From d03dde16ebb5ab7f109c8ff6d710d54d50d4fa8f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 14 Aug 2009 10:46:04 -0600 Subject: vbo: call _mesa_valid_to_render() --- src/mesa/vbo/vbo_exec_api.c | 21 +-------------------- 1 file changed, 1 insertion(+), 20 deletions(-) (limited to 'src/mesa/vbo/vbo_exec_api.c') diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index b746a77bc1..387d4ee3d4 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -486,23 +486,6 @@ static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j ) } -/** - * Check if programs/shaders are enabled and valid at glBegin time. - */ -GLboolean -vbo_validate_shaders(GLcontext *ctx) -{ - if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) || - (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) { - return GL_FALSE; - } - if (ctx->Shader.CurrentProgram && !ctx->Shader.CurrentProgram->LinkStatus) { - return GL_FALSE; - } - return GL_TRUE; -} - - /* Build a list of primitives on the fly. Keep * ctx->Driver.CurrentExecPrimitive uptodate as well. */ @@ -521,9 +504,7 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode ) return; } - if (!vbo_validate_shaders(ctx)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBegin (invalid vertex/fragment program)"); + if (!_mesa_valid_to_render(ctx, "glBegin")) { return; } -- cgit v1.2.3