From 068596c9a7e8d330ffdff8ad8700bd6093b5bdea Mon Sep 17 00:00:00 2001 From: michal Date: Thu, 10 Dec 2009 01:03:15 +0100 Subject: Build mesa glsl with make. Still don't know how to add glsl to mesa dependencies. --- src/mesa/Makefile | 15 +++++++--- src/mesa/shader/slang/library/Makefile | 55 +++++++++++----------------------- 2 files changed, 28 insertions(+), 42 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/Makefile b/src/mesa/Makefile index 8300b30144..67cac2d248 100644 --- a/src/mesa/Makefile +++ b/src/mesa/Makefile @@ -19,10 +19,10 @@ include sources.mak -# Default: build dependencies, then asm_subdirs, then convenience -# libs (.a) and finally the device drivers: -default: depend asm_subdirs libmesa.a libmesagallium.a libglapi.a \ - driver_subdirs +# Default: build dependencies, then asm_subdirs, GLSL built-in lib, +# then convenience libs (.a) and finally the device drivers: +default: depend asm_subdirs glsl_builtin libmesa.a libmesagallium.a \ + libglapi.a driver_subdirs @@ -63,6 +63,12 @@ asm_subdirs: fi +###################################################################### +# GLSL built-in library +glsl_builtin: + (cd shader/slang/library && $(MAKE)) || exit 1 ; + + ###################################################################### # Dependency generation @@ -156,6 +162,7 @@ clean: -rm -f depend depend.bak libmesa.a libglapi.a -rm -f drivers/*/*.o -rm -f *.pc + -rm -f shader/slang/library/*_gc.h -@cd drivers/dri && $(MAKE) clean -@cd drivers/x11 && $(MAKE) clean -@cd drivers/osmesa && $(MAKE) clean diff --git a/src/mesa/shader/slang/library/Makefile b/src/mesa/shader/slang/library/Makefile index 5033d887c5..c6964512bf 100644 --- a/src/mesa/shader/slang/library/Makefile +++ b/src/mesa/shader/slang/library/Makefile @@ -4,9 +4,7 @@ TOP = ../../../../.. include $(TOP)/configs/current -INCDIR = $(TOP)/include - -LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) +GLSL_CL = $(TOP)/src/glsl/apps/compile # # targets @@ -14,32 +12,13 @@ LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) .PHONY: default clean -default: syntax builtin +default: builtin clean: - -rm -f syn_to_c gc_to_bin *_syn.h *_gc.h - -syntax: slang_shader_syn.h + -rm -f *_gc.h builtin: builtin_110 builtin_120 -# -# executables -# - -syn_to_c: syn_to_c.c - $(CC) syn_to_c.c -o syn_to_c - -gc_to_bin: gc_to_bin.c slang_shader_syn.h - $(CC) gc_to_bin.c -o gc_to_bin - -# -# syntax scripts -# - -slang_shader_syn.h: syn_to_c slang_shader.syn - ./syn_to_c slang_shader.syn > slang_shader_syn.h - # # builtin library sources # @@ -49,24 +28,24 @@ builtin_110: slang_common_builtin_gc.h slang_core_gc.h slang_fragment_builtin_gc builtin_120: slang_120_core_gc.h slang_builtin_120_common_gc.h slang_builtin_120_fragment_gc.h -slang_120_core_gc.h: gc_to_bin slang_120_core.gc - ./gc_to_bin 1 slang_120_core.gc slang_120_core_gc.h +slang_120_core_gc.h: slang_120_core.gc + $(GLSL_CL) fragment slang_120_core.gc slang_120_core_gc.h -slang_builtin_120_common_gc.h: gc_to_bin slang_builtin_120_common.gc - ./gc_to_bin 1 slang_builtin_120_common.gc slang_builtin_120_common_gc.h +slang_builtin_120_common_gc.h: slang_builtin_120_common.gc + $(GLSL_CL) fragment slang_builtin_120_common.gc slang_builtin_120_common_gc.h -slang_builtin_120_fragment_gc.h: gc_to_bin slang_builtin_120_fragment.gc - ./gc_to_bin 1 slang_builtin_120_fragment.gc slang_builtin_120_fragment_gc.h +slang_builtin_120_fragment_gc.h: slang_builtin_120_fragment.gc + $(GLSL_CL) fragment slang_builtin_120_fragment.gc slang_builtin_120_fragment_gc.h -slang_common_builtin_gc.h: gc_to_bin slang_common_builtin.gc - ./gc_to_bin 1 slang_common_builtin.gc slang_common_builtin_gc.h +slang_common_builtin_gc.h: slang_common_builtin.gc + $(GLSL_CL) fragment slang_common_builtin.gc slang_common_builtin_gc.h -slang_core_gc.h: gc_to_bin slang_core.gc - ./gc_to_bin 1 slang_core.gc slang_core_gc.h +slang_core_gc.h: slang_core.gc + $(GLSL_CL) fragment slang_core.gc slang_core_gc.h -slang_fragment_builtin_gc.h: gc_to_bin slang_fragment_builtin.gc - ./gc_to_bin 1 slang_fragment_builtin.gc slang_fragment_builtin_gc.h +slang_fragment_builtin_gc.h: slang_fragment_builtin.gc + $(GLSL_CL) fragment slang_fragment_builtin.gc slang_fragment_builtin_gc.h -slang_vertex_builtin_gc.h: gc_to_bin slang_vertex_builtin.gc - ./gc_to_bin 2 slang_vertex_builtin.gc slang_vertex_builtin_gc.h +slang_vertex_builtin_gc.h: slang_vertex_builtin.gc + $(GLSL_CL) vertex slang_vertex_builtin.gc slang_vertex_builtin_gc.h -- cgit v1.2.3