From e6df80184b0c7e83eba382b3161ba11db497c55d Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 24 Feb 2010 15:22:56 -0800 Subject: swrast: Remove support for rendering lines into a color-index buffer Signed-off-by: Ian Romanick --- src/mesa/swrast/s_lines.c | 48 +++++--------------------------------------- src/mesa/swrast/s_linetemp.h | 18 ----------------- 2 files changed, 5 insertions(+), 61 deletions(-) (limited to 'src/mesa/swrast') diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c index cff36042cb..7db5af4ae1 100644 --- a/src/mesa/swrast/s_lines.c +++ b/src/mesa/swrast/s_lines.c @@ -87,10 +87,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) for (i = 0; i < span->end; i++) y[i]++; } - if (ctx->Visual.rgbMode) - _swrast_write_rgba_span(ctx, span); - else - _swrast_write_index_span(ctx, span); + _swrast_write_rgba_span(ctx, span); } } else { @@ -106,10 +103,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) for (i = 0; i < span->end; i++) x[i]++; } - if (ctx->Visual.rgbMode) - _swrast_write_rgba_span(ctx, span); - else - _swrast_write_index_span(ctx, span); + _swrast_write_rgba_span(ctx, span); } } } @@ -120,12 +114,6 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) /***** Rasterization *****/ /**********************************************************************/ -/* Simple color index line (no stipple, width=1, no Z, no fog, no tex)*/ -#define NAME simple_no_z_ci_line -#define INTERP_INDEX -#define RENDER_SPAN(span) _swrast_write_index_span(ctx, &span) -#include "s_linetemp.h" - /* Simple RGBA index line (no stipple, width=1, no Z, no fog, no tex)*/ #define NAME simple_no_z_rgba_line #define INTERP_RGBA @@ -133,25 +121,6 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) #include "s_linetemp.h" -/* Z, fog, wide, stipple color index line */ -#define NAME ci_line -#define INTERP_INDEX -#define INTERP_Z -#define INTERP_ATTRIBS /* for fog */ -#define RENDER_SPAN(span) \ - if (ctx->Line.StippleFlag) { \ - span.arrayMask |= SPAN_MASK; \ - compute_stipple_mask(ctx, span.end, span.array->mask); \ - } \ - if (ctx->Line.Width > 1.0) { \ - draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ - } \ - else { \ - _swrast_write_index_span(ctx, &span); \ - } -#include "s_linetemp.h" - - /* Z, fog, wide, stipple RGBA line */ #define NAME rgba_line #define INTERP_RGBA @@ -256,7 +225,6 @@ void _swrast_choose_line( GLcontext *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLboolean rgbmode = ctx->Visual.rgbMode; GLboolean specular = (ctx->Fog.ColorSumEnabled || (ctx->Light.Enabled && ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)); @@ -277,23 +245,17 @@ _swrast_choose_line( GLcontext *ctx ) || ctx->Line.Width != 1.0 || ctx->Line.StippleFlag) { /* no texture, but Z, fog, width>1, stipple, etc. */ - if (rgbmode) #if CHAN_BITS == 32 - USE(general_line); + USE(general_line); #else - USE(rgba_line); + USE(rgba_line); #endif - else - USE(ci_line); } else { ASSERT(!ctx->Depth.Test); ASSERT(ctx->Line.Width == 1.0); /* simple lines */ - if (rgbmode) - USE(simple_no_z_rgba_line); - else - USE(simple_no_z_ci_line); + USE(simple_no_z_rgba_line); } } else if (ctx->RenderMode == GL_FEEDBACK) { diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h index 1abf8d6c7f..182f962e1e 100644 --- a/src/mesa/swrast/s_linetemp.h +++ b/src/mesa/swrast/s_linetemp.h @@ -31,8 +31,6 @@ * The following macros may be defined to indicate what auxillary information * must be interplated along the line: * INTERP_Z - if defined, interpolate Z values - * INTERP_RGBA - if defined, interpolate RGBA values - * INTERP_INDEX - if defined, interpolate color index values * INTERP_ATTRIBS - if defined, interpolate attribs (texcoords, varying, etc) * * When one can directly address pixels in the color buffer the following @@ -223,7 +221,6 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) /* * Span setup: compute start and step values for all interpolated values. */ -#ifdef INTERP_RGBA interpFlags |= SPAN_RGBA; if (ctx->Light.ShadeModel == GL_SMOOTH) { span.red = ChanToFixed(vert0->color[0]); @@ -245,19 +242,6 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) span.blueStep = 0; span.alphaStep = 0; } -#endif -#ifdef INTERP_INDEX - interpFlags |= SPAN_INDEX; - if (ctx->Light.ShadeModel == GL_SMOOTH) { - span.index = FloatToFixed(vert0->attrib[FRAG_ATTRIB_CI][0]); - span.indexStep = FloatToFixed( vert1->attrib[FRAG_ATTRIB_CI][0] - - vert0->attrib[FRAG_ATTRIB_CI][0]) / numPixels; - } - else { - span.index = FloatToFixed(vert1->attrib[FRAG_ATTRIB_CI][0]); - span.indexStep = 0; - } -#endif #if defined(INTERP_Z) || defined(DEPTH_TYPE) interpFlags |= SPAN_Z; { @@ -407,9 +391,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) #undef NAME #undef INTERP_Z -#undef INTERP_RGBA #undef INTERP_ATTRIBS -#undef INTERP_INDEX #undef PIXEL_ADDRESS #undef PIXEL_TYPE #undef DEPTH_TYPE -- cgit v1.2.3