From 94a4910c9a1ef48470f45c01c379254cb033119f Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 15 Aug 2007 19:13:03 -0600 Subject: added PIPE_PRIM_x tokens (matching GL), use in a few places --- src/mesa/pipe/p_defines.h | 14 +++++ src/mesa/pipe/softpipe/sp_draw_arrays.c | 90 +++++++++++++++---------------- src/mesa/state_tracker/st_cb_clear.c | 2 +- src/mesa/state_tracker/st_cb_drawpixels.c | 2 +- 4 files changed, 61 insertions(+), 47 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/pipe/p_defines.h b/src/mesa/pipe/p_defines.h index addbb026bf..43d1c438ae 100644 --- a/src/mesa/pipe/p_defines.h +++ b/src/mesa/pipe/p_defines.h @@ -276,5 +276,19 @@ #define PIPE_FLUSH_TEXTURE_CACHE 0x2 +/** + * Primitive types: + */ +#define PIPE_PRIM_POINTS 0 +#define PIPE_PRIM_LINES 1 +#define PIPE_PRIM_LINE_LOOP 2 +#define PIPE_PRIM_LINE_STRIP 3 +#define PIPE_PRIM_TRIANGLES 4 +#define PIPE_PRIM_TRIANGLE_STRIP 5 +#define PIPE_PRIM_TRIANGLE_FAN 6 +#define PIPE_PRIM_QUADS 7 +#define PIPE_PRIM_QUAD_STRIP 8 +#define PIPE_PRIM_POLYGON 9 + #endif diff --git a/src/mesa/pipe/softpipe/sp_draw_arrays.c b/src/mesa/pipe/softpipe/sp_draw_arrays.c index c466884fdd..43a53f108c 100644 --- a/src/mesa/pipe/softpipe/sp_draw_arrays.c +++ b/src/mesa/pipe/softpipe/sp_draw_arrays.c @@ -75,7 +75,7 @@ static unsigned reduced_prim[GL_POLYGON + 1] = { */ static void run_vertex_program(struct draw_context *draw, - const void *vbuffer, GLuint elem, + const void *vbuffer, unsigned elem, struct vertex_header *vOut) { const float *vIn, *cIn; @@ -224,8 +224,8 @@ static void draw_invalidate_vcache( struct draw_context *draw ) * vertices. Flush primitive and/or vertex queues if necessary to * make space. */ -static struct prim_header *get_queued_prim( struct draw_context *draw, - GLuint nr_verts ) +static struct prim_header * +get_queued_prim( struct draw_context *draw, unsigned nr_verts ) { if (draw->pq.queue_nr + 1 >= PRIM_QUEUE_LENGTH || draw->vcache.overflow + nr_verts >= VCACHE_OVERFLOW) @@ -242,8 +242,8 @@ static struct prim_header *get_queued_prim( struct draw_context *draw, /* Check if vertex is in cache, otherwise add it. It won't go through * VS yet, not until there is a flush operation or the VS queue fills up. */ -static struct vertex_header *get_vertex( struct draw_context *draw, - GLuint i ) +static struct vertex_header * +get_vertex( struct draw_context *draw, unsigned i ) { unsigned slot = (i + (i>>5)) & 31; @@ -273,8 +273,8 @@ static struct vertex_header *get_vertex( struct draw_context *draw, -static void draw_set_prim( struct draw_context *draw, - GLenum prim ) +static void +draw_set_prim( struct draw_context *draw, unsigned prim ) { if (reduced_prim[prim] != draw->reduced_prim) { draw_flush( draw ); @@ -286,7 +286,7 @@ static void draw_set_prim( struct draw_context *draw, static void do_point( struct draw_context *draw, - GLuint i0 ) + unsigned i0 ) { struct prim_header *prim = get_queued_prim( draw, 1 ); @@ -299,8 +299,8 @@ static void do_point( struct draw_context *draw, static void do_line( struct draw_context *draw, GLboolean reset_stipple, - GLuint i0, - GLuint i1 ) + unsigned i0, + unsigned i1 ) { struct prim_header *prim = get_queued_prim( draw, 2 ); @@ -312,9 +312,9 @@ static void do_line( struct draw_context *draw, } static void do_triangle( struct draw_context *draw, - GLuint i0, - GLuint i1, - GLuint i2 ) + unsigned i0, + unsigned i1, + unsigned i2 ) { struct prim_header *prim = get_queued_prim( draw, 3 ); @@ -328,10 +328,10 @@ static void do_triangle( struct draw_context *draw, static void do_ef_triangle( struct draw_context *draw, GLboolean reset_stipple, - GLuint ef_mask, - GLuint i0, - GLuint i1, - GLuint i2 ) + unsigned ef_mask, + unsigned i0, + unsigned i1, + unsigned i2 ) { struct prim_header *prim = get_queued_prim( draw, 3 ); struct vertex_header *v0 = draw->get_vertex( draw, i0 ); @@ -362,22 +362,22 @@ static void do_quad( struct draw_context *draw, static void draw_prim( struct draw_context *draw, - GLuint start, - GLuint count ) + unsigned start, + unsigned count ) { - GLuint i; + unsigned i; // _mesa_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count ); switch (draw->prim) { - case GL_POINTS: + case PIPE_PRIM_POINTS: for (i = 0; i < count; i ++) { do_point( draw, start + i ); } break; - case GL_LINES: + case PIPE_PRIM_LINES: for (i = 0; i+1 < count; i += 2) { do_line( draw, TRUE, @@ -386,7 +386,7 @@ static void draw_prim( struct draw_context *draw, } break; - case GL_LINE_LOOP: + case PIPE_PRIM_LINE_LOOP: if (count >= 2) { for (i = 1; i < count; i++) { do_line( draw, @@ -402,7 +402,7 @@ static void draw_prim( struct draw_context *draw, } break; - case GL_LINE_STRIP: + case PIPE_PRIM_LINE_STRIP: if (count >= 2) { for (i = 1; i < count; i++) { do_line( draw, @@ -413,7 +413,7 @@ static void draw_prim( struct draw_context *draw, } break; - case GL_TRIANGLES: + case PIPE_PRIM_TRIANGLES: for (i = 0; i+2 < count; i += 3) { do_ef_triangle( draw, 1, @@ -424,7 +424,7 @@ static void draw_prim( struct draw_context *draw, } break; - case GL_TRIANGLE_STRIP: + case PIPE_PRIM_TRIANGLE_STRIP: for (i = 0; i+2 < count; i++) { if (i & 1) { do_triangle( draw, @@ -441,7 +441,7 @@ static void draw_prim( struct draw_context *draw, } break; - case GL_TRIANGLE_FAN: + case PIPE_PRIM_TRIANGLE_FAN: if (count >= 3) { for (i = 0; i+2 < count; i++) { do_triangle( draw, @@ -453,7 +453,7 @@ static void draw_prim( struct draw_context *draw, break; - case GL_QUADS: + case PIPE_PRIM_QUADS: for (i = 0; i+3 < count; i += 4) { do_quad( draw, start + i + 0, @@ -463,7 +463,7 @@ static void draw_prim( struct draw_context *draw, } break; - case GL_QUAD_STRIP: + case PIPE_PRIM_QUAD_STRIP: for (i = 0; i+3 < count; i += 2) { do_quad( draw, start + i + 2, @@ -473,7 +473,7 @@ static void draw_prim( struct draw_context *draw, } break; - case GL_POLYGON: + case PIPE_PRIM_POLYGON: if (count >= 3) { unsigned ef_mask = (1<<2) | (1<<0); @@ -502,43 +502,43 @@ static void draw_prim( struct draw_context *draw, -static GLuint draw_prim_info(GLenum mode, GLuint *first, GLuint *incr) +static unsigned draw_prim_info(unsigned mode, unsigned *first, unsigned *incr) { switch (mode) { - case GL_POINTS: + case PIPE_PRIM_POINTS: *first = 1; *incr = 1; return 0; - case GL_LINES: + case PIPE_PRIM_LINES: *first = 2; *incr = 2; return 0; - case GL_LINE_STRIP: + case PIPE_PRIM_LINE_STRIP: *first = 2; *incr = 1; return 0; - case GL_LINE_LOOP: + case PIPE_PRIM_LINE_LOOP: *first = 2; *incr = 1; return 1; - case GL_TRIANGLES: + case PIPE_PRIM_TRIANGLES: *first = 3; *incr = 3; return 0; - case GL_TRIANGLE_STRIP: + case PIPE_PRIM_TRIANGLE_STRIP: *first = 3; *incr = 1; return 0; - case GL_TRIANGLE_FAN: - case GL_POLYGON: + case PIPE_PRIM_TRIANGLE_FAN: + case PIPE_PRIM_POLYGON: *first = 3; *incr = 1; return 1; - case GL_QUADS: + case PIPE_PRIM_QUADS: *first = 4; *incr = 4; return 0; - case GL_QUAD_STRIP: + case PIPE_PRIM_QUAD_STRIP: *first = 4; *incr = 2; return 0; @@ -551,7 +551,7 @@ static GLuint draw_prim_info(GLenum mode, GLuint *first, GLuint *incr) } -static GLuint trim( GLuint count, GLuint first, GLuint incr ) +static unsigned trim( unsigned count, unsigned first, unsigned incr ) { if (count < first) return 0; @@ -627,10 +627,10 @@ do { \ void draw_set_vertex_attributes2( struct draw_context *draw, - const GLuint *slot_to_vf_attr, - GLuint nr_attrs ) + const unsigned *slot_to_vf_attr, + unsigned nr_attrs ) { - GLuint i; + unsigned i; memset(draw->vf_attr_to_slot, 0, sizeof(draw->vf_attr_to_slot)); draw->nr_attrs = 0; diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 80f136e0a6..2f7ade73e4 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -190,7 +190,7 @@ draw_quad(GLcontext *ctx, verts[i][1][3] = color[3]; } - ctx->st->pipe->draw_vertices(ctx->st->pipe, GL_QUADS, + ctx->st->pipe->draw_vertices(ctx->st->pipe, PIPE_PRIM_QUADS, 4, (GLfloat *) verts, 2, attribs); } diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index df0b14463b..dd27760a58 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -235,7 +235,7 @@ draw_quad(struct st_context *st, GLfloat x0, GLfloat y0, GLfloat z, verts[i][1][3] = 1.0; /*Q*/ } - st->pipe->draw_vertices(st->pipe, GL_QUADS, + st->pipe->draw_vertices(st->pipe, PIPE_PRIM_QUADS, 4, (GLfloat *) verts, 2, attribs); } -- cgit v1.2.3