From 3f30b0709b5a71915df336194f9f805e4c306cef Mon Sep 17 00:00:00 2001
From: Owen Taylor <otaylor@snell.localdomain>
Date: Wed, 14 Oct 2009 16:20:07 -0400
Subject: Use the right pitch when rendering to a texture

We need to get the pitch from the texture level we are rendering to,
rather than just using the base texel width.
---
 src/mesa/drivers/dri/radeon/radeon_fbo.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

(limited to 'src')

diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c b/src/mesa/drivers/dri/radeon/radeon_fbo.c
index d83b166742..2012cbcf83 100644
--- a/src/mesa/drivers/dri/radeon/radeon_fbo.c
+++ b/src/mesa/drivers/dri/radeon/radeon_fbo.c
@@ -445,7 +445,6 @@ restart:
 		goto restart;
 	}
 	
-	rrb->pitch = texImage->Width * rrb->cpp;
 	rrb->base.InternalFormat = rrb->base._ActualFormat;
 	rrb->base.Width = texImage->Width;
 	rrb->base.Height = texImage->Height;
@@ -555,8 +554,10 @@ radeon_render_texture(GLcontext * ctx,
       imageOffset += offsets[att->Zoffset];
    }
 
-   /* store that offset in the region */
+   /* store that offset in the region, along with the correct pitch for
+    * the image we are rendering to */
    rrb->draw_offset = imageOffset;
+   rrb->pitch = radeon_image->mt->levels[att->TextureLevel].rowstride;
 
    /* update drawing region, etc */
    radeon_draw_buffer(ctx, fb);
-- 
cgit v1.2.3