From cfc4d866566c5b2d584cdc998e6540733190ea05 Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Sat, 14 Aug 2010 08:47:34 -0700 Subject: st/mesa: implement depth-only blit for BlitFramebuffer Signed-off-by: Brian Paul --- src/mesa/state_tracker/st_cb_blit.c | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c index b3c754477a..536748402f 100644 --- a/src/mesa/state_tracker/st_cb_blit.c +++ b/src/mesa/state_tracker/st_cb_blit.c @@ -188,8 +188,13 @@ st_BlitFramebuffer(GLcontext *ctx, /* blitting depth and stencil separately */ if (mask & GL_DEPTH_BUFFER_BIT) { - /* blit Z only */ - _mesa_problem(ctx, "st_BlitFramebuffer(DEPTH) not completed"); + util_blit_pixels(st->blit, srcDepthRb->texture, + u_subresource(srcDepthRb->surface->face, + srcDepthRb->surface->level), + srcX0, srcY0, srcX1, srcY1, + srcDepthRb->surface->zslice, + dstDepthSurf, dstX0, dstY0, dstX1, dstY1, + 0.0, pFilter); } if (mask & GL_STENCIL_BUFFER_BIT) { -- cgit v1.2.3