From 3856c3cc46813ad96ae6f02dec19460193d986ac Mon Sep 17 00:00:00 2001 From: Frederic Crozat Date: Sun, 4 Oct 2009 17:46:40 -0400 Subject: r200: remove subpixel offset from viewport Fixes bug fdo 20340 for r200. --- src/mesa/drivers/dri/r200/r200_state.c | 15 ++++----------- 1 file changed, 4 insertions(+), 11 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c index 76852e315c..d28e96d9d9 100644 --- a/src/mesa/drivers/dri/r200/r200_state.c +++ b/src/mesa/drivers/dri/r200/r200_state.c @@ -1578,13 +1578,6 @@ static void r200ClearStencil( GLcontext *ctx, GLint s ) * Window position and viewport transformation */ -/* - * To correctly position primitives: - */ -#define SUBPIXEL_X 0.125 -#define SUBPIXEL_Y 0.125 - - /** * Called when window size or position changes or viewport or depth range * state is changed. We update the hardware viewport state here. @@ -1609,9 +1602,9 @@ void r200UpdateWindow( GLcontext *ctx ) } float_ui32_type sx = { v[MAT_SX] }; - float_ui32_type tx = { v[MAT_TX] + xoffset + SUBPIXEL_X }; + float_ui32_type tx = { v[MAT_TX] + xoffset }; float_ui32_type sy = { v[MAT_SY] * y_scale }; - float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias + SUBPIXEL_Y }; + float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias }; float_ui32_type sz = { v[MAT_SZ] * depthScale }; float_ui32_type tz = { v[MAT_TZ] * depthScale }; @@ -1680,8 +1673,8 @@ void r200UpdateViewportOffset( GLcontext *ctx ) float_ui32_type tx; float_ui32_type ty; - tx.f = v[MAT_TX] + xoffset + SUBPIXEL_X; - ty.f = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y; + tx.f = v[MAT_TX] + xoffset; + ty.f = (- v[MAT_TY]) + yoffset; if ( rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] != tx.ui32 || rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] != ty.ui32 ) -- cgit v1.2.3