From c4d1f4607abf3dfbcfcffc5c67bb89d420d3381a Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 3 Mar 2009 10:46:12 +0000 Subject: vbo: use MapBufferRange where available Previously would have to allocate a new VBO after firing a draw command as subsequent call to Map() on old VBO might block if the driver had submitted the commands to hardware. --- src/mesa/vbo/vbo_save_api.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/mesa/vbo/vbo_save_api.c') diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index f69a33d817..9326f7e228 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -241,7 +241,7 @@ static void _save_reset_counters( GLcontext *ctx ) save->buffer = (save->vertex_store->buffer + save->vertex_store->used); - assert(save->buffer == save->vbptr); + assert(save->buffer == save->buffer_ptr); if (save->vertex_size) save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) / @@ -343,7 +343,7 @@ static void _save_compile_vertex_list( GLcontext *ctx ) /* Allocate and map new store: */ save->vertex_store = alloc_vertex_store( ctx ); - save->vbptr = map_vertex_store( ctx, save->vertex_store ); + save->buffer_ptr = map_vertex_store( ctx, save->vertex_store ); } if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) { @@ -414,9 +414,9 @@ static void _save_wrap_filled_vertex( GLcontext *ctx ) assert(save->max_vert - save->vert_count > save->copied.nr); for (i = 0 ; i < save->copied.nr ; i++) { - _mesa_memcpy( save->vbptr, data, save->vertex_size * sizeof(GLfloat)); + _mesa_memcpy( save->buffer_ptr, data, save->vertex_size * sizeof(GLfloat)); data += save->vertex_size; - save->vbptr += save->vertex_size; + save->buffer_ptr += save->vertex_size; save->vert_count++; } } @@ -550,7 +550,7 @@ static void _save_upgrade_vertex( GLcontext *ctx, } } - save->vbptr = dest; + save->buffer_ptr = dest; save->vert_count += save->copied.nr; } } @@ -622,9 +622,9 @@ do { \ GLuint i; \ \ for (i = 0; i < save->vertex_size; i++) \ - save->vbptr[i] = save->vertex[i]; \ + save->buffer_ptr[i] = save->vertex[i]; \ \ - save->vbptr += save->vertex_size; \ + save->buffer_ptr += save->vertex_size; \ \ if (++save->vert_count >= save->max_vert) \ _save_wrap_filled_vertex( ctx ); \ @@ -1035,7 +1035,7 @@ void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode ) if (!save->vertex_store) save->vertex_store = alloc_vertex_store( ctx ); - save->vbptr = map_vertex_store( ctx, save->vertex_store ); + save->buffer_ptr = map_vertex_store( ctx, save->vertex_store ); _save_reset_vertex( ctx ); _save_reset_counters( ctx ); -- cgit v1.2.3