From f9995b30756140724f41daf963fa06167912be7f Mon Sep 17 00:00:00 2001 From: Kristian Høgsberg Date: Tue, 12 Oct 2010 12:26:10 -0400 Subject: Drop GLcontext typedef and use struct gl_context instead --- src/mesa/vbo/vbo_save_draw.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/mesa/vbo/vbo_save_draw.c') diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index 297fd8705b..533c150a91 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -46,7 +46,7 @@ * last vertex to the saved state */ static void -_playback_copy_to_current(GLcontext *ctx, +_playback_copy_to_current(struct gl_context *ctx, const struct vbo_save_vertex_list *node) { struct vbo_context *vbo = vbo_context(ctx); @@ -124,7 +124,7 @@ _playback_copy_to_current(GLcontext *ctx, * Treat the vertex storage as a VBO, define vertex arrays pointing * into it: */ -static void vbo_bind_vertex_list(GLcontext *ctx, +static void vbo_bind_vertex_list(struct gl_context *ctx, const struct vbo_save_vertex_list *node) { struct vbo_context *vbo = vbo_context(ctx); @@ -209,7 +209,7 @@ static void vbo_bind_vertex_list(GLcontext *ctx, static void -vbo_save_loopback_vertex_list(GLcontext *ctx, +vbo_save_loopback_vertex_list(struct gl_context *ctx, const struct vbo_save_vertex_list *list) { const char *buffer = ctx->Driver.MapBuffer(ctx, @@ -236,7 +236,7 @@ vbo_save_loopback_vertex_list(GLcontext *ctx, * a drawing command. */ void -vbo_save_playback_vertex_list(GLcontext *ctx, void *data) +vbo_save_playback_vertex_list(struct gl_context *ctx, void *data) { const struct vbo_save_vertex_list *node = (const struct vbo_save_vertex_list *) data; -- cgit v1.2.3