From cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 26 Dec 2000 05:09:27 +0000 Subject: Major rework of tnl module New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges. --- src/mesa/swrast_setup/ss_vbtmp.h | 99 +++++++++++++++++++++++----------------- 1 file changed, 56 insertions(+), 43 deletions(-) (limited to 'src/mesa/swrast_setup/ss_vbtmp.h') diff --git a/src/mesa/swrast_setup/ss_vbtmp.h b/src/mesa/swrast_setup/ss_vbtmp.h index 7ed4d51441..f5a4c449e7 100644 --- a/src/mesa/swrast_setup/ss_vbtmp.h +++ b/src/mesa/swrast_setup/ss_vbtmp.h @@ -26,80 +26,92 @@ */ -static void TAG(rs)(struct vertex_buffer *VB, GLuint start, GLuint end) +static void TAG(rs)(GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs ) { - GLcontext *ctx = VB->ctx; TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; SWvertex *v; - GLfloat (*eye)[4]; - GLfloat (*win)[4]; + GLfloat (*proj)[4]; /* projected clip coordinates */ GLfloat (*tc[MAX_TEXTURE_UNITS])[4]; GLubyte (*color)[4]; GLubyte (*spec)[4]; GLuint *index; GLfloat *fog; GLfloat *pointSize; - GLuint sz[MAX_TEXTURE_UNITS]; - GLuint szeye; + GLuint tsz[MAX_TEXTURE_UNITS]; int i; + GLfloat *m = ctx->Viewport._WindowMap.m; + const GLfloat sx = m[0]; + const GLfloat sy = m[5]; + const GLfloat sz = m[10]; + const GLfloat tx = m[12]; + const GLfloat ty = m[13]; + const GLfloat tz = m[14]; + GLuint maxtex = 0; - /* TODO: Do window map here. - */ -/* GLfloat *m = VB->ctx->Viewport.WindowMap.m; */ -/* const GLfloat sx = m[0]; */ -/* const GLfloat sy = m[5]; */ -/* const GLfloat sz = m[10] * ctx->Visual->DepthMaxF; */ -/* const GLfloat tx = m[12]; */ -/* const GLfloat ty = m[13]; */ -/* const GLfloat tz = m[14] * ctx->Visual->DepthMaxF; */ - +/* fprintf(stderr, "%s\n", __FUNCTION__); */ /* TODO: Get import_client_data to pad vectors out to 4 cleanly. */ - _tnl_import_client_data( VB, tnl->_RenderFlags, - (VB->ClipOrMask - ? /* VEC_CLEAN| */VEC_WRITABLE|VEC_GOOD_STRIDE - : /* VEC_CLEAN| */VEC_GOOD_STRIDE)); - + if (VB->importable_data) + VB->import_data( ctx, VB->importable_data & newinputs, + (VB->ClipOrMask + ? VEC_NOT_WRITEABLE|VEC_BAD_STRIDE + : VEC_BAD_STRIDE)); + if (IND & TEX0) { tc[0] = VB->TexCoordPtr[0]->data; - sz[0] = VB->TexCoordPtr[0]->size; + tsz[0] = VB->TexCoordPtr[0]->size; } if (IND & MULTITEX) { - for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) { - tc[i] = VB->TexCoordPtr[i]->data; - sz[i] = VB->TexCoordPtr[i]->size; + for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { + if (VB->TexCoordPtr[i]) { + maxtex = i+1; + tc[i] = VB->TexCoordPtr[i]->data; + tsz[i] = VB->TexCoordPtr[i]->size; + } + else tc[i] = 0; } } - fog = VB->FogCoordPtr->data; - eye = VB->EyePtr->data; - szeye = VB->EyePtr->size; - win = VB->Win.data; - color = VB->Color[0]->data; - spec = VB->SecondaryColor[0]->data; - index = VB->Index[0]->data; - pointSize = VB->PointSize.data; + /* Tie up some dangling pointers for flat/twoside code in ss_tritmp.h + */ + if ((ctx->_TriangleCaps & DD_SEPERATE_SPECULAR) == 0) { + VB->SecondaryColorPtr[0] = VB->ColorPtr[0]; + VB->SecondaryColorPtr[1] = VB->ColorPtr[1]; + } + + + proj = VB->ProjectedClipPtr->data; + if (IND & FOG) + fog = VB->FogCoordPtr->data; + if (IND & COLOR) + color = VB->ColorPtr[0]->data; + if (IND & SPEC) + spec = VB->SecondaryColorPtr[0]->data; + if (IND & INDEX) + index = VB->IndexPtr[0]->data; + if (IND & POINT) + pointSize = VB->PointSizePtr->data; - v = &(SWSETUP_VB(VB)->verts[start]); + v = &(SWSETUP_CONTEXT(ctx)->verts[start]); for (i=start; i < end; i++, v++) { if (VB->ClipMask[i] == 0) { - COPY_4FV( v->win, win[i] ); + v->win[0] = sx * proj[i][0] + tx; + v->win[1] = sy * proj[i][1] + ty; + v->win[2] = sz * proj[i][2] + tz; + v->win[3] = proj[i][3]; -#if 0 - if (IND & EYE) - COPY_4FV( v->eye, eye[i] ); -#endif if (IND & TEX0) - COPY_CLEAN_4V( v->texcoord[0], sz[0], tc[0][i] ); + COPY_CLEAN_4V( v->texcoord[0], tsz[0], tc[0][i] ); if (IND & MULTITEX) { GLuint u; - for (u = 0 ; u < MAX_TEXTURE_UNITS ; u++) - if (ctx->Texture.Unit[u]._ReallyEnabled) - COPY_CLEAN_4V( v->texcoord[u], sz[u], tc[u][i] ); + for (u = 0 ; u < maxtex ; u++) + if (tc[u]) + COPY_CLEAN_4V( v->texcoord[u], tsz[u], tc[u][i] ); } if (IND & COLOR) @@ -122,3 +134,4 @@ static void TAG(rs)(struct vertex_buffer *VB, GLuint start, GLuint end) #undef TAG #undef IND +#undef SETUP_FLAGS -- cgit v1.2.3