From 969c43108e0a5a9f4669d59b784dd8a065b52914 Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Tue, 16 May 2006 10:10:56 +0000 Subject: Write attribs to slang machine. --- src/mesa/tnl/t_vb_arbshader.c | 37 ++++++++++++++++++++++--------------- 1 file changed, 22 insertions(+), 15 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/tnl/t_vb_arbshader.c b/src/mesa/tnl/t_vb_arbshader.c index de8330066c..c43b890f19 100644 --- a/src/mesa/tnl/t_vb_arbshader.c +++ b/src/mesa/tnl/t_vb_arbshader.c @@ -104,11 +104,9 @@ static GLvoid fetch_input_float (struct gl2_program_intf **pro, GLuint index, GL { const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data; const GLuint stride = vb->AttribPtr[attr]->stride; - const GLfloat *data = (const GLfloat *) (ptr + stride * i); - GLfloat vec[1]; + GLfloat *data = (GLfloat *) (ptr + stride * i); - vec[0] = data[0]; - (**pro).UpdateFixedAttribute (pro, index, vec, 0, sizeof (GLfloat), GL_TRUE); + (**pro).UpdateFixedAttrib (pro, index, data, 0, sizeof (GLfloat), GL_TRUE); } static GLvoid fetch_input_vec3 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, @@ -116,13 +114,9 @@ static GLvoid fetch_input_vec3 (struct gl2_program_intf **pro, GLuint index, GLu { const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data; const GLuint stride = vb->AttribPtr[attr]->stride; - const GLfloat *data = (const GLfloat *) (ptr + stride * i); - GLfloat vec[3]; + GLfloat *data = (GLfloat *) (ptr + stride * i); - vec[0] = data[0]; - vec[1] = data[1]; - vec[2] = data[2]; - (**pro).UpdateFixedAttribute (pro, index, vec, 0, 3 * sizeof (GLfloat), GL_TRUE); + (**pro).UpdateFixedAttrib (pro, index, data, 0, 3 * sizeof (GLfloat), GL_TRUE); } static void fetch_input_vec4 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, @@ -155,21 +149,32 @@ static void fetch_input_vec4 (struct gl2_program_intf **pro, GLuint index, GLuin vec[3] = data[3]; break; } - (**pro).UpdateFixedAttribute (pro, index, vec, 0, 4 * sizeof (GLfloat), GL_TRUE); + (**pro).UpdateFixedAttrib (pro, index, vec, 0, 4 * sizeof (GLfloat), GL_TRUE); +} + +static GLvoid +fetch_gen_attrib (struct gl2_program_intf **pro, GLuint index, GLuint i, struct vertex_buffer *vb) +{ + const GLuint attr = _TNL_ATTRIB_ATTRIBUTE0 + index; + const GLubyte *ptr = (const GLubyte *) (vb->AttribPtr[attr]->data); + const GLuint stride = vb->AttribPtr[attr]->stride; + const GLfloat *data = (const GLfloat *) (ptr + stride * i); + + (**pro).WriteAttrib (pro, index, data); } static GLvoid fetch_output_float (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, arbvs_stage_data *store) { - (**pro).UpdateFixedAttribute (pro, index, &store->outputs[attr].data[i], 0, sizeof (GLfloat), - GL_FALSE); + (**pro).UpdateFixedAttrib (pro, index, &store->outputs[attr].data[i], 0, sizeof (GLfloat), + GL_FALSE); } static void fetch_output_vec4 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i, GLuint offset, arbvs_stage_data *store) { - (**pro).UpdateFixedAttribute (pro, index, &store->outputs[attr].data[i], offset, - 4 * sizeof (GLfloat), GL_FALSE); + (**pro).UpdateFixedAttrib (pro, index, &store->outputs[attr].data[i], offset, + 4 * sizeof (GLfloat), GL_FALSE); } static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage) @@ -201,6 +206,8 @@ static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stag fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD5, _TNL_ATTRIB_TEX5, i, vb); fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD6, _TNL_ATTRIB_TEX6, i, vb); fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD7, _TNL_ATTRIB_TEX7, i, vb); + for (j = 0; j < MAX_VERTEX_ATTRIBS; j++) + fetch_gen_attrib (pro, j, i, vb); _slang_exec_vertex_shader (pro); -- cgit v1.2.3