From 23390e2f5cf1050f98c70c8603e374191e7d84e7 Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Thu, 2 Dec 2010 15:56:38 +0100 Subject: r300/compiler: disable the swizzle lowering pass in vertex shaders It was a no-op because all swizzles are native there. --- src/mesa/drivers/dri/r300/compiler/r3xx_vertprog.c | 1 - 1 file changed, 1 deletion(-) (limited to 'src') diff --git a/src/mesa/drivers/dri/r300/compiler/r3xx_vertprog.c b/src/mesa/drivers/dri/r300/compiler/r3xx_vertprog.c index a321e26fed..dab593310e 100644 --- a/src/mesa/drivers/dri/r300/compiler/r3xx_vertprog.c +++ b/src/mesa/drivers/dri/r300/compiler/r3xx_vertprog.c @@ -1063,7 +1063,6 @@ void r3xx_compile_vertex_program(struct r300_vertex_program_compiler *c) {"dataflow optimize", 1, opt, rc_optimize, NULL}, /* This pass must be done after optimizations. */ {"source conflict resolve", 1, 1, rc_local_transform, resolve_src_conflicts}, - {"dataflow swizzles", 1, 1, rc_dataflow_swizzles, NULL}, {"register allocation", 1, opt, allocate_temporary_registers, NULL}, {"dead constants", 1, kill_consts, rc_remove_unused_constants, &c->code->constants_remap_table}, {"final code validation", 0, 1, rc_validate_final_shader, NULL}, -- cgit v1.2.3