From 4b9a09e9f63791787fb9a276a4efd685b399be52 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Tue, 13 Jan 2009 16:50:15 +1000 Subject: radeon: use bo_wait to wait for all buffers to be rendered to Not 100% sure this is correct, but its what Intel does and its better than CP_IDLE. --- src/mesa/drivers/dri/r300/radeon_ioctl.c | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/radeon_ioctl.c b/src/mesa/drivers/dri/r300/radeon_ioctl.c index c8d6bf99bc..8712317050 100644 --- a/src/mesa/drivers/dri/r300/radeon_ioctl.c +++ b/src/mesa/drivers/dri/r300/radeon_ioctl.c @@ -366,10 +366,19 @@ void radeonFlush(GLcontext * ctx) void radeonFinish(GLcontext * ctx) { radeonContextPtr radeon = RADEON_CONTEXT(ctx); + struct gl_framebuffer *fb = ctx->DrawBuffer; + int i; radeonFlush(ctx); - if (radeon->do_irqs) { + if (radeon->radeonScreen->kernel_mm) { + for (i = 0; i < fb->_NumColorDrawBuffers; i++) { + struct radeon_renderbuffer *rrb; + rrb = (struct radeon_renderbuffer *)fb->_ColorDrawBuffers[i]; + if (rrb->bo) + radeon_bo_wait(rrb->bo); + } + } else if (radeon->do_irqs) { LOCK_HARDWARE(radeon); radeonEmitIrqLocked(radeon); UNLOCK_HARDWARE(radeon); -- cgit v1.2.3