From b359350017a8f0328912f19d233bcdcc256aded1 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Fri, 19 Dec 2008 17:38:23 -0800 Subject: Remove third buffer support from Mesa. This is part of the deprecated pageflipping infrastructure. --- src/mesa/drivers/dri/intel/intel_buffers.c | 2 +- src/mesa/drivers/dri/intel/intel_context.c | 10 ++-------- src/mesa/drivers/dri/intel/intel_context.h | 1 - src/mesa/drivers/dri/intel/intel_regions.c | 9 --------- src/mesa/drivers/dri/intel/intel_screen.c | 15 --------------- src/mesa/drivers/dri/intel/intel_screen.h | 1 - 6 files changed, 3 insertions(+), 35 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index f8f009c6a3..4d036dee42 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -181,7 +181,7 @@ intelUpdatePageFlipping(struct intel_context *intel, intel_fb->pf_current_page = (intel->sarea->pf_current_page >> (intel_fb->pf_planes & 0x2)) & 0x3; - intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2; + intel_fb->pf_num_pages = 2; pf_active = pf_planes && (pf_planes & intel->sarea->pf_active) == pf_planes; diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 6c625b428c..6ff98e9c52 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -775,7 +775,6 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv) intel_region_release(&intel->front_region); intel_region_release(&intel->back_region); - intel_region_release(&intel->third_region); intel_region_release(&intel->depth_region); driDestroyOptionCache(&intel->optionCache); @@ -825,12 +824,7 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv, intel_renderbuffer_set_region(intel_fb->color_rb[1], intel->back_region); } -#if 0 - if (intel_fb->color_rb[2]) { - intel_renderbuffer_set_region(intel_fb->color_rb[2], - intel->third_region); - } -#endif + if (irbDepth) { intel_renderbuffer_set_region(irbDepth, intel->depth_region); } @@ -867,7 +861,7 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv, driDrawableInitVBlank(driDrawPriv); intel_fb->vbl_waited = driDrawPriv->vblSeq; - for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) { + for (i = 0; i < 2; i++) { if (intel_fb->color_rb[i]) intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq; } diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h index ee43ed7e83..ac08117bb4 100644 --- a/src/mesa/drivers/dri/intel/intel_context.h +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -166,7 +166,6 @@ struct intel_context struct intel_region *front_region; struct intel_region *back_region; - struct intel_region *third_region; struct intel_region *depth_region; /** diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c index 8dbcc3050e..51ce32a967 100644 --- a/src/mesa/drivers/dri/intel/intel_regions.c +++ b/src/mesa/drivers/dri/intel/intel_regions.c @@ -550,15 +550,6 @@ intel_recreate_static_regions(struct intel_context *intel) intel->back_region, &intelScreen->back); -#ifdef I915 - if (intelScreen->third.handle) { - intel->third_region = - intel_recreate_static(intel, "third", - intel->third_region, - &intelScreen->third); - } -#endif /* I915 */ - /* Still assumes front.cpp == depth.cpp. We can kill this when we move to * private buffers. */ diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index 61b55b97b5..fc4e82b56c 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -177,13 +177,6 @@ intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen, intelScreen->back.size = sarea->back_size; intelScreen->back.tiled = sarea->back_tiled; - if (intelScreen->driScrnPriv->ddx_version.minor >= 8) { - intelScreen->third.offset = sarea->third_offset; - intelScreen->third.handle = sarea->third_handle; - intelScreen->third.size = sarea->third_size; - intelScreen->third.tiled = sarea->third_tiled; - } - intelScreen->depth.offset = sarea->depth_offset; intelScreen->depth.handle = sarea->depth_handle; intelScreen->depth.size = sarea->depth_size; @@ -192,12 +185,10 @@ intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen, if (intelScreen->driScrnPriv->ddx_version.minor >= 9) { intelScreen->front.bo_handle = sarea->front_bo_handle; intelScreen->back.bo_handle = sarea->back_bo_handle; - intelScreen->third.bo_handle = sarea->third_bo_handle; intelScreen->depth.bo_handle = sarea->depth_bo_handle; } else { intelScreen->front.bo_handle = -1; intelScreen->back.bo_handle = -1; - intelScreen->third.bo_handle = -1; intelScreen->depth.bo_handle = -1; } @@ -353,12 +344,6 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, &intel_fb->color_rb[1]->Base); - if (screen->third.handle) { - struct gl_renderbuffer *tmp_rb = NULL; - - intel_fb->color_rb[2] = intel_create_renderbuffer(rgbFormat); - _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base); - } } if (mesaVis->depthBits == 24) { diff --git a/src/mesa/drivers/dri/intel/intel_screen.h b/src/mesa/drivers/dri/intel/intel_screen.h index 91f0d6d1ae..cf5359baae 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.h +++ b/src/mesa/drivers/dri/intel/intel_screen.h @@ -56,7 +56,6 @@ typedef struct { intelRegion front; intelRegion back; - intelRegion third; intelRegion depth; intelRegion tex; -- cgit v1.2.3 From 15b2e0d13873fb3b55af414285d74f4489dd2e13 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 23 Dec 2008 14:45:37 -0800 Subject: intel: Fix glBitmap clipping for DRI1. --- src/mesa/drivers/dri/intel/intel_pixel_bitmap.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index fb1a051cdc..5e0e0d29ca 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -244,8 +244,8 @@ do_blit_bitmap( GLcontext *ctx, /* Clip to drawable cliprect */ if (!_mesa_clip_to_region(cliprects[i].x1, cliprects[i].y1, - cliprects[i].x2 - cliprects[i].x1, - cliprects[i].y2 - cliprects[i].y1, + cliprects[i].x2, + cliprects[i].y2, &box_x, &box_y, &box_w, &box_h)) continue; -- cgit v1.2.3 From 129b6bc4e33257dd27aa9b50c6fa934ccb14376e Mon Sep 17 00:00:00 2001 From: "Xiang, Haihao" Date: Wed, 24 Dec 2008 09:26:46 +0800 Subject: i915: separate the fog term from the specular color term. Previously fog parameter and specular color are packed into the same dword. Note specular color should be packed in BGRA for device, so if fog parameter and specular color all are present, fog parameter will dirty the alpha term of specular color. This fixes rendering issue when playing 'Yo Frankie' on 915/945. --- src/mesa/drivers/dri/i915/i915_fragprog.c | 22 +++------------------- 1 file changed, 3 insertions(+), 19 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c index 8bd761ec6a..4760906a7e 100644 --- a/src/mesa/drivers/dri/i915/i915_fragprog.c +++ b/src/mesa/drivers/dri/i915/i915_fragprog.c @@ -1105,30 +1105,14 @@ i915ValidateFragmentProgram(struct i915_context *i915) EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4); } - if ((inputsRead & (FRAG_BIT_COL1 | FRAG_BIT_FOGC)) || - i915->vertex_fog != I915_FOG_NONE) { - - if (inputsRead & FRAG_BIT_COL1) { - intel->specoffset = offset / 4; - EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, S4_VFMT_SPEC_FOG, 3); - } - else - EMIT_PAD(3); - - if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE) - EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, S4_VFMT_SPEC_FOG, 1); - else - EMIT_PAD(1); + if (inputsRead & FRAG_BIT_COL1) { + intel->specoffset = offset / 4; + EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_4UB_4F_BGRA, S4_VFMT_SPEC_FOG, 4); } - /* XXX this was disabled, but enabling this code helped fix the Glean - * tfragprog1 fog tests. - */ -#if 1 if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE) { EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1F, S4_VFMT_FOG_PARAM, 4); } -#endif for (i = 0; i < p->ctx->Const.MaxTextureCoordUnits; i++) { if (inputsRead & FRAG_BIT_TEX(i)) { -- cgit v1.2.3 From 0d1f90c75e39191f1824b382dfb8d709a3e70d01 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Sun, 28 Dec 2008 16:48:36 +1000 Subject: r300: remove the unknowns from the indx_buffer code --- src/mesa/drivers/dri/r300/r300_reg.h | 8 ++++---- src/mesa/drivers/dri/r300/r300_render.c | 3 ++- 2 files changed, 6 insertions(+), 5 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h index 778db96cc1..7c6485ef60 100644 --- a/src/mesa/drivers/dri/r300/r300_reg.h +++ b/src/mesa/drivers/dri/r300/r300_reg.h @@ -64,7 +64,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define R300_SE_VPORT_ZSCALE 0x1DA8 #define R300_SE_VPORT_ZOFFSET 0x1DAC - +#define R300_VAP_PORT_IDX0 0x2040 /* * Vertex Array Processing (VAP) Control */ @@ -3201,9 +3201,9 @@ enum { #define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00 #define R300_PACKET3_INDX_BUFFER 0x00003300 -# define R300_EB_UNK1_SHIFT 24 -# define R300_EB_UNK1 (0x80<<24) -# define R300_EB_UNK2 0x0810 +# define R300_INDX_BUFFER_DST_SHIFT 0 +# define R300_INDX_BUFFER_SKIP_SHIFT 16 +# define R300_INDX_BUFFER_ONE_REG_WR (1<<31) /* Same as R300_PACKET3_3D_DRAW_VBUF but without VAP_VTX_FMT */ #define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400 diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 292f87a2b1..3a29b4d288 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -208,7 +208,8 @@ static void r300FireEB(r300ContextPtr rmesa, unsigned long addr, e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count << 16) | type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit); start_packet3(CP_PACKET3(R300_PACKET3_INDX_BUFFER, 2), 2); - e32(R300_EB_UNK1 | (0 << 16) | R300_EB_UNK2); + e32(R300_INDX_BUFFER_ONE_REG_WR | (0 << R300_INDX_BUFFER_SKIP_SHIFT) | + (R300_VAP_PORT_IDX0 >> 2)) e32(addr); e32(vertex_count); } -- cgit v1.2.3 From 0674a238547f9f4f9de9c6cf5d72015e5960aa9e Mon Sep 17 00:00:00 2001 From: "Xiang, Haihao" Date: Mon, 29 Dec 2008 09:30:41 +0800 Subject: intel: enable ATI_texture_env_combine3. Fixes #17707 --- src/mesa/drivers/dri/intel/intel_context.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 6ff98e9c52..83661dfef9 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -388,6 +388,7 @@ static const struct dri_extension card_extensions[] = { { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, { "GL_NV_vertex_program1_1", NULL }, { "GL_SGIS_generate_mipmap", NULL }, + { "GL_ATI_texture_env_combine3", NULL }, { NULL, NULL } }; -- cgit v1.2.3 From c40cd2ccdd8ce7f749d03e66bcca297c2366c1f9 Mon Sep 17 00:00:00 2001 From: Alex Deucher Date: Mon, 29 Dec 2008 12:28:12 -0500 Subject: R300: missing semicolon --- src/mesa/drivers/dri/r300/r300_render.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 3a29b4d288..f9266e44c1 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -209,7 +209,7 @@ static void r300FireEB(r300ContextPtr rmesa, unsigned long addr, start_packet3(CP_PACKET3(R300_PACKET3_INDX_BUFFER, 2), 2); e32(R300_INDX_BUFFER_ONE_REG_WR | (0 << R300_INDX_BUFFER_SKIP_SHIFT) | - (R300_VAP_PORT_IDX0 >> 2)) + (R300_VAP_PORT_IDX0 >> 2)); e32(addr); e32(vertex_count); } -- cgit v1.2.3 From 6c01500228014a6cfa133b5dbba8c6d024833e84 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 23 Dec 2008 16:08:40 -0800 Subject: dri: Fix driWaitForMSC32 when divisor >= 2 and msc < 0. We'd come up with a negative remainder, while we were looking for the positive version of it in the loop conditional. And, since the "did we hit our target" break was disabled for the target_msc == 0 ("Just make the divisor/remainder work") path, we'd never exit. Simplify the code by just using int64_t all over instead of trying to do it in a u32 space. --- src/mesa/drivers/dri/common/vblank.c | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/common/vblank.c b/src/mesa/drivers/dri/common/vblank.c index d610253fe6..12aeaa108f 100644 --- a/src/mesa/drivers/dri/common/vblank.c +++ b/src/mesa/drivers/dri/common/vblank.c @@ -130,9 +130,8 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, if ( divisor != 0 ) { - unsigned int target = (unsigned int)target_msc; - unsigned int next = target; - unsigned int r; + int64_t next = target_msc; + int64_t r; int dont_wait = (target_msc == 0); do { @@ -154,9 +153,9 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, *msc = vblank_to_msc(priv, vbl.reply.sequence); - dont_wait = 0; - if (target_msc != 0 && *msc == target) + if (!dont_wait && *msc == next) break; + dont_wait = 0; /* Assuming the wait-done test fails, the next refresh to wait for * will be one that satisfies (MSC % divisor) == remainder. The @@ -165,11 +164,12 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, * If this refresh has already happened, we add divisor to obtain * the next refresh after the current one that will satisfy it. */ - r = (*msc % (unsigned int)divisor); - next = (*msc - r + (unsigned int)remainder); - if (next <= *msc) next += (unsigned int)divisor; + r = ((uint64_t)*msc % divisor); + next = (*msc - r + remainder); + if (next <= *msc) + next += divisor; - } while ( r != (unsigned int)remainder ); + } while (r != remainder); } else { /* If the \c divisor is zero, just wait until the MSC is greater -- cgit v1.2.3 From 0c4346e63258bcaaae6f3045bc44d0e24073dd0e Mon Sep 17 00:00:00 2001 From: "Xiang, Haihao" Date: Tue, 30 Dec 2008 11:25:45 +0800 Subject: intel: disable ATI_texture_env_combine3 for i830( and related device). Thanks to Eric for pointing it out. --- src/mesa/drivers/dri/i915/i915_context.c | 1 + src/mesa/drivers/dri/intel/intel_context.c | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index e0ddc7fd61..9bff74294d 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -55,6 +55,7 @@ static const struct dri_extension i915_extensions[] = { {"GL_ARB_fragment_program", NULL}, {"GL_ARB_shadow", NULL}, {"GL_ARB_texture_non_power_of_two", NULL}, + {"GL_ATI_texture_env_combine3", NULL}, {"GL_EXT_shadow_funcs", NULL}, {NULL, NULL} }; diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 83661dfef9..44b276a123 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -388,7 +388,6 @@ static const struct dri_extension card_extensions[] = { { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, { "GL_NV_vertex_program1_1", NULL }, { "GL_SGIS_generate_mipmap", NULL }, - { "GL_ATI_texture_env_combine3", NULL }, { NULL, NULL } }; @@ -413,6 +412,7 @@ static const struct dri_extension brw_extensions[] = { { "GL_EXT_shadow_funcs", NULL }, { "GL_EXT_texture_sRGB", NULL }, { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, + { "GL_ATI_texture_env_combine3", NULL }, { NULL, NULL } }; -- cgit v1.2.3 From 432e9fa85233f28ce42c2bcc94053a2deb45dad9 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 30 Dec 2008 17:00:06 -0700 Subject: mesa: increase max constants/uniforms to 256 (vec4 vectors) --- src/mesa/main/config.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index f1f12b8a0e..424ed60b57 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -183,14 +183,14 @@ /** For any program target/extension */ /*@{*/ -#define MAX_PROGRAM_LOCAL_PARAMS 128 /* KW: power of two */ +#define MAX_PROGRAM_LOCAL_PARAMS 256 /**< per-program constants (power of two) */ #define MAX_PROGRAM_ENV_PARAMS 128 #define MAX_PROGRAM_MATRICES 8 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 #define MAX_PROGRAM_CALL_DEPTH 8 #define MAX_PROGRAM_TEMPS 128 #define MAX_PROGRAM_ADDRESS_REGS 2 -#define MAX_UNIFORMS 128 /**< number of float components */ +#define MAX_UNIFORMS 256 /**< number of vec4 uniforms */ #define MAX_VARYING 8 /**< number of float[4] vectors */ #define MAX_SAMPLERS 8 #define MAX_PROGRAM_INPUTS 32 -- cgit v1.2.3 From 6f346ec0b85375defd049029fa781531fdabda56 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 30 Dec 2008 17:00:36 -0700 Subject: mesa: comments for some state vars --- src/mesa/shader/prog_statevars.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h index d3091147f8..909bce0a4f 100644 --- a/src/mesa/shader/prog_statevars.h +++ b/src/mesa/shader/prog_statevars.h @@ -79,10 +79,10 @@ typedef enum gl_state_index_ { STATE_SHININESS, STATE_HALF_VECTOR, - STATE_POSITION, - STATE_ATTENUATION, - STATE_SPOT_DIRECTION, - STATE_SPOT_CUTOFF, + STATE_POSITION, /**< xyzw = position */ + STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */ + STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */ + STATE_SPOT_CUTOFF, /**< x = cutoff, yzw = undefined */ STATE_TEXGEN_EYE_S, STATE_TEXGEN_EYE_T, -- cgit v1.2.3 From ca0540e25c86b8095511868b0cbe96d7e85f7437 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 30 Dec 2008 17:03:09 -0700 Subject: mesa: better error message when running out of GLSL samplers --- src/mesa/shader/slang/slang_link.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 834f05176c..22ae635b06 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -240,7 +240,10 @@ link_uniform_vars(struct gl_shader_program *shProg, GLuint sampNum = *numSamplers; GLuint oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; if (oldSampNum >= MAX_SAMPLERS) { - link_error(shProg, "Too many texture samplers"); + char s[100]; + sprintf(s, "Too many texture samplers (%u, max is %u)", + oldSampNum + 1, MAX_SAMPLERS); + link_error(shProg, s); return GL_FALSE; } samplerMap[oldSampNum] = sampNum; -- cgit v1.2.3 From c6537ac8b8130cf2271c8d1e51137a575073c762 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 30 Dec 2008 17:11:32 -0700 Subject: mesa: allow variable indexing into the predefined uniform variable arrays This allows code such as "vec4 a = gl_LightSource[i].ambient;" to work. When a built-in uniform array is indexed with a variable index we need to "unroll" the whole array into the parameter list (aka constant buffer) because we don't know which elements may be accessed at compile-time. In the case of the gl_LightSource array of size [8], we emit 64 state references into the parameter array (8 elements times 8 vec4s per gl_LightSourceParameters struct). Previously, we only allowed constant-indexed references to uniform arrays (such as gl_LightSource[2].position) which resulted in a single state reference being added to the parameter array, not 64. We still optimize this case. Users should be aware that using "gl_LightSource[i].ambient" in their shaders is a bit expensive since state validation will involve updating all 64 light source entries in the parameter list. --- .../shader/slang/library/slang_common_builtin.gc | 12 +- .../shader/slang/library/slang_common_builtin_gc.h | 102 +++---- src/mesa/shader/slang/slang_builtin.c | 299 +++++++++++++++++++-- src/mesa/shader/slang/slang_builtin.h | 3 +- src/mesa/shader/slang/slang_emit.c | 51 +++- 5 files changed, 376 insertions(+), 91 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index a051c53eea..3e03b101b8 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.3 * * Copyright (C) 2006 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -98,6 +99,9 @@ struct gl_MaterialParameters { uniform gl_MaterialParameters gl_FrontMaterial; uniform gl_MaterialParameters gl_BackMaterial; +/* NOTE: the order of these fields is significant! + * See the definition of the lighting state vars such as STATE_SPOT_DIRECTION. + */ struct gl_LightSourceParameters { vec4 ambient; vec4 diffuse; @@ -105,12 +109,14 @@ struct gl_LightSourceParameters { vec4 position; vec4 halfVector; vec3 spotDirection; - float spotExponent; - float spotCutoff; float spotCosCutoff; + float constantAttenuation; float linearAttenuation; float quadraticAttenuation; + float spotExponent; + + float spotCutoff; }; uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights]; diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h index 4663201081..759bf247d8 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h @@ -66,58 +66,58 @@ 116,83,111,117,114,99,101,80,97,114,97,109,101,116,101,114,115,0,12,0,97,109,98,105,101,110,116,0, 0,0,1,12,0,100,105,102,102,117,115,101,0,0,0,1,12,0,115,112,101,99,117,108,97,114,0,0,0,1,12,0,112, 111,115,105,116,105,111,110,0,0,0,1,12,0,104,97,108,102,86,101,99,116,111,114,0,0,0,1,11,0,115,112, -111,116,68,105,114,101,99,116,105,111,110,0,0,0,1,9,0,115,112,111,116,69,120,112,111,110,101,110, -116,0,0,0,1,9,0,115,112,111,116,67,117,116,111,102,102,0,0,0,1,9,0,115,112,111,116,67,111,115,67, -117,116,111,102,102,0,0,0,1,9,0,99,111,110,115,116,97,110,116,65,116,116,101,110,117,97,116,105, -111,110,0,0,0,1,9,0,108,105,110,101,97,114,65,116,116,101,110,117,97,116,105,111,110,0,0,0,1,9,0, 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+120,120,120,0,0,0,0,1,90,95,0,0,12,0,0,114,97,100,105,97,110,115,0,1,1,0,0,12,0,100,101,103,0,0,0, +1,3,2,90,95,1,0,9,0,1,99,0,2,17,51,0,49,52,49,53,57,50,54,0,0,17,49,56,48,0,48,0,0,49,0,0,4,118, 101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,116,86,97,108,0,0,18,100,101,103,0, 0,18,99,0,59,120,120,120,120,0,0,0,0,1,90,95,0,0,9,0,0,100,101,103,114,101,101,115,0,1,1,0,0,9,0, 114,97,100,0,0,0,1,3,2,90,95,1,0,9,0,1,99,0,2,17,49,56,48,0,48,0,0,17,51,0,49,52,49,53,57,50,54,0, diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index db00c54b8a..c0f4c79e13 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.3 * * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -39,6 +40,10 @@ #include "shader/slang/slang_builtin.h" +/** special state token (see below) */ +#define STATE_ARRAY ((gl_state_index) 0xfffff) + + /** * Lookup GL state given a variable name, 0, 1 or 2 indexes and a field. * Allocate room for the state in the given param list and return position @@ -132,6 +137,8 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } } else if (strcmp(var, "gl_ClipPlane") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_CLIPPLANE; tokens[1] = index1; } @@ -196,8 +203,12 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } } else if (strcmp(var, "gl_LightSource") == 0) { + if (!field || index1 < 0) + return -1; + tokens[0] = STATE_LIGHT; tokens[1] = index1; + if (strcmp(field, "ambient") == 0) { tokens[2] = STATE_AMBIENT; } @@ -272,6 +283,9 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } else if (strcmp(var, "gl_FrontLightProduct") == 0 || strcmp(var, "gl_BackLightProduct") == 0) { + if (index1 < 0 || !field) + return -1; + tokens[0] = STATE_LIGHTPROD; tokens[1] = index1; /* light number */ if (strcmp(var, "gl_FrontLightProduct") == 0) { @@ -294,45 +308,63 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } } else if (strcmp(var, "gl_TextureEnvColor") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXENV_COLOR; tokens[1] = index1; } else if (strcmp(var, "gl_EyePlaneS") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_EYE_S; } else if (strcmp(var, "gl_EyePlaneT") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_EYE_T; } else if (strcmp(var, "gl_EyePlaneR") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_EYE_R; } else if (strcmp(var, "gl_EyePlaneQ") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_EYE_Q; } else if (strcmp(var, "gl_ObjectPlaneS") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_OBJECT_S; } else if (strcmp(var, "gl_ObjectPlaneT") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_OBJECT_T; } else if (strcmp(var, "gl_ObjectPlaneR") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_OBJECT_R; } else if (strcmp(var, "gl_ObjectPlaneQ") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_OBJECT_Q; @@ -386,13 +418,222 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } + +/** + * Given a variable name and datatype, emit uniform/constant buffer + * entries which will store that state variable. + * For example, if name="gl_LightSource" we'll emit 64 state variable + * vectors/references and return position where that data starts. This will + * allow run-time array indexing into the light source array. + * + * Note that this is a recursive function. + * + * \return -1 if error, else index of start of data in the program parameter list + */ +static GLint +emit_statevars(const char *name, int array_len, + const slang_type_specifier *type, + gl_state_index tokens[STATE_LENGTH], + struct gl_program_parameter_list *paramList) +{ + if (type->type == SLANG_SPEC_ARRAY) { + GLint i, pos; + assert(array_len > 0); + if (strcmp(name, "gl_ClipPlane") == 0) { + tokens[0] = STATE_CLIPPLANE; + } + else if (strcmp(name, "gl_LightSource") == 0) { + tokens[0] = STATE_LIGHT; + } + else if (strcmp(name, "gl_FrontLightProduct") == 0) { + tokens[0] = STATE_LIGHTPROD; + tokens[2] = 0; /* front */ + } + else if (strcmp(name, "gl_BackLightProduct") == 0) { + tokens[0] = STATE_LIGHTPROD; + tokens[2] = 1; /* back */ + } + else if (strcmp(name, "gl_TextureEnvColor") == 0) { + tokens[0] = STATE_TEXENV_COLOR; + } + else if (strcmp(name, "gl_EyePlaneS") == 0) { + tokens[0] = STATE_TEXGEN_EYE_S; + } + else if (strcmp(name, "gl_EyePlaneT") == 0) { + tokens[0] = STATE_TEXGEN_EYE_T; + } + else if (strcmp(name, "gl_EyePlaneR") == 0) { + tokens[0] = STATE_TEXGEN_EYE_R; + } + else if (strcmp(name, "gl_EyePlaneQ") == 0) { + tokens[0] = STATE_TEXGEN_EYE_Q; + } + else if (strcmp(name, "gl_ObjectPlaneS") == 0) { + tokens[0] = STATE_TEXGEN_OBJECT_S; + } + else if (strcmp(name, "gl_ObjectPlaneT") == 0) { + tokens[0] = STATE_TEXGEN_OBJECT_T; + } + else if (strcmp(name, "gl_ObjectPlaneR") == 0) { + tokens[0] = STATE_TEXGEN_OBJECT_R; + } + else if (strcmp(name, "gl_ObjectPlaneQ") == 0) { + tokens[0] = STATE_TEXGEN_OBJECT_Q; + } + else { + return -1; /* invalid array name */ + } + for (i = 0; i < array_len; i++) { + GLint p; + tokens[1] = i; + p = emit_statevars(NULL, 0, type->_array, tokens, paramList); + if (i == 0) + pos = p; + } + return pos; + } + else if (type->type == SLANG_SPEC_STRUCT) { + const slang_variable_scope *fields = type->_struct->fields; + GLuint i, pos; + for (i = 0; i < fields->num_variables; i++) { + const slang_variable *var = fields->variables[i]; + GLint p = emit_statevars(var->a_name, 0, &var->type.specifier, + tokens, paramList); + if (i == 0) + pos = p; + } + return pos; + } + else { + GLint pos; + assert(type->type == SLANG_SPEC_VEC4 || + type->type == SLANG_SPEC_VEC3 || + type->type == SLANG_SPEC_VEC2 || + type->type == SLANG_SPEC_FLOAT || + type->type == SLANG_SPEC_IVEC4 || + type->type == SLANG_SPEC_IVEC3 || + type->type == SLANG_SPEC_IVEC2 || + type->type == SLANG_SPEC_INT); + if (name) { + GLint t; + + if (tokens[0] == STATE_LIGHT) + t = 2; + else if (tokens[0] == STATE_LIGHTPROD) + t = 3; + else + return -1; /* invalid array name */ + + if (strcmp(name, "ambient") == 0) { + tokens[t] = STATE_AMBIENT; + } + else if (strcmp(name, "diffuse") == 0) { + tokens[t] = STATE_DIFFUSE; + } + else if (strcmp(name, "specular") == 0) { + tokens[t] = STATE_SPECULAR; + } + else if (strcmp(name, "position") == 0) { + tokens[t] = STATE_POSITION; + } + else if (strcmp(name, "halfVector") == 0) { + tokens[t] = STATE_HALF_VECTOR; + } + else if (strcmp(name, "spotDirection") == 0) { + tokens[t] = STATE_SPOT_DIRECTION; /* xyz components */ + } + else if (strcmp(name, "spotCosCutoff") == 0) { + tokens[t] = STATE_SPOT_DIRECTION; /* w component */ + } + + else if (strcmp(name, "constantAttenuation") == 0) { + tokens[t] = STATE_ATTENUATION; /* x component */ + } + else if (strcmp(name, "linearAttenuation") == 0) { + tokens[t] = STATE_ATTENUATION; /* y component */ + } + else if (strcmp(name, "quadraticAttenuation") == 0) { + tokens[t] = STATE_ATTENUATION; /* z component */ + } + else if (strcmp(name, "spotExponent") == 0) { + tokens[t] = STATE_ATTENUATION; /* w = spot exponent */ + } + + else if (strcmp(name, "spotCutoff") == 0) { + tokens[t] = STATE_SPOT_CUTOFF; /* x component */ + } + + else { + return -1; /* invalid field name */ + } + } + + pos = _mesa_add_state_reference(paramList, tokens); + return pos; + } + + return 1; +} + + +/** + * Unroll the named built-in uniform variable into a sequence of state + * vars in the given parameter list. + */ +static GLint +alloc_state_var_array(const slang_variable *var, + struct gl_program_parameter_list *paramList) +{ + gl_state_index tokens[STATE_LENGTH]; + GLuint i; + GLint pos; + + /* Initialize the state tokens array. This is very important. + * When we call _mesa_add_state_reference() it'll searches the parameter + * list to see if the given statevar token sequence is already present. + * This is normally a good thing since it prevents redundant values in the + * constant buffer. + * + * But when we're building arrays of state this can be bad. For example, + * consider this fragment of GLSL code: + * foo = gl_LightSource[3].diffuse; + * ... + * bar = gl_LightSource[i].diffuse; + * + * When we unroll the gl_LightSource array (for "bar") we want to re-emit + * gl_LightSource[3].diffuse and not re-use the first instance (from "foo") + * since that would upset the array layout. We handle this situation by + * setting the last token in the state var token array to the special + * value STATE_ARRAY. + * This token will only be set for array state. We can hijack the last + * element in the array for this since it's never used for light, clipplane + * or texture env array state. + */ + for (i = 0; i < STATE_LENGTH; i++) + tokens[i] = 0; + tokens[STATE_LENGTH - 1] = STATE_ARRAY; + + pos = emit_statevars(var->a_name, var->array_len, &var->type.specifier, + tokens, paramList); + + return pos; +} + + + /** * Allocate storage for a pre-defined uniform (a GL state variable). * As a memory-saving optimization, we try to only allocate storage for * state vars that are actually used. - * For example, the "gl_LightSource" uniform is huge. If we only use - * a handful of gl_LightSource fields, we don't want to allocate storage - * for all of gl_LightSource. + * + * Arrays such as gl_LightSource are handled specially. For an expression + * like "gl_LightSource[2].diffuse", we can allocate a single uniform/constant + * slot and return the index. In this case, we return direct=TRUE. + * + * Buf for something like "gl_LightSource[i].diffuse" we don't know the value + * of 'i' at compile time so we need to "unroll" the gl_LightSource array + * into a consecutive sequence of uniform/constant slots so it can be indexed + * at runtime. In this case, we return direct=FALSE. * * Currently, all pre-defined uniforms are in one of these forms: * var @@ -401,52 +642,62 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, * var[i].field * var[i][j] * - * \return -1 upon error, else position in paramList of the state var/data + * \return -1 upon error, else position in paramList of the state variable/data */ GLint _slang_alloc_statevar(slang_ir_node *n, - struct gl_program_parameter_list *paramList) + struct gl_program_parameter_list *paramList, + GLboolean *direct) { slang_ir_node *n0 = n; - const char *field = NULL, *var; - GLint index1 = -1, index2 = -1, pos; + const char *field = NULL; + GLint index1 = -1, index2 = -1; GLuint swizzle; + *direct = GL_TRUE; + if (n->Opcode == IR_FIELD) { field = n->Field; n = n->Children[0]; } if (n->Opcode == IR_ELEMENT) { - /* XXX can only handle constant indexes for now */ if (n->Children[1]->Opcode == IR_FLOAT) { index1 = (GLint) n->Children[1]->Value[0]; - n = n->Children[0]; } else { - return -1; + *direct = GL_FALSE; } + n = n->Children[0]; } if (n->Opcode == IR_ELEMENT) { /* XXX can only handle constant indexes for now */ - assert(n->Children[1]->Opcode == IR_FLOAT); - index2 = (GLint) n->Children[1]->Value[0]; + if (n->Children[1]->Opcode == IR_FLOAT) { + index2 = (GLint) n->Children[1]->Value[0]; + } + else { + *direct = GL_FALSE; + } n = n->Children[0]; } assert(n->Opcode == IR_VAR); - var = (char *) n->Var->a_name; - pos = lookup_statevar(var, index1, index2, field, &swizzle, paramList); - assert(pos >= 0); - if (pos >= 0) { - /* newly resolved storage for the statevar/constant/uniform */ - n0->Store->File = PROGRAM_STATE_VAR; - n0->Store->Index = pos; - n0->Store->Swizzle = swizzle; - n0->Store->Parent = NULL; + if (*direct) { + const char *var = (const char *) n->Var->a_name; + GLint pos = + lookup_statevar(var, index1, index2, field, &swizzle, paramList); + if (pos >= 0) { + /* newly resolved storage for the statevar/constant/uniform */ + n0->Store->File = PROGRAM_STATE_VAR; + n0->Store->Index = pos; + n0->Store->Swizzle = swizzle; + n0->Store->Parent = NULL; + return pos; + } } - return pos; -} + *direct = GL_FALSE; + return alloc_state_var_array(n->Var, paramList); +} diff --git a/src/mesa/shader/slang/slang_builtin.h b/src/mesa/shader/slang/slang_builtin.h index 58629f4f7f..7f6fe80fcc 100644 --- a/src/mesa/shader/slang/slang_builtin.h +++ b/src/mesa/shader/slang/slang_builtin.h @@ -33,7 +33,8 @@ extern GLint _slang_alloc_statevar(slang_ir_node *n, - struct gl_program_parameter_list *paramList); + struct gl_program_parameter_list *paramList, + GLboolean *direct); #endif /* SLANG_BUILTIN_H */ diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 6587f9cf27..4f8e694a73 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -348,6 +348,10 @@ storage_to_src_reg(struct prog_src_register *src, const slang_ir_storage *st) assert(index >= 0); while (st->Parent) { st = st->Parent; + if (st->Index < 0) { + /* an error should have been reported already */ + return; + } assert(st->Index >= 0); index += st->Index; swizzle = _slang_swizzle_swizzle(fix_swizzle(st->Swizzle), swizzle); @@ -1841,9 +1845,17 @@ emit_array_element(slang_emit_info *emitInfo, slang_ir_node *n) root = root->Parent; if (root->File == PROGRAM_STATE_VAR) { - GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters); - assert(n->Store->Index == index); - return NULL; + GLboolean direct; + GLint index = + _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); + if (index < 0) { + /* error */ + return NULL; + } + if (direct) { + n->Store->Index = index; + return NULL; /* all done */ + } } } @@ -1967,19 +1979,23 @@ emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n) * space for the ones that we actually use! */ if (root->File == PROGRAM_STATE_VAR) { - root->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters); - if (root->Index < 0) { + GLboolean direct; + GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); + if (index < 0) { slang_info_log_error(emitInfo->log, "Error parsing state variable"); return NULL; } - return NULL; - } - else { - /* do codegen for struct */ - emit(emitInfo, n->Children[0]); - assert(n->Children[0]->Store->Index >= 0); + if (direct) { + root->Index = index; + return NULL; /* all done */ + } } + /* do codegen for struct */ + emit(emitInfo, n->Children[0]); + assert(n->Children[0]->Store->Index >= 0); + + fieldOffset = n->Store->Index; fieldSize = n->Store->Size; @@ -2077,7 +2093,18 @@ emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n) assert(n->Store->File != PROGRAM_UNDEFINED); if (n->Store->File == PROGRAM_STATE_VAR && n->Store->Index < 0) { - n->Store->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters); + GLboolean direct; + GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); + if (index < 0) { + /* error */ + char s[100]; + snprintf(s, sizeof(s), "Undefined variable '%s'", + (char *) n->Var->a_name); + slang_info_log_error(emitInfo->log, s); + return NULL; + } + + n->Store->Index = index; } else if (n->Store->File == PROGRAM_UNIFORM) { /* mark var as used */ -- cgit v1.2.3 From e8d7db31e2a6784c765911233cb3d888f612837f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 30 Dec 2008 17:50:39 -0700 Subject: mesa: fix bug in evaluation of structure fields Fixes incorrect size information. See bug 19273. --- src/mesa/shader/slang/slang_emit.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 4f8e694a73..500112b6f6 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -2002,9 +2002,7 @@ emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n) _slang_copy_ir_storage(n->Store, n->Children[0]->Store); n->Store->Index = n->Children[0]->Store->Index + fieldOffset / 4; - /* XXX test this: - n->Store->Index += fieldOffset / 4; - */ + n->Store->Size = fieldSize; switch (fieldSize) { case 1: -- cgit v1.2.3