From efe03ae1afbb828fe9d942accebcee6c098674e4 Mon Sep 17 00:00:00 2001 From: Josh Vanderhoof Date: Sun, 16 Jan 2000 07:26:35 +0000 Subject: x86 assembly dispatch --- src/mesa/x86/glapi_x86.S | 3985 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 3985 insertions(+) create mode 100644 src/mesa/x86/glapi_x86.S (limited to 'src/mesa/x86') diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S new file mode 100644 index 0000000000..bcc533388c --- /dev/null +++ b/src/mesa/x86/glapi_x86.S @@ -0,0 +1,3985 @@ +#include "assyntax.h" + +#include "../glapioffsets.h" + +#ifndef __WIN32__ +#define GL_PREFIX(n) GLNAME(gl ## n) + +#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX)) + +#ifdef GNU_ASSEMBLER +#define GLOBL_FN(x) GLOBL x ; .type x,@function +#else +#define GLOBL_FN(x) GLOBL x +#endif + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Accum)) +GL_PREFIX(Accum): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Accum)) + JMP(GL_OFFSET(_gloffset_Accum)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(AlphaFunc)) +GL_PREFIX(AlphaFunc): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_AlphaFunc)) + JMP(GL_OFFSET(_gloffset_AlphaFunc)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Begin)) +GL_PREFIX(Begin): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Begin)) + JMP(GL_OFFSET(_gloffset_Begin)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Bitmap)) +GL_PREFIX(Bitmap): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Bitmap)) + JMP(GL_OFFSET(_gloffset_Bitmap)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(BlendFunc)) +GL_PREFIX(BlendFunc): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_BlendFunc)) + JMP(GL_OFFSET(_gloffset_BlendFunc)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CallList)) +GL_PREFIX(CallList): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CallList)) + JMP(GL_OFFSET(_gloffset_CallList)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CallLists)) +GL_PREFIX(CallLists): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CallLists)) + JMP(GL_OFFSET(_gloffset_CallLists)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Clear)) +GL_PREFIX(Clear): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Clear)) + JMP(GL_OFFSET(_gloffset_Clear)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ClearAccum)) +GL_PREFIX(ClearAccum): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ClearAccum)) + JMP(GL_OFFSET(_gloffset_ClearAccum)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ClearColor)) +GL_PREFIX(ClearColor): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ClearColor)) + JMP(GL_OFFSET(_gloffset_ClearColor)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ClearDepth)) +GL_PREFIX(ClearDepth): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ClearDepth)) + JMP(GL_OFFSET(_gloffset_ClearDepth)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ClearIndex)) +GL_PREFIX(ClearIndex): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ClearIndex)) + JMP(GL_OFFSET(_gloffset_ClearIndex)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ClearStencil)) +GL_PREFIX(ClearStencil): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ClearStencil)) + JMP(GL_OFFSET(_gloffset_ClearStencil)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ClipPlane)) +GL_PREFIX(ClipPlane): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ClipPlane)) + JMP(GL_OFFSET(_gloffset_ClipPlane)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3b)) +GL_PREFIX(Color3b): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color3b)) + JMP(GL_OFFSET(_gloffset_Color3b)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3d)) +GL_PREFIX(Color3d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color3d)) + JMP(GL_OFFSET(_gloffset_Color3d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3f)) +GL_PREFIX(Color3f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color3f)) + JMP(GL_OFFSET(_gloffset_Color3f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3i)) +GL_PREFIX(Color3i): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color3i)) + JMP(GL_OFFSET(_gloffset_Color3i)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3s)) +GL_PREFIX(Color3s): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color3s)) + JMP(GL_OFFSET(_gloffset_Color3s)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3ub)) +GL_PREFIX(Color3ub): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color3ub)) + JMP(GL_OFFSET(_gloffset_Color3ub)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3ui)) +GL_PREFIX(Color3ui): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color3ui)) + JMP(GL_OFFSET(_gloffset_Color3ui)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3us)) +GL_PREFIX(Color3us): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color3us)) + JMP(GL_OFFSET(_gloffset_Color3us)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4b)) +GL_PREFIX(Color4b): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color4b)) + JMP(GL_OFFSET(_gloffset_Color4b)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4d)) +GL_PREFIX(Color4d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color4d)) + JMP(GL_OFFSET(_gloffset_Color4d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4f)) +GL_PREFIX(Color4f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color4f)) + JMP(GL_OFFSET(_gloffset_Color4f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4i)) +GL_PREFIX(Color4i): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color4i)) + JMP(GL_OFFSET(_gloffset_Color4i)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4s)) +GL_PREFIX(Color4s): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color4s)) + JMP(GL_OFFSET(_gloffset_Color4s)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4ub)) +GL_PREFIX(Color4ub): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color4ub)) + JMP(GL_OFFSET(_gloffset_Color4ub)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4ui)) +GL_PREFIX(Color4ui): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color4ui)) + JMP(GL_OFFSET(_gloffset_Color4ui)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4us)) +GL_PREFIX(Color4us): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color4us)) + JMP(GL_OFFSET(_gloffset_Color4us)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3bv)) +GL_PREFIX(Color3bv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color3bv)) + JMP(GL_OFFSET(_gloffset_Color3bv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3dv)) +GL_PREFIX(Color3dv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color3dv)) + JMP(GL_OFFSET(_gloffset_Color3dv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3fv)) +GL_PREFIX(Color3fv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color3fv)) + JMP(GL_OFFSET(_gloffset_Color3fv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3iv)) +GL_PREFIX(Color3iv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color3iv)) + JMP(GL_OFFSET(_gloffset_Color3iv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3sv)) +GL_PREFIX(Color3sv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color3sv)) + JMP(GL_OFFSET(_gloffset_Color3sv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3ubv)) +GL_PREFIX(Color3ubv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color3ubv)) + JMP(GL_OFFSET(_gloffset_Color3ubv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3uiv)) +GL_PREFIX(Color3uiv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color3uiv)) + JMP(GL_OFFSET(_gloffset_Color3uiv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3usv)) +GL_PREFIX(Color3usv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color3usv)) + JMP(GL_OFFSET(_gloffset_Color3usv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4bv)) +GL_PREFIX(Color4bv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color4bv)) + JMP(GL_OFFSET(_gloffset_Color4bv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4dv)) +GL_PREFIX(Color4dv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color4dv)) + JMP(GL_OFFSET(_gloffset_Color4dv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4fv)) +GL_PREFIX(Color4fv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color4fv)) + JMP(GL_OFFSET(_gloffset_Color4fv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4iv)) +GL_PREFIX(Color4iv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color4iv)) + JMP(GL_OFFSET(_gloffset_Color4iv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4sv)) +GL_PREFIX(Color4sv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color4sv)) + JMP(GL_OFFSET(_gloffset_Color4sv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4ubv)) +GL_PREFIX(Color4ubv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color4ubv)) + JMP(GL_OFFSET(_gloffset_Color4ubv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4uiv)) +GL_PREFIX(Color4uiv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color4uiv)) + JMP(GL_OFFSET(_gloffset_Color4uiv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4usv)) +GL_PREFIX(Color4usv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Color4usv)) + JMP(GL_OFFSET(_gloffset_Color4usv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ColorMask)) +GL_PREFIX(ColorMask): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ColorMask)) + JMP(GL_OFFSET(_gloffset_ColorMask)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ColorMaterial)) +GL_PREFIX(ColorMaterial): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ColorMaterial)) + JMP(GL_OFFSET(_gloffset_ColorMaterial)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyPixels)) +GL_PREFIX(CopyPixels): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CopyPixels)) + JMP(GL_OFFSET(_gloffset_CopyPixels)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CullFace)) +GL_PREFIX(CullFace): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CullFace)) + JMP(GL_OFFSET(_gloffset_CullFace)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(DepthFunc)) +GL_PREFIX(DepthFunc): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_DepthFunc)) + JMP(GL_OFFSET(_gloffset_DepthFunc)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(DepthMask)) +GL_PREFIX(DepthMask): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_DepthMask)) + JMP(GL_OFFSET(_gloffset_DepthMask)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(DepthRange)) +GL_PREFIX(DepthRange): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_DepthRange)) + JMP(GL_OFFSET(_gloffset_DepthRange)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(DeleteLists)) +GL_PREFIX(DeleteLists): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_DeleteLists)) + JMP(GL_OFFSET(_gloffset_DeleteLists)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Disable)) +GL_PREFIX(Disable): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Disable)) + JMP(GL_OFFSET(_gloffset_Disable)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(DrawBuffer)) +GL_PREFIX(DrawBuffer): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_DrawBuffer)) + JMP(GL_OFFSET(_gloffset_DrawBuffer)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(DrawElements)) +GL_PREFIX(DrawElements): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_DrawElements)) + JMP(GL_OFFSET(_gloffset_DrawElements)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(DrawPixels)) +GL_PREFIX(DrawPixels): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_DrawPixels)) + JMP(GL_OFFSET(_gloffset_DrawPixels)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Enable)) +GL_PREFIX(Enable): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Enable)) + JMP(GL_OFFSET(_gloffset_Enable)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(End)) +GL_PREFIX(End): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_End)) + JMP(GL_OFFSET(_gloffset_End)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(EndList)) +GL_PREFIX(EndList): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_EndList)) + JMP(GL_OFFSET(_gloffset_EndList)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(EvalCoord1d)) +GL_PREFIX(EvalCoord1d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_EvalCoord1d)) + JMP(GL_OFFSET(_gloffset_EvalCoord1d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(EvalCoord1f)) +GL_PREFIX(EvalCoord1f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_EvalCoord1f)) + JMP(GL_OFFSET(_gloffset_EvalCoord1f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(EvalCoord1dv)) +GL_PREFIX(EvalCoord1dv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_EvalCoord1dv)) + JMP(GL_OFFSET(_gloffset_EvalCoord1dv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(EvalCoord1fv)) +GL_PREFIX(EvalCoord1fv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_EvalCoord1fv)) + JMP(GL_OFFSET(_gloffset_EvalCoord1fv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(EvalCoord2d)) +GL_PREFIX(EvalCoord2d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_EvalCoord2d)) + JMP(GL_OFFSET(_gloffset_EvalCoord2d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(EvalCoord2f)) +GL_PREFIX(EvalCoord2f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_EvalCoord2f)) + JMP(GL_OFFSET(_gloffset_EvalCoord2f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(EvalCoord2dv)) +GL_PREFIX(EvalCoord2dv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_EvalCoord2dv)) + JMP(GL_OFFSET(_gloffset_EvalCoord2dv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(EvalCoord2fv)) +GL_PREFIX(EvalCoord2fv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_EvalCoord2fv)) + JMP(GL_OFFSET(_gloffset_EvalCoord2fv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(EvalPoint1)) +GL_PREFIX(EvalPoint1): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_EvalPoint1)) + JMP(GL_OFFSET(_gloffset_EvalPoint1)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(EvalPoint2)) +GL_PREFIX(EvalPoint2): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_EvalPoint2)) + JMP(GL_OFFSET(_gloffset_EvalPoint2)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(EvalMesh1)) +GL_PREFIX(EvalMesh1): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_EvalMesh1)) + JMP(GL_OFFSET(_gloffset_EvalMesh1)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(EdgeFlag)) +GL_PREFIX(EdgeFlag): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_EdgeFlag)) + JMP(GL_OFFSET(_gloffset_EdgeFlag)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(EdgeFlagv)) +GL_PREFIX(EdgeFlagv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_EdgeFlagv)) + JMP(GL_OFFSET(_gloffset_EdgeFlagv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(EvalMesh2)) +GL_PREFIX(EvalMesh2): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_EvalMesh2)) + JMP(GL_OFFSET(_gloffset_EvalMesh2)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(FeedbackBuffer)) +GL_PREFIX(FeedbackBuffer): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_FeedbackBuffer)) + JMP(GL_OFFSET(_gloffset_FeedbackBuffer)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Finish)) +GL_PREFIX(Finish): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Finish)) + JMP(GL_OFFSET(_gloffset_Finish)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Flush)) +GL_PREFIX(Flush): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Flush)) + JMP(GL_OFFSET(_gloffset_Flush)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Fogf)) +GL_PREFIX(Fogf): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Fogf)) + JMP(GL_OFFSET(_gloffset_Fogf)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Fogi)) +GL_PREFIX(Fogi): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Fogi)) + JMP(GL_OFFSET(_gloffset_Fogi)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Fogfv)) +GL_PREFIX(Fogfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Fogfv)) + JMP(GL_OFFSET(_gloffset_Fogfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Fogiv)) +GL_PREFIX(Fogiv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Fogiv)) + JMP(GL_OFFSET(_gloffset_Fogiv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(FrontFace)) +GL_PREFIX(FrontFace): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_FrontFace)) + JMP(GL_OFFSET(_gloffset_FrontFace)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Frustum)) +GL_PREFIX(Frustum): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Frustum)) + JMP(GL_OFFSET(_gloffset_Frustum)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GenLists)) +GL_PREFIX(GenLists): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GenLists)) + JMP(GL_OFFSET(_gloffset_GenLists)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetBooleanv)) +GL_PREFIX(GetBooleanv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetBooleanv)) + JMP(GL_OFFSET(_gloffset_GetBooleanv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetClipPlane)) +GL_PREFIX(GetClipPlane): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetClipPlane)) + JMP(GL_OFFSET(_gloffset_GetClipPlane)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetDoublev)) +GL_PREFIX(GetDoublev): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetDoublev)) + JMP(GL_OFFSET(_gloffset_GetDoublev)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetError)) +GL_PREFIX(GetError): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetError)) + JMP(GL_OFFSET(_gloffset_GetError)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetFloatv)) +GL_PREFIX(GetFloatv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetFloatv)) + JMP(GL_OFFSET(_gloffset_GetFloatv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetIntegerv)) +GL_PREFIX(GetIntegerv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetIntegerv)) + JMP(GL_OFFSET(_gloffset_GetIntegerv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetLightfv)) +GL_PREFIX(GetLightfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetLightfv)) + JMP(GL_OFFSET(_gloffset_GetLightfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetLightiv)) +GL_PREFIX(GetLightiv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetLightiv)) + JMP(GL_OFFSET(_gloffset_GetLightiv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetMapdv)) +GL_PREFIX(GetMapdv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetMapdv)) + JMP(GL_OFFSET(_gloffset_GetMapdv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetMapfv)) +GL_PREFIX(GetMapfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetMapfv)) + JMP(GL_OFFSET(_gloffset_GetMapfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetMapiv)) +GL_PREFIX(GetMapiv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetMapiv)) + JMP(GL_OFFSET(_gloffset_GetMapiv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetMaterialfv)) +GL_PREFIX(GetMaterialfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetMaterialfv)) + JMP(GL_OFFSET(_gloffset_GetMaterialfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetMaterialiv)) +GL_PREFIX(GetMaterialiv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetMaterialiv)) + JMP(GL_OFFSET(_gloffset_GetMaterialiv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetPixelMapfv)) +GL_PREFIX(GetPixelMapfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetPixelMapfv)) + JMP(GL_OFFSET(_gloffset_GetPixelMapfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetPixelMapuiv)) +GL_PREFIX(GetPixelMapuiv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetPixelMapuiv)) + JMP(GL_OFFSET(_gloffset_GetPixelMapuiv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetPixelMapusv)) +GL_PREFIX(GetPixelMapusv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetPixelMapusv)) + JMP(GL_OFFSET(_gloffset_GetPixelMapusv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetPolygonStipple)) +GL_PREFIX(GetPolygonStipple): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetPolygonStipple)) + JMP(GL_OFFSET(_gloffset_GetPolygonStipple)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetString)) +GL_PREFIX(GetString): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetString)) + JMP(GL_OFFSET(_gloffset_GetString)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetTexEnvfv)) +GL_PREFIX(GetTexEnvfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetTexEnvfv)) + JMP(GL_OFFSET(_gloffset_GetTexEnvfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetTexEnviv)) +GL_PREFIX(GetTexEnviv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetTexEnviv)) + JMP(GL_OFFSET(_gloffset_GetTexEnviv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetTexGeniv)) +GL_PREFIX(GetTexGeniv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetTexGeniv)) + JMP(GL_OFFSET(_gloffset_GetTexGeniv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetTexGendv)) +GL_PREFIX(GetTexGendv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetTexGendv)) + JMP(GL_OFFSET(_gloffset_GetTexGendv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetTexGenfv)) +GL_PREFIX(GetTexGenfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetTexGenfv)) + JMP(GL_OFFSET(_gloffset_GetTexGenfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetTexImage)) +GL_PREFIX(GetTexImage): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetTexImage)) + JMP(GL_OFFSET(_gloffset_GetTexImage)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetTexLevelParameterfv)) +GL_PREFIX(GetTexLevelParameterfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetTexLevelParameterfv)) + JMP(GL_OFFSET(_gloffset_GetTexLevelParameterfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetTexLevelParameteriv)) +GL_PREFIX(GetTexLevelParameteriv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetTexLevelParameteriv)) + JMP(GL_OFFSET(_gloffset_GetTexLevelParameteriv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetTexParameterfv)) +GL_PREFIX(GetTexParameterfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetTexParameterfv)) + JMP(GL_OFFSET(_gloffset_GetTexParameterfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetTexParameteriv)) +GL_PREFIX(GetTexParameteriv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetTexParameteriv)) + JMP(GL_OFFSET(_gloffset_GetTexParameteriv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Hint)) +GL_PREFIX(Hint): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Hint)) + JMP(GL_OFFSET(_gloffset_Hint)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Indexd)) +GL_PREFIX(Indexd): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Indexd)) + JMP(GL_OFFSET(_gloffset_Indexd)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Indexdv)) +GL_PREFIX(Indexdv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Indexdv)) + JMP(GL_OFFSET(_gloffset_Indexdv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Indexf)) +GL_PREFIX(Indexf): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Indexf)) + JMP(GL_OFFSET(_gloffset_Indexf)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Indexfv)) +GL_PREFIX(Indexfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Indexfv)) + JMP(GL_OFFSET(_gloffset_Indexfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Indexi)) +GL_PREFIX(Indexi): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Indexi)) + JMP(GL_OFFSET(_gloffset_Indexi)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Indexiv)) +GL_PREFIX(Indexiv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Indexiv)) + JMP(GL_OFFSET(_gloffset_Indexiv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Indexs)) +GL_PREFIX(Indexs): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Indexs)) + JMP(GL_OFFSET(_gloffset_Indexs)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Indexsv)) +GL_PREFIX(Indexsv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Indexsv)) + JMP(GL_OFFSET(_gloffset_Indexsv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(IndexMask)) +GL_PREFIX(IndexMask): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_IndexMask)) + JMP(GL_OFFSET(_gloffset_IndexMask)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(InitNames)) +GL_PREFIX(InitNames): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_InitNames)) + JMP(GL_OFFSET(_gloffset_InitNames)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(IsEnabled)) +GL_PREFIX(IsEnabled): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_IsEnabled)) + JMP(GL_OFFSET(_gloffset_IsEnabled)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(IsList)) +GL_PREFIX(IsList): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_IsList)) + JMP(GL_OFFSET(_gloffset_IsList)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Lightf)) +GL_PREFIX(Lightf): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Lightf)) + JMP(GL_OFFSET(_gloffset_Lightf)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Lighti)) +GL_PREFIX(Lighti): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Lighti)) + JMP(GL_OFFSET(_gloffset_Lighti)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Lightfv)) +GL_PREFIX(Lightfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Lightfv)) + JMP(GL_OFFSET(_gloffset_Lightfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Lightiv)) +GL_PREFIX(Lightiv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Lightiv)) + JMP(GL_OFFSET(_gloffset_Lightiv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(LightModelf)) +GL_PREFIX(LightModelf): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_LightModelf)) + JMP(GL_OFFSET(_gloffset_LightModelf)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(LightModeli)) +GL_PREFIX(LightModeli): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_LightModeli)) + JMP(GL_OFFSET(_gloffset_LightModeli)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(LightModelfv)) +GL_PREFIX(LightModelfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_LightModelfv)) + JMP(GL_OFFSET(_gloffset_LightModelfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(LightModeliv)) +GL_PREFIX(LightModeliv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_LightModeliv)) + JMP(GL_OFFSET(_gloffset_LightModeliv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(LineWidth)) +GL_PREFIX(LineWidth): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_LineWidth)) + JMP(GL_OFFSET(_gloffset_LineWidth)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(LineStipple)) +GL_PREFIX(LineStipple): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_LineStipple)) + JMP(GL_OFFSET(_gloffset_LineStipple)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ListBase)) +GL_PREFIX(ListBase): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ListBase)) + JMP(GL_OFFSET(_gloffset_ListBase)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(LoadIdentity)) +GL_PREFIX(LoadIdentity): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_LoadIdentity)) + JMP(GL_OFFSET(_gloffset_LoadIdentity)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(LoadMatrixd)) +GL_PREFIX(LoadMatrixd): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_LoadMatrixd)) + JMP(GL_OFFSET(_gloffset_LoadMatrixd)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(LoadMatrixf)) +GL_PREFIX(LoadMatrixf): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_LoadMatrixf)) + JMP(GL_OFFSET(_gloffset_LoadMatrixf)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(LoadName)) +GL_PREFIX(LoadName): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_LoadName)) + JMP(GL_OFFSET(_gloffset_LoadName)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(LogicOp)) +GL_PREFIX(LogicOp): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_LogicOp)) + JMP(GL_OFFSET(_gloffset_LogicOp)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Map1d)) +GL_PREFIX(Map1d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Map1d)) + JMP(GL_OFFSET(_gloffset_Map1d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Map1f)) +GL_PREFIX(Map1f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Map1f)) + JMP(GL_OFFSET(_gloffset_Map1f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Map2d)) +GL_PREFIX(Map2d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Map2d)) + JMP(GL_OFFSET(_gloffset_Map2d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Map2f)) +GL_PREFIX(Map2f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Map2f)) + JMP(GL_OFFSET(_gloffset_Map2f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MapGrid1d)) +GL_PREFIX(MapGrid1d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MapGrid1d)) + JMP(GL_OFFSET(_gloffset_MapGrid1d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MapGrid1f)) +GL_PREFIX(MapGrid1f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MapGrid1f)) + JMP(GL_OFFSET(_gloffset_MapGrid1f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MapGrid2d)) +GL_PREFIX(MapGrid2d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MapGrid2d)) + JMP(GL_OFFSET(_gloffset_MapGrid2d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MapGrid2f)) +GL_PREFIX(MapGrid2f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MapGrid2f)) + JMP(GL_OFFSET(_gloffset_MapGrid2f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Materialf)) +GL_PREFIX(Materialf): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Materialf)) + JMP(GL_OFFSET(_gloffset_Materialf)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Materiali)) +GL_PREFIX(Materiali): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Materiali)) + JMP(GL_OFFSET(_gloffset_Materiali)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Materialfv)) +GL_PREFIX(Materialfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Materialfv)) + JMP(GL_OFFSET(_gloffset_Materialfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Materialiv)) +GL_PREFIX(Materialiv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Materialiv)) + JMP(GL_OFFSET(_gloffset_Materialiv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MatrixMode)) +GL_PREFIX(MatrixMode): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MatrixMode)) + JMP(GL_OFFSET(_gloffset_MatrixMode)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultMatrixd)) +GL_PREFIX(MultMatrixd): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultMatrixd)) + JMP(GL_OFFSET(_gloffset_MultMatrixd)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultMatrixf)) +GL_PREFIX(MultMatrixf): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultMatrixf)) + JMP(GL_OFFSET(_gloffset_MultMatrixf)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(NewList)) +GL_PREFIX(NewList): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_NewList)) + JMP(GL_OFFSET(_gloffset_NewList)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Normal3b)) +GL_PREFIX(Normal3b): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Normal3b)) + JMP(GL_OFFSET(_gloffset_Normal3b)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Normal3bv)) +GL_PREFIX(Normal3bv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Normal3bv)) + JMP(GL_OFFSET(_gloffset_Normal3bv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Normal3d)) +GL_PREFIX(Normal3d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Normal3d)) + JMP(GL_OFFSET(_gloffset_Normal3d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Normal3dv)) +GL_PREFIX(Normal3dv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Normal3dv)) + JMP(GL_OFFSET(_gloffset_Normal3dv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Normal3f)) +GL_PREFIX(Normal3f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Normal3f)) + JMP(GL_OFFSET(_gloffset_Normal3f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Normal3fv)) +GL_PREFIX(Normal3fv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Normal3fv)) + JMP(GL_OFFSET(_gloffset_Normal3fv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Normal3i)) +GL_PREFIX(Normal3i): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Normal3i)) + JMP(GL_OFFSET(_gloffset_Normal3i)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Normal3iv)) +GL_PREFIX(Normal3iv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Normal3iv)) + JMP(GL_OFFSET(_gloffset_Normal3iv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Normal3s)) +GL_PREFIX(Normal3s): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Normal3s)) + JMP(GL_OFFSET(_gloffset_Normal3s)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Normal3sv)) +GL_PREFIX(Normal3sv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Normal3sv)) + JMP(GL_OFFSET(_gloffset_Normal3sv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Ortho)) +GL_PREFIX(Ortho): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Ortho)) + JMP(GL_OFFSET(_gloffset_Ortho)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PassThrough)) +GL_PREFIX(PassThrough): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PassThrough)) + JMP(GL_OFFSET(_gloffset_PassThrough)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PixelMapfv)) +GL_PREFIX(PixelMapfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PixelMapfv)) + JMP(GL_OFFSET(_gloffset_PixelMapfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PixelMapuiv)) +GL_PREFIX(PixelMapuiv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PixelMapuiv)) + JMP(GL_OFFSET(_gloffset_PixelMapuiv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PixelMapusv)) +GL_PREFIX(PixelMapusv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PixelMapusv)) + JMP(GL_OFFSET(_gloffset_PixelMapusv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PixelStoref)) +GL_PREFIX(PixelStoref): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PixelStoref)) + JMP(GL_OFFSET(_gloffset_PixelStoref)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PixelStorei)) +GL_PREFIX(PixelStorei): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PixelStorei)) + JMP(GL_OFFSET(_gloffset_PixelStorei)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PixelTransferf)) +GL_PREFIX(PixelTransferf): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PixelTransferf)) + JMP(GL_OFFSET(_gloffset_PixelTransferf)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PixelTransferi)) +GL_PREFIX(PixelTransferi): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PixelTransferi)) + JMP(GL_OFFSET(_gloffset_PixelTransferi)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PixelZoom)) +GL_PREFIX(PixelZoom): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PixelZoom)) + JMP(GL_OFFSET(_gloffset_PixelZoom)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PointSize)) +GL_PREFIX(PointSize): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PointSize)) + JMP(GL_OFFSET(_gloffset_PointSize)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PolygonMode)) +GL_PREFIX(PolygonMode): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PolygonMode)) + JMP(GL_OFFSET(_gloffset_PolygonMode)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PolygonStipple)) +GL_PREFIX(PolygonStipple): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PolygonStipple)) + JMP(GL_OFFSET(_gloffset_PolygonStipple)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PopAttrib)) +GL_PREFIX(PopAttrib): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PopAttrib)) + JMP(GL_OFFSET(_gloffset_PopAttrib)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PopMatrix)) +GL_PREFIX(PopMatrix): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PopMatrix)) + JMP(GL_OFFSET(_gloffset_PopMatrix)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PopName)) +GL_PREFIX(PopName): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PopName)) + JMP(GL_OFFSET(_gloffset_PopName)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PushAttrib)) +GL_PREFIX(PushAttrib): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PushAttrib)) + JMP(GL_OFFSET(_gloffset_PushAttrib)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PushMatrix)) +GL_PREFIX(PushMatrix): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PushMatrix)) + JMP(GL_OFFSET(_gloffset_PushMatrix)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PushName)) +GL_PREFIX(PushName): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PushName)) + JMP(GL_OFFSET(_gloffset_PushName)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos2d)) +GL_PREFIX(RasterPos2d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos2d)) + JMP(GL_OFFSET(_gloffset_RasterPos2d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos2f)) +GL_PREFIX(RasterPos2f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos2f)) + JMP(GL_OFFSET(_gloffset_RasterPos2f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos2i)) +GL_PREFIX(RasterPos2i): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos2i)) + JMP(GL_OFFSET(_gloffset_RasterPos2i)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos2s)) +GL_PREFIX(RasterPos2s): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos2s)) + JMP(GL_OFFSET(_gloffset_RasterPos2s)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos3d)) +GL_PREFIX(RasterPos3d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos3d)) + JMP(GL_OFFSET(_gloffset_RasterPos3d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos3f)) +GL_PREFIX(RasterPos3f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos3f)) + JMP(GL_OFFSET(_gloffset_RasterPos3f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos3i)) +GL_PREFIX(RasterPos3i): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos3i)) + JMP(GL_OFFSET(_gloffset_RasterPos3i)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos3s)) +GL_PREFIX(RasterPos3s): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos3s)) + JMP(GL_OFFSET(_gloffset_RasterPos3s)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos4d)) +GL_PREFIX(RasterPos4d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos4d)) + JMP(GL_OFFSET(_gloffset_RasterPos4d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos4f)) +GL_PREFIX(RasterPos4f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos4f)) + JMP(GL_OFFSET(_gloffset_RasterPos4f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos4i)) +GL_PREFIX(RasterPos4i): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos4i)) + JMP(GL_OFFSET(_gloffset_RasterPos4i)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos4s)) +GL_PREFIX(RasterPos4s): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos4s)) + JMP(GL_OFFSET(_gloffset_RasterPos4s)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos2dv)) +GL_PREFIX(RasterPos2dv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos2dv)) + JMP(GL_OFFSET(_gloffset_RasterPos2dv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos2fv)) +GL_PREFIX(RasterPos2fv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos2fv)) + JMP(GL_OFFSET(_gloffset_RasterPos2fv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos2iv)) +GL_PREFIX(RasterPos2iv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos2iv)) + JMP(GL_OFFSET(_gloffset_RasterPos2iv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos2sv)) +GL_PREFIX(RasterPos2sv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos2sv)) + JMP(GL_OFFSET(_gloffset_RasterPos2sv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos3dv)) +GL_PREFIX(RasterPos3dv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos3dv)) + JMP(GL_OFFSET(_gloffset_RasterPos3dv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos3fv)) +GL_PREFIX(RasterPos3fv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos3fv)) + JMP(GL_OFFSET(_gloffset_RasterPos3fv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos3iv)) +GL_PREFIX(RasterPos3iv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos3iv)) + JMP(GL_OFFSET(_gloffset_RasterPos3iv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos3sv)) +GL_PREFIX(RasterPos3sv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos3sv)) + JMP(GL_OFFSET(_gloffset_RasterPos3sv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos4dv)) +GL_PREFIX(RasterPos4dv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos4dv)) + JMP(GL_OFFSET(_gloffset_RasterPos4dv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos4fv)) +GL_PREFIX(RasterPos4fv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos4fv)) + JMP(GL_OFFSET(_gloffset_RasterPos4fv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos4iv)) +GL_PREFIX(RasterPos4iv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos4iv)) + JMP(GL_OFFSET(_gloffset_RasterPos4iv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RasterPos4sv)) +GL_PREFIX(RasterPos4sv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RasterPos4sv)) + JMP(GL_OFFSET(_gloffset_RasterPos4sv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ReadBuffer)) +GL_PREFIX(ReadBuffer): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ReadBuffer)) + JMP(GL_OFFSET(_gloffset_ReadBuffer)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ReadPixels)) +GL_PREFIX(ReadPixels): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ReadPixels)) + JMP(GL_OFFSET(_gloffset_ReadPixels)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Rectd)) +GL_PREFIX(Rectd): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Rectd)) + JMP(GL_OFFSET(_gloffset_Rectd)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Rectdv)) +GL_PREFIX(Rectdv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Rectdv)) + JMP(GL_OFFSET(_gloffset_Rectdv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Rectf)) +GL_PREFIX(Rectf): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Rectf)) + JMP(GL_OFFSET(_gloffset_Rectf)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Rectfv)) +GL_PREFIX(Rectfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Rectfv)) + JMP(GL_OFFSET(_gloffset_Rectfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Recti)) +GL_PREFIX(Recti): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Recti)) + JMP(GL_OFFSET(_gloffset_Recti)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Rectiv)) +GL_PREFIX(Rectiv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Rectiv)) + JMP(GL_OFFSET(_gloffset_Rectiv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Rects)) +GL_PREFIX(Rects): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Rects)) + JMP(GL_OFFSET(_gloffset_Rects)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Rectsv)) +GL_PREFIX(Rectsv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Rectsv)) + JMP(GL_OFFSET(_gloffset_Rectsv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RenderMode)) +GL_PREFIX(RenderMode): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_RenderMode)) + JMP(GL_OFFSET(_gloffset_RenderMode)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Rotated)) +GL_PREFIX(Rotated): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Rotated)) + JMP(GL_OFFSET(_gloffset_Rotated)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Rotatef)) +GL_PREFIX(Rotatef): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Rotatef)) + JMP(GL_OFFSET(_gloffset_Rotatef)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(SelectBuffer)) +GL_PREFIX(SelectBuffer): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_SelectBuffer)) + JMP(GL_OFFSET(_gloffset_SelectBuffer)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Scaled)) +GL_PREFIX(Scaled): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Scaled)) + JMP(GL_OFFSET(_gloffset_Scaled)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Scalef)) +GL_PREFIX(Scalef): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Scalef)) + JMP(GL_OFFSET(_gloffset_Scalef)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Scissor)) +GL_PREFIX(Scissor): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Scissor)) + JMP(GL_OFFSET(_gloffset_Scissor)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ShadeModel)) +GL_PREFIX(ShadeModel): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ShadeModel)) + JMP(GL_OFFSET(_gloffset_ShadeModel)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(StencilFunc)) +GL_PREFIX(StencilFunc): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_StencilFunc)) + JMP(GL_OFFSET(_gloffset_StencilFunc)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(StencilMask)) +GL_PREFIX(StencilMask): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_StencilMask)) + JMP(GL_OFFSET(_gloffset_StencilMask)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(StencilOp)) +GL_PREFIX(StencilOp): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_StencilOp)) + JMP(GL_OFFSET(_gloffset_StencilOp)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord1d)) +GL_PREFIX(TexCoord1d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord1d)) + JMP(GL_OFFSET(_gloffset_TexCoord1d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord1f)) +GL_PREFIX(TexCoord1f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord1f)) + JMP(GL_OFFSET(_gloffset_TexCoord1f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord1i)) +GL_PREFIX(TexCoord1i): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord1i)) + JMP(GL_OFFSET(_gloffset_TexCoord1i)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord1s)) +GL_PREFIX(TexCoord1s): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord1s)) + JMP(GL_OFFSET(_gloffset_TexCoord1s)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord2d)) +GL_PREFIX(TexCoord2d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord2d)) + JMP(GL_OFFSET(_gloffset_TexCoord2d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord2f)) +GL_PREFIX(TexCoord2f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord2f)) + JMP(GL_OFFSET(_gloffset_TexCoord2f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord2s)) +GL_PREFIX(TexCoord2s): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord2s)) + JMP(GL_OFFSET(_gloffset_TexCoord2s)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord2i)) +GL_PREFIX(TexCoord2i): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord2i)) + JMP(GL_OFFSET(_gloffset_TexCoord2i)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord3d)) +GL_PREFIX(TexCoord3d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord3d)) + JMP(GL_OFFSET(_gloffset_TexCoord3d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord3f)) +GL_PREFIX(TexCoord3f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord3f)) + JMP(GL_OFFSET(_gloffset_TexCoord3f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord3i)) +GL_PREFIX(TexCoord3i): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord3i)) + JMP(GL_OFFSET(_gloffset_TexCoord3i)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord3s)) +GL_PREFIX(TexCoord3s): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord3s)) + JMP(GL_OFFSET(_gloffset_TexCoord3s)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord4d)) +GL_PREFIX(TexCoord4d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord4d)) + JMP(GL_OFFSET(_gloffset_TexCoord4d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord4f)) +GL_PREFIX(TexCoord4f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord4f)) + JMP(GL_OFFSET(_gloffset_TexCoord4f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord4i)) +GL_PREFIX(TexCoord4i): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord4i)) + JMP(GL_OFFSET(_gloffset_TexCoord4i)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord4s)) +GL_PREFIX(TexCoord4s): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord4s)) + JMP(GL_OFFSET(_gloffset_TexCoord4s)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord1dv)) +GL_PREFIX(TexCoord1dv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord1dv)) + JMP(GL_OFFSET(_gloffset_TexCoord1dv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord1fv)) +GL_PREFIX(TexCoord1fv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord1fv)) + JMP(GL_OFFSET(_gloffset_TexCoord1fv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord1iv)) +GL_PREFIX(TexCoord1iv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord1iv)) + JMP(GL_OFFSET(_gloffset_TexCoord1iv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord1sv)) +GL_PREFIX(TexCoord1sv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord1sv)) + JMP(GL_OFFSET(_gloffset_TexCoord1sv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord2dv)) +GL_PREFIX(TexCoord2dv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord2dv)) + JMP(GL_OFFSET(_gloffset_TexCoord2dv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord2fv)) +GL_PREFIX(TexCoord2fv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord2fv)) + JMP(GL_OFFSET(_gloffset_TexCoord2fv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord2iv)) +GL_PREFIX(TexCoord2iv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord2iv)) + JMP(GL_OFFSET(_gloffset_TexCoord2iv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord2sv)) +GL_PREFIX(TexCoord2sv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord2sv)) + JMP(GL_OFFSET(_gloffset_TexCoord2sv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord3dv)) +GL_PREFIX(TexCoord3dv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord3dv)) + JMP(GL_OFFSET(_gloffset_TexCoord3dv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord3fv)) +GL_PREFIX(TexCoord3fv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord3fv)) + JMP(GL_OFFSET(_gloffset_TexCoord3fv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord3iv)) +GL_PREFIX(TexCoord3iv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord3iv)) + JMP(GL_OFFSET(_gloffset_TexCoord3iv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord3sv)) +GL_PREFIX(TexCoord3sv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord3sv)) + JMP(GL_OFFSET(_gloffset_TexCoord3sv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord4dv)) +GL_PREFIX(TexCoord4dv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord4dv)) + JMP(GL_OFFSET(_gloffset_TexCoord4dv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord4fv)) +GL_PREFIX(TexCoord4fv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord4fv)) + JMP(GL_OFFSET(_gloffset_TexCoord4fv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord4iv)) +GL_PREFIX(TexCoord4iv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord4iv)) + JMP(GL_OFFSET(_gloffset_TexCoord4iv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoord4sv)) +GL_PREFIX(TexCoord4sv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoord4sv)) + JMP(GL_OFFSET(_gloffset_TexCoord4sv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexGend)) +GL_PREFIX(TexGend): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexGend)) + JMP(GL_OFFSET(_gloffset_TexGend)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexGendv)) +GL_PREFIX(TexGendv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexGendv)) + JMP(GL_OFFSET(_gloffset_TexGendv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexGenf)) +GL_PREFIX(TexGenf): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexGenf)) + JMP(GL_OFFSET(_gloffset_TexGenf)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexGenfv)) +GL_PREFIX(TexGenfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexGenfv)) + JMP(GL_OFFSET(_gloffset_TexGenfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexGeni)) +GL_PREFIX(TexGeni): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexGeni)) + JMP(GL_OFFSET(_gloffset_TexGeni)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexGeniv)) +GL_PREFIX(TexGeniv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexGeniv)) + JMP(GL_OFFSET(_gloffset_TexGeniv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexEnvf)) +GL_PREFIX(TexEnvf): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexEnvf)) + JMP(GL_OFFSET(_gloffset_TexEnvf)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexEnvfv)) +GL_PREFIX(TexEnvfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexEnvfv)) + JMP(GL_OFFSET(_gloffset_TexEnvfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexEnvi)) +GL_PREFIX(TexEnvi): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexEnvi)) + JMP(GL_OFFSET(_gloffset_TexEnvi)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexEnviv)) +GL_PREFIX(TexEnviv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexEnviv)) + JMP(GL_OFFSET(_gloffset_TexEnviv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexImage1D)) +GL_PREFIX(TexImage1D): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexImage1D)) + JMP(GL_OFFSET(_gloffset_TexImage1D)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexImage2D)) +GL_PREFIX(TexImage2D): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexImage2D)) + JMP(GL_OFFSET(_gloffset_TexImage2D)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexParameterf)) +GL_PREFIX(TexParameterf): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexParameterf)) + JMP(GL_OFFSET(_gloffset_TexParameterf)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexParameterfv)) +GL_PREFIX(TexParameterfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexParameterfv)) + JMP(GL_OFFSET(_gloffset_TexParameterfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexParameteri)) +GL_PREFIX(TexParameteri): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexParameteri)) + JMP(GL_OFFSET(_gloffset_TexParameteri)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexParameteriv)) +GL_PREFIX(TexParameteriv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexParameteriv)) + JMP(GL_OFFSET(_gloffset_TexParameteriv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Translated)) +GL_PREFIX(Translated): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Translated)) + JMP(GL_OFFSET(_gloffset_Translated)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Translatef)) +GL_PREFIX(Translatef): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Translatef)) + JMP(GL_OFFSET(_gloffset_Translatef)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex2d)) +GL_PREFIX(Vertex2d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex2d)) + JMP(GL_OFFSET(_gloffset_Vertex2d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex2dv)) +GL_PREFIX(Vertex2dv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex2dv)) + JMP(GL_OFFSET(_gloffset_Vertex2dv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex2f)) +GL_PREFIX(Vertex2f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex2f)) + JMP(GL_OFFSET(_gloffset_Vertex2f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex2fv)) +GL_PREFIX(Vertex2fv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex2fv)) + JMP(GL_OFFSET(_gloffset_Vertex2fv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex2i)) +GL_PREFIX(Vertex2i): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex2i)) + JMP(GL_OFFSET(_gloffset_Vertex2i)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex2iv)) +GL_PREFIX(Vertex2iv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex2iv)) + JMP(GL_OFFSET(_gloffset_Vertex2iv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex2s)) +GL_PREFIX(Vertex2s): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex2s)) + JMP(GL_OFFSET(_gloffset_Vertex2s)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex2sv)) +GL_PREFIX(Vertex2sv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex2sv)) + JMP(GL_OFFSET(_gloffset_Vertex2sv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex3d)) +GL_PREFIX(Vertex3d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex3d)) + JMP(GL_OFFSET(_gloffset_Vertex3d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex3dv)) +GL_PREFIX(Vertex3dv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex3dv)) + JMP(GL_OFFSET(_gloffset_Vertex3dv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex3f)) +GL_PREFIX(Vertex3f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex3f)) + JMP(GL_OFFSET(_gloffset_Vertex3f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex3fv)) +GL_PREFIX(Vertex3fv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex3fv)) + JMP(GL_OFFSET(_gloffset_Vertex3fv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex3i)) +GL_PREFIX(Vertex3i): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex3i)) + JMP(GL_OFFSET(_gloffset_Vertex3i)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex3iv)) +GL_PREFIX(Vertex3iv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex3iv)) + JMP(GL_OFFSET(_gloffset_Vertex3iv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex3s)) +GL_PREFIX(Vertex3s): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex3s)) + JMP(GL_OFFSET(_gloffset_Vertex3s)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex3sv)) +GL_PREFIX(Vertex3sv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex3sv)) + JMP(GL_OFFSET(_gloffset_Vertex3sv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex4d)) +GL_PREFIX(Vertex4d): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex4d)) + JMP(GL_OFFSET(_gloffset_Vertex4d)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex4dv)) +GL_PREFIX(Vertex4dv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex4dv)) + JMP(GL_OFFSET(_gloffset_Vertex4dv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex4f)) +GL_PREFIX(Vertex4f): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex4f)) + JMP(GL_OFFSET(_gloffset_Vertex4f)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex4fv)) +GL_PREFIX(Vertex4fv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex4fv)) + JMP(GL_OFFSET(_gloffset_Vertex4fv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex4i)) +GL_PREFIX(Vertex4i): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex4i)) + JMP(GL_OFFSET(_gloffset_Vertex4i)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex4iv)) +GL_PREFIX(Vertex4iv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex4iv)) + JMP(GL_OFFSET(_gloffset_Vertex4iv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex4s)) +GL_PREFIX(Vertex4s): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex4s)) + JMP(GL_OFFSET(_gloffset_Vertex4s)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Vertex4sv)) +GL_PREFIX(Vertex4sv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Vertex4sv)) + JMP(GL_OFFSET(_gloffset_Vertex4sv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Viewport)) +GL_PREFIX(Viewport): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Viewport)) + JMP(GL_OFFSET(_gloffset_Viewport)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(AreTexturesResident)) +GL_PREFIX(AreTexturesResident): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_AreTexturesResident)) + JMP(GL_OFFSET(_gloffset_AreTexturesResident)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ArrayElement)) +GL_PREFIX(ArrayElement): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ArrayElement)) + JMP(GL_OFFSET(_gloffset_ArrayElement)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(BindTexture)) +GL_PREFIX(BindTexture): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_BindTexture)) + JMP(GL_OFFSET(_gloffset_BindTexture)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ColorPointer)) +GL_PREFIX(ColorPointer): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ColorPointer)) + JMP(GL_OFFSET(_gloffset_ColorPointer)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyTexImage1D)) +GL_PREFIX(CopyTexImage1D): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CopyTexImage1D)) + JMP(GL_OFFSET(_gloffset_CopyTexImage1D)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyTexImage2D)) +GL_PREFIX(CopyTexImage2D): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CopyTexImage2D)) + JMP(GL_OFFSET(_gloffset_CopyTexImage2D)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyTexSubImage1D)) +GL_PREFIX(CopyTexSubImage1D): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CopyTexSubImage1D)) + JMP(GL_OFFSET(_gloffset_CopyTexSubImage1D)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyTexSubImage2D)) +GL_PREFIX(CopyTexSubImage2D): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CopyTexSubImage2D)) + JMP(GL_OFFSET(_gloffset_CopyTexSubImage2D)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(DeleteTextures)) +GL_PREFIX(DeleteTextures): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_DeleteTextures)) + JMP(GL_OFFSET(_gloffset_DeleteTextures)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(DisableClientState)) +GL_PREFIX(DisableClientState): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_DisableClientState)) + JMP(GL_OFFSET(_gloffset_DisableClientState)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(DrawArrays)) +GL_PREFIX(DrawArrays): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_DrawArrays)) + JMP(GL_OFFSET(_gloffset_DrawArrays)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(EdgeFlagPointer)) +GL_PREFIX(EdgeFlagPointer): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_EdgeFlagPointer)) + JMP(GL_OFFSET(_gloffset_EdgeFlagPointer)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(EnableClientState)) +GL_PREFIX(EnableClientState): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_EnableClientState)) + JMP(GL_OFFSET(_gloffset_EnableClientState)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GenTextures)) +GL_PREFIX(GenTextures): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GenTextures)) + JMP(GL_OFFSET(_gloffset_GenTextures)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetPointerv)) +GL_PREFIX(GetPointerv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetPointerv)) + JMP(GL_OFFSET(_gloffset_GetPointerv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(IndexPointer)) +GL_PREFIX(IndexPointer): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_IndexPointer)) + JMP(GL_OFFSET(_gloffset_IndexPointer)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Indexub)) +GL_PREFIX(Indexub): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Indexub)) + JMP(GL_OFFSET(_gloffset_Indexub)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Indexubv)) +GL_PREFIX(Indexubv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Indexubv)) + JMP(GL_OFFSET(_gloffset_Indexubv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(InterleavedArrays)) +GL_PREFIX(InterleavedArrays): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_InterleavedArrays)) + JMP(GL_OFFSET(_gloffset_InterleavedArrays)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(IsTexture)) +GL_PREFIX(IsTexture): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_IsTexture)) + JMP(GL_OFFSET(_gloffset_IsTexture)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(NormalPointer)) +GL_PREFIX(NormalPointer): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_NormalPointer)) + JMP(GL_OFFSET(_gloffset_NormalPointer)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PolygonOffset)) +GL_PREFIX(PolygonOffset): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PolygonOffset)) + JMP(GL_OFFSET(_gloffset_PolygonOffset)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PopClientAttrib)) +GL_PREFIX(PopClientAttrib): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PopClientAttrib)) + JMP(GL_OFFSET(_gloffset_PopClientAttrib)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PrioritizeTextures)) +GL_PREFIX(PrioritizeTextures): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PrioritizeTextures)) + JMP(GL_OFFSET(_gloffset_PrioritizeTextures)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PushClientAttrib)) +GL_PREFIX(PushClientAttrib): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PushClientAttrib)) + JMP(GL_OFFSET(_gloffset_PushClientAttrib)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoordPointer)) +GL_PREFIX(TexCoordPointer): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexCoordPointer)) + JMP(GL_OFFSET(_gloffset_TexCoordPointer)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexSubImage1D)) +GL_PREFIX(TexSubImage1D): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexSubImage1D)) + JMP(GL_OFFSET(_gloffset_TexSubImage1D)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexSubImage2D)) +GL_PREFIX(TexSubImage2D): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexSubImage2D)) + JMP(GL_OFFSET(_gloffset_TexSubImage2D)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexPointer)) +GL_PREFIX(VertexPointer): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_VertexPointer)) + JMP(GL_OFFSET(_gloffset_VertexPointer)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyTexSubImage3D)) +GL_PREFIX(CopyTexSubImage3D): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CopyTexSubImage3D)) + JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(DrawRangeElements)) +GL_PREFIX(DrawRangeElements): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_DrawRangeElements)) + JMP(GL_OFFSET(_gloffset_DrawRangeElements)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexImage3D)) +GL_PREFIX(TexImage3D): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexImage3D)) + JMP(GL_OFFSET(_gloffset_TexImage3D)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexSubImage3D)) +GL_PREFIX(TexSubImage3D): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexSubImage3D)) + JMP(GL_OFFSET(_gloffset_TexSubImage3D)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(BlendColor)) +GL_PREFIX(BlendColor): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_BlendColor)) + JMP(GL_OFFSET(_gloffset_BlendColor)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(BlendEquation)) +GL_PREFIX(BlendEquation): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_BlendEquation)) + JMP(GL_OFFSET(_gloffset_BlendEquation)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ColorSubTable)) +GL_PREFIX(ColorSubTable): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ColorSubTable)) + JMP(GL_OFFSET(_gloffset_ColorSubTable)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ColorTable)) +GL_PREFIX(ColorTable): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ColorTable)) + JMP(GL_OFFSET(_gloffset_ColorTable)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ColorTableParameterfv)) +GL_PREFIX(ColorTableParameterfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ColorTableParameterfv)) + JMP(GL_OFFSET(_gloffset_ColorTableParameterfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ColorTableParameteriv)) +GL_PREFIX(ColorTableParameteriv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ColorTableParameteriv)) + JMP(GL_OFFSET(_gloffset_ColorTableParameteriv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ConvolutionFilter1D)) +GL_PREFIX(ConvolutionFilter1D): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ConvolutionFilter1D)) + JMP(GL_OFFSET(_gloffset_ConvolutionFilter1D)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ConvolutionFilter2D)) +GL_PREFIX(ConvolutionFilter2D): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ConvolutionFilter2D)) + JMP(GL_OFFSET(_gloffset_ConvolutionFilter2D)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ConvolutionParameterf)) +GL_PREFIX(ConvolutionParameterf): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ConvolutionParameterf)) + JMP(GL_OFFSET(_gloffset_ConvolutionParameterf)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ConvolutionParameterfv)) +GL_PREFIX(ConvolutionParameterfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ConvolutionParameterfv)) + JMP(GL_OFFSET(_gloffset_ConvolutionParameterfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ConvolutionParameteri)) +GL_PREFIX(ConvolutionParameteri): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ConvolutionParameteri)) + JMP(GL_OFFSET(_gloffset_ConvolutionParameteri)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ConvolutionParameteriv)) +GL_PREFIX(ConvolutionParameteriv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ConvolutionParameteriv)) + JMP(GL_OFFSET(_gloffset_ConvolutionParameteriv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyColorSubTable)) +GL_PREFIX(CopyColorSubTable): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CopyColorSubTable)) + JMP(GL_OFFSET(_gloffset_CopyColorSubTable)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyColorTable)) +GL_PREFIX(CopyColorTable): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CopyColorTable)) + JMP(GL_OFFSET(_gloffset_CopyColorTable)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1D)) +GL_PREFIX(CopyConvolutionFilter1D): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter1D)) + JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1D)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyConvolutionFilter2D)) +GL_PREFIX(CopyConvolutionFilter2D): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter2D)) + JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2D)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetColorTable)) +GL_PREFIX(GetColorTable): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetColorTable)) + JMP(GL_OFFSET(_gloffset_GetColorTable)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetColorTableParameterfv)) +GL_PREFIX(GetColorTableParameterfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetColorTableParameterfv)) + JMP(GL_OFFSET(_gloffset_GetColorTableParameterfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetColorTableParameteriv)) +GL_PREFIX(GetColorTableParameteriv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetColorTableParameteriv)) + JMP(GL_OFFSET(_gloffset_GetColorTableParameteriv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetConvolutionFilter)) +GL_PREFIX(GetConvolutionFilter): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetConvolutionFilter)) + JMP(GL_OFFSET(_gloffset_GetConvolutionFilter)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetConvolutionParameterfv)) +GL_PREFIX(GetConvolutionParameterfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetConvolutionParameterfv)) + JMP(GL_OFFSET(_gloffset_GetConvolutionParameterfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetConvolutionParameteriv)) +GL_PREFIX(GetConvolutionParameteriv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetConvolutionParameteriv)) + JMP(GL_OFFSET(_gloffset_GetConvolutionParameteriv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetHistogram)) +GL_PREFIX(GetHistogram): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetHistogram)) + JMP(GL_OFFSET(_gloffset_GetHistogram)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetHistogramParameterfv)) +GL_PREFIX(GetHistogramParameterfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetHistogramParameterfv)) + JMP(GL_OFFSET(_gloffset_GetHistogramParameterfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetHistogramParameteriv)) +GL_PREFIX(GetHistogramParameteriv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetHistogramParameteriv)) + JMP(GL_OFFSET(_gloffset_GetHistogramParameteriv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetMinmax)) +GL_PREFIX(GetMinmax): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetMinmax)) + JMP(GL_OFFSET(_gloffset_GetMinmax)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetMinmaxParameterfv)) +GL_PREFIX(GetMinmaxParameterfv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetMinmaxParameterfv)) + JMP(GL_OFFSET(_gloffset_GetMinmaxParameterfv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetMinmaxParameteriv)) +GL_PREFIX(GetMinmaxParameteriv): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetMinmaxParameteriv)) + JMP(GL_OFFSET(_gloffset_GetMinmaxParameteriv)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetSeparableFilter)) +GL_PREFIX(GetSeparableFilter): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetSeparableFilter)) + JMP(GL_OFFSET(_gloffset_GetSeparableFilter)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Histogram)) +GL_PREFIX(Histogram): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Histogram)) + JMP(GL_OFFSET(_gloffset_Histogram)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Minmax)) +GL_PREFIX(Minmax): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_Minmax)) + JMP(GL_OFFSET(_gloffset_Minmax)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ResetMinmax)) +GL_PREFIX(ResetMinmax): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ResetMinmax)) + JMP(GL_OFFSET(_gloffset_ResetMinmax)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ResetHistogram)) +GL_PREFIX(ResetHistogram): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ResetHistogram)) + JMP(GL_OFFSET(_gloffset_ResetHistogram)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(SeparableFilter2D)) +GL_PREFIX(SeparableFilter2D): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_SeparableFilter2D)) + JMP(GL_OFFSET(_gloffset_SeparableFilter2D)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ActiveTextureARB)) +GL_PREFIX(ActiveTextureARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ActiveTextureARB)) + JMP(GL_OFFSET(_gloffset_ActiveTextureARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ClientActiveTextureARB)) +GL_PREFIX(ClientActiveTextureARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ClientActiveTextureARB)) + JMP(GL_OFFSET(_gloffset_ClientActiveTextureARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord1dARB)) +GL_PREFIX(MultiTexCoord1dARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord1dARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1dARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord1dvARB)) +GL_PREFIX(MultiTexCoord1dvARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord1dvARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1dvARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord1fARB)) +GL_PREFIX(MultiTexCoord1fARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord1fARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1fARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord1fvARB)) +GL_PREFIX(MultiTexCoord1fvARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord1fvARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1fvARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord1iARB)) +GL_PREFIX(MultiTexCoord1iARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord1iARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1iARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord1ivARB)) +GL_PREFIX(MultiTexCoord1ivARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord1ivARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1ivARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord1sARB)) +GL_PREFIX(MultiTexCoord1sARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord1sARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1sARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord1svARB)) +GL_PREFIX(MultiTexCoord1svARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord1svARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord1svARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord2dARB)) +GL_PREFIX(MultiTexCoord2dARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord2dARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2dARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord2dvARB)) +GL_PREFIX(MultiTexCoord2dvARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord2dvARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2dvARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord2fARB)) +GL_PREFIX(MultiTexCoord2fARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord2fARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2fARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord2fvARB)) +GL_PREFIX(MultiTexCoord2fvARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord2fvARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2fvARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord2iARB)) +GL_PREFIX(MultiTexCoord2iARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord2iARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2iARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord2ivARB)) +GL_PREFIX(MultiTexCoord2ivARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord2ivARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2ivARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord2sARB)) +GL_PREFIX(MultiTexCoord2sARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord2sARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2sARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord2svARB)) +GL_PREFIX(MultiTexCoord2svARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord2svARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord2svARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord3dARB)) +GL_PREFIX(MultiTexCoord3dARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord3dARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3dARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord3dvARB)) +GL_PREFIX(MultiTexCoord3dvARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord3dvARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3dvARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord3fARB)) +GL_PREFIX(MultiTexCoord3fARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord3fARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3fARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord3fvARB)) +GL_PREFIX(MultiTexCoord3fvARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord3fvARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3fvARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord3iARB)) +GL_PREFIX(MultiTexCoord3iARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord3iARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3iARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord3ivARB)) +GL_PREFIX(MultiTexCoord3ivARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord3ivARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3ivARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord3sARB)) +GL_PREFIX(MultiTexCoord3sARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord3sARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3sARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord3svARB)) +GL_PREFIX(MultiTexCoord3svARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord3svARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord3svARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord4dARB)) +GL_PREFIX(MultiTexCoord4dARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord4dARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4dARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord4dvARB)) +GL_PREFIX(MultiTexCoord4dvARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord4dvARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4dvARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord4fARB)) +GL_PREFIX(MultiTexCoord4fARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord4fARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4fARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord4fvARB)) +GL_PREFIX(MultiTexCoord4fvARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord4fvARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4fvARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord4iARB)) +GL_PREFIX(MultiTexCoord4iARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord4iARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4iARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord4ivARB)) +GL_PREFIX(MultiTexCoord4ivARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord4ivARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4ivARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord4sARB)) +GL_PREFIX(MultiTexCoord4sARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord4sARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4sARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultiTexCoord4svARB)) +GL_PREFIX(MultiTexCoord4svARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultiTexCoord4svARB)) + JMP(GL_OFFSET(_gloffset_MultiTexCoord4svARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(BlendColorEXT)) +GL_PREFIX(BlendColorEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_BlendColorEXT)) + JMP(GL_OFFSET(_gloffset_BlendColorEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PolygonOffsetEXT)) +GL_PREFIX(PolygonOffsetEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PolygonOffsetEXT)) + JMP(GL_OFFSET(_gloffset_PolygonOffsetEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexImage3DEXT)) +GL_PREFIX(TexImage3DEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexImage3DEXT)) + JMP(GL_OFFSET(_gloffset_TexImage3DEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexSubImage3DEXT)) +GL_PREFIX(TexSubImage3DEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexSubImage3DEXT)) + JMP(GL_OFFSET(_gloffset_TexSubImage3DEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyTexSubImage3DEXT)) +GL_PREFIX(CopyTexSubImage3DEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CopyTexSubImage3DEXT)) + JMP(GL_OFFSET(_gloffset_CopyTexSubImage3DEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetTexFilterFuncSGIS)) +GL_PREFIX(GetTexFilterFuncSGIS): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetTexFilterFuncSGIS)) + JMP(GL_OFFSET(_gloffset_GetTexFilterFuncSGIS)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexFilterFuncSGIS)) +GL_PREFIX(TexFilterFuncSGIS): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexFilterFuncSGIS)) + JMP(GL_OFFSET(_gloffset_TexFilterFuncSGIS)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyTexSubImage1DEXT)) +GL_PREFIX(CopyTexSubImage1DEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CopyTexSubImage1DEXT)) + JMP(GL_OFFSET(_gloffset_CopyTexSubImage1DEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexSubImage1DEXT)) +GL_PREFIX(TexSubImage1DEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexSubImage1DEXT)) + JMP(GL_OFFSET(_gloffset_TexSubImage1DEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexSubImage2DEXT)) +GL_PREFIX(TexSubImage2DEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_TexSubImage2DEXT)) + JMP(GL_OFFSET(_gloffset_TexSubImage2DEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyTexImage1DEXT)) +GL_PREFIX(CopyTexImage1DEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CopyTexImage1DEXT)) + JMP(GL_OFFSET(_gloffset_CopyTexImage1DEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyTexImage2DEXT)) +GL_PREFIX(CopyTexImage2DEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CopyTexImage2DEXT)) + JMP(GL_OFFSET(_gloffset_CopyTexImage2DEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyTexSubImage2DEXT)) +GL_PREFIX(CopyTexSubImage2DEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CopyTexSubImage2DEXT)) + JMP(GL_OFFSET(_gloffset_CopyTexSubImage2DEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetHistogramEXT)) +GL_PREFIX(GetHistogramEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetHistogramEXT)) + JMP(GL_OFFSET(_gloffset_GetHistogramEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetHistogramParameterfvEXT)) +GL_PREFIX(GetHistogramParameterfvEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetHistogramParameterfvEXT)) + JMP(GL_OFFSET(_gloffset_GetHistogramParameterfvEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetHistogramParameterivEXT)) +GL_PREFIX(GetHistogramParameterivEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetHistogramParameterivEXT)) + JMP(GL_OFFSET(_gloffset_GetHistogramParameterivEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetMinmaxEXT)) +GL_PREFIX(GetMinmaxEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetMinmaxEXT)) + JMP(GL_OFFSET(_gloffset_GetMinmaxEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetMinmaxParameterfvEXT)) +GL_PREFIX(GetMinmaxParameterfvEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetMinmaxParameterfvEXT)) + JMP(GL_OFFSET(_gloffset_GetMinmaxParameterfvEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetMinmaxParameterivEXT)) +GL_PREFIX(GetMinmaxParameterivEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetMinmaxParameterivEXT)) + JMP(GL_OFFSET(_gloffset_GetMinmaxParameterivEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(HistogramEXT)) +GL_PREFIX(HistogramEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_HistogramEXT)) + JMP(GL_OFFSET(_gloffset_HistogramEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MinmaxEXT)) +GL_PREFIX(MinmaxEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MinmaxEXT)) + JMP(GL_OFFSET(_gloffset_MinmaxEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ResetHistogramEXT)) +GL_PREFIX(ResetHistogramEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ResetHistogramEXT)) + JMP(GL_OFFSET(_gloffset_ResetHistogramEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ResetMinmaxEXT)) +GL_PREFIX(ResetMinmaxEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ResetMinmaxEXT)) + JMP(GL_OFFSET(_gloffset_ResetMinmaxEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ConvolutionFilter1DEXT)) +GL_PREFIX(ConvolutionFilter1DEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ConvolutionFilter1DEXT)) + JMP(GL_OFFSET(_gloffset_ConvolutionFilter1DEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ConvolutionFilter2DEXT)) +GL_PREFIX(ConvolutionFilter2DEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ConvolutionFilter2DEXT)) + JMP(GL_OFFSET(_gloffset_ConvolutionFilter2DEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ConvolutionParameterfEXT)) +GL_PREFIX(ConvolutionParameterfEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ConvolutionParameterfEXT)) + JMP(GL_OFFSET(_gloffset_ConvolutionParameterfEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ConvolutionParameterfvEXT)) +GL_PREFIX(ConvolutionParameterfvEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ConvolutionParameterfvEXT)) + JMP(GL_OFFSET(_gloffset_ConvolutionParameterfvEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ConvolutionParameteriEXT)) +GL_PREFIX(ConvolutionParameteriEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ConvolutionParameteriEXT)) + JMP(GL_OFFSET(_gloffset_ConvolutionParameteriEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ConvolutionParameterivEXT)) +GL_PREFIX(ConvolutionParameterivEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ConvolutionParameterivEXT)) + JMP(GL_OFFSET(_gloffset_ConvolutionParameterivEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1DEXT)) +GL_PREFIX(CopyConvolutionFilter1DEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter1DEXT)) + JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1DEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyConvolutionFilter2DEXT)) +GL_PREFIX(CopyConvolutionFilter2DEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter2DEXT)) + JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2DEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetConvolutionFilterEXT)) +GL_PREFIX(GetConvolutionFilterEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetConvolutionFilterEXT)) + JMP(GL_OFFSET(_gloffset_GetConvolutionFilterEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetConvolutionParameterfvEXT)) +GL_PREFIX(GetConvolutionParameterfvEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetConvolutionParameterfvEXT)) + JMP(GL_OFFSET(_gloffset_GetConvolutionParameterfvEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetConvolutionParameterivEXT)) +GL_PREFIX(GetConvolutionParameterivEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetConvolutionParameterivEXT)) + JMP(GL_OFFSET(_gloffset_GetConvolutionParameterivEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetSeparableFilterEXT)) +GL_PREFIX(GetSeparableFilterEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetSeparableFilterEXT)) + JMP(GL_OFFSET(_gloffset_GetSeparableFilterEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(SeparableFilter2DEXT)) +GL_PREFIX(SeparableFilter2DEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_SeparableFilter2DEXT)) + JMP(GL_OFFSET(_gloffset_SeparableFilter2DEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ColorTableParameterfvSGI)) +GL_PREFIX(ColorTableParameterfvSGI): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ColorTableParameterfvSGI)) + JMP(GL_OFFSET(_gloffset_ColorTableParameterfvSGI)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ColorTableParameterivSGI)) +GL_PREFIX(ColorTableParameterivSGI): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ColorTableParameterivSGI)) + JMP(GL_OFFSET(_gloffset_ColorTableParameterivSGI)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ColorTableSGI)) +GL_PREFIX(ColorTableSGI): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ColorTableSGI)) + JMP(GL_OFFSET(_gloffset_ColorTableSGI)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyColorTableSGI)) +GL_PREFIX(CopyColorTableSGI): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_CopyColorTableSGI)) + JMP(GL_OFFSET(_gloffset_CopyColorTableSGI)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetColorTableSGI)) +GL_PREFIX(GetColorTableSGI): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetColorTableSGI)) + JMP(GL_OFFSET(_gloffset_GetColorTableSGI)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetColorTableParameterfvSGI)) +GL_PREFIX(GetColorTableParameterfvSGI): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetColorTableParameterfvSGI)) + JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvSGI)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetColorTableParameterivSGI)) +GL_PREFIX(GetColorTableParameterivSGI): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetColorTableParameterivSGI)) + JMP(GL_OFFSET(_gloffset_GetColorTableParameterivSGI)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GenTexturesEXT)) +GL_PREFIX(GenTexturesEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GenTexturesEXT)) + JMP(GL_OFFSET(_gloffset_GenTexturesEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(DeleteTexturesEXT)) +GL_PREFIX(DeleteTexturesEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_DeleteTexturesEXT)) + JMP(GL_OFFSET(_gloffset_DeleteTexturesEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(BindTextureEXT)) +GL_PREFIX(BindTextureEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_BindTextureEXT)) + JMP(GL_OFFSET(_gloffset_BindTextureEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PrioritizeTexturesEXT)) +GL_PREFIX(PrioritizeTexturesEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PrioritizeTexturesEXT)) + JMP(GL_OFFSET(_gloffset_PrioritizeTexturesEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(AreTexturesResidentEXT)) +GL_PREFIX(AreTexturesResidentEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_AreTexturesResidentEXT)) + JMP(GL_OFFSET(_gloffset_AreTexturesResidentEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(IsTextureEXT)) +GL_PREFIX(IsTextureEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_IsTextureEXT)) + JMP(GL_OFFSET(_gloffset_IsTextureEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(BlendEquationEXT)) +GL_PREFIX(BlendEquationEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_BlendEquationEXT)) + JMP(GL_OFFSET(_gloffset_BlendEquationEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexPointerEXT)) +GL_PREFIX(VertexPointerEXT): + JMP(GLNAME(_mesa_fallback_VertexPointerEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(NormalPointerEXT)) +GL_PREFIX(NormalPointerEXT): + JMP(GLNAME(_mesa_fallback_NormalPointerEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ColorPointerEXT)) +GL_PREFIX(ColorPointerEXT): + JMP(GLNAME(_mesa_fallback_ColorPointerEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(IndexPointerEXT)) +GL_PREFIX(IndexPointerEXT): + JMP(GLNAME(_mesa_fallback_IndexPointerEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TexCoordPointerEXT)) +GL_PREFIX(TexCoordPointerEXT): + JMP(GLNAME(_mesa_fallback_TexCoordPointerEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(EdgeFlagPointerEXT)) +GL_PREFIX(EdgeFlagPointerEXT): + JMP(GLNAME(_mesa_fallback_EdgeFlagPointerEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetPointervEXT)) +GL_PREFIX(GetPointervEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetPointervEXT)) + JMP(GL_OFFSET(_gloffset_GetPointervEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ArrayElementEXT)) +GL_PREFIX(ArrayElementEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ArrayElementEXT)) + JMP(GL_OFFSET(_gloffset_ArrayElementEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(DrawArraysEXT)) +GL_PREFIX(DrawArraysEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_DrawArraysEXT)) + JMP(GL_OFFSET(_gloffset_DrawArraysEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PointParameterfEXT)) +GL_PREFIX(PointParameterfEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PointParameterfEXT)) + JMP(GL_OFFSET(_gloffset_PointParameterfEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(PointParameterfvEXT)) +GL_PREFIX(PointParameterfvEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_PointParameterfvEXT)) + JMP(GL_OFFSET(_gloffset_PointParameterfvEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(HintPGI)) +GL_PREFIX(HintPGI): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_HintPGI)) + JMP(GL_OFFSET(_gloffset_HintPGI)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ColorTableEXT)) +GL_PREFIX(ColorTableEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ColorTableEXT)) + JMP(GL_OFFSET(_gloffset_ColorTableEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ColorSubTableEXT)) +GL_PREFIX(ColorSubTableEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ColorSubTableEXT)) + JMP(GL_OFFSET(_gloffset_ColorSubTableEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetColorTableEXT)) +GL_PREFIX(GetColorTableEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetColorTableEXT)) + JMP(GL_OFFSET(_gloffset_GetColorTableEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetColorTableParameterfvEXT)) +GL_PREFIX(GetColorTableParameterfvEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetColorTableParameterfvEXT)) + JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetColorTableParameterivEXT)) +GL_PREFIX(GetColorTableParameterivEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_GetColorTableParameterivEXT)) + JMP(GL_OFFSET(_gloffset_GetColorTableParameterivEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(LockArraysEXT)) +GL_PREFIX(LockArraysEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_LockArraysEXT)) + JMP(GL_OFFSET(_gloffset_LockArraysEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(UnlockArraysEXT)) +GL_PREFIX(UnlockArraysEXT): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_UnlockArraysEXT)) + JMP(GL_OFFSET(_gloffset_UnlockArraysEXT)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(BlendFuncSeparateINGR)) +GL_PREFIX(BlendFuncSeparateINGR): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_BlendFuncSeparateINGR)) + JMP(GL_OFFSET(_gloffset_BlendFuncSeparateINGR)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos2iMESA)) +GL_PREFIX(WindowPos2iMESA): + JMP(GLNAME(_mesa_fallback_WindowPos2iMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos2sMESA)) +GL_PREFIX(WindowPos2sMESA): + JMP(GLNAME(_mesa_fallback_WindowPos2sMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos2fMESA)) +GL_PREFIX(WindowPos2fMESA): + JMP(GLNAME(_mesa_fallback_WindowPos2fMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos2dMESA)) +GL_PREFIX(WindowPos2dMESA): + JMP(GLNAME(_mesa_fallback_WindowPos2dMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos2ivMESA)) +GL_PREFIX(WindowPos2ivMESA): + JMP(GLNAME(_mesa_fallback_WindowPos2ivMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos2svMESA)) +GL_PREFIX(WindowPos2svMESA): + JMP(GLNAME(_mesa_fallback_WindowPos2svMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos2fvMESA)) +GL_PREFIX(WindowPos2fvMESA): + JMP(GLNAME(_mesa_fallback_WindowPos2fvMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos2dvMESA)) +GL_PREFIX(WindowPos2dvMESA): + JMP(GLNAME(_mesa_fallback_WindowPos2dvMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos3iMESA)) +GL_PREFIX(WindowPos3iMESA): + JMP(GLNAME(_mesa_fallback_WindowPos3iMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos3sMESA)) +GL_PREFIX(WindowPos3sMESA): + JMP(GLNAME(_mesa_fallback_WindowPos3sMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos3fMESA)) +GL_PREFIX(WindowPos3fMESA): + JMP(GLNAME(_mesa_fallback_WindowPos3fMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos3dMESA)) +GL_PREFIX(WindowPos3dMESA): + JMP(GLNAME(_mesa_fallback_WindowPos3dMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos3ivMESA)) +GL_PREFIX(WindowPos3ivMESA): + JMP(GLNAME(_mesa_fallback_WindowPos3ivMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos3svMESA)) +GL_PREFIX(WindowPos3svMESA): + JMP(GLNAME(_mesa_fallback_WindowPos3svMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos3fvMESA)) +GL_PREFIX(WindowPos3fvMESA): + JMP(GLNAME(_mesa_fallback_WindowPos3fvMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos3dvMESA)) +GL_PREFIX(WindowPos3dvMESA): + JMP(GLNAME(_mesa_fallback_WindowPos3dvMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos4iMESA)) +GL_PREFIX(WindowPos4iMESA): + JMP(GLNAME(_mesa_fallback_WindowPos4iMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos4sMESA)) +GL_PREFIX(WindowPos4sMESA): + JMP(GLNAME(_mesa_fallback_WindowPos4sMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos4fMESA)) +GL_PREFIX(WindowPos4fMESA): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_WindowPos4fMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos4fMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos4dMESA)) +GL_PREFIX(WindowPos4dMESA): + JMP(GLNAME(_mesa_fallback_WindowPos4dMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos4ivMESA)) +GL_PREFIX(WindowPos4ivMESA): + JMP(GLNAME(_mesa_fallback_WindowPos4ivMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos4svMESA)) +GL_PREFIX(WindowPos4svMESA): + JMP(GLNAME(_mesa_fallback_WindowPos4svMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos4fvMESA)) +GL_PREFIX(WindowPos4fvMESA): + JMP(GLNAME(_mesa_fallback_WindowPos4fvMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos4dvMESA)) +GL_PREFIX(WindowPos4dvMESA): + JMP(GLNAME(_mesa_fallback_WindowPos4dvMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ResizeBuffersMESA)) +GL_PREFIX(ResizeBuffersMESA): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_ResizeBuffersMESA)) + JMP(GL_OFFSET(_gloffset_ResizeBuffersMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB)) +GL_PREFIX(LoadTransposeMatrixdARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_LoadTransposeMatrixdARB)) + JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB)) +GL_PREFIX(LoadTransposeMatrixfARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_LoadTransposeMatrixfARB)) + JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB)) +GL_PREFIX(MultTransposeMatrixdARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultTransposeMatrixdARB)) + JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB)) +GL_PREFIX(MultTransposeMatrixfARB): + MOV_L(GLNAME(_mesa_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_mesa_fallback_MultTransposeMatrixfARB)) + JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB)) + +#endif -- cgit v1.2.3