From 94987beb2c9e87d9c55db5cb7c089dc77f78df94 Mon Sep 17 00:00:00 2001 From: Adam Jackson Date: Sun, 24 Oct 2004 02:05:40 +0000 Subject: Bug #1682: Mesa core code that gets linked into DRI drivers should never call through the GL API directly, but should instead use the GL_CALL macro. --- src/mesa/tnl/t_vtx_eval.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/mesa/tnl/t_vtx_eval.c') diff --git a/src/mesa/tnl/t_vtx_eval.c b/src/mesa/tnl/t_vtx_eval.c index ea9da13fe4..5a24c70d21 100644 --- a/src/mesa/tnl/t_vtx_eval.c +++ b/src/mesa/tnl/t_vtx_eval.c @@ -165,9 +165,9 @@ void _tnl_do_EvalCoord1f(GLcontext* ctx, GLfloat u) map->Order); if (tnl->vtx.eval.map1[0].sz == 4) - glVertex4fv( vertex ); + GL_CALL(Vertex4fv)( vertex ); else - glVertex3fv( vertex ); + GL_CALL(Vertex3fv)( vertex ); } } @@ -244,9 +244,9 @@ void _tnl_do_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v ) } if (tnl->vtx.attrsz[0] == 4) - glVertex4fv( vertex ); + GL_CALL(Vertex4fv)( vertex ); else - glVertex3fv( vertex ); + GL_CALL(Vertex3fv)( vertex ); } } -- cgit v1.2.3