From 7b6fd8a0c6691a0ebe45567abf6374a9f3e8f396 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 22 Feb 2006 16:44:04 +0000 Subject: include proper header file, remove local extern declarations --- src/mesa/tnl/t_vb_arbshader.c | 15 ++++----------- 1 file changed, 4 insertions(+), 11 deletions(-) (limited to 'src/mesa/tnl') diff --git a/src/mesa/tnl/t_vb_arbshader.c b/src/mesa/tnl/t_vb_arbshader.c index 50b23cf133..c8f826571a 100644 --- a/src/mesa/tnl/t_vb_arbshader.c +++ b/src/mesa/tnl/t_vb_arbshader.c @@ -29,6 +29,7 @@ #include "imports.h" #include "macros.h" #include "shaderobjects.h" +#include "shaderobjects_3dlabs.h" #include "t_pipeline.h" #include "slang_utility.h" @@ -89,19 +90,11 @@ static void validate_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stag { } -/* XXX */ -extern void exec_vertex_shader (struct gl2_vertex_shader_intf **vs); -extern int _slang_fetch_float (struct gl2_vertex_shader_intf **, const char *, GLfloat *, int); -extern int _slang_fetch_vec3 (struct gl2_vertex_shader_intf **, const char *, GLfloat *, int); -extern int _slang_fetch_vec4 (struct gl2_vertex_shader_intf **, const char *, GLfloat *, GLuint, int); -extern int _slang_fetch_mat3 (struct gl2_vertex_shader_intf **, const char *, GLfloat *, GLuint, int); -extern int _slang_fetch_mat4 (struct gl2_vertex_shader_intf **, const char *, GLfloat *, GLuint, int); - static void fetch_input_float (const char *name, GLuint attr, GLuint i, struct vertex_buffer *vb, struct gl2_vertex_shader_intf **vs) { const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data; - const GLuint size = vb->AttribPtr[attr]->size; + /*const GLuint size = vb->AttribPtr[attr]->size;*/ const GLuint stride = vb->AttribPtr[attr]->stride; const GLfloat *data = (const GLfloat *) (ptr + stride * i); float vec[1]; @@ -114,7 +107,7 @@ static void fetch_input_vec3 (const char *name, GLuint attr, GLuint i, struct ve struct gl2_vertex_shader_intf **vs) { const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data; - const GLuint size = vb->AttribPtr[attr]->size; + /*const GLuint size = vb->AttribPtr[attr]->size;*/ const GLuint stride = vb->AttribPtr[attr]->stride; const GLfloat *data = (const GLfloat *) (ptr + stride * i); float vec[3]; @@ -298,7 +291,7 @@ static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stag fetch_input_vec4 ("gl_MultiTexCoord6", _TNL_ATTRIB_TEX6, i, vb, vs); fetch_input_vec4 ("gl_MultiTexCoord7", _TNL_ATTRIB_TEX7, i, vb, vs); - exec_vertex_shader (vs); + _slang_exec_vertex_shader (vs); fetch_output_vec4 ("gl_Position", VERT_RESULT_HPOS, i, 0, store, vs); fetch_output_vec4 ("gl_FrontColor", VERT_RESULT_COL0, i, 0, store, vs); -- cgit v1.2.3