From f3781eaafa54d1e4fef0de427b294c02257a3c4d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 21 Apr 2002 19:39:48 +0000 Subject: added support for vertex program attribute arrays --- src/mesa/array_cache/ac_context.c | 47 +++++++++++++++++++++++++++++++++++---- 1 file changed, 43 insertions(+), 4 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/array_cache/ac_context.c b/src/mesa/array_cache/ac_context.c index f5a9b4623d..4ecd643b4c 100644 --- a/src/mesa/array_cache/ac_context.c +++ b/src/mesa/array_cache/ac_context.c @@ -1,10 +1,10 @@ -/* $Id: ac_context.c,v 1.6 2001/12/14 02:50:57 brianp Exp $ */ +/* $Id: ac_context.c,v 1.7 2002/04/21 19:39:48 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -35,6 +35,11 @@ #include "array_cache/ac_context.h" + +/* + * Initialize the array fallbacks. That is, by default the fallback arrays + * point into the current vertex attribute values in ctx->Current.Attrib[] + */ static void _ac_fallbacks_init( GLcontext *ctx ) { ACcontext *ac = AC_CONTEXT(ctx); @@ -105,9 +110,23 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->Ptr = (void *) &ctx->Current.EdgeFlag; cl->Enabled = 1; cl->Flags = CA_CLIENT_DATA; /* hack */ + + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + cl = &ac->Fallback.Attrib[i]; + cl->Size = 4; + cl->Type = GL_FLOAT; + cl->Stride = 0; + cl->StrideB = 0; + cl->Ptr = (void *) ctx->Current.Attrib[i]; + cl->Enabled = 1; + cl->Flags = CA_CLIENT_DATA; /* hack */ + } } +/* + * Initialize the array cache pointers, types, strides, etc. + */ static void _ac_cache_init( GLcontext *ctx ) { ACcontext *ac = AC_CONTEXT(ctx); @@ -169,7 +188,7 @@ static void _ac_cache_init( GLcontext *ctx ) cl->Enabled = 1; cl->Flags = 0; - for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) { + for (i = 0; i < MAX_TEXTURE_UNITS; i++) { cl = &ac->Cache.TexCoord[i]; cl->Size = 4; cl->Type = GL_FLOAT; @@ -188,6 +207,17 @@ static void _ac_cache_init( GLcontext *ctx ) cl->Ptr = MALLOC( cl->StrideB * size ); cl->Enabled = 1; cl->Flags = 0; + + for (i = 0 ; i < VERT_ATTRIB_MAX; i++) { + cl = &ac->Cache.Attrib[i]; + cl->Size = 4; + cl->Type = GL_FLOAT; + cl->Stride = 0; + cl->StrideB = 4 * sizeof(GLfloat); + cl->Ptr = MALLOC( cl->StrideB * size ); + cl->Enabled = 1; + cl->Flags = 0; + } } @@ -229,6 +259,10 @@ static void _ac_raw_init( GLcontext *ctx ) ac->IsCached.TexCoord[i] = GL_FALSE; } + for (i = 0 ; i < VERT_ATTRIB_MAX ; i++) { + ac->Raw.Attrib[i] = ac->Fallback.Attrib[i]; + ac->IsCached.Attrib[i] = GL_FALSE; + } } GLboolean _ac_CreateContext( GLcontext *ctx ) @@ -262,6 +296,11 @@ void _ac_DestroyContext( GLcontext *ctx ) FREE( ac->Cache.TexCoord[i].Ptr ); } + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + if (ac->Cache.Attrib[i].Ptr) + FREE( ac->Cache.Attrib[i].Ptr ); + } + if (ac->Elts) FREE( ac->Elts ); /* Free the context structure itself */ -- cgit v1.2.3