From ffbd455a36f1d7600bd5b60e91768133d901d2f4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 16 May 2008 15:34:22 -0600 Subject: fix an attr/src mix-up when setting-up/binding vertex arrays This fixes problems with incorrect material coefficients when glMaterial is called per-vertex. --- src/mesa/vbo/vbo_save_draw.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'src/mesa/vbo/vbo_save_draw.c') diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index 3c6f0fccd9..bf5c6d4eef 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -131,10 +131,12 @@ static void vbo_bind_vertex_list( GLcontext *ctx, break; } - for (attr = 0; attr < VBO_ATTRIB_MAX; attr++) { - if (node->attrsz[attr]) { + for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { + GLuint src = map[attr]; + + if (node->attrsz[src]) { arrays[attr].Ptr = (const GLubyte *)data; - arrays[attr].Size = node->attrsz[attr]; + arrays[attr].Size = node->attrsz[src]; arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat); arrays[attr].Stride = node->vertex_size * sizeof(GLfloat); arrays[attr].Type = GL_FLOAT; @@ -144,7 +146,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx, assert(arrays[attr].BufferObj->Name); - data += node->attrsz[attr] * sizeof(GLfloat); + data += node->attrsz[src] * sizeof(GLfloat); } } } -- cgit v1.2.3