasterMask & ALPHABUF_BIT) { - _mesa_write_mono_alpha_span( ctx, span->end, span->x, span->y, - (GLchan) color[ACOMP], - span->writeAll ? ((const GLubyte *) NULL) : span->mask ); - } + if (swrast->_RasterMask & ALPHABUF_BIT) { + _mesa_write_alpha_span( ctx, span->end, span->x, span->y, + (const GLchan (*)[4]) span->color.rgba, + span->writeAll ? ((const GLubyte *) NULL) : span->mask ); } } -} + span->interpMask = origInterpMask; + span->arrayMask = origArrayMask; +} /* @@ -1035,8 +905,8 @@ add_colors(GLuint n, GLchan rgba[][4], GLchan specular[][4] ) /* * This function may modify any of the array values in the span. - * span->arrayMask, however, will not be modified (or we'll - * restore it to the original incoming value before returning. + * span->interpMask and span->arrayMask may be changed but will be restored + * to their original values before returning. */ void _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, @@ -1046,11 +916,14 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLuint origArrayMask = span->arrayMask; + ASSERT((span->interpMask & span->arrayMask) == 0); + /* printf("%s() interp 0x%x array 0x%x\n", __FUNCTION__, span->interpMask, span->arrayMask);*/ ASSERT(ctx->Texture._ReallyEnabled); MEMSET(span->mask, 1, span->end); + span->writeAll = GL_TRUE; /* clip against window bounds */ if ((swrast->_RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h index bceef2e44a..0f09c03148 100644 --- a/src/mesa/swrast/s_span.h +++ b/src/mesa/swrast/s_span.h @@ -1,4 +1,4 @@ -/* $Id: s_span.h,v 1.13 2002/01/28 00:07:33 brianp Exp $ */ +/* $Id: s_span.h,v 1.14 2002/01/28 03:42:28 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -51,14 +51,11 @@ extern void _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, GLenum primitive); -extern void -_mesa_write_monocolor_span( GLcontext *ctx, struct sw_span *span, - const GLchan color[4], GLenum primitive ); - extern void _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, GLenum primitive ); + extern void _mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer, GLuint n, GLint x, GLint y, GLchan rgba[][4] ); diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 37e6d12c94..ce0b127b51 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1,4 +1,4 @@ -/* $Id: s_triangle.c,v 1.50 2002/01/28 00:07:33 brianp Exp $ */ +/* $Id: s_triangle.c,v 1.51 2002/01/28 03:42:28 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -106,12 +106,6 @@ static void smooth_ci_triangle( GLcontext *ctx, #define INTERP_INDEX 1 #define RENDER_SPAN( span ) \ - GLuint i; \ - SW_SPAN_SET_FLAG(span.filledColor); \ - for (i = 0; i < span.end; i++) { \ - span.color.index[i] = FixedToInt(span.index); \ - span.index += span.indexStep; \ - } \ _mesa_write_index_span(ctx, &span, GL_POLYGON); #include "s_tritemp.h" @@ -132,6 +126,8 @@ static void flat_rgba_triangle( GLcontext *ctx, #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define SETUP_CODE \ + ASSERT(!ctx->Texture._ReallyEnabled); \ + ASSERT(ctx->Light.ShadeModel==GL_FLAT); \ span.interpMask |= SPAN_RGBA; \ span.red = ChanToFixed(v2->color[0]); \ span.green = ChanToFixed(v2->color[1]); \ @@ -142,13 +138,10 @@ static void flat_rgba_triangle( GLcontext *ctx, span.blueStep = 0; \ span.alphaStep = 0; -#define RENDER_SPAN( span ) \ - _mesa_write_monocolor_span(ctx, &span, v2->color, GL_POLYGON ); +#define RENDER_SPAN( span ) \ + _mesa_write_rgba_span(ctx, &span, GL_POLYGON ); #include "s_tritemp.h" - - ASSERT(!ctx->Texture._ReallyEnabled); /* texturing must be off */ - ASSERT(ctx->Light.ShadeModel==GL_FLAT); } @@ -169,21 +162,7 @@ static void smooth_rgba_triangle( GLcontext *ctx, #define INTERP_ALPHA 1 #define RENDER_SPAN( span ) \ - GLuint i; \ - SW_SPAN_SET_FLAG(span.filledColor); \ - SW_SPAN_SET_FLAG(span.filledAlpha); \ ASSERT(span.interpMask & SPAN_RGBA); \ - span.arrayMask |= SPAN_RGBA; \ - for (i = 0; i < span.end; i++) { \ - span.color.rgba[i][RCOMP] = FixedToChan(span.red); \ - span.color.rgba[i][GCOMP] = FixedToChan(span.green); \ - span.color.rgba[i][BCOMP] = FixedToChan(span.blue); \ - span.color.rgba[i][ACOMP] = FixedToChan(span.alpha); \ - span.red += span.redStep; \ - span.green += span.greenStep; \ - span.blue += span.blueStep; \ - span.alpha += span.alphaStep; \ - } \ _mesa_write_rgba_span(ctx, &span, GL_POLYGON); #include "s_tritemp.h" @@ -225,7 +204,6 @@ static void simple_textured_triangle( GLcontext *ctx, #define RENDER_SPAN( span ) \ GLuint i; \ - SW_SPAN_SET_FLAG(span.filledColor); \ span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \ span.intTex[1] -= FIXED_HALF; \ for (i = 0; i < span.end; i++) { \ @@ -284,7 +262,6 @@ static void simple_z_textured_triangle( GLcontext *ctx, GLuint i; \ span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \ span.intTex[1] -= FIXED_HALF; \ - SW_SPAN_SET_FLAG(span.filledColor); \ for (i = 0; i < span.end; i++) { \ const GLdepth z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ @@ -477,9 +454,6 @@ affine_span(GLcontext *ctx, struct sw_span *span, GLuint i; GLchan *dest = span->color.rgba[0]; - SW_SPAN_SET_FLAG(span->filledColor); - SW_SPAN_SET_FLAG(span->filledAlpha); - span->intTex[0] -= FIXED_HALF; span->intTex[1] -= FIXED_HALF; switch (info->filter) { @@ -747,9 +721,6 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span, GLfloat tex_coord[3], tex_step[3]; GLchan *dest = span->color.rgba[0]; - SW_SPAN_SET_FLAG(span->filledColor); - SW_SPAN_SET_FLAG(span->filledAlpha); - tex_coord[0] = span->tex[0][0] * (info->smask + 1), tex_step[0] = span->texStep[0][0] * (info->smask + 1); tex_coord[1] = span->tex[0][1] * (info->tmask + 1), @@ -850,7 +821,6 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span, break; } - ASSERT(span->interpMask & SPAN_RGBA); ASSERT(span->arrayMask & SPAN_RGBA); _mesa_write_rgba_span(ctx, span, GL_POLYGON); @@ -890,7 +860,6 @@ static void persp_textured_triangle( GLcontext *ctx, info.format = obj->Image[b]->Format; \ info.filter = obj->MinFilter; \ info.envmode = unit->EnvMode; \ - span.arrayMask |= SPAN_RGBA; \ \ if (info.envmode == GL_BLEND) { \ /* potential off-by-one error here? (1.0f -> 2048 -> 0) */ \ @@ -925,7 +894,10 @@ static void persp_textured_triangle( GLcontext *ctx, } \ info.tsize = obj->Image[b]->Height * info.tbytesline; -#define RENDER_SPAN( span ) fast_persp_span(ctx, &span, &info); +#define RENDER_SPAN( span ) \ + span.interpMask &= ~SPAN_RGBA; \ + span.arrayMask |= SPAN_RGBA; \ + fast_persp_span(ctx, &span, &info); #include "s_tritemp.h" diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index fe2caad1bd..7f9809974b 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -1,4 +1,4 @@ -/* $Id: s_tritemp.h,v 1.31 2002/01/27 18:32:03 brianp Exp $ */ +/* $Id: s_tritemp.h,v 1.32 2002/01/28 03:42:28 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1144,8 +1144,7 @@ /* initialize the span interpolants to the leftmost value */ /* ff = fixed-pt fragment */ const GLint right = FixedToInt(fxRightEdge); - /*INIT_SPAN(span);*/ - SW_SPAN_RESET(span); + span.x = FixedToInt(fxLeftEdge); if (right <= span.x) diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index 749730caed..516a5bb582 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -1,4 +1,4 @@ -/* $Id: s_zoom.c,v 1.10 2002/01/28 00:07:33 brianp Exp $ */ +/* $Id: s_zoom.c,v 1.11 2002/01/28 03:42:28 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -83,11 +83,11 @@ _mesa_write_zoomed_rgba_span( GLcontext *ctx, { GLint r0, r1, row; GLint i, j; - struct sw_span zoomed; const GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH ); + struct sw_span zoomed; - SW_SPAN_RESET(zoomed); INIT_SPAN(zoomed); + zoomed.arrayMask |= SPAN_RGBA; /* compute width of output row */ zoomed.end = (GLint) ABSF( n * ctx->Pixel.ZoomX ); @@ -148,8 +148,6 @@ _mesa_write_zoomed_rgba_span( GLcontext *ctx, /* zoom the span horizontally */ if (ctx->Pixel.ZoomX==-1.0F) { - SW_SPAN_SET_FLAG(zoomed.filledColor); - SW_SPAN_SET_FLAG(zoomed.filledAlpha); /* n==m */ for (j=zoomed.start; jPixel.ZoomX; - SW_SPAN_SET_FLAG(zoomed.filledColor); - SW_SPAN_SET_FLAG(zoomed.filledAlpha); for (j=zoomed.start; jDrawBuffer->Width, MAX_WIDTH ); struct sw_span zoomed; - SW_SPAN_RESET(zoomed); INIT_SPAN(zoomed); zoomed.arrayMask |= SPAN_INDEX; diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index 02b2386592..9a20370888 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -1,4 +1,4 @@ -/* $Id: swrast.h,v 1.17 2002/01/28 00:07:33 brianp Exp $ */ +/* $Id: swrast.h,v 1.18 2002/01/28 03:42:28 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -160,10 +160,6 @@ struct sw_span { /* This mask indicates if fragment is alive or culled */ GLubyte mask[MAX_WIDTH]; - -#ifdef DEBUG - GLboolean filledAlpha, filledColor; -#endif }; @@ -175,15 +171,6 @@ do { \ } while (0) -#ifdef DEBUG -#define SW_SPAN_SET_FLAG(flag) {ASSERT((flag) == GL_FALSE);(flag) = GL_TRUE;} -#define SW_SPAN_RESET(span) { \ - (span).filledAlpha = (span).filledColor = GL_FALSE; \ - (span).start = 0; (span).writeAll = GL_TRUE;} -#else -#define SW_SPAN_SET_FLAG(flag) ; -#define SW_SPAN_RESET(span) {(span).start = 0;(span).writeAll = GL_TRUE;} -#endif struct swrast_device_driver; -- cgit v1.2.3