From daf5b0f41baa50951e7c2f9ea5cd90b119085a7f Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Thu, 20 Sep 2007 07:50:33 -0400 Subject: Switch fragment/vertex shaders to the new caching semantics. Allow driver custom allocation within cached objects. The shaders are currently twiced (by cso layer and by the program itself). --- src/mesa/pipe/cso_cache/cso_cache.h | 10 +++++ src/mesa/pipe/failover/fo_context.h | 4 +- src/mesa/pipe/failover/fo_state.c | 75 +++++++++++++++++++++++++++---- src/mesa/pipe/failover/fo_state_emit.c | 6 ++- src/mesa/pipe/i915simple/i915_state.c | 28 +++++------- src/mesa/pipe/p_context.h | 23 ++++------ src/mesa/pipe/softpipe/sp_state.h | 11 ++--- src/mesa/pipe/softpipe/sp_state_fs.c | 27 +++++------ src/mesa/state_tracker/st_atom_fs.c | 12 ++--- src/mesa/state_tracker/st_atom_vs.c | 18 ++++---- src/mesa/state_tracker/st_cache.c | 36 ++++++++------- src/mesa/state_tracker/st_cache.h | 12 ++--- src/mesa/state_tracker/st_cb_clear.c | 8 ++-- src/mesa/state_tracker/st_cb_drawpixels.c | 8 ++-- src/mesa/state_tracker/st_cb_rasterpos.c | 3 +- src/mesa/state_tracker/st_context.h | 4 +- src/mesa/state_tracker/st_draw.c | 6 +-- src/mesa/state_tracker/st_program.h | 10 +++-- 18 files changed, 181 insertions(+), 120 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/pipe/cso_cache/cso_cache.h b/src/mesa/pipe/cso_cache/cso_cache.h index cd4b64eec4..57d162b2ac 100644 --- a/src/mesa/pipe/cso_cache/cso_cache.h +++ b/src/mesa/pipe/cso_cache/cso_cache.h @@ -58,6 +58,16 @@ struct cso_rasterizer { void *data; }; +struct cso_fragment_shader { + struct pipe_shader_state state; + void *data; +}; + +struct cso_vertex_shader { + struct pipe_shader_state state; + void *data; +}; + enum cso_cache_type { CSO_BLEND, CSO_SAMPLER, diff --git a/src/mesa/pipe/failover/fo_context.h b/src/mesa/pipe/failover/fo_context.h index a649899010..a81bfe82dd 100644 --- a/src/mesa/pipe/failover/fo_context.h +++ b/src/mesa/pipe/failover/fo_context.h @@ -74,8 +74,8 @@ struct failover_context { const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; const struct pipe_depth_stencil_state *depth_stencil; const struct fo_state *rasterizer; - const struct pipe_shader_state *fragment_shader; - const struct pipe_shader_state *vertex_shader; + const struct fo_state *fragment_shader; + const struct fo_state *vertex_shader; struct pipe_alpha_test_state alpha_test; struct pipe_blend_color blend_color; diff --git a/src/mesa/pipe/failover/fo_state.c b/src/mesa/pipe/failover/fo_state.c index 25725625e0..db3aea7756 100644 --- a/src/mesa/pipe/failover/fo_state.c +++ b/src/mesa/pipe/failover/fo_state.c @@ -150,26 +150,81 @@ failover_set_framebuffer_state(struct pipe_context *pipe, failover->hw->set_framebuffer_state( failover->hw, framebuffer ); } + +static void * +failover_create_fs_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) +{ + struct fo_state *state = malloc(sizeof(struct fo_state)); + struct failover_context *failover = failover_context(pipe); + + state->sw_state = failover->sw->create_fs_state(pipe, templ); + state->hw_state = failover->hw->create_fs_state(pipe, templ); + + return state; +} + static void failover_bind_fs_state(struct pipe_context *pipe, - const struct pipe_shader_state *fs) + void *fs) { struct failover_context *failover = failover_context(pipe); - failover->fragment_shader = fs; + failover->fragment_shader = (struct fo_state *)fs; failover->dirty |= FO_NEW_FRAGMENT_SHADER; - failover->hw->bind_fs_state( failover->hw, fs ); + failover->hw->bind_fs_state(failover->hw, (struct pipe_shader_state *)fs); +} + +static void +failover_delete_fs_state(struct pipe_context *pipe, + void *fs) +{ + struct fo_state *state = (struct fo_state*)fs; + struct failover_context *failover = failover_context(pipe); + + failover->sw->delete_fs_state(pipe, state->sw_state); + failover->hw->delete_fs_state(pipe, state->hw_state); + state->sw_state = 0; + state->hw_state = 0; + free(state); +} + +static void * +failover_create_vs_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) +{ + struct fo_state *state = malloc(sizeof(struct fo_state)); + struct failover_context *failover = failover_context(pipe); + + state->sw_state = failover->sw->create_vs_state(pipe, templ); + state->hw_state = failover->hw->create_vs_state(pipe, templ); + + return state; } static void failover_bind_vs_state(struct pipe_context *pipe, - const struct pipe_shader_state *vs) + void *vs) { struct failover_context *failover = failover_context(pipe); - failover->vertex_shader = vs; + failover->vertex_shader = (struct fo_state*)vs; failover->dirty |= FO_NEW_VERTEX_SHADER; - failover->hw->bind_vs_state( failover->hw, vs ); + failover->hw->bind_vs_state(failover->hw, vs); +} + +static void +failover_delete_vs_state(struct pipe_context *pipe, + void *vs) +{ + struct fo_state *state = (struct fo_state*)vs; + struct failover_context *failover = failover_context(pipe); + + failover->sw->delete_vs_state(pipe, state->sw_state); + failover->hw->delete_vs_state(pipe, state->hw_state); + state->sw_state = 0; + state->hw_state = 0; + free(state); } static void @@ -312,8 +367,12 @@ failover_init_state_functions( struct failover_context *failover ) failover->pipe.create_rasterizer_state = failover_create_rasterizer_state; failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state; failover->pipe.delete_rasterizer_state = failover_delete_rasterizer_state; - failover->pipe.bind_fs_state = failover_bind_fs_state; - failover->pipe.bind_vs_state = failover_bind_vs_state; + failover->pipe.create_fs_state = failover_create_fs_state; + failover->pipe.bind_fs_state = failover_bind_fs_state; + failover->pipe.delete_fs_state = failover_delete_fs_state; + failover->pipe.create_vs_state = failover_create_vs_state; + failover->pipe.bind_vs_state = failover_bind_vs_state; + failover->pipe.delete_vs_state = failover_delete_vs_state; failover->pipe.set_alpha_test_state = failover_set_alpha_test_state; failover->pipe.set_blend_color = failover_set_blend_color; diff --git a/src/mesa/pipe/failover/fo_state_emit.c b/src/mesa/pipe/failover/fo_state_emit.c index f2b0b1edc0..ec896fd020 100644 --- a/src/mesa/pipe/failover/fo_state_emit.c +++ b/src/mesa/pipe/failover/fo_state_emit.c @@ -78,10 +78,12 @@ failover_state_emit( struct failover_context *failover ) failover->sw->set_framebuffer_state( failover->sw, &failover->framebuffer ); if (failover->dirty & FO_NEW_FRAGMENT_SHADER) - failover->sw->bind_fs_state( failover->sw, failover->fragment_shader ); + failover->sw->bind_fs_state( failover->sw, + failover->fragment_shader->sw_state ); if (failover->dirty & FO_NEW_VERTEX_SHADER) - failover->sw->bind_vs_state( failover->sw, failover->vertex_shader ); + failover->sw->bind_vs_state( failover->sw, + failover->vertex_shader->sw_state ); if (failover->dirty & FO_NEW_STIPPLE) failover->sw->set_polygon_stipple( failover->sw, &failover->poly_stipple ); diff --git a/src/mesa/pipe/i915simple/i915_state.c b/src/mesa/pipe/i915simple/i915_state.c index 66aa9a0274..1104c9519d 100644 --- a/src/mesa/pipe/i915simple/i915_state.c +++ b/src/mesa/pipe/i915simple/i915_state.c @@ -228,41 +228,37 @@ static void i915_set_polygon_stipple( struct pipe_context *pipe, } -static const struct pipe_shader_state * -i915_create_shader_state( struct pipe_context *pipe, - const struct pipe_shader_state *templ ) +static void * +i915_create_shader_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) { - - struct pipe_shader_state *shader = malloc(sizeof(struct pipe_shader_state)); - memcpy(shader, templ, sizeof(struct pipe_shader_state)); - - return shader; + return 0; } static void i915_bind_fs_state( struct pipe_context *pipe, - const struct pipe_shader_state *fs ) + void *fs ) { struct i915_context *i915 = i915_context(pipe); - i915->fs = fs; + i915->fs = (struct pipe_shader_state *)fs; i915->dirty |= I915_NEW_FS; } -static void i915_bind_vs_state( struct pipe_context *pipe, - const struct pipe_shader_state *vs ) +static void i915_bind_vs_state(struct pipe_context *pipe, + void *vs) { struct i915_context *i915 = i915_context(pipe); /* just pass-through to draw module */ - draw_set_vertex_shader(i915->draw, vs); + draw_set_vertex_shader(i915->draw, (const struct pipe_shader_state *)vs); } -static void i915_delete_shader_state( struct pipe_context *pipe, - const struct pipe_shader_state *shader ) +static void i915_delete_shader_state(struct pipe_context *pipe, + void *shader) { - free((struct pipe_shader_state*)shader); + /*do nothing*/ } static void i915_set_constant_buffer(struct pipe_context *pipe, diff --git a/src/mesa/pipe/p_context.h b/src/mesa/pipe/p_context.h index 65001dfdf9..e17faad2c7 100644 --- a/src/mesa/pipe/p_context.h +++ b/src/mesa/pipe/p_context.h @@ -113,20 +113,15 @@ struct pipe_context { void (*delete_depth_stencil_state)(struct pipe_context *, const struct pipe_depth_stencil_state *); - const struct pipe_shader_state * (*create_fs_state)( - struct pipe_context *, - const struct pipe_shader_state *); - void (*bind_fs_state)(struct pipe_context *, - const struct pipe_shader_state *); - void (*delete_fs_state)(struct pipe_context *, - const struct pipe_shader_state *); - const struct pipe_shader_state * (*create_vs_state)( - struct pipe_context *, - const struct pipe_shader_state *); - void (*bind_vs_state)(struct pipe_context *, - const struct pipe_shader_state *); - void (*delete_vs_state)(struct pipe_context *, - const struct pipe_shader_state *); + void * (*create_fs_state)(struct pipe_context *, + const struct pipe_shader_state *); + void (*bind_fs_state)(struct pipe_context *, void *); + void (*delete_fs_state)(struct pipe_context *, void *); + + void * (*create_vs_state)(struct pipe_context *, + const struct pipe_shader_state *); + void (*bind_vs_state)(struct pipe_context *, void *); + void (*delete_vs_state)(struct pipe_context *, void *); void (*set_alpha_test_state)( struct pipe_context *, const struct pipe_alpha_test_state * ); diff --git a/src/mesa/pipe/softpipe/sp_state.h b/src/mesa/pipe/softpipe/sp_state.h index a20ae1d4a2..5ed963c21d 100644 --- a/src/mesa/pipe/softpipe/sp_state.h +++ b/src/mesa/pipe/softpipe/sp_state.h @@ -88,15 +88,12 @@ void softpipe_set_constant_buffer(struct pipe_context *, void softpipe_set_feedback_state( struct pipe_context *, const struct pipe_feedback_state * ); -const struct pipe_shader_state * +void * softpipe_create_shader_state( struct pipe_context *, const struct pipe_shader_state * ); -void softpipe_bind_fs_state( struct pipe_context *, - const struct pipe_shader_state * ); -void softpipe_bind_vs_state( struct pipe_context *, - const struct pipe_shader_state * ); -void softpipe_delete_shader_state( struct pipe_context *, - const struct pipe_shader_state * ); +void softpipe_bind_fs_state( struct pipe_context *, void * ); +void softpipe_bind_vs_state( struct pipe_context *, void * ); +void softpipe_delete_shader_state( struct pipe_context *, void * ); void softpipe_set_polygon_stipple( struct pipe_context *, const struct pipe_poly_stipple * ); diff --git a/src/mesa/pipe/softpipe/sp_state_fs.c b/src/mesa/pipe/softpipe/sp_state_fs.c index fbbde2f520..8306a95f44 100644 --- a/src/mesa/pipe/softpipe/sp_state_fs.c +++ b/src/mesa/pipe/softpipe/sp_state_fs.c @@ -33,44 +33,39 @@ #include "pipe/draw/draw_context.h" -const struct pipe_shader_state * -softpipe_create_shader_state( struct pipe_context *pipe, - const struct pipe_shader_state *templ ) +void * softpipe_create_shader_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) { - struct pipe_shader_state *shader = malloc(sizeof(struct pipe_shader_state)); - memcpy(shader, templ, sizeof(struct pipe_shader_state)); - - return shader; + /* we just want the pipe_shader_state template in the bind calls */ + return 0; } -void softpipe_bind_fs_state( struct pipe_context *pipe, - const struct pipe_shader_state *fs ) +void softpipe_bind_fs_state(struct pipe_context *pipe, void *fs) { struct softpipe_context *softpipe = softpipe_context(pipe); - softpipe->fs = fs; + softpipe->fs = (struct pipe_shader_state *)fs; softpipe->dirty |= SP_NEW_FS; } -void softpipe_bind_vs_state( struct pipe_context *pipe, - const struct pipe_shader_state *vs ) +void softpipe_bind_vs_state(struct pipe_context *pipe, void *vs) { struct softpipe_context *softpipe = softpipe_context(pipe); - softpipe->vs = vs; + softpipe->vs = (struct pipe_shader_state *)vs; softpipe->dirty |= SP_NEW_VS; - draw_set_vertex_shader(softpipe->draw, vs); + draw_set_vertex_shader(softpipe->draw, (struct pipe_shader_state *)vs); } void softpipe_delete_shader_state( struct pipe_context *pipe, - const struct pipe_shader_state *shader ) + void *shader ) { - free((struct pipe_shader_state*)shader); + /* do nothing */ } void softpipe_set_constant_buffer(struct pipe_context *pipe, diff --git a/src/mesa/state_tracker/st_atom_fs.c b/src/mesa/state_tracker/st_atom_fs.c index 94b69c8df7..91e58f5831 100644 --- a/src/mesa/state_tracker/st_atom_fs.c +++ b/src/mesa/state_tracker/st_atom_fs.c @@ -51,14 +51,14 @@ * Translate a Mesa fragment shader into a TGSI shader. * \return pointer to cached pipe_shader object. */ -struct pipe_shader_state * +const struct cso_fragment_shader * st_translate_fragment_shader(struct st_context *st, struct st_fragment_program *stfp) { GLuint outputMapping[FRAG_RESULT_MAX]; GLuint inputMapping[PIPE_MAX_SHADER_INPUTS]; struct pipe_shader_state fs; - struct pipe_shader_state *cached; + const struct cso_fragment_shader *cso; GLuint interpMode[16]; /* XXX size? */ GLuint i; GLbitfield inputsRead = stfp->Base.Base.InputsRead; @@ -142,15 +142,15 @@ st_translate_fragment_shader(struct st_context *st, fs.tokens = &stfp->tokens[0]; - cached = st_cached_fs_state(st, &fs); - stfp->fs = cached; + cso = st_cached_fs_state(st, &fs); + stfp->fs = cso; if (TGSI_DEBUG) tgsi_dump( stfp->tokens, 0/*TGSI_DUMP_VERBOSE*/ ); stfp->dirty = 0; - return cached; + return cso; } @@ -183,7 +183,7 @@ static void update_fs( struct st_context *st ) if (stfp->dirty) st->state.fs = st_translate_fragment_shader( st, st->fp ); - st->pipe->bind_fs_state(st->pipe, st->state.fs); + st->pipe->bind_fs_state(st->pipe, st->state.fs->data); } } diff --git a/src/mesa/state_tracker/st_atom_vs.c b/src/mesa/state_tracker/st_atom_vs.c index cf9dd810e9..078c052ae2 100644 --- a/src/mesa/state_tracker/st_atom_vs.c +++ b/src/mesa/state_tracker/st_atom_vs.c @@ -53,13 +53,13 @@ * Translate a Mesa vertex shader into a TGSI shader. * \return pointer to cached pipe_shader object. */ -struct pipe_shader_state * +const struct cso_vertex_shader * st_translate_vertex_shader(struct st_context *st, struct st_vertex_program *stvp) { GLuint outputMapping[PIPE_MAX_SHADER_INPUTS]; struct pipe_shader_state vs; - struct pipe_shader_state *cached; + const struct cso_vertex_shader *cso; GLuint i; memset(&vs, 0, sizeof(vs)); @@ -147,8 +147,8 @@ st_translate_vertex_shader(struct st_context *st, vs.tokens = &stvp->tokens[0]; - cached = st_cached_vs_state(st, &vs); - stvp->vs = cached; + cso = st_cached_vs_state(st, &vs); + stvp->vs = cso; if (TGSI_DEBUG) tgsi_dump( stvp->tokens, 0 ); @@ -157,13 +157,13 @@ st_translate_vertex_shader(struct st_context *st, if (stvp->sse2_program.csr == stvp->sse2_program.store) tgsi_emit_sse2( stvp->tokens, &stvp->sse2_program ); - if (!cached->executable) - cached->executable = (void *) x86_get_func( &stvp->sse2_program ); + if (!cso->state.executable) + cso->state.executable = (void *) x86_get_func( &stvp->sse2_program ); #endif stvp->dirty = 0; - return cached; + return cso; } @@ -191,10 +191,10 @@ static void update_vs( struct st_context *st ) /* Bind the vertex program */ st->vp = stvp; - if (stvp->dirty) + if (stvp->dirty) st->state.vs = st_translate_vertex_shader( st, st->vp ); - st->pipe->bind_vs_state(st->pipe, st->state.vs); + st->pipe->bind_vs_state(st->pipe, st->state.vs->data); } } diff --git a/src/mesa/state_tracker/st_cache.c b/src/mesa/state_tracker/st_cache.c index 0f233cea58..e5ba0592cf 100644 --- a/src/mesa/state_tracker/st_cache.c +++ b/src/mesa/state_tracker/st_cache.c @@ -115,9 +115,9 @@ const struct cso_rasterizer* st_cached_rasterizer_state( return (struct cso_rasterizer*)(cso_hash_iter_data(iter)); } -struct pipe_shader_state * st_cached_fs_state( - struct st_context *st, - const struct pipe_shader_state *templ) +const struct cso_fragment_shader * +st_cached_fs_state(struct st_context *st, + const struct pipe_shader_state *templ) { unsigned hash_key = cso_construct_key((void*)templ, sizeof(struct pipe_shader_state)); @@ -125,17 +125,19 @@ struct pipe_shader_state * st_cached_fs_state( hash_key, CSO_FRAGMENT_SHADER, (void*)templ); if (cso_hash_iter_is_null(iter)) { - const struct pipe_shader_state *created_state = - st->pipe->create_fs_state(st->pipe, templ); - iter = cso_insert_state(st->cache, hash_key, CSO_FRAGMENT_SHADER, - (void*)created_state); + struct cso_fragment_shader *cso = malloc(sizeof(struct cso_fragment_shader)); + memcpy(&cso->state, templ, sizeof(struct pipe_shader_state)); + cso->data = st->pipe->create_fs_state(st->pipe, templ); + if (!cso->data) + cso->data = &cso->state; + iter = cso_insert_state(st->cache, hash_key, CSO_FRAGMENT_SHADER, cso); } - return (struct pipe_shader_state*)(cso_hash_iter_data(iter)); + return (struct cso_fragment_shader*)(cso_hash_iter_data(iter)); } -struct pipe_shader_state * st_cached_vs_state( - struct st_context *st, - const struct pipe_shader_state *templ) +const struct cso_vertex_shader * +st_cached_vs_state(struct st_context *st, + const struct pipe_shader_state *templ) { unsigned hash_key = cso_construct_key((void*)templ, sizeof(struct pipe_shader_state)); @@ -143,10 +145,12 @@ struct pipe_shader_state * st_cached_vs_state( hash_key, CSO_VERTEX_SHADER, (void*)templ); if (cso_hash_iter_is_null(iter)) { - const struct pipe_shader_state *created_state = - st->pipe->create_vs_state(st->pipe, templ); - iter = cso_insert_state(st->cache, hash_key, CSO_VERTEX_SHADER, - (void*)created_state); + struct cso_vertex_shader *cso = malloc(sizeof(struct cso_vertex_shader)); + memcpy(&cso->state, templ, sizeof(struct pipe_shader_state)); + cso->data = st->pipe->create_vs_state(st->pipe, templ); + if (!cso->data) + cso->data = &cso->state; + iter = cso_insert_state(st->cache, hash_key, CSO_VERTEX_SHADER, cso); } - return (struct pipe_shader_state*)(cso_hash_iter_data(iter)); + return (struct cso_vertex_shader*)(cso_hash_iter_data(iter)); } diff --git a/src/mesa/state_tracker/st_cache.h b/src/mesa/state_tracker/st_cache.h index 5b8c6168a8..356dd98183 100644 --- a/src/mesa/state_tracker/st_cache.h +++ b/src/mesa/state_tracker/st_cache.h @@ -55,13 +55,13 @@ const struct cso_rasterizer * st_cached_rasterizer_state(struct st_context *st, const struct pipe_rasterizer_state *raster); -struct pipe_shader_state *st_cached_fs_state( - struct st_context *st, - const struct pipe_shader_state *templ); +const struct cso_fragment_shader * +st_cached_fs_state(struct st_context *st, + const struct pipe_shader_state *templ); -struct pipe_shader_state *st_cached_vs_state( - struct st_context *st, - const struct pipe_shader_state *templ); +const struct cso_vertex_shader * +st_cached_vs_state(struct st_context *st, + const struct pipe_shader_state *templ); #endif diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index ee70ce3320..03a81652cb 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -348,7 +348,7 @@ clear_with_quad(GLcontext *ctx, if (!stfp) { stfp = make_frag_shader(st); } - pipe->bind_fs_state(pipe, stfp->fs); + pipe->bind_fs_state(pipe, stfp->fs->data); } /* vertex shader state: color/position pass-through */ @@ -357,7 +357,7 @@ clear_with_quad(GLcontext *ctx, if (!stvp) { stvp = make_vertex_shader(st); } - pipe->bind_vs_state(pipe, stvp->vs); + pipe->bind_vs_state(pipe, stvp->vs->data); } /* viewport state: viewport matching window dims */ @@ -383,8 +383,8 @@ clear_with_quad(GLcontext *ctx, pipe->set_alpha_test_state(pipe, &st->state.alpha_test); pipe->bind_blend_state(pipe, st->state.blend->data); pipe->bind_depth_stencil_state(pipe, st->state.depth_stencil); - pipe->bind_fs_state(pipe, st->state.fs); - pipe->bind_vs_state(pipe, st->state.vs); + pipe->bind_fs_state(pipe, st->state.fs->data); + pipe->bind_vs_state(pipe, st->state.vs->data); pipe->bind_rasterizer_state(pipe, st->state.rasterizer->data); pipe->set_viewport_state(pipe, &ctx->st->state.viewport); /* OR: diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index d4f260ee54..4e3c24353e 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -330,7 +330,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, if (!stfp) { stfp = make_fragment_shader(ctx->st); } - pipe->bind_fs_state(pipe, stfp->fs); + pipe->bind_fs_state(pipe, stfp->fs->data); } /* vertex shader state: position + texcoord pass-through */ @@ -339,7 +339,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, if (!stvp) { stvp = make_vertex_shader(ctx->st); } - pipe->bind_vs_state(pipe, stvp->vs); + pipe->bind_vs_state(pipe, stvp->vs->data); } /* texture sampling state: */ @@ -393,8 +393,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, /* restore GL state */ pipe->bind_rasterizer_state(pipe, ctx->st->state.rasterizer->data); - pipe->bind_fs_state(pipe, ctx->st->state.fs); - pipe->bind_vs_state(pipe, ctx->st->state.vs); + pipe->bind_fs_state(pipe, ctx->st->state.fs->data); + pipe->bind_vs_state(pipe, ctx->st->state.vs->data); pipe->set_texture_state(pipe, unit, ctx->st->state.texture[unit]); pipe->bind_sampler_state(pipe, unit, ctx->st->state.sampler[unit]); pipe->set_viewport_state(pipe, &ctx->st->state.viewport); diff --git a/src/mesa/state_tracker/st_cb_rasterpos.c b/src/mesa/state_tracker/st_cb_rasterpos.c index 5245535a65..04b2016ffc 100644 --- a/src/mesa/state_tracker/st_cb_rasterpos.c +++ b/src/mesa/state_tracker/st_cb_rasterpos.c @@ -35,6 +35,7 @@ #include "st_context.h" #include "st_atom.h" +#include "st_cache.h" #include "st_draw.h" #include "st_program.h" #include "st_cb_rasterpos.h" @@ -88,7 +89,7 @@ static void setup_feedback(GLcontext *ctx) { struct pipe_context *pipe = ctx->st->pipe; - const struct pipe_shader_state *vs = ctx->st->state.vs; + const struct pipe_shader_state *vs = &ctx->st->state.vs->state; struct pipe_feedback_state feedback; uint i; diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 93b6425480..df976260f8 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -79,8 +79,8 @@ struct st_context const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; const struct pipe_depth_stencil_state *depth_stencil; const struct cso_rasterizer *rasterizer; - const struct pipe_shader_state *fs; - const struct pipe_shader_state *vs; + const struct cso_fragment_shader *fs; + const struct cso_vertex_shader *vs; struct pipe_alpha_test_state alpha_test; struct pipe_blend_color blend_color; diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 238ade00ac..633e4d9470 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -198,7 +198,7 @@ st_draw_vbo(GLcontext *ctx, /* must get these after state validation! */ vp = ctx->st->vp; - vs = ctx->st->state.vs; + vs = &ctx->st->state.vs->state; /* loop over TGSI shader inputs */ for (attr = 0; attr < vs->num_inputs; attr++) { @@ -405,8 +405,8 @@ st_feedback_draw_vbo(GLcontext *ctx, assert(draw); draw_set_viewport_state(draw, &st->state.viewport); draw_set_clip_state(draw, &st->state.clip); - draw_set_rasterizer_state(draw, st->state.rasterizer->data); - draw_set_vertex_shader(draw, st->state.vs); + draw_set_rasterizer_state(draw, &st->state.rasterizer->state); + draw_set_vertex_shader(draw, &st->state.vs->state); /* XXX need to set vertex info too */ diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h index 4945141d15..4f9ace3e6a 100644 --- a/src/mesa/state_tracker/st_program.h +++ b/src/mesa/state_tracker/st_program.h @@ -40,6 +40,8 @@ #define ST_FP_MAX_TOKENS 1024 +struct cso_fragment_shader; +struct cso_vertex_shader; struct st_fragment_program { @@ -52,7 +54,7 @@ struct st_fragment_program GLboolean dirty; /** Pointer to the corresponding cached shader */ - const struct pipe_shader_state *fs; + const struct cso_fragment_shader *fs; GLuint param_state; }; @@ -83,7 +85,7 @@ struct st_vertex_program #endif /** Pointer to the corresponding cached shader */ - const struct pipe_shader_state *vs; + const struct cso_vertex_shader *vs; GLuint param_state; }; @@ -105,12 +107,12 @@ st_vertex_program( struct gl_vertex_program *vp ) } -extern struct pipe_shader_state * +extern const struct cso_fragment_shader * st_translate_fragment_shader(struct st_context *st, struct st_fragment_program *fp); -extern struct pipe_shader_state * +extern const struct cso_vertex_shader * st_translate_vertex_shader(struct st_context *st, struct st_vertex_program *vp); -- cgit v1.2.3