From 43873b53c4d15f10f0321c770b1b8bd537cc226d Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 12 Oct 2010 14:39:12 -0700 Subject: i965: Don't rebase the index buffer to min 0 if any arrays are in VBOs. There was a check to only do the rebase if we didn't have everything in VBOs, but nexuiz apparently hands us a mix of VBOs and arrays, resulting in blocking on the GPU to do a rebase. Improves nexuiz 800x600, high-settings performance on my Ironlake 41% (+/- 1.3%), from 14.0fps to 19.7fps. --- src/mesa/vbo/vbo.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/vbo/vbo.h') diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index 07d31f6ce3..30b1448b8a 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -106,6 +106,7 @@ void vbo_split_prims( GLcontext *ctx, /* Helpers for dealing translating away non-zero min_index. */ GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] ); +GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] ); void vbo_rebase_prims( GLcontext *ctx, const struct gl_client_array *arrays[], -- cgit v1.2.3