From a63486ac680acc0bfb895037aca130a457caa01a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 10 Dec 2010 09:29:13 -0700 Subject: tnl: implement instanced drawing --- src/mesa/tnl/t_context.h | 2 ++ src/mesa/tnl/t_draw.c | 19 ++++++++++++------- src/mesa/tnl/t_vb_program.c | 7 +++++-- 3 files changed, 19 insertions(+), 9 deletions(-) (limited to 'src/mesa/tnl') diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index bc01646247..6a9444216c 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -527,6 +527,8 @@ typedef struct GLubyte *block[VERT_ATTRIB_MAX]; GLuint nr_blocks; + GLuint CurInstance; + } TNLcontext; diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c index 30f1bf323c..bdb893eba2 100644 --- a/src/mesa/tnl/t_draw.c +++ b/src/mesa/tnl/t_draw.c @@ -453,6 +453,7 @@ void _tnl_draw_prims( struct gl_context *ctx, */ struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1]; GLuint nr_bo = 0; + GLuint inst; for (i = 0; i < nr_prims;) { GLuint this_nr_prims; @@ -470,15 +471,19 @@ void _tnl_draw_prims( struct gl_context *ctx, /* Binding inputs may imply mapping some vertex buffer objects. * They will need to be unmapped below. */ - bind_prims(ctx, &prim[i], this_nr_prims); - bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1, - bo, &nr_bo); - bind_indices(ctx, ib, bo, &nr_bo); + for (inst = 0; inst < prim[i].num_instances; inst++) { - TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx); + bind_prims(ctx, &prim[i], this_nr_prims); + bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1, + bo, &nr_bo); + bind_indices(ctx, ib, bo, &nr_bo); - unmap_vbos(ctx, bo, nr_bo); - free_space(ctx); + tnl->CurInstance = inst; + TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx); + + unmap_vbos(ctx, bo, nr_bo); + free_space(ctx); + } i += this_nr_prims; } diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index 76f8fde3f5..a1853689a4 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -218,7 +218,8 @@ _tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *pr * Initialize virtual machine state prior to executing vertex program. */ static void -init_machine(struct gl_context *ctx, struct gl_program_machine *machine) +init_machine(struct gl_context *ctx, struct gl_program_machine *machine, + GLuint instID) { /* Input registers get initialized from the current vertex attribs */ memcpy(machine->VertAttribs, ctx->Current.Attrib, @@ -254,6 +255,8 @@ init_machine(struct gl_context *ctx, struct gl_program_machine *machine) machine->FetchTexelDeriv = NULL; /* not used by vertex programs */ machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits; + + machine->SystemValues[SYSTEM_VALUE_INSTANCE_ID][0] = (GLfloat) instID; } @@ -339,7 +342,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) for (i = 0; i < VB->Count; i++) { GLuint attr; - init_machine(ctx, &machine); + init_machine(ctx, &machine, tnl->CurInstance); #if 0 printf("Input %d: %f, %f, %f, %f\n", i, -- cgit v1.2.3