From 34ae99d6049b10115ca64daecdd1d879d3b5140d Mon Sep 17 00:00:00 2001 From: Brian Date: Mon, 18 Dec 2006 08:28:54 -0700 Subject: GLSL API functions. --- src/mesa/shader/shader_api.c | 1390 ++++++++++++++++++++++++++++++++++++++++++ src/mesa/shader/shader_api.h | 59 ++ 2 files changed, 1449 insertions(+) create mode 100644 src/mesa/shader/shader_api.c create mode 100644 src/mesa/shader/shader_api.h (limited to 'src') diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c new file mode 100644 index 0000000000..aaaf942cf5 --- /dev/null +++ b/src/mesa/shader/shader_api.c @@ -0,0 +1,1390 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2004-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file shader_api.c + * API functions for shader objects + * \author Brian Paul + */ + +/** + * XXX things to do: + * 1. Check that the right error code is generated for all _mesa_error() calls. + * + */ + + +#include "glheader.h" +#include "context.h" +#include "hash.h" +#include "macros.h" +#include "program.h" +#include "prog_parameter.h" +#include "shaderobjects.h" +#include "shader_api.h" + +#include "slang_compile.h" +#include "slang_link.h" + + + +GLvoid GLAPIENTRY +_mesa_DeleteObjectARB(GLhandleARB obj) +{ +#if 000 + if (obj != 0) { + GET_CURRENT_CONTEXT(ctx); + GET_GENERIC(gen, obj, "glDeleteObjectARB"); + + if (gen != NULL) { + (**gen).Delete(gen); + RELEASE_GENERIC(gen); + } + } +#endif +} + + +GLhandleARB GLAPIENTRY +_mesa_GetHandleARB(GLenum pname) +{ +#if 0 + GET_CURRENT_CONTEXT(ctx); + + switch (pname) { + case GL_PROGRAM_OBJECT_ARB: + { + struct gl2_program_intf **pro = ctx->ShaderObjects.CurrentProgram; + + if (pro != NULL) + return (**pro)._container._generic. + GetName((struct gl2_generic_intf **) (pro)); + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB"); + } +#endif + return 0; +} + + +GLvoid GLAPIENTRY +_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_linked_program *linked + = _mesa_lookup_linked_program(ctx, program); + struct gl_program *prog = _mesa_lookup_shader(ctx, shader); + const GLuint n = linked->NumShaders; + GLuint i, j; + + if (!linked || !prog) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDetachObjectARB(bad program or shader name)"); + return; + } + + for (i = 0; i < n; i++) { + if (linked->Shaders[i] == prog) { + struct gl_program **newList; + /* found it */ + /* alloc new list */ + newList = (struct gl_program **) + _mesa_malloc((n - 1) * sizeof(struct gl_program *)); + if (!newList) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachObjectARB"); + return; + } + for (j = 0; j < i; j++) { + newList[j] = linked->Shaders[j]; + } + while (++i < n) + newList[j++] = linked->Shaders[i]; + _mesa_free(linked->Shaders); + linked->Shaders = newList; + return; + } + } + + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDetachObjectARB(shader not found)"); +} + + +GLhandleARB GLAPIENTRY +_mesa_CreateShaderObjectARB(GLenum shaderType) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_program *newProg; + GLuint name; + + name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1); + + switch (shaderType) { + case GL_FRAGMENT_SHADER_ARB: + /* alloc new gl_fragment_program */ + newProg = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, name); + break; + case GL_VERTEX_SHADER_ARB: + /* alloc new gl_vertex_program */ + newProg = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, name); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "CreateShaderObject(shaderType)"); + return 0; + } + + _mesa_HashInsert(ctx->Shared->ShaderObjects, name, newProg); + + return name; +} + + + +GLvoid GLAPIENTRY +_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, + const GLcharARB ** string, const GLint * length) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_program *shader; + GLint *offsets; + GLsizei i; + GLcharARB *source; + + if (string == NULL) { + _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); + return; + } + + shader = _mesa_lookup_shader(ctx, shaderObj); + if (!shader) { + _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB(shaderObj)"); + return; + } + + /* + * This array holds offsets of where the appropriate string ends, thus the + * last element will be set to the total length of the source code. + */ + offsets = (GLint *) _mesa_malloc(count * sizeof(GLint)); + if (offsets == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); + return; + } + + for (i = 0; i < count; i++) { + if (string[i] == NULL) { + _mesa_free((GLvoid *) offsets); + _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB(null string)"); + return; + } + if (length == NULL || length[i] < 0) + offsets[i] = _mesa_strlen(string[i]); + else + offsets[i] = length[i]; + /* accumulate string lengths */ + if (i > 0) + offsets[i] += offsets[i - 1]; + } + + source = (GLcharARB *) _mesa_malloc((offsets[count - 1] + 1) * + sizeof(GLcharARB)); + if (source == NULL) { + _mesa_free((GLvoid *) offsets); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); + return; + } + + for (i = 0; i < count; i++) { + GLint start = (i > 0) ? offsets[i - 1] : 0; + _mesa_memcpy(source + start, string[i], + (offsets[i] - start) * sizeof(GLcharARB)); + } + source[offsets[count - 1]] = '\0'; + + /* free old shader source string and install new one */ + if (shader->String) { + _mesa_free(shader->String); + } + shader->String = (GLubyte *) source; +} + + +GLvoid GLAPIENTRY +_mesa_CompileShaderARB(GLhandleARB shaderObj) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_program *prog = _mesa_lookup_shader(ctx, shaderObj); + slang_info_log info_log; + slang_code_object obj; + slang_unit_type type; + + if (!prog) { + _mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)"); + return; + } + + slang_info_log_construct(&info_log); + _slang_code_object_ctr(&obj); + + if (prog->Target == GL_VERTEX_PROGRAM_ARB) { + type = slang_unit_vertex_shader; + } + else { + assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); + type = slang_unit_fragment_shader; + } + + if (_slang_compile((const char*) prog->String, &obj, + type, &info_log, prog)) { + /* + prog->CompileStatus = GL_TRUE; + */ + } + else { + /* + prog->CompileStatus = GL_FALSE; + */ + _mesa_problem(ctx, "Program did not compile!"); + } +} + + +GLhandleARB GLAPIENTRY +_mesa_CreateProgramObjectARB(GLvoid) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint name; + struct gl_linked_program *linked; + + name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ProgramObjects, 1); + linked = _mesa_new_linked_program(ctx, name); + + _mesa_HashInsert(ctx->Shared->ProgramObjects, name, linked); + + return name; +} + + +GLvoid GLAPIENTRY +_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_linked_program *linked + = _mesa_lookup_linked_program(ctx, program); + struct gl_program *prog = _mesa_lookup_shader(ctx, shader); + const GLuint n = linked->NumShaders; + GLuint i; + + if (!linked || !prog) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glAttachShader(bad program or shader name)"); + return; + } + + for (i = 0; i < n; i++) { + if (linked->Shaders[i] == prog) { + /* already attached */ + return; + } + } + + /* grow list */ + linked->Shaders = (struct gl_program **) + _mesa_realloc(linked->Shaders, + n * sizeof(struct gl_program *), + (n + 1) * sizeof(struct gl_program *)); + /* append */ + linked->Shaders[n] = prog; + prog->RefCount++; + linked->NumShaders++; +} + + + + +GLvoid GLAPIENTRY +_mesa_LinkProgramARB(GLhandleARB programObj) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_linked_program *linked; + + linked = _mesa_lookup_linked_program(ctx, programObj); + if (!linked) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glLinkProgram(programObj)"); + return; + } + _slang_link2(ctx, programObj, linked); +} + + + +GLvoid GLAPIENTRY +_mesa_UseProgramObjectARB(GLhandleARB programObj) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_linked_program *linked; + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + + linked = _mesa_lookup_linked_program(ctx, programObj); + if (!linked) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUseProgramObjectARB(programObj)"); + return; + } + + ctx->ShaderObjects.Linked = linked; +} + + +GLvoid GLAPIENTRY +_mesa_ValidateProgramARB(GLhandleARB programObj) +{ +#if 0 + GET_CURRENT_CONTEXT(ctx); + GET_PROGRAM(pro, programObj, "glValidateProgramARB"); + + if (pro != NULL) { + (**pro).Validate(pro); + RELEASE_PROGRAM(pro); + } +#endif +} + + +/** + * Helper function for all the _mesa_Uniform*() functions below. + */ +static INLINE void +uniform(GLint location, GLsizei count, const GLvoid *values, GLenum type, + const char *caller) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.Linked) { + struct gl_linked_program *linked = ctx->ShaderObjects.Linked; + if (location >= 0 && location < linked->Uniforms->NumParameters) { + GLfloat *v = linked->Uniforms->ParameterValues[location]; + const GLfloat *fValues = (const GLfloat *) values; /* XXX */ + GLint i; + if (type == GL_FLOAT_VEC4) + count *= 4; + else if (type == GL_FLOAT_VEC3) + count *= 3; + else + abort(); + + for (i = 0; i < count; i++) + v[i] = fValues[i]; + return; + } + } +} + + +GLvoid GLAPIENTRY +_mesa_Uniform1fARB(GLint location, GLfloat v0) +{ + uniform(location, 1, &v0, GL_FLOAT, "glUniform1fARB"); +} + +GLvoid GLAPIENTRY +_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) +{ + GLfloat v[2]; + v[0] = v0; + v[1] = v1; + uniform(location, 1, v, GL_FLOAT_VEC2, "glUniform2fARB"); +} + +GLvoid GLAPIENTRY +_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + GLfloat v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + uniform(location, 1, v, GL_FLOAT_VEC3, "glUniform3fARB"); +} + +GLvoid GLAPIENTRY +_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, + GLfloat v3) +{ + GLfloat v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + uniform(location, 1, v, GL_FLOAT_VEC4, "glUniform4fARB"); +} + +GLvoid GLAPIENTRY +_mesa_Uniform1iARB(GLint location, GLint v0) +{ + uniform(location, 1, &v0, GL_INT, "glUniform1iARB"); +} + +GLvoid GLAPIENTRY +_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) +{ + GLint v[2]; + v[0] = v0; + v[1] = v1; + uniform(location, 1, v, GL_INT_VEC2, "glUniform2iARB"); +} + +GLvoid GLAPIENTRY +_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) +{ + GLint v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + uniform(location, 1, v, GL_INT_VEC3, "glUniform3iARB"); +} + +GLvoid GLAPIENTRY +_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + GLint v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + uniform(location, 1, v, GL_INT_VEC4, "glUniform4iARB"); +} + +GLvoid GLAPIENTRY +_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + uniform(location, count, value, GL_FLOAT, "glUniform1fvARB"); +} + +GLvoid GLAPIENTRY +_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + uniform(location, count, value, GL_FLOAT_VEC2, "glUniform2fvARB"); +} + +GLvoid GLAPIENTRY +_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + uniform(location, count, value, GL_FLOAT_VEC3, "glUniform3fvARB"); +} + +GLvoid GLAPIENTRY +_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + uniform(location, count, value, GL_FLOAT_VEC4, "glUniform4fvARB"); +} + +GLvoid GLAPIENTRY +_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value) +{ + uniform(location, count, value, GL_INT, "glUniform1ivARB"); +} + +GLvoid GLAPIENTRY +_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value) +{ + uniform(location, count, value, GL_INT_VEC2, "glUniform2ivARB"); +} + +GLvoid GLAPIENTRY +_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value) +{ + uniform(location, count, value, GL_INT_VEC3, "glUniform3ivARB"); +} + +GLvoid GLAPIENTRY +_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) +{ + uniform(location, count, value, GL_INT_VEC4, "glUniform4ivARB"); +} + + +/** + * Helper function used by UniformMatrix**vARB() functions below. + */ +static void +uniform_matrix(GLint cols, GLint rows, const char *caller, + GLenum matrixType, + GLint location, GLsizei count, GLboolean transpose, + const GLfloat *values) +{ + const GLint matElements = rows * cols; + GET_CURRENT_CONTEXT(ctx); + +#ifdef OLD + GET_CURRENT_LINKED_PROGRAM(pro, caller); +#endif + + if (values == NULL) { + _mesa_error(ctx, GL_INVALID_VALUE, caller); + return; + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + + if (transpose) { + GLfloat *trans, *pt; + const GLfloat *pv; + GLint i, j, k; + + trans = (GLfloat *) _mesa_malloc(count * matElements * sizeof(GLfloat)); + if (!trans) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, caller); + return; + } + + pt = trans; + pv = values; + for (i = 0; i < count; i++) { + /* transpose from pv matrix into pt matrix */ + for (j = 0; j < cols; j++) { + for (k = 0; k < rows; k++) { + /* XXX verify this */ + pt[j * rows + k] = pv[k * cols + j]; + } + } + pt += matElements; + pv += matElements; + } + +#ifdef OLD + if (!(**pro).WriteUniform(pro, location, count, trans, matrixType)) + _mesa_error(ctx, GL_INVALID_OPERATION, caller); +#endif + _mesa_free(trans); + } + else { +#ifdef OLD + if (!(**pro).WriteUniform(pro, location, count, values, matrixType)) + _mesa_error(ctx, GL_INVALID_OPERATION, caller); +#endif + } +} + + +GLvoid GLAPIENTRY +_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat * value) +{ + uniform_matrix(2, 2, "glUniformMatrix2fvARB", GL_FLOAT_MAT2, + location, count, transpose, value); +} + +GLvoid GLAPIENTRY +_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat * value) +{ + uniform_matrix(3, 3, "glUniformMatrix3fvARB", GL_FLOAT_MAT3, + location, count, transpose, value); +} + +GLvoid GLAPIENTRY +_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat * value) +{ + uniform_matrix(4, 4, "glUniformMatrix4fvARB", GL_FLOAT_MAT4, + location, count, transpose, value); +} + +static GLboolean +_mesa_get_object_parameter(GLhandleARB obj, GLenum pname, GLvoid * params, + GLboolean * integral, GLint * size) +{ +#if 000 + GET_CURRENT_CONTEXT(ctx); + GLint *ipar = (GLint *) params; + + /* set default values */ + *integral = GL_TRUE; /* indicates param type, TRUE: GLint, FALSE: GLfloat */ + *size = 1; /* param array size */ + + switch (pname) { + case GL_OBJECT_TYPE_ARB: + case GL_OBJECT_DELETE_STATUS_ARB: + case GL_OBJECT_INFO_LOG_LENGTH_ARB: + { + GET_GENERIC(gen, obj, "glGetObjectParameterivARB"); + + if (gen == NULL) + return GL_FALSE; + + switch (pname) { + case GL_OBJECT_TYPE_ARB: + *ipar = (**gen).GetType(gen); + break; + case GL_OBJECT_DELETE_STATUS_ARB: + *ipar = (**gen).GetDeleteStatus(gen); + break; + case GL_OBJECT_INFO_LOG_LENGTH_ARB: + *ipar = (**gen).GetInfoLogLength(gen); + break; + } + + RELEASE_GENERIC(gen); + } + break; + case GL_OBJECT_SUBTYPE_ARB: + case GL_OBJECT_COMPILE_STATUS_ARB: + case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: + { + GET_SHADER(sha, obj, "glGetObjectParameterivARB"); + + if (sha == NULL) + return GL_FALSE; + + switch (pname) { + case GL_OBJECT_SUBTYPE_ARB: + *ipar = (**sha).GetSubType(sha); + break; + case GL_OBJECT_COMPILE_STATUS_ARB: + *ipar = (**sha).GetCompileStatus(sha); + break; + case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: + { + const GLcharARB *src = (**sha).GetSource(sha); + if (src == NULL) + *ipar = 0; + else + *ipar = _mesa_strlen(src) + 1; + } + break; + } + + RELEASE_SHADER(sha); + } + break; + case GL_OBJECT_LINK_STATUS_ARB: + case GL_OBJECT_VALIDATE_STATUS_ARB: + case GL_OBJECT_ATTACHED_OBJECTS_ARB: + case GL_OBJECT_ACTIVE_UNIFORMS_ARB: + case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: + { + GET_PROGRAM(pro, obj, "glGetObjectParameterivARB"); + + if (pro == NULL) + return GL_FALSE; + + switch (pname) { + case GL_OBJECT_LINK_STATUS_ARB: + *ipar = (**pro).GetLinkStatus(pro); + break; + case GL_OBJECT_VALIDATE_STATUS_ARB: + *ipar = (**pro).GetValidateStatus(pro); + break; + case GL_OBJECT_ATTACHED_OBJECTS_ARB: + *ipar = + (**pro)._container. + GetAttachedCount((struct gl2_container_intf **) (pro)); + break; + case GL_OBJECT_ACTIVE_UNIFORMS_ARB: + *ipar = (**pro).GetActiveUniformCount(pro); + break; + case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: + *ipar = (**pro).GetActiveUniformMaxLength(pro); + break; + case GL_OBJECT_ACTIVE_ATTRIBUTES_ARB: + *ipar = (**pro).GetActiveAttribCount(pro); + break; + case GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB: + *ipar = (**pro).GetActiveAttribMaxLength(pro); + break; + } + + RELEASE_PROGRAM(pro); + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB"); + return GL_FALSE; + } +#endif + return GL_TRUE; +} + +GLvoid GLAPIENTRY +_mesa_GetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params) +{ + GET_CURRENT_CONTEXT(ctx); + GLboolean integral; + GLint size; + + if (params == NULL) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterfvARB"); + return; + } + + assert(sizeof(GLfloat) == sizeof(GLint)); + + if (_mesa_get_object_parameter(obj, pname, (GLvoid *) params, + &integral, &size)) { + if (integral) { + GLint i; + for (i = 0; i < size; i++) + params[i] = (GLfloat) ((GLint *) params)[i]; + } + } +} + +GLvoid GLAPIENTRY +_mesa_GetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params) +{ + GET_CURRENT_CONTEXT(ctx); + GLboolean integral; + GLint size; + + if (params == NULL) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB"); + return; + } + + assert(sizeof(GLfloat) == sizeof(GLint)); + + if (_mesa_get_object_parameter(obj, pname, (GLvoid *) params, + &integral, &size)) { + if (!integral) { + GLint i; + for (i = 0; i < size; i++) + params[i] = (GLint) ((GLfloat *) params)[i]; + } + } +} + + +/** + * Copy string from to , up to maxLength characters, returning + * length of in . + * \param src the strings source + * \param maxLength max chars to copy + * \param length returns numberof chars copied + * \param dst the string destination + */ +static GLvoid +copy_string(const GLcharARB * src, GLsizei maxLength, GLsizei * length, + GLcharARB * dst) +{ + GLsizei len; + for (len = 0; len < maxLength - 1 && src && src[len]; len++) + dst[len] = src[len]; + if (maxLength > 0) + dst[len] = 0; + if (length) + *length = len; +} + + +GLvoid GLAPIENTRY +_mesa_GetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, + GLcharARB * infoLog) +{ +#if 0 + GET_CURRENT_CONTEXT(ctx); + GET_GENERIC(gen, obj, "glGetInfoLogARB"); + + if (gen == NULL) + return; + + if (infoLog == NULL) + _mesa_error(ctx, GL_INVALID_VALUE, "glGetInfoLogARB"); + else { + GLsizei actualsize = (**gen).GetInfoLogLength(gen); + if (actualsize > maxLength) + actualsize = maxLength; + (**gen).GetInfoLog(gen, actualsize, infoLog); + if (length != NULL) + *length = (actualsize > 0) ? actualsize - 1 : 0; + } + RELEASE_GENERIC(gen); +#endif +} + + +GLvoid GLAPIENTRY +_mesa_GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, + GLsizei * count, GLhandleARB * obj) +{ +#if 0 + GET_CURRENT_CONTEXT(ctx); + GET_CONTAINER(con, containerObj, "glGetAttachedObjectsARB"); + + if (con == NULL) + return; + + if (obj == NULL) + _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB"); + else { + GLsizei cnt, i; + + cnt = (**con).GetAttachedCount(con); + if (cnt > maxCount) + cnt = maxCount; + if (count != NULL) + *count = cnt; + + for (i = 0; i < cnt; i++) { + struct gl2_generic_intf **x = (**con).GetAttached(con, i); + obj[i] = (**x).GetName(x); + RELEASE_GENERIC(x); + } + } + RELEASE_CONTAINER(con); +#endif +} + +GLint GLAPIENTRY +_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->ShaderObjects.Linked) { + const struct gl_linked_program *linked = ctx->ShaderObjects.Linked; + GLuint loc; + for (loc = 0; loc < linked->Uniforms->NumParameters; loc++) { + const struct gl_program_parameter *u + = linked->Uniforms->Parameters + loc; + if (u->Type == PROGRAM_UNIFORM && !strcmp(u->Name, name)) { + return loc; + } + } + } + return -1; + +} + + +GLvoid GLAPIENTRY +_mesa_GetActiveUniformARB(GLhandleARB programObj, GLuint index, + GLsizei maxLength, GLsizei * length, GLint * size, + GLenum * type, GLcharARB * name) +{ +#if 0 + GET_CURRENT_CONTEXT(ctx); + GET_PROGRAM(pro, programObj, "glGetActiveUniformARB"); + + if (pro == NULL) + return; + + if (size == NULL || type == NULL || name == NULL) + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); + else { + if (index < (**pro).GetActiveUniformCount(pro)) + (**pro).GetActiveUniform(pro, index, maxLength, length, size, type, + name); + else + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); + } + RELEASE_PROGRAM(pro); +#endif +} + + +GLvoid GLAPIENTRY +_mesa_GetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params) +{ +#if 0 + GET_CURRENT_CONTEXT(ctx); + GET_LINKED_PROGRAM(pro, programObj, "glGetUniformfvARB"); + + if (!pro) + return; + + if (!(**pro).ReadUniform(pro, location, 1, params, GL_FLOAT)) + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfvARB"); + + RELEASE_PROGRAM(pro); +#endif +} + + +GLvoid GLAPIENTRY +_mesa_GetUniformivARB(GLhandleARB programObj, GLint location, GLint * params) +{ +#if 0 + GET_CURRENT_CONTEXT(ctx); + GET_LINKED_PROGRAM(pro, programObj, "glGetUniformivARB"); + + if (!pro) + return; + + if (!(**pro).ReadUniform(pro, location, 1, params, GL_INT)) + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformivARB"); + RELEASE_PROGRAM(pro); +#endif +} + +GLvoid GLAPIENTRY +_mesa_GetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, + GLcharARB * sourceOut) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_program *shader = _mesa_lookup_shader(ctx, obj); + + if (!shader) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSourceARB(obj)"); + return; + } + + copy_string((GLcharARB *) shader->String, maxLength, length, sourceOut); +} + + +/* GL_ARB_vertex_shader */ + +GLvoid GLAPIENTRY +_mesa_BindAttribLocationARB(GLhandleARB programObj, GLuint index, + const GLcharARB * name) +{ +#if 0 + GET_CURRENT_CONTEXT(ctx); + GET_PROGRAM(pro, programObj, "glBindAttribLocationARB"); + + if (pro == NULL) + return; + + if (name == NULL || index >= MAX_VERTEX_ATTRIBS) + _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocationARB"); + else if (IS_NAME_WITH_GL_PREFIX(name)) + _mesa_error(ctx, GL_INVALID_OPERATION, "glBindAttribLocationARB"); + else + (**pro).OverrideAttribBinding(pro, index, name); + RELEASE_PROGRAM(pro); +#endif +} + + +GLvoid GLAPIENTRY +_mesa_GetActiveAttribARB(GLhandleARB programObj, GLuint index, + GLsizei maxLength, GLsizei * length, GLint * size, + GLenum * type, GLcharARB * name) +{ +#if 0 + GET_CURRENT_CONTEXT(ctx); + GET_PROGRAM(pro, programObj, "glGetActiveAttribARB"); + + if (pro == NULL) + return; + + if (name == NULL || index >= (**pro).GetActiveAttribCount(pro)) + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttribARB"); + else + (**pro).GetActiveAttrib(pro, index, maxLength, length, size, type, + name); + RELEASE_PROGRAM(pro); +#endif +} + + +GLint GLAPIENTRY +_mesa_GetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name) +{ +#if 0 + GET_CURRENT_CONTEXT(ctx); + GLint loc = -1; + GET_LINKED_PROGRAM(pro, programObj, "glGetAttribLocationARB"); + + if (!pro) + return -1; + + if (name == NULL) + _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocationARB"); + else if (!IS_NAME_WITH_GL_PREFIX(name)) + loc = (**pro).GetAttribLocation(pro, name); + RELEASE_PROGRAM(pro); + return loc; +#endif + return 0; +} + + +/** + ** OpenGL 2.0 functions which basically wrap the ARB_shader functions + **/ + +void GLAPIENTRY +_mesa_AttachShader(GLuint program, GLuint shader) +{ + _mesa_AttachObjectARB(program, shader); +} + + +GLuint GLAPIENTRY +_mesa_CreateShader(GLenum type) +{ + return (GLuint) _mesa_CreateShaderObjectARB(type); +} + +GLuint GLAPIENTRY +_mesa_CreateProgram(void) +{ + return (GLuint) _mesa_CreateProgramObjectARB(); +} + + +void GLAPIENTRY +_mesa_DeleteProgram(GLuint name) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_linked_program *linked; + + linked = _mesa_lookup_linked_program(ctx, name); + if (!linked) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteProgram(name)"); + return; + } + + _mesa_HashRemove(ctx->Shared->ProgramObjects, name); + _mesa_delete_linked_program(ctx, linked); +} + + +void GLAPIENTRY +_mesa_DeleteShader(GLuint shader) +{ + _mesa_DeleteObjectARB(shader); +} + +void GLAPIENTRY +_mesa_DetachShader(GLuint program, GLuint shader) +{ + _mesa_DetachObjectARB(program, shader); +} + +void GLAPIENTRY +_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, + GLsizei *count, GLuint *obj) +{ + { + GET_CURRENT_CONTEXT(ctx); + struct gl_linked_program *linked + = _mesa_lookup_linked_program(ctx, program); + if (linked) { + GLuint i; + for (i = 0; i < maxCount && i < linked->NumShaders; i++) { + obj[i] = linked->Shaders[i]->Id; + } + if (count) + *count = i; + } + else { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetAttachedShaders"); + } + } +} + + +void GLAPIENTRY +_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) +{ +#if 0 + GET_CURRENT_CONTEXT(ctx); + GET_PROGRAM(pro, program, "glGetProgramiv"); + + if (!pro) + return; + + switch (pname) { + case GL_DELETE_STATUS: + *params = (**pro)._container._generic.GetDeleteStatus((struct gl2_generic_intf **) pro); + break; + case GL_LINK_STATUS: + *params = (**pro).GetLinkStatus(pro); + break; + case GL_VALIDATE_STATUS: + *params = (**pro).GetValidateStatus(pro); + break; + case GL_INFO_LOG_LENGTH: + *params = (**pro)._container._generic.GetInfoLogLength( (struct gl2_generic_intf **) pro ); + break; + case GL_ATTACHED_SHADERS: + *params = (**pro)._container.GetAttachedCount( (struct gl2_container_intf **) pro ); + break; + case GL_ACTIVE_ATTRIBUTES: + *params = (**pro).GetActiveAttribCount(pro); + break; + case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: + *params = (**pro).GetActiveAttribMaxLength(pro); + break; + case GL_ACTIVE_UNIFORMS: + *params = (**pro).GetActiveUniformCount(pro); + break; + case GL_ACTIVE_UNIFORM_MAX_LENGTH: + *params = (**pro).GetActiveUniformMaxLength(pro); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)"); + return; + } +#endif +} + + +void GLAPIENTRY +_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, + GLsizei *length, GLchar *infoLog) +{ + _mesa_GetInfoLogARB(program, bufSize, length, infoLog); +} + + +void GLAPIENTRY +_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params) +{ +#if 0 + GET_CURRENT_CONTEXT(ctx); + GET_SHADER(sh, shader, "glGetShaderiv"); + + if (!sh) + return; + + switch (pname) { + case GL_SHADER_TYPE: + *params = (**sh).GetSubType(sh); + break; + case GL_DELETE_STATUS: + *params = (**sh)._generic.GetDeleteStatus((struct gl2_generic_intf **) sh); + break; + case GL_COMPILE_STATUS: + *params = (**sh).GetCompileStatus(sh); + break; + case GL_INFO_LOG_LENGTH: + *params = (**sh)._generic.GetInfoLogLength((struct gl2_generic_intf **)sh); + break; + case GL_SHADER_SOURCE_LENGTH: + { + const GLchar *src = (**sh).GetSource(sh); + *params = src ? (_mesa_strlen(src) + 1) : 0; + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)"); + return; + } +#endif +} + + +void GLAPIENTRY +_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, + GLsizei *length, GLchar *infoLog) +{ + _mesa_GetInfoLogARB(shader, bufSize, length, infoLog); +} + + +GLboolean GLAPIENTRY +_mesa_IsProgram(GLuint name) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_linked_program *linked = _mesa_lookup_linked_program(ctx, name); + if (linked) + return GL_TRUE; + else + return GL_FALSE; +} + + +GLboolean GLAPIENTRY +_mesa_IsShader(GLuint name) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_program *shader = _mesa_lookup_shader(ctx, name); + if (shader) + return GL_TRUE; + else + return GL_FALSE; +} + + +/** + ** 2.1 functions + **/ + +void GLAPIENTRY +_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + uniform_matrix(2, 3, "glUniformMatrix2x3fv", GL_FLOAT_MAT2x3, + location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + uniform_matrix(3, 2, "glUniformMatrix3x2fv", GL_FLOAT_MAT3x2, + location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + uniform_matrix(2, 4, "glUniformMatrix2x4fv", GL_FLOAT_MAT2x4, + location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + uniform_matrix(4, 2, "glUniformMatrix4x2fv", GL_FLOAT_MAT4x2, + location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + uniform_matrix(3, 4, "glUniformMatrix3x4fv", GL_FLOAT_MAT3x4, + location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + uniform_matrix(4, 3, "glUniformMatrix4x3fv", GL_FLOAT_MAT4x3, + location, count, transpose, value); +} + + +/** + * Create a new GLSL program object. + */ +struct gl_linked_program * +_mesa_new_linked_program(GLcontext *ctx, GLuint name) +{ + struct gl_linked_program *linked; + linked = CALLOC_STRUCT(gl_linked_program); + if (linked) { + linked->Name = name; + } + return linked; +} + + +void +_mesa_free_linked_program_data(GLcontext *ctx, + struct gl_linked_program *linked) +{ + if (linked->VertexProgram) { + if (linked->VertexProgram->Base.Parameters == linked->Uniforms) { + /* to prevent a double-free in the next call */ + linked->VertexProgram->Base.Parameters = NULL; + } + _mesa_delete_program(ctx, &linked->VertexProgram->Base); + linked->VertexProgram = NULL; + } + + if (linked->FragmentProgram) { + if (linked->FragmentProgram->Base.Parameters == linked->Uniforms) { + /* to prevent a double-free in the next call */ + linked->FragmentProgram->Base.Parameters = NULL; + } + _mesa_delete_program(ctx, &linked->FragmentProgram->Base); + linked->FragmentProgram = NULL; + } + + + if (linked->Uniforms) { + _mesa_free_parameter_list(linked->Uniforms); + linked->Uniforms = NULL; + } + + if (linked->Varying) { + _mesa_free_parameter_list(linked->Varying); + linked->Varying = NULL; + } +} + + + +void +_mesa_delete_linked_program(GLcontext *ctx, struct gl_linked_program *linked) +{ + _mesa_free_linked_program_data(ctx, linked); + _mesa_free(linked); +} + + +/** + * Lookup a GLSL program object. + */ +struct gl_linked_program * +_mesa_lookup_linked_program(GLcontext *ctx, GLuint name) +{ + if (name) + return (struct gl_linked_program *) + _mesa_HashLookup(ctx->Shared->ProgramObjects, name); + else + return NULL; +} + + +struct gl_shader * +_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) +{ + struct gl_shader *shader; + assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER); + shader = CALLOC_STRUCT(gl_shader); + if (shader) { + shader->Name = name; + shader->Type = type; + } + return shader; +} + + +/** + * Lookup a GLSL shader object. + */ +struct gl_program * +_mesa_lookup_shader(GLcontext *ctx, GLuint name) +{ + if (name) + return (struct gl_program *) + _mesa_HashLookup(ctx->Shared->ShaderObjects, name); + else + return NULL; +} + + +GLvoid +_mesa_init_shaderobjects(GLcontext * ctx) +{ + + ctx->ShaderObjects.CurrentProgram = NULL; + ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE; + ctx->ShaderObjects._VertexShaderPresent = GL_FALSE; + +#if 0 + _mesa_init_shaderobjects_3dlabs(ctx); +#endif +} diff --git a/src/mesa/shader/shader_api.h b/src/mesa/shader/shader_api.h new file mode 100644 index 0000000000..388692b623 --- /dev/null +++ b/src/mesa/shader/shader_api.h @@ -0,0 +1,59 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2004-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SHADER_API_H +#define SHADER_API_H + + +#include "glheader.h" +#include "mtypes.h" + + +extern struct gl_linked_program * +_mesa_new_linked_program(GLcontext *ctx, GLuint name); + +extern void +_mesa_free_linked_program_data(GLcontext *ctx, + struct gl_linked_program *linked); + +extern void +_mesa_delete_linked_program(GLcontext *ctx, struct gl_linked_program *linked); + +extern struct gl_linked_program * +_mesa_lookup_linked_program(GLcontext *ctx, GLuint name); + + +extern struct gl_shader * +_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); + +extern struct gl_program * +_mesa_lookup_shader(GLcontext *ctx, GLuint name); + + +extern GLvoid +_mesa_init_shaderobjects(GLcontext * ctx); + + +#endif /* SHADER_API_H */ -- cgit v1.2.3