From f3e507ef9f75dbfc58ccd07b5fe8cfca10d9a9e3 Mon Sep 17 00:00:00 2001 From: Brian Date: Thu, 1 Feb 2007 09:51:48 -0700 Subject: New SWspanarrays attribs[] array. Replace texcoord[], varying[], etc. arrays with single attribs[] array, indexed by FRAG_ATTRIB_* values. Eliminates need to copy data into fragment program machine input registers. Will lead to future clean-ups. --- src/mesa/swrast/s_aalinetemp.h | 14 +++---- src/mesa/swrast/s_aatritemp.h | 39 +++++++++--------- src/mesa/swrast/s_alpha.c | 2 +- src/mesa/swrast/s_atifragshader.c | 11 ++--- src/mesa/swrast/s_copypix.c | 2 +- src/mesa/swrast/s_drawpix.c | 2 +- src/mesa/swrast/s_fog.c | 18 ++++----- src/mesa/swrast/s_fragprog.c | 84 ++++++++------------------------------- src/mesa/swrast/s_logic.c | 2 +- src/mesa/swrast/s_masking.c | 2 +- src/mesa/swrast/s_pointtemp.h | 14 +++---- src/mesa/swrast/s_readpix.c | 2 +- src/mesa/swrast/s_span.c | 65 ++++++++++++++++++++++-------- src/mesa/swrast/s_span.h | 38 ++++++------------ src/mesa/swrast/s_texcombine.c | 6 ++- src/mesa/swrast/s_zoom.c | 10 ++--- 16 files changed, 140 insertions(+), 171 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index 68291afeea..b977ab8325 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -61,7 +61,7 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy) line->span.array->z[i] = (GLuint) solve_plane(fx, fy, line->zPlane); #endif #ifdef DO_FOG - line->span.array->fog[i] = solve_plane(fx, fy, line->fPlane); + line->span.array->attribs[FRAG_ATTRIB_FOGC][i][0] = solve_plane(fx, fy, line->fPlane); #endif #ifdef DO_RGBA line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane); @@ -86,9 +86,9 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy) else { invQ = solve_plane_recip(fx, fy, line->vPlane[0]); } - line->span.array->texcoords[0][i][0] = solve_plane(fx, fy, line->sPlane[0]) * invQ; - line->span.array->texcoords[0][i][1] = solve_plane(fx, fy, line->tPlane[0]) * invQ; - line->span.array->texcoords[0][i][2] = solve_plane(fx, fy, line->uPlane[0]) * invQ; + line->span.array->attribs[FRAG_ATTRIB_TEX0][i][0] = solve_plane(fx, fy, line->sPlane[0]) * invQ; + line->span.array->attribs[FRAG_ATTRIB_TEX0][i][1] = solve_plane(fx, fy, line->tPlane[0]) * invQ; + line->span.array->attribs[FRAG_ATTRIB_TEX0][i][2] = solve_plane(fx, fy, line->uPlane[0]) * invQ; line->span.array->lambda[0][i] = compute_lambda(line->sPlane[0], line->tPlane[0], invQ, line->texWidth[0], @@ -106,9 +106,9 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy) else { invQ = solve_plane_recip(fx, fy, line->vPlane[unit]); } - line->span.array->texcoords[unit][i][0] = solve_plane(fx, fy, line->sPlane[unit]) * invQ; - line->span.array->texcoords[unit][i][1] = solve_plane(fx, fy, line->tPlane[unit]) * invQ; - line->span.array->texcoords[unit][i][2] = solve_plane(fx, fy, line->uPlane[unit]) * invQ; + line->span.array->attribs[FRAG_ATTRIB_TEX0 + unit][i][0] = solve_plane(fx, fy, line->sPlane[unit]) * invQ; + line->span.array->attribs[FRAG_ATTRIB_TEX0 + unit][i][1] = solve_plane(fx, fy, line->tPlane[unit]) * invQ; + line->span.array->attribs[FRAG_ATTRIB_TEX0 + unit][i][2] = solve_plane(fx, fy, line->uPlane[unit]) * invQ; line->span.array->lambda[unit][i] = compute_lambda(line->sPlane[unit], line->tPlane[unit], invQ, line->texWidth[unit], line->texHeight[unit]); diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h index b5470a0298..3359a919e5 100644 --- a/src/mesa/swrast/s_aatritemp.h +++ b/src/mesa/swrast/s_aatritemp.h @@ -289,7 +289,7 @@ array->z[count] = (GLuint) solve_plane(cx, cy, zPlane); #endif #ifdef DO_FOG - array->fog[count] = solve_plane(cx, cy, fogPlane); + array->attribs[FRAG_ATTRIB_FOGC][count][0] = solve_plane(cx, cy, fogPlane); #endif #ifdef DO_RGBA array->rgba[count][RCOMP] = solve_plane_chan(cx, cy, rPlane); @@ -308,9 +308,9 @@ #ifdef DO_TEX { const GLfloat invQ = solve_plane_recip(cx, cy, vPlane); - array->texcoords[0][count][0] = solve_plane(cx, cy, sPlane) * invQ; - array->texcoords[0][count][1] = solve_plane(cx, cy, tPlane) * invQ; - array->texcoords[0][count][2] = solve_plane(cx, cy, uPlane) * invQ; + array->attribs[FRAG_ATTRIB_TEX0 + 0][count][0] = solve_plane(cx, cy, sPlane) * invQ; + array->attribs[FRAG_ATTRIB_TEX0 + 0][count][1] = solve_plane(cx, cy, tPlane) * invQ; + array->attribs[FRAG_ATTRIB_TEX0 + 0][count][2] = solve_plane(cx, cy, uPlane) * invQ; array->lambda[0][count] = compute_lambda(sPlane, tPlane, vPlane, cx, cy, invQ, texWidth, texHeight); @@ -321,9 +321,9 @@ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { if (ctx->Texture.Unit[unit]._ReallyEnabled) { GLfloat invQ = solve_plane_recip(cx, cy, vPlane[unit]); - array->texcoords[unit][count][0] = solve_plane(cx, cy, sPlane[unit]) * invQ; - array->texcoords[unit][count][1] = solve_plane(cx, cy, tPlane[unit]) * invQ; - array->texcoords[unit][count][2] = solve_plane(cx, cy, uPlane[unit]) * invQ; + array->attribs[FRAG_ATTRIB_TEX0 + unit][count][0] = solve_plane(cx, cy, sPlane[unit]) * invQ; + array->attribs[FRAG_ATTRIB_TEX0 + unit][count][1] = solve_plane(cx, cy, tPlane[unit]) * invQ; + array->attribs[FRAG_ATTRIB_TEX0 + unit][count][2] = solve_plane(cx, cy, uPlane[unit]) * invQ; array->lambda[unit][count] = compute_lambda(sPlane[unit], tPlane[unit], vPlane[unit], cx, cy, invQ, texWidth[unit], texHeight[unit]); @@ -393,7 +393,7 @@ array->z[ix] = (GLuint) solve_plane(cx, cy, zPlane); #endif #ifdef DO_FOG - array->fog[ix] = solve_plane(cx, cy, fogPlane); + array->attribs[FRAG_ATTRIB_FOGC][ix][0] = solve_plane(cx, cy, fogPlane); #endif #ifdef DO_RGBA array->rgba[ix][RCOMP] = solve_plane_chan(cx, cy, rPlane); @@ -412,9 +412,9 @@ #ifdef DO_TEX { const GLfloat invQ = solve_plane_recip(cx, cy, vPlane); - array->texcoords[0][ix][0] = solve_plane(cx, cy, sPlane) * invQ; - array->texcoords[0][ix][1] = solve_plane(cx, cy, tPlane) * invQ; - array->texcoords[0][ix][2] = solve_plane(cx, cy, uPlane) * invQ; + array->attribs[FRAG_ATTRIB_TEX0][ix][0] = solve_plane(cx, cy, sPlane) * invQ; + array->attribs[FRAG_ATTRIB_TEX0][ix][1] = solve_plane(cx, cy, tPlane) * invQ; + array->attribs[FRAG_ATTRIB_TEX0][ix][2] = solve_plane(cx, cy, uPlane) * invQ; array->lambda[0][ix] = compute_lambda(sPlane, tPlane, vPlane, cx, cy, invQ, texWidth, texHeight); } @@ -424,9 +424,9 @@ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { if (ctx->Texture.Unit[unit]._ReallyEnabled) { GLfloat invQ = solve_plane_recip(cx, cy, vPlane[unit]); - array->texcoords[unit][ix][0] = solve_plane(cx, cy, sPlane[unit]) * invQ; - array->texcoords[unit][ix][1] = solve_plane(cx, cy, tPlane[unit]) * invQ; - array->texcoords[unit][ix][2] = solve_plane(cx, cy, uPlane[unit]) * invQ; + array->attribs[FRAG_ATTRIB_TEX0 + unit][ix][0] = solve_plane(cx, cy, sPlane[unit]) * invQ; + array->attribs[FRAG_ATTRIB_TEX0 + unit][ix][1] = solve_plane(cx, cy, tPlane[unit]) * invQ; + array->attribs[FRAG_ATTRIB_TEX0 + unit][ix][2] = solve_plane(cx, cy, uPlane[unit]) * invQ; array->lambda[unit][ix] = compute_lambda(sPlane[unit], tPlane[unit], vPlane[unit], @@ -468,10 +468,11 @@ array->z[j] = array->z[j + left]; #endif #ifdef DO_FOG - array->fog[j] = array->fog[j + left]; + array->attribs[FRAG_ATTRIB_FOGC][j][0] + = array->attribs[FRAG_ATTRIB_FOGC][j + left][0]; #endif #ifdef DO_TEX - COPY_4V(array->texcoords[0][j], array->texcoords[0][j + left]); + COPY_4V(array->attribs[FRAG_ATTRIB_TEX0 + 0][j], array->attribs[FRAG_ATTRIB_TEX0 + 0][j + left]); #endif #if defined(DO_MULTITEX) || defined(DO_TEX) array->lambda[0][j] = array->lambda[0][j + left]; @@ -488,9 +489,9 @@ if (ctx->Texture.Unit[unit]._ReallyEnabled) { GLint j; for (j = 0; j < (GLint) n; j++) { - array->texcoords[unit][j][0] = array->texcoords[unit][j + left][0]; - array->texcoords[unit][j][1] = array->texcoords[unit][j + left][1]; - array->texcoords[unit][j][2] = array->texcoords[unit][j + left][2]; + array->attribs[FRAG_ATTRIB_TEX0 + unit][j][0] = array->attribs[FRAG_ATTRIB_TEX0 + unit][j + left][0]; + array->attribs[FRAG_ATTRIB_TEX0 + unit][j][1] = array->attribs[FRAG_ATTRIB_TEX0 + unit][j + left][1]; + array->attribs[FRAG_ATTRIB_TEX0 + unit][j][2] = array->attribs[FRAG_ATTRIB_TEX0 + unit][j + left][2]; array->lambda[unit][j] = array->lambda[unit][j + left]; } } diff --git a/src/mesa/swrast/s_alpha.c b/src/mesa/swrast/s_alpha.c index 87a016512c..af8a6baddc 100644 --- a/src/mesa/swrast/s_alpha.c +++ b/src/mesa/swrast/s_alpha.c @@ -123,7 +123,7 @@ _swrast_alpha_test(const GLcontext *ctx, SWspan *span) ALPHA_TEST(rgba[i][ACOMP], ;); } else { - GLfloat (*rgba)[4] = span->array->color.sz4.rgba; + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; const GLfloat ref = ctx->Color.AlphaRef; ALPHA_TEST(rgba[i][ACOMP], ;); } diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c index 75df50b0ba..1ac6528a91 100644 --- a/src/mesa/swrast/s_atifragshader.c +++ b/src/mesa/swrast/s_atifragshader.c @@ -268,7 +268,7 @@ handle_pass_op(struct atifs_machine *machine, struct atifs_setupinst *texinst, if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) { pass_tex -= GL_TEXTURE0_ARB; COPY_4V(machine->Registers[idx], - span->array->texcoords[pass_tex][column]); + span->array->attribs[FRAG_ATTRIB_TEX0 + pass_tex][column]); } else if (pass_tex >= GL_REG_0_ATI && pass_tex <= GL_REG_5_ATI) { pass_tex -= GL_REG_0_ATI; @@ -290,7 +290,8 @@ handle_sample_op(GLcontext * ctx, struct atifs_machine *machine, if (coord_source >= GL_TEXTURE0_ARB && coord_source <= GL_TEXTURE7_ARB) { coord_source -= GL_TEXTURE0_ARB; - COPY_4V(tex_coords, span->array->texcoords[coord_source][column]); + COPY_4V(tex_coords, + span->array->attribs[FRAG_ATTRIB_TEX0 + coord_source][column]); } else if (coord_source >= GL_REG_0_ATI && coord_source <= GL_REG_5_ATI) { coord_source -= GL_REG_0_ATI; @@ -572,8 +573,8 @@ init_machine(GLcontext * ctx, struct atifs_machine *machine, machine->Registers[i][j] = 0.0; } - COPY_4V(inputs[ATI_FS_INPUT_PRIMARY], span->array->color.sz4.rgba[col]); - COPY_4V(inputs[ATI_FS_INPUT_SECONDARY], span->array->color.sz4.spec[col]); + COPY_4V(inputs[ATI_FS_INPUT_PRIMARY], span->array->attribs[FRAG_ATTRIB_COL0][col]); + COPY_4V(inputs[ATI_FS_INPUT_SECONDARY], span->array->attribs[FRAG_ATTRIB_COL1][col]); } @@ -604,7 +605,7 @@ _swrast_exec_fragment_shader(GLcontext * ctx, SWspan *span) const GLfloat *colOut = machine.Registers[0]; /*fprintf(stderr,"outputs %f %f %f %f\n", colOut[0], colOut[1], colOut[2], colOut[3]); */ - COPY_4V(span->array->color.sz4.rgba[i], colOut); + COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i], colOut); } } } diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index 761ab724e9..a9bc6433de 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -263,7 +263,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, ASSERT(width < MAX_WIDTH); for (row = 0; row < height; row++, sy += stepy, dy += stepy) { - GLvoid *rgba = span.array->color.sz4.rgba; + GLvoid *rgba = span.array->attribs[FRAG_ATTRIB_COL0]; /* Get row/span of source pixels */ if (overlapping) { diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index bdb2558351..dd2b57c7d3 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -635,7 +635,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, = _mesa_image_row_stride(unpack, width, format, type); GLint skipPixels = 0; /* use span array for temp color storage */ - GLfloat *rgba = (GLfloat *) span.array->color.sz4.rgba; + GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0]; /* if the span is wider than MAX_WIDTH we have to do it in chunks */ while (skipPixels < width) { diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c index f4c3fe4f2d..93d2ab469f 100644 --- a/src/mesa/swrast/s_fog.c +++ b/src/mesa/swrast/s_fog.c @@ -154,7 +154,7 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) FOG_LOOP(GLushort, COMPUTE_F); } else { - GLfloat (*rgba)[4] = span->array->color.sz4.rgba; + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; ASSERT(span->array->ChanType == GL_FLOAT); FOG_LOOP(GLfloat, COMPUTE_F); } @@ -172,7 +172,7 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) FOG_LOOP(GLushort, COMPUTE_F); } else { - GLfloat (*rgba)[4] = span->array->color.sz4.rgba; + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; ASSERT(span->array->ChanType == GL_FLOAT); FOG_LOOP(GLfloat, COMPUTE_F); } @@ -194,7 +194,7 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) FOG_LOOP(GLushort, COMPUTE_F); } else { - GLfloat (*rgba)[4] = span->array->color.sz4.rgba; + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; ASSERT(span->array->ChanType == GL_FLOAT); FOG_LOOP(GLfloat, COMPUTE_F); } @@ -214,7 +214,7 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) if (span->array->ChanType == GL_UNSIGNED_BYTE) { GLubyte (*rgba)[4] = span->array->color.sz1.rgba; for (i = 0; i < span->end; i++) { - const GLfloat f = span->array->fog[i]; + const GLfloat f = span->array->attribs[FRAG_ATTRIB_FOGC][i][0]; const GLfloat oneMinusF = 1.0F - f; rgba[i][RCOMP] = (GLubyte) (f * rgba[i][RCOMP] + oneMinusF * rFog); rgba[i][GCOMP] = (GLubyte) (f * rgba[i][GCOMP] + oneMinusF * gFog); @@ -224,7 +224,7 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) else if (span->array->ChanType == GL_UNSIGNED_SHORT) { GLushort (*rgba)[4] = span->array->color.sz2.rgba; for (i = 0; i < span->end; i++) { - const GLfloat f = span->array->fog[i]; + const GLfloat f = span->array->attribs[FRAG_ATTRIB_FOGC][i][0]; const GLfloat oneMinusF = 1.0F - f; rgba[i][RCOMP] = (GLushort) (f * rgba[i][RCOMP] + oneMinusF * rFog); rgba[i][GCOMP] = (GLushort) (f * rgba[i][GCOMP] + oneMinusF * gFog); @@ -232,10 +232,10 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) } } else { - GLfloat (*rgba)[4] = span->array->color.sz4.rgba; + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; ASSERT(span->array->ChanType == GL_FLOAT); for (i = 0; i < span->end; i++) { - const GLfloat f = span->array->fog[i]; + const GLfloat f = span->array->attribs[FRAG_ATTRIB_FOGC][i][0]; const GLfloat oneMinusF = 1.0F - f; rgba[i][RCOMP] = f * rgba[i][RCOMP] + oneMinusF * rFog; rgba[i][GCOMP] = f * rgba[i][GCOMP] + oneMinusF * gFog; @@ -258,7 +258,7 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span ) FOG_LOOP(GLushort, COMPUTE_F); } else { - GLfloat (*rgba)[4] = span->array->color.sz4.rgba; + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; ASSERT(span->array->ChanType == GL_FLOAT); FOG_LOOP(GLfloat, COMPUTE_F); } @@ -360,7 +360,7 @@ _swrast_fog_ci_span( const GLcontext *ctx, SWspan *span ) */ GLuint i; for (i = 0; i < span->end; i++) { - const GLfloat f = span->array->fog[i]; + const GLfloat f = span->array->attribs[FRAG_ATTRIB_FOGC][i][0]; index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex); } } diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index 12afb5ea0e..9ae423dde9 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -47,8 +47,11 @@ */ struct fp_machine { + /** Fragment Input attributes */ + GLfloat (*Attribs)[MAX_WIDTH][4]; + GLuint CurFrag; /**< Index into Attribs arrays */ + GLfloat Temporaries[MAX_PROGRAM_TEMPS][4]; - GLfloat Inputs[FRAG_ATTRIB_MAX][4]; GLfloat Outputs[FRAG_RESULT_MAX][4]; GLuint CondCodes[4]; /**< COND_* value for x/y/z/w */ @@ -72,7 +75,7 @@ _swrast_get_program_register(GLcontext *ctx, enum register_file file, if (CurrentMachine) { switch (file) { case PROGRAM_INPUT: - COPY_4V(val, CurrentMachine->Inputs[index]); + COPY_4V(val, CurrentMachine->Attribs[index][CurrentMachine->CurFrag]); break; case PROGRAM_OUTPUT: COPY_4V(val, CurrentMachine->Outputs[index]); @@ -160,7 +163,7 @@ get_register_pointer( GLcontext *ctx, return machine->Temporaries[source->Index]; case PROGRAM_INPUT: ASSERT(source->Index < FRAG_ATTRIB_MAX); - return machine->Inputs[source->Index]; + return machine->Attribs[source->Index][machine->CurFrag]; case PROGRAM_OUTPUT: /* This is only for PRINT */ ASSERT(source->Index < FRAG_RESULT_MAX); @@ -554,7 +557,7 @@ init_machine_deriv( GLcontext *ctx, /* Add derivatives */ if (program->Base.InputsRead & FRAG_BIT_WPOS) { - GLfloat *wpos = (GLfloat*) machine->Inputs[FRAG_ATTRIB_WPOS]; + GLfloat *wpos = machine->Attribs[FRAG_ATTRIB_WPOS][machine->CurFrag]; if (xOrY == 'X') { wpos[0] += 1.0F; wpos[1] += 0.0F; @@ -569,7 +572,7 @@ init_machine_deriv( GLcontext *ctx, } } if (program->Base.InputsRead & FRAG_BIT_COL0) { - GLfloat *col0 = (GLfloat*) machine->Inputs[FRAG_ATTRIB_COL0]; + GLfloat *col0 = machine->Attribs[FRAG_ATTRIB_COL0][machine->CurFrag]; if (xOrY == 'X') { col0[0] += span->drdx * (1.0F / CHAN_MAXF); col0[1] += span->dgdx * (1.0F / CHAN_MAXF); @@ -584,7 +587,7 @@ init_machine_deriv( GLcontext *ctx, } } if (program->Base.InputsRead & FRAG_BIT_COL1) { - GLfloat *col1 = (GLfloat*) machine->Inputs[FRAG_ATTRIB_COL1]; + GLfloat *col1 = machine->Attribs[FRAG_ATTRIB_COL1][machine->CurFrag]; if (xOrY == 'X') { col1[0] += span->dsrdx * (1.0F / CHAN_MAXF); col1[1] += span->dsgdx * (1.0F / CHAN_MAXF); @@ -599,7 +602,7 @@ init_machine_deriv( GLcontext *ctx, } } if (program->Base.InputsRead & FRAG_BIT_FOGC) { - GLfloat *fogc = (GLfloat*) machine->Inputs[FRAG_ATTRIB_FOGC]; + GLfloat *fogc = machine->Attribs[FRAG_ATTRIB_FOGC][machine->CurFrag]; if (xOrY == 'X') { fogc[0] += span->dfogdx; } @@ -609,7 +612,7 @@ init_machine_deriv( GLcontext *ctx, } for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { if (program->Base.InputsRead & FRAG_BIT_TEX(u)) { - GLfloat *tex = (GLfloat*) machine->Inputs[FRAG_ATTRIB_TEX0 + u]; + GLfloat *tex = machine->Attribs[FRAG_ATTRIB_TEX0 + u][machine->CurFrag]; /* XXX perspective-correct interpolation */ if (xOrY == 'X') { tex[0] += span->texStepX[u][0]; @@ -628,7 +631,7 @@ init_machine_deriv( GLcontext *ctx, for (v = 0; v < ctx->Const.MaxVarying; v++) { if (program->Base.InputsRead & FRAG_BIT_VAR(v)) { - GLfloat *var = (GLfloat*) machine->Inputs[FRAG_ATTRIB_VAR0 + v]; + GLfloat *var = machine->Attribs[FRAG_ATTRIB_VAR0 + v][machine->CurFrag]; if (xOrY == 'X') { var[0] += span->varStepX[v][0]; var[1] += span->varStepX[v][1]; @@ -1686,7 +1689,6 @@ init_machine( GLcontext *ctx, struct fp_machine *machine, const SWspan *span, GLuint col ) { GLuint inputsRead = program->Base.InputsRead; - GLuint u, v; if (ctx->FragmentProgram.CallbackEnabled) inputsRead = ~0; @@ -1697,63 +1699,9 @@ init_machine( GLcontext *ctx, struct fp_machine *machine, MAX_NV_FRAGMENT_PROGRAM_TEMPS * 4 * sizeof(GLfloat)); } - /* Load input registers */ - if (inputsRead & FRAG_BIT_WPOS) { - GLfloat *wpos = machine->Inputs[FRAG_ATTRIB_WPOS]; - ASSERT(span->arrayMask & SPAN_Z); - if (span->arrayMask & SPAN_XY) { - wpos[0] = (GLfloat) span->array->x[col]; - wpos[1] = (GLfloat) span->array->y[col]; - } - else { - wpos[0] = (GLfloat) span->x + col; - wpos[1] = (GLfloat) span->y; - } - wpos[2] = (GLfloat) span->array->z[col] / ctx->DrawBuffer->_DepthMaxF; - wpos[3] = span->w + col * span->dwdx; - } - if (inputsRead & FRAG_BIT_COL0) { - ASSERT(span->arrayMask & SPAN_RGBA); - COPY_4V(machine->Inputs[FRAG_ATTRIB_COL0], - span->array->color.sz4.rgba[col]); - } - if (inputsRead & FRAG_BIT_COL1) { - ASSERT(span->arrayMask & SPAN_SPEC); - COPY_4V(machine->Inputs[FRAG_ATTRIB_COL1], - span->array->color.sz4.spec[col]); - } - if (inputsRead & FRAG_BIT_FOGC) { - GLfloat *fogc = machine->Inputs[FRAG_ATTRIB_FOGC]; - ASSERT(span->arrayMask & SPAN_FOG); - fogc[0] = span->array->fog[col]; - fogc[1] = 0.0F; - fogc[2] = 0.0F; - fogc[3] = 0.0F; - } - for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { - if (inputsRead & FRAG_BIT_TEX(u)) { - GLfloat *tex = machine->Inputs[FRAG_ATTRIB_TEX0 + u]; - /*ASSERT(ctx->Texture._EnabledCoordUnits & (1 << u));*/ - COPY_4V(tex, span->array->texcoords[u][col]); - /*ASSERT(tex[0] != 0 || tex[1] != 0 || tex[2] != 0);*/ -#if 0 - printf("Texcoord %d: %g %g %g %g\n", u, - tex[0], tex[1], tex[2], tex[3]); -#endif - } - } - for (v = 0; v < ctx->Const.MaxVarying; v++) { - if (inputsRead & FRAG_BIT_VAR(v)) { -#if 0 - printf("Frag Var %d at y=%d: %f %f %f\n", v, col, - span->array->varying[v][col][0], - span->array->varying[v][col][1], - span->array->varying[v][col][2]); -#endif - COPY_4V(machine->Inputs[FRAG_ATTRIB_VAR0 + v], - span->array->varying[v][col]); - } - } + /* Setup pointer to input attributes */ + machine->Attribs = span->array->attribs; + machine->CurFrag = col; /* init condition codes */ machine->CondCodes[0] = COND_EQ; @@ -1784,7 +1732,7 @@ run_program(GLcontext *ctx, SWspan *span, GLuint start, GLuint end) if (execute_program(ctx, program, ~0, &machine, span, i)) { /* Store result color */ - COPY_4V(span->array->color.sz4.rgba[i], + COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i], machine.Outputs[FRAG_RESULT_COLR]); /* Store result depth/z */ diff --git a/src/mesa/swrast/s_logic.c b/src/mesa/swrast/s_logic.c index 719b17962d..e680732bee 100644 --- a/src/mesa/swrast/s_logic.c +++ b/src/mesa/swrast/s_logic.c @@ -240,7 +240,7 @@ _swrast_logicop_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb, } else { logicop_uint4(ctx, 4 * span->end, - (GLuint *) span->array->color.sz4.rgba, + (GLuint *) span->array->attribs[FRAG_ATTRIB_COL0], (const GLuint *) rbPixels, span->array->mask); } } diff --git a/src/mesa/swrast/s_masking.c b/src/mesa/swrast/s_masking.c index 65c984dd3e..8800f7d8e3 100644 --- a/src/mesa/swrast/s_masking.c +++ b/src/mesa/swrast/s_masking.c @@ -91,7 +91,7 @@ _swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb, const GLuint bMask = ctx->Color.ColorMask[BCOMP] ? ~0x0 : 0x0; const GLuint aMask = ctx->Color.ColorMask[ACOMP] ? ~0x0 : 0x0; const GLuint (*dst)[4] = (const GLuint (*)[4]) rbPixels; - GLuint (*src)[4] = (GLuint (*)[4]) span->array->color.sz4.rgba; + GLuint (*src)[4] = (GLuint (*)[4]) span->array->attribs[FRAG_ATTRIB_COL0]; GLuint i; for (i = 0; i < n; i++) { src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask); diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h index b41776b017..f68630af93 100644 --- a/src/mesa/swrast/s_pointtemp.h +++ b/src/mesa/swrast/s_pointtemp.h @@ -280,7 +280,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) #if FLAGS & TEXTURE for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { if (ctx->Texture._EnabledCoordUnits & (1 << u)) { - COPY_4V(span->array->texcoords[u][count], texcoord[u]); + COPY_4V(span->array->attribs[FRAG_ATTRIB_TEX0 + u][count], texcoord[u]); span->array->lambda[u][count] = 0.0; } } @@ -342,14 +342,14 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) r = vert->texcoord[u][0]; else /* GL_R */ r = vert->texcoord[u][2]; - span->array->texcoords[u][count][0] = s; - span->array->texcoords[u][count][1] = t; - span->array->texcoords[u][count][2] = r; - span->array->texcoords[u][count][3] = 1.0F; + span->array->attribs[FRAG_ATTRIB_TEX0 + u][count][0] = s; + span->array->attribs[FRAG_ATTRIB_TEX0 + u][count][1] = t; + span->array->attribs[FRAG_ATTRIB_TEX0 + u][count][2] = r; + span->array->attribs[FRAG_ATTRIB_TEX0 + u][count][3] = 1.0F; span->array->lambda[u][count] = 0.0; /* XXX fix? */ } else { - COPY_4V(span->array->texcoords[u][count], vert->texcoord[u]); + COPY_4V(span->array->attribs[FRAG_ATTRIB_TEX0 + u][count], vert->texcoord[u]); } } } @@ -402,7 +402,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) #if FLAGS & TEXTURE for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { if (ctx->Texture.Unit[u]._ReallyEnabled) { - COPY_4V(span->array->texcoords[u][count], texcoord[u]); + COPY_4V(span->array->attribs[FRAG_ATTRIB_TEX0 + u][count], texcoord[u]); } } #endif diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index 128ce0afb3..75134ab462 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -394,7 +394,7 @@ read_rgba_pixels( GLcontext *ctx, /* no convolution */ const GLint dstStride = _mesa_image_row_stride(packing, width, format, type); - GLfloat (*rgba)[4] = swrast->SpanArrays->color.sz4.rgba; + GLfloat (*rgba)[4] = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0]; GLint row; GLubyte *dst = _mesa_image_address2d(packing, pixels, width, height, format, type, 0, 0); diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index d97c1672c2..5c552e6288 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -239,7 +239,7 @@ interpolate_colors(SWspan *span) #endif case GL_FLOAT: { - GLfloat (*rgba)[4] = span->array->color.sz4.rgba; + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; GLfloat r, g, b, a, dr, dg, db, da; r = span->red; g = span->green; @@ -351,7 +351,7 @@ interpolate_specular(SWspan *span) #endif case GL_FLOAT: { - GLfloat (*spec)[4] = span->array->color.sz4.spec; + GLfloat (*spec)[4] = span->array->attribs[FRAG_ATTRIB_COL1]; #if CHAN_BITS <= 16 GLfloat r = CHAN_TO_FLOAT(FixedToChan(span->specRed)); GLfloat g = CHAN_TO_FLOAT(FixedToChan(span->specGreen)); @@ -430,7 +430,7 @@ interpolate_indexes(GLcontext *ctx, SWspan *span) static INLINE void interpolate_fog(const GLcontext *ctx, SWspan *span) { - GLfloat *fog = span->array->fog; + GLfloat (*fog)[4] = span->array->attribs[FRAG_ATTRIB_FOGC]; const GLfloat fogStep = span->fogStep; GLfloat fogCoord = span->fog; const GLuint haveW = (span->interpMask & SPAN_W); @@ -438,7 +438,7 @@ interpolate_fog(const GLcontext *ctx, SWspan *span) GLfloat w = haveW ? span->w : 1.0F; GLuint i; for (i = 0; i < span->end; i++) { - fog[i] = fogCoord / w; + fog[i][0] = fogCoord / w; fogCoord += fogStep; w += wStep; } @@ -565,7 +565,7 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span) needLambda = GL_FALSE; } if (needLambda) { - GLfloat (*texcoord)[4] = span->array->texcoords[u]; + GLfloat (*texcoord)[4] = span->array->attribs[FRAG_ATTRIB_TEX0 + u]; GLfloat *lambda = span->array->lambda[u]; const GLfloat dsdx = span->texStepX[u][0]; const GLfloat dsdy = span->texStepY[u][0]; @@ -620,7 +620,7 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span) span->arrayMask |= SPAN_LAMBDA; } else { - GLfloat (*texcoord)[4] = span->array->texcoords[u]; + GLfloat (*texcoord)[4] = span->array->attribs[FRAG_ATTRIB_TEX0 + u]; GLfloat *lambda = span->array->lambda[u]; const GLfloat dsdx = span->texStepX[u][0]; const GLfloat dtdx = span->texStepX[u][1]; @@ -701,7 +701,7 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span) span->arrayMask |= SPAN_TEXTURE; if (needLambda) { /* just texture unit 0, with lambda */ - GLfloat (*texcoord)[4] = span->array->texcoords[0]; + GLfloat (*texcoord)[4] = span->array->attribs[FRAG_ATTRIB_TEX0]; GLfloat *lambda = span->array->lambda[0]; const GLfloat dsdx = span->texStepX[0][0]; const GLfloat dsdy = span->texStepY[0][0]; @@ -757,7 +757,7 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span) } else { /* just texture 0, without lambda */ - GLfloat (*texcoord)[4] = span->array->texcoords[0]; + GLfloat (*texcoord)[4] = span->array->attribs[FRAG_ATTRIB_TEX0]; const GLfloat dsdx = span->texStepX[0][0]; const GLfloat dtdx = span->texStepX[0][1]; const GLfloat drdx = span->texStepX[0][2]; @@ -841,7 +841,7 @@ interpolate_varying(GLcontext *ctx, SWspan *span) GLuint k; for (k = 0; k < span->end; k++) { GLfloat invW = 1.0f / w; - span->array->varying[var][k][j] = v * invW; + span->array->attribs[FRAG_ATTRIB_VAR0 + var][k][j] = v * invW; v += dvdx; w += dwdx; } @@ -851,6 +851,33 @@ interpolate_varying(GLcontext *ctx, SWspan *span) } +/** + * Fill in the arrays->attribs[FRAG_ATTRIB_WPOS] array. + */ +static INLINE void +interpolate_wpos(GLcontext *ctx, SWspan *span) +{ + GLfloat (*wpos)[4] = span->array->attribs[FRAG_ATTRIB_WPOS]; + GLuint i; + if (span->arrayMask & SPAN_XY) { + for (i = 0; i < span->end; i++) { + wpos[i][0] = (GLfloat) span->array->x[i]; + wpos[i][1] = (GLfloat) span->array->y[i]; + } + } + else { + for (i = 0; i < span->end; i++) { + wpos[i][0] = (GLfloat) span->x + i; + wpos[i][1] = (GLfloat) span->y; + } + } + for (i = 0; i < span->end; i++) { + wpos[i][2] = (GLfloat) span->array->z[i] / ctx->DrawBuffer->_DepthMaxF; + wpos[i][3] = span->w + i * span->dwdx; + } +} + + /** * Apply the current polygon stipple pattern to a span of pixels. */ @@ -1238,8 +1265,8 @@ add_specular(GLcontext *ctx, SWspan *span) break; case GL_FLOAT: { - GLfloat (*rgba)[4] = span->array->color.sz4.rgba; - GLfloat (*spec)[4] = span->array->color.sz4.spec; + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; + GLfloat (*spec)[4] = span->array->attribs[FRAG_ATTRIB_COL1]; GLuint i; for (i = 0; i < span->end; i++) { rgba[i][RCOMP] += spec[i][RCOMP]; @@ -1280,7 +1307,7 @@ apply_aa_coverage(SWspan *span) } } else { - GLfloat (*rgba)[4] = span->array->color.sz4.rgba; + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; for (i = 0; i < span->end; i++) { rgba[i][ACOMP] = rgba[i][ACOMP] * coverage[i]; } @@ -1294,7 +1321,7 @@ apply_aa_coverage(SWspan *span) static INLINE void clamp_colors(SWspan *span) { - GLfloat (*rgba)[4] = span->array->color.sz4.rgba; + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; GLuint i; ASSERT(span->array->ChanType == GL_FLOAT); for (i = 0; i < span->end; i++) { @@ -1320,7 +1347,7 @@ convert_color_type(SWspan *span, GLenum newType) src = span->array->color.sz2.rgba; } else { - src = span->array->color.sz4.rgba; + src = span->array->attribs[FRAG_ATTRIB_COL0]; } if (newType == GL_UNSIGNED_BYTE) { dst = span->array->color.sz1.rgba; @@ -1329,7 +1356,7 @@ convert_color_type(SWspan *span, GLenum newType) dst = span->array->color.sz2.rgba; } else { - dst = span->array->color.sz4.rgba; + dst = span->array->attribs[FRAG_ATTRIB_COL0]; } _mesa_convert_colors(span->array->ChanType, src, @@ -1365,7 +1392,7 @@ shade_texture_span(GLcontext *ctx, SWspan *span) ? (GLvoid *) span->array->color.sz1.rgba : (GLvoid *) span->array->color.sz2.rgba; _mesa_convert_colors(oldType, src, - newType, span->array->color.sz4.rgba, + newType, span->array->attribs[FRAG_ATTRIB_COL0], span->end, span->array->mask); span->array->ChanType = newType; } @@ -1383,6 +1410,10 @@ shade_texture_span(GLcontext *ctx, SWspan *span) if (ctx->Shader.CurrentProgram && span->interpMask & SPAN_VARYING) interpolate_varying(ctx, span); + if (ctx->FragmentProgram._Current && + (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_WPOS)) + interpolate_wpos(ctx, span); + /* Run fragment program/shader now */ if (ctx->FragmentProgram._Current) { _swrast_exec_fragment_program(ctx, span); @@ -1938,7 +1969,7 @@ _swrast_get_dest_rgba(GLcontext *ctx, struct gl_renderbuffer *rb, rbPixels = span->array->color.sz2.spec; } else { - rbPixels = span->array->color.sz4.spec; + rbPixels = span->array->attribs[FRAG_ATTRIB_COL1]; } /* Get destination values from renderbuffer */ diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h index 7c514afb0b..292679bda1 100644 --- a/src/mesa/swrast/s_span.h +++ b/src/mesa/swrast/s_span.h @@ -32,7 +32,7 @@ /** - * \defgroup SpanFlags SPAN_*-flags + * \defgroup SpanFlags * Bitflags used for interpMask and arrayMask fields below to indicate * which interpolant values and fragment arrays are in use, respectively. */ @@ -60,12 +60,10 @@ struct arrays2 { union { GLubyte sz1[MAX_WIDTH][4]; /* primary color */ GLushort sz2[MAX_WIDTH][4]; - GLfloat sz4[MAX_WIDTH][4]; } rgba; union { GLubyte sz1[MAX_WIDTH][4]; /* specular color and temp storage */ GLushort sz2[MAX_WIDTH][4]; - GLfloat sz4[MAX_WIDTH][4]; } spec; }; #endif @@ -80,7 +78,14 @@ struct arrays2 { * filled in by glDraw/CopyPixels, etc. * These arrays are separated out of sw_span to conserve memory. */ -typedef struct sw_span_arrays { +typedef struct sw_span_arrays +{ + /** Per-fragment attributes (indexed by FRAG_ATTRIB_* tokens) */ + GLfloat attribs[FRAG_ATTRIB_MAX][MAX_WIDTH][4]; + + /** This mask indicates which fragments are alive or culled */ + GLubyte mask[MAX_WIDTH]; + GLenum ChanType; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */ union { struct { @@ -91,37 +96,17 @@ typedef struct sw_span_arrays { GLushort rgba[MAX_WIDTH][4]; GLushort spec[MAX_WIDTH][4]; } sz2; - struct { - GLfloat rgba[MAX_WIDTH][4]; - GLfloat spec[MAX_WIDTH][4]; - } sz4; } color; /** XXX these are temporary fields, pointing into above color arrays */ GLchan (*rgba)[4]; GLchan (*spec)[4]; -#if 0 - /* XXX rearrange and unify these arrays to so that we can - * index all fragment inputs with the FRAG_ATTRIB_* values: - */ - GLfloat attribs[FRAG_ATTRIB_MAX][MAX_WIDTH][4]; - /*OR*/ - typedef GLfloat (*array4f)[4]; - array4f attribs[FRAG_ATTRIB_MAX]; -#endif - GLint x[MAX_WIDTH]; /**< fragment X coords */ GLint y[MAX_WIDTH]; /**< fragment Y coords */ GLuint z[MAX_WIDTH]; /**< fragment Z coords */ GLuint index[MAX_WIDTH]; /**< Color indexes */ - GLfloat fog[MAX_WIDTH]; - GLfloat texcoords[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH][4]; - GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; + GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; /**< Texture LOD */ GLfloat coverage[MAX_WIDTH]; /**< Fragment coverage for AA/smoothing */ - GLfloat varying[MAX_VARYING][MAX_WIDTH][4]; /**< For shaders */ - - /** This mask indicates which fragments are alive or culled */ - GLubyte mask[MAX_WIDTH]; } SWspanarrays; @@ -137,7 +122,8 @@ typedef struct sw_span_arrays { * stream of these structures which would be consumed by one or more * span-processing threads which could run in parallel. */ -typedef struct sw_span { +typedef struct sw_span +{ GLint x, y; /** Only need to process pixels between start <= i < end */ diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index 2a3455f35e..ebb4c0d936 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -1094,6 +1094,9 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span ) */ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { if (ctx->Texture.Unit[unit]._ReallyEnabled) { + const GLfloat (*texcoords)[4] + = (const GLfloat (*)[4]) + span->array->attribs[FRAG_ATTRIB_TEX0 + unit]; const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; const struct gl_texture_object *curObj = texUnit->_Current; GLfloat *lambda = span->array->lambda[unit]; @@ -1127,8 +1130,7 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span ) /* Sample the texture (span->end = number of fragments) */ swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end, - (const GLfloat (*)[4]) span->array->texcoords[unit], - lambda, texels ); + texcoords, lambda, texels ); /* GL_SGI_texture_color_table */ if (texUnit->ColorTableEnabled) { diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index 29b8df41b7..34732a67e6 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -230,7 +230,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); ASSERT(j < span->end); - COPY_4V(zoomed.array->color.sz4.rgba[i], rgba[j]); + COPY_4V(zoomed.array->attribs[FRAG_ATTRIB_COL0][i], rgba[j]); } } } @@ -268,10 +268,10 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x; ASSERT(j >= 0); ASSERT(j < span->end); - zoomed.array->color.sz4.rgba[i][0] = rgb[j][0]; - zoomed.array->color.sz4.rgba[i][1] = rgb[j][1]; - zoomed.array->color.sz4.rgba[i][2] = rgb[j][2]; - zoomed.array->color.sz4.rgba[i][3] = 1.0F; + zoomed.array->attribs[FRAG_ATTRIB_COL0][i][0] = rgb[j][0]; + zoomed.array->attribs[FRAG_ATTRIB_COL0][i][1] = rgb[j][1]; + zoomed.array->attribs[FRAG_ATTRIB_COL0][i][2] = rgb[j][2]; + zoomed.array->attribs[FRAG_ATTRIB_COL0][i][3] = 1.0F; } } } -- cgit v1.2.3