From dd60eaa6d9f61735141976db0e83d25176ac73c7 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Mon, 20 Nov 2006 11:49:58 +0000 Subject: Don't perform dangling attribute check on POS attribute. It can't by definition dangle (every vertex has a position). However save->currentsz isn't properly maintained for this attribute, as there is no current position value to track. Based on patch from Haihao Xiang. --- src/mesa/vbo/vbo_save_api.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/vbo/vbo_save_api.c') diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 8ceba2b832..efe018b09e 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -527,7 +527,7 @@ static void _save_upgrade_vertex( GLcontext *ctx, /* Need to note this and fix up at runtime (or loopback): */ - if (save->currentsz[attr][0] == 0) { + if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) { assert(oldsz == 0); save->dangling_attr_ref = GL_TRUE; } -- cgit v1.2.3