From 25b17b213b7ba0d1b93ec37211504ee489944ce8 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Mon, 29 Oct 2007 08:27:32 -0400 Subject: Refactor the LLVM code a bit. Move the CPU vertex shader execution code to the draw module, remove traces of LLVM from the state tracker, abstract execution engine for the purposes of the draw module. --- src/mesa/pipe/draw/draw_private.h | 8 +++ src/mesa/pipe/draw/draw_vertex_shader.c | 10 +++- src/mesa/pipe/draw/draw_vertex_shader_llvm.c | 2 +- src/mesa/pipe/llvm/llvmtgsi.cpp | 86 +++++++++++++++++++++++----- src/mesa/pipe/llvm/llvmtgsi.h | 13 +++-- src/mesa/state_tracker/st_program.c | 4 +- 6 files changed, 97 insertions(+), 26 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/pipe/draw/draw_private.h b/src/mesa/pipe/draw/draw_private.h index ac47d2a76f..f52ff0bd44 100644 --- a/src/mesa/pipe/draw/draw_private.h +++ b/src/mesa/pipe/draw/draw_private.h @@ -50,6 +50,8 @@ #include "pipe/tgsi/exec/tgsi_core.h" +struct gallivm_prog; +struct gallivm_cpu_engine; /** * Basic vertex info. * Carry some useful information around with the vertices in the prim pipe. @@ -127,6 +129,9 @@ struct draw_vertex_shader { #if defined(__i386__) || defined(__386__) struct x86_function sse2_program; #endif +#ifdef MESA_LLVM + struct gallivm_prog *llvm_prog; +#endif }; /** @@ -226,6 +231,9 @@ struct draw_context } pq; int use_sse : 1; +#ifdef MESA_LLVM + struct gallivm_cpu_engine *engine; +#endif }; diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c index 9dbb317f2a..7fd17292b8 100644 --- a/src/mesa/pipe/draw/draw_vertex_shader.c +++ b/src/mesa/pipe/draw/draw_vertex_shader.c @@ -39,6 +39,7 @@ #include "x86/rtasm/x86sse.h" #include "pipe/tgsi/exec/tgsi_core.h" +#include "pipe/llvm/llvmtgsi.h" #define DBG 0 @@ -187,7 +188,7 @@ void draw_vertex_shader_queue_flush( struct draw_context *draw ) // fprintf(stderr, " q(%d) ", draw->vs.queue_nr ); #ifdef MESA_LLVM - if (draw->vertex_shader->state->llvm_prog) { + if (draw->vertex_shader->llvm_prog) { draw_vertex_shader_queue_flush_llvm(draw); return; } @@ -233,6 +234,13 @@ draw_create_vertex_shader(struct draw_context *draw, tgsi_emit_sse2( sh->tokens, &vs->sse2_program ); } #endif +#ifdef MESA_LLVM + vs->llvm_prog = gallivm_from_tgsi(shader->tokens); + if (!draw->engine) + draw->engine = gallivm_cpu_engine_create(vs->llvm_prog); + else + gallivm_cpu_jit_compile(draw->engine, vs->llvm_prog); +#endif return vs; } diff --git a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c index c0720d2872..b340ab38fd 100644 --- a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c +++ b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c @@ -125,7 +125,7 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw) float inputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4]; float outputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4]; float (*consts)[4] = (float (*)[4]) draw->mapped_constants; - struct gallivm_prog *prog = (struct gallivm_prog *)draw->vertex_shader->state->llvm_prog; + struct gallivm_prog *prog = draw->vertex_shader->llvm_prog; const float *scale = draw->viewport.scale; const float *trans = draw->viewport.translate; diff --git a/src/mesa/pipe/llvm/llvmtgsi.cpp b/src/mesa/pipe/llvm/llvmtgsi.cpp index af602326ae..b57a0f8366 100644 --- a/src/mesa/pipe/llvm/llvmtgsi.cpp +++ b/src/mesa/pipe/llvm/llvmtgsi.cpp @@ -70,12 +70,16 @@ #ifdef MESA_LLVM struct gallivm_prog { - void *module; + llvm::Module *module; void *function; int num_consts; int id; }; +struct gallivm_cpu_engine { + llvm::ExecutionEngine *engine; +}; + using namespace llvm; #include "llvm_base_shader.cpp" @@ -698,13 +702,21 @@ tgsi_to_llvm(struct gallivm_prog *prog, const struct tgsi_token *tokens) return mod; } +/*! + Translates the TGSI tokens into LLVM format. Translated representation + is stored in the gallivm_prog and returned. + After calling this function the gallivm_prog can either be used with a custom + code generator to generate machine code for the GPU which the code generator + addresses or it can be jit compiled with gallivm_cpu_jit_compile and executed + with gallivm_prog_exec to run the module on the CPU. + */ struct gallivm_prog * -gallivm_from_tgsi(struct pipe_context *pipe, const struct tgsi_token *tokens) +gallivm_from_tgsi(const struct tgsi_token *tokens) { std::cout << "Creating llvm from: " <id = GLOBAL_ID; tgsi_dump(tokens, 0); @@ -718,20 +730,8 @@ gallivm_from_tgsi(struct pipe_context *pipe, const struct tgsi_token *tokens) AddStandardCompilePasses(passes); passes.run(*mod); - llvm::ExistingModuleProvider *mp = new llvm::ExistingModuleProvider(mod); - llvm::ExecutionEngine *ee = 0; - if (!pipe->llvm_execution_engine) { - ee = llvm::ExecutionEngine::create(mp, false); - pipe->llvm_execution_engine = ee; - } else { - ee = (llvm::ExecutionEngine*)pipe->llvm_execution_engine; - ee->addModuleProvider(mp); - } gallivm->module = mod; - Function *func = mod->getFunction("run_vertex_shader"); - gallivm->function = ee->getPointerToFunctionOrStub(func); - gallivm_prog_dump(gallivm, 0); return gallivm; @@ -754,6 +754,12 @@ typedef void (*vertex_shader_runner)(float (*ainputs)[PIPE_MAX_SHADER_INPUTS][4] int num_attribs, int num_consts); + +/*! + This function is used to execute the gallivm_prog in software. Before calling + this function the gallivm_prog has to be JIT compiled with the gallivm_cpu_jit_compile + function. + */ int gallivm_prog_exec(struct gallivm_prog *prog, float (*inputs)[PIPE_MAX_SHADER_INPUTS][4], float (*dests)[PIPE_MAX_SHADER_INPUTS][4], @@ -763,6 +769,7 @@ int gallivm_prog_exec(struct gallivm_prog *prog, int num_attribs) { vertex_shader_runner runner = reinterpret_cast(prog->function); + assert(runner); runner(inputs, dests, consts, num_vertices, num_inputs, num_attribs, prog->num_consts); @@ -803,4 +810,53 @@ void gallivm_prog_dump(struct gallivm_prog *prog, const char *file_prefix) } } + +/*! + This function creates a CPU based execution engine for the given gallivm_prog. + gallivm_cpu_engine should be used as a singleton throughout the library. Before + executing gallivm_prog_exec one needs to call gallivm_cpu_jit_compile. + The gallivm_prog instance which is being passed to the constructor is being + automatically JIT compiled so one shouldn't call gallivm_cpu_jit_compile + with it again. + */ +struct gallivm_cpu_engine * gallivm_cpu_engine_create(struct gallivm_prog *prog) +{ + struct gallivm_cpu_engine *cpu = (struct gallivm_cpu_engine *) + calloc(1, sizeof(struct gallivm_cpu_engine)); + llvm::Module *mod = static_cast(prog->module); + llvm::ExistingModuleProvider *mp = new llvm::ExistingModuleProvider(mod); + llvm::ExecutionEngine *ee = llvm::ExecutionEngine::create(mp, false); + cpu->engine = ee; + + llvm::Function *func = mod->getFunction("run_vertex_shader"); + prog->function = ee->getPointerToFunctionOrStub(func); + return cpu; +} + + +/*! + This function JIT compiles the given gallivm_prog with the given cpu based execution engine. + The reference to the generated machine code entry point will be stored + in the gallivm_prog program. After executing this function one can call gallivm_prog_exec + in order to execute the gallivm_prog on the CPU. + */ +void gallivm_cpu_jit_compile(struct gallivm_cpu_engine *cpu, struct gallivm_prog *prog) +{ + llvm::Module *mod = static_cast(prog->module); + llvm::ExistingModuleProvider *mp = new llvm::ExistingModuleProvider(mod); + llvm::ExecutionEngine *ee = cpu->engine; + assert(ee); + ee->addModuleProvider(mp); + + llvm::Function *func = mod->getFunction("run_vertex_shader"); + prog->function = ee->getPointerToFunctionOrStub(func); +} + +void gallivm_cpu_engine_delete(struct gallivm_cpu_engine *cpu) +{ + free(cpu); +} + #endif /* MESA_LLVM */ + + diff --git a/src/mesa/pipe/llvm/llvmtgsi.h b/src/mesa/pipe/llvm/llvmtgsi.h index d4cf61ca97..a76dfd60b5 100644 --- a/src/mesa/pipe/llvm/llvmtgsi.h +++ b/src/mesa/pipe/llvm/llvmtgsi.h @@ -44,15 +44,12 @@ extern "C" { struct tgsi_exec_machine; struct tgsi_token; struct tgsi_sampler; -struct pipe_context; struct gallivm_prog; +struct gallivm_cpu_engine; -struct gallivm_prog * -gallivm_from_tgsi(struct pipe_context *pipe, const struct tgsi_token *tokens); - +struct gallivm_prog *gallivm_from_tgsi(const struct tgsi_token *tokens); void gallivm_prog_delete(struct gallivm_prog *prog); - int gallivm_prog_exec(struct gallivm_prog *prog, float (*inputs)[PIPE_MAX_SHADER_INPUTS][4], float (*dests)[PIPE_MAX_SHADER_INPUTS][4], @@ -60,9 +57,13 @@ int gallivm_prog_exec(struct gallivm_prog *prog, int num_vertices, int num_inputs, int num_attribs); - void gallivm_prog_dump(struct gallivm_prog *prog, const char *file_prefix); + +struct gallivm_cpu_engine *gallivm_cpu_engine_create(struct gallivm_prog *prog); +void gallivm_cpu_jit_compile(struct gallivm_cpu_engine *ee, struct gallivm_prog *prog); +void gallivm_cpu_engine_delete(struct gallivm_cpu_engine *ee); + #endif /* MESA_LLVM */ #if defined __cplusplus diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 8c61815b9b..706238cbf5 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -251,9 +251,7 @@ st_translate_vertex_program(struct st_context *st, tokensOut, maxTokens); vs.tokens = tokensOut; -#ifdef MESA_LLVM - vs.llvm_prog = (void*)gallivm_from_tgsi(st->pipe, vs.tokens); -#endif + cso = st_cached_vs_state(st, &vs); stvp->vs = cso; -- cgit v1.2.3