From 64516430be1cbe4904613903887a8178f4b4fc60 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 20 Apr 2010 13:40:28 -0700 Subject: i965: Fix scissoring when width or height is 0. We would run into trouble due to the hardware using inclusive numbers and the subtraction to handle that producing negative (meaning large positive) coordinates. Bug #27643. --- src/mesa/drivers/dri/i965/brw_sf_state.c | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c index 9712c31afe..1a6c8218fd 100644 --- a/src/mesa/drivers/dri/i965/brw_sf_state.c +++ b/src/mesa/drivers/dri/i965/brw_sf_state.c @@ -76,7 +76,20 @@ static void upload_sf_vp(struct brw_context *brw) * Note that the hardware's coordinates are inclusive, while Mesa's min is * inclusive but max is exclusive. */ - if (render_to_fbo) { + + if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax || + ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) { + /* If the scissor was out of bounds and got clamped to 0 + * width/height at the bounds, the subtraction of 1 from + * maximums could produce a negative number and thus not clip + * anything. Instead, just provide a min > max scissor inside + * the bounds, which produces the expected no rendering. + */ + sfv.scissor.xmin = 1; + sfv.scissor.xmax = 0; + sfv.scissor.ymin = 1; + sfv.scissor.ymax = 0; + } else if (render_to_fbo) { /* texmemory: Y=0=bottom */ sfv.scissor.xmin = ctx->DrawBuffer->_Xmin; sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1; -- cgit v1.2.3