From 99efde461d3b8615863bdb7308e05289e0db0422 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Mon, 30 Oct 2006 16:44:13 +0000 Subject: better handling of current attributes. Trivial dlist and varray tests work --- src/mesa/vbo/vbo_context.c | 144 ++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 143 insertions(+), 1 deletion(-) (limited to 'src/mesa/vbo/vbo_context.c') diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c index 5f28e6b0e0..29dfe09d99 100644 --- a/src/mesa/vbo/vbo_context.c +++ b/src/mesa/vbo/vbo_context.c @@ -40,6 +40,123 @@ extern void _tnl_draw_prims( GLcontext *ctx, GLuint min_index, GLuint max_index ); + + +#define NR_LEGACY_ATTRIBS 16 +#define NR_GENERIC_ATTRIBS 16 +#define NR_MAT_ATTRIBS 12 + +static void init_legacy_currval(GLcontext *ctx) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct gl_client_array *arrays = vbo->legacy_currval; + GLuint i; + + memset(arrays, 0, sizeof(*arrays) * NR_LEGACY_ATTRIBS); + + /* Set up a constant (StrideB == 0) array for each current + * attribute: + */ + for (i = 0; i < NR_LEGACY_ATTRIBS; i++) { + struct gl_client_array *cl = &arrays[i]; + + switch (i) { + case VBO_ATTRIB_EDGEFLAG: + cl->Type = GL_UNSIGNED_BYTE; + cl->Ptr = (const void *)&ctx->Current.EdgeFlag; + break; + case VBO_ATTRIB_INDEX: + cl->Type = GL_FLOAT; + cl->Ptr = (const void *)&ctx->Current.Index; + break; + default: + cl->Type = GL_FLOAT; + cl->Ptr = (const void *)ctx->Current.Attrib[i]; + break; + } + + /* This will have to be determined at runtime: + */ + cl->Size = 1; + cl->Stride = 0; + cl->StrideB = 0; + cl->Enabled = 1; + cl->BufferObj = ctx->Array.NullBufferObj; + } +} + + +static void init_generic_currval(GLcontext *ctx) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct gl_client_array *arrays = vbo->generic_currval; + GLuint i; + + memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS); + + for (i = 0; i < NR_GENERIC_ATTRIBS; i++) { + struct gl_client_array *cl = &arrays[i]; + + /* This will have to be determined at runtime: + */ + cl->Size = 1; + + cl->Type = GL_FLOAT; + cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]; + cl->Stride = 0; + cl->StrideB = 0; + cl->Enabled = 1; + cl->BufferObj = ctx->Array.NullBufferObj; + } +} + + +static void init_mat_currval(GLcontext *ctx) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct gl_client_array *arrays = vbo->mat_currval; + GLuint i; + + memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS); + + /* Set up a constant (StrideB == 0) array for each current + * attribute: + */ + for (i = 0; i < NR_GENERIC_ATTRIBS; i++) { + struct gl_client_array *cl = &arrays[i]; + + /* Size is fixed for the material attributes, for others will + * be determined at runtime: + */ + switch (i - VERT_ATTRIB_GENERIC0) { + case MAT_ATTRIB_FRONT_SHININESS: + case MAT_ATTRIB_BACK_SHININESS: + cl->Size = 1; + break; + case MAT_ATTRIB_FRONT_INDEXES: + case MAT_ATTRIB_BACK_INDEXES: + cl->Size = 3; + break; + default: + cl->Size = 4; + break; + } + + if (i < MAT_ATTRIB_MAX) + cl->Ptr = (const void *)ctx->Light.Material.Attrib[i]; + else + cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]; + + cl->Type = GL_FLOAT; + cl->Stride = 0; + cl->StrideB = 0; + cl->Enabled = 1; + cl->BufferObj = ctx->Array.NullBufferObj; + } +} + + + GLboolean _vbo_CreateContext( GLcontext *ctx ) { struct vbo_context *vbo = CALLOC_STRUCT(vbo_context); @@ -60,6 +177,32 @@ GLboolean _vbo_CreateContext( GLcontext *ctx ) vbo_exec_init( ctx ); vbo_save_init( ctx ); + + init_legacy_currval( ctx ); + init_generic_currval( ctx ); + init_mat_currval( ctx ); + + /* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type + * of vertex program active. + */ + { + GLuint i; + + /* When no vertex program, pull in the material attributes in + * the 16..32 generic range. + */ + for (i = 0; i < 16; i++) + vbo->map_vp_none[i] = i; + for (i = 0; i < 12; i++) + vbo->map_vp_none[16+i] = VBO_ATTRIB_MAT_FRONT_AMBIENT + i; + for (i = 0; i < 4; i++) + vbo->map_vp_none[28+i] = i; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) + vbo->map_vp_arb[i] = i; + } + + /* By default: */ vbo->draw_prims = _tnl_draw_prims; @@ -82,5 +225,4 @@ void _vbo_DestroyContext( GLcontext *ctx ) FREE(vbo_context(ctx)); ctx->swtnl_im = NULL; - } -- cgit v1.2.3