From 520c71161ad0929a4b43e8e1e75067e10920f596 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 30 Oct 2007 18:38:32 -0600 Subject: Implement shader concatenation for glBitmap. --- src/mesa/state_tracker/st_cb_drawpixels.c | 114 ++++++++++++++++++++---------- src/mesa/state_tracker/st_context.h | 6 ++ 2 files changed, 81 insertions(+), 39 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 1864d65ee8..ffaa34d7d3 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -59,28 +59,22 @@ /** - * Create a simple fragment shader that does a TEX() instruction to get - * the fragment color. - * If bitmapMode, use KIL instruction to kill the "0-pixels". + * Make fragment program for glBitmap: + * Sample the texture and kill the fragment if the bit is 0. + * This program will be combined with the user's fragment program. */ static struct st_fragment_program * -make_bitmap_fragment_shader(struct st_context *st) +make_bitmap_fragment_program(GLcontext *ctx) { - /* only make programs once and re-use */ - static struct st_fragment_program *prog = NULL; - GLcontext *ctx = st->ctx; struct st_fragment_program *stfp; struct gl_program *p; GLuint ic = 0; - if (prog) - return prog; - p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); if (!p) return NULL; - p->NumInstructions = 6; + p->NumInstructions = 5; p->Instructions = _mesa_alloc_instructions(p->NumInstructions); if (!p->Instructions) { @@ -89,11 +83,6 @@ make_bitmap_fragment_shader(struct st_context *st) } _mesa_init_instructions(p->Instructions, p->NumInstructions); - /* - * XXX, we need to compose this fragment shader with the current - * user-provided fragment shader so the fragment program is applied - * to the fragments which aren't culled. - */ /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */ p->Instructions[ic].Opcode = OPCODE_TEX; p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY; @@ -133,34 +122,84 @@ make_bitmap_fragment_shader(struct st_context *st) p->Instructions[ic].SrcReg[0].Index = 0; ic++; - /* MOV result.color, fragment.color */ - p->Instructions[ic].Opcode = OPCODE_MOV; - p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; - p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLR; - p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; - p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0; - ic++; - /* END; */ p->Instructions[ic++].Opcode = OPCODE_END; assert(ic == p->NumInstructions); - p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0; - p->OutputsWritten = (1 << FRAG_RESULT_COLR); + p->InputsRead = FRAG_BIT_TEX0; + p->OutputsWritten = 0x0; stfp = (struct st_fragment_program *) p; - st_translate_fragment_program(st, stfp, NULL, + st_translate_fragment_program(ctx->st, stfp, NULL, stfp->tokens, ST_MAX_SHADER_TOKENS); - prog = stfp; + return stfp; +} + + +/** + * Combine basic bitmap fragment program with the user-defined program. + */ +static struct st_fragment_program * +combined_bitmap_fragment_program(GLcontext *ctx) +{ + struct st_context *st = ctx->st; + struct st_fragment_program *stfp; + + if (!st->bitmap.program) { + /* create the basic bitmap fragment program */ + st->bitmap.program = make_bitmap_fragment_program(ctx); + } + + if (st->bitmap.user_prog_sn == st->fp->serialNo) { + /* re-use */ + stfp = st->bitmap.combined_prog; + } + else { + /* Concatenate the bitmap program with the current user-defined program. + */ + stfp = (struct st_fragment_program *) + _mesa_combine_programs(ctx, + &st->bitmap.program->Base.Base, + &st->fp->Base.Base); + +#if 0 + { + struct gl_program *p = &stfp->Base.Base; + printf("Combined bitmap program:\n"); + _mesa_print_program(p); + printf("InputsRead: 0x%x\n", p->InputsRead); + printf("OutputsWritten: 0x%x\n", p->OutputsWritten); + _mesa_print_parameter_list(p->Parameters); + } +#endif + + /* translate to TGSI tokens */ + st_translate_fragment_program(st, stfp, NULL, + stfp->tokens, ST_MAX_SHADER_TOKENS); + + /* save new program, update serial numbers */ + st->bitmap.user_prog_sn = st->fp->serialNo; + st->bitmap.combined_prog = stfp; + } + + /* Ideally we'd have updated the pipe constants during the normal + * st/atom mechanism. But we can't since this is specific to glBitmap. + */ + st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT); return stfp; } + +/** + * Make fragment shader for glDraw/CopyPixels. This shader is made + * by combining the pixel transfer shader with the user-defined shader. + */ static struct st_fragment_program * -make_drawpix_fragment_shader(GLcontext *ctx) +combined_drawpix_fragment_program(GLcontext *ctx) { struct st_context *st = ctx->st; struct st_fragment_program *stfp; @@ -168,13 +207,13 @@ make_drawpix_fragment_shader(GLcontext *ctx) if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn && st->fp->serialNo == st->pixel_xfer.user_prog_sn) { /* the pixel tranfer program has not changed and the user-defined - * shader has not changed, so re-use the combined program. + * program has not changed, so re-use the combined program. */ stfp = st->pixel_xfer.combined_prog; } else { /* Concatenate the pixel transfer program with the current user- - * defined shader. + * defined program. */ stfp = (struct st_fragment_program *) _mesa_combine_programs(ctx, @@ -241,7 +280,7 @@ make_fragment_shader_z(struct st_context *st) } _mesa_init_instructions(p->Instructions, p->NumInstructions); - /* TEX result.color, fragment.texcoord[0], texture[0], 2D; */ + /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */ p->Instructions[ic].Opcode = OPCODE_TEX; p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPR; @@ -945,7 +984,7 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, } else { ps = st->state.framebuffer.cbufs[0]; - stfp = make_drawpix_fragment_shader(ctx); + stfp = combined_drawpix_fragment_program(ctx); stvp = make_vertex_shader(ctx->st, GL_FALSE); color = NULL; } @@ -1122,16 +1161,13 @@ static void st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ) { - struct st_vertex_program *stvp; struct st_fragment_program *stfp; + struct st_vertex_program *stvp; struct st_context *st = ctx->st; struct pipe_mipmap_tree *mt; - /* create the fragment program */ - stfp = make_bitmap_fragment_shader(ctx->st); - - /* and vertex program */ stvp = make_vertex_shader(ctx->st, GL_TRUE); + stfp = combined_bitmap_fragment_program(ctx); st_validate_state(st); @@ -1248,7 +1284,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, if (type == GL_COLOR) { rbRead = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); color = NULL; - stfp = make_drawpix_fragment_shader(ctx); + stfp = combined_drawpix_fragment_program(ctx); stvp = make_vertex_shader(ctx->st, GL_FALSE); } else { diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 8bbfb0d6fe..7ab69df7c7 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -142,6 +142,12 @@ struct st_context GLuint combined_prog_sn; } pixel_xfer; + struct { + struct st_fragment_program *program; /**< bitmap tex/kil program */ + GLuint user_prog_sn; /**< user fragment program serial no. */ + struct st_fragment_program *combined_prog; + } bitmap; + /** * Buffer object which stores the ctx->Current.Attrib[] values. * Used for vertex array drawing when we we need an attribute for -- cgit v1.2.3