From 463a47bf59398e850d5a6537da1186d855bd2919 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Fri, 6 Jun 2008 18:09:32 +0100 Subject: draw: fix intermediate buffer confusion in draw_vs_varient.c The final output buffer can't be used to hold intermediate results as the intermediate vertex size may be greater than the final vertex size, and in any case the output buffer may be uncached in hw drivers. --- .../auxiliary/draw/draw_pt_fetch_shade_emit.c | 7 + src/gallium/auxiliary/draw/draw_pt_vcache_tmp.h | 2 + src/gallium/auxiliary/draw/draw_vs_varient.c | 175 +++++++++++---------- 3 files changed, 101 insertions(+), 83 deletions(-) (limited to 'src') diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c index 5a1d79d996..5ce3aba2a2 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c @@ -193,6 +193,13 @@ static void fse_prepare( struct draw_pt_middle_end *middle, *max_vertices = (draw->render->max_vertex_buffer_bytes / (vinfo->size * 4)); + /* Probably need to do this somewhere (or fix exec shader not to + * need it): + */ + if (1) { + struct draw_vertex_shader *vs = draw->vs.vertex_shader; + vs->prepare(vs, draw); + } //return TRUE; diff --git a/src/gallium/auxiliary/draw/draw_pt_vcache_tmp.h b/src/gallium/auxiliary/draw/draw_pt_vcache_tmp.h index 5c99a47e49..ec05bbeab4 100644 --- a/src/gallium/auxiliary/draw/draw_pt_vcache_tmp.h +++ b/src/gallium/auxiliary/draw/draw_pt_vcache_tmp.h @@ -13,6 +13,8 @@ static void FUNC( struct draw_pt_front_end *frontend, unsigned i; ushort flags; + if (0) debug_printf("%s %d\n", __FUNCTION__, count); + switch (vcache->input_prim) { case PIPE_PRIM_POINTS: diff --git a/src/gallium/auxiliary/draw/draw_vs_varient.c b/src/gallium/auxiliary/draw/draw_vs_varient.c index 3ceca5e849..d8317d3bbe 100644 --- a/src/gallium/auxiliary/draw/draw_vs_varient.c +++ b/src/gallium/auxiliary/draw/draw_vs_varient.c @@ -55,6 +55,8 @@ struct draw_vs_varient_generic { */ struct translate *fetch; struct translate *emit; + + unsigned temp_vertex_stride; }; @@ -84,7 +86,7 @@ static void do_rhw_viewport( struct draw_vs_varient_generic *vsvg, char *ptr = (char *)output_buffer; const float *scale = vsvg->base.vs->draw->viewport.scale; const float *trans = vsvg->base.vs->draw->viewport.translate; - unsigned stride = vsvg->base.key.output_stride; + unsigned stride = vsvg->temp_vertex_stride; unsigned j; for (j = 0; j < count; j++, ptr += stride) { @@ -99,13 +101,13 @@ static void do_rhw_viewport( struct draw_vs_varient_generic *vsvg, } static void do_viewport( struct draw_vs_varient_generic *vsvg, - unsigned count, - void *output_buffer ) + unsigned count, + void *output_buffer ) { char *ptr = (char *)output_buffer; const float *scale = vsvg->base.vs->draw->viewport.scale; const float *trans = vsvg->base.vs->draw->viewport.translate; - unsigned stride = vsvg->base.key.output_stride; + unsigned stride = vsvg->temp_vertex_stride; unsigned j; for (j = 0; j < count; j++, ptr += stride) { @@ -124,7 +126,9 @@ static void PIPE_CDECL vsvg_run_elts( struct draw_vs_varient *varient, void *output_buffer) { struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient; - + unsigned temp_vertex_stride = vsvg->temp_vertex_stride; + void *temp_buffer = MALLOC( align(count,4) * temp_vertex_stride ); + if (0) debug_printf("%s %d \n", __FUNCTION__, count); /* Want to do this in small batches for cache locality? @@ -135,44 +139,45 @@ static void PIPE_CDECL vsvg_run_elts( struct draw_vs_varient *varient, count, output_buffer ); - //if (!vsvg->base.vs->is_passthrough) - { - vsvg->base.vs->run_linear( vsvg->base.vs, - output_buffer, - output_buffer, - (const float (*)[4])vsvg->base.vs->draw->pt.user.constants, - count, - vsvg->base.key.output_stride, - vsvg->base.key.output_stride); - - - if (vsvg->base.key.clip) { - /* not really handling clipping, just do the rhw so we can - * see the results... - */ - do_rhw_viewport( vsvg, - count, - output_buffer ); - } - else if (vsvg->base.key.viewport) { - do_viewport( vsvg, - count, - output_buffer ); - } + vsvg->base.vs->run_linear( vsvg->base.vs, + temp_buffer, + temp_buffer, + (const float (*)[4])vsvg->base.vs->draw->pt.user.constants, + count, + temp_vertex_stride, + temp_vertex_stride); + + + if (vsvg->base.key.clip) { + /* not really handling clipping, just do the rhw so we can + * see the results... + */ + do_rhw_viewport( vsvg, + count, + temp_buffer ); + } + else if (vsvg->base.key.viewport) { + do_viewport( vsvg, + count, + temp_buffer ); + } - //if (!vsvg->already_in_emit_format) + vsvg->emit->set_buffer( vsvg->emit, + 0, + temp_buffer, + temp_vertex_stride ); - vsvg->emit->set_buffer( vsvg->emit, - 0, - output_buffer, - vsvg->base.key.output_stride ); + vsvg->emit->set_buffer( vsvg->emit, + 1, + &vsvg->draw->rasterizer->point_size, + 0); + vsvg->emit->run( vsvg->emit, + 0, count, + output_buffer ); - vsvg->emit->run( vsvg->emit, - 0, count, - output_buffer ); - } + FREE(temp_buffer); } @@ -182,54 +187,55 @@ static void PIPE_CDECL vsvg_run_linear( struct draw_vs_varient *varient, void *output_buffer ) { struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient; + unsigned temp_vertex_stride = vsvg->temp_vertex_stride; + void *temp_buffer = MALLOC( align(count,4) * temp_vertex_stride ); - if (0) debug_printf("%s %d %d\n", __FUNCTION__, start, count); - - + if (0) debug_printf("%s %d %d (sz %d, %d)\n", __FUNCTION__, start, count, + vsvg->base.key.output_stride, + temp_vertex_stride); + vsvg->fetch->run( vsvg->fetch, start, count, - output_buffer ); - - //if (!vsvg->base.vs->is_passthrough) - { - vsvg->base.vs->run_linear( vsvg->base.vs, - output_buffer, - output_buffer, - (const float (*)[4])vsvg->base.vs->draw->pt.user.constants, - count, - vsvg->base.key.output_stride, - vsvg->base.key.output_stride); - - if (vsvg->base.key.clip) { - /* not really handling clipping, just do the rhw so we can - * see the results... - */ - do_rhw_viewport( vsvg, - count, - output_buffer ); - } - else if (vsvg->base.key.viewport) { - do_viewport( vsvg, - count, - output_buffer ); - } - - //if (!vsvg->already_in_emit_format) - vsvg->emit->set_buffer( vsvg->emit, - 0, - output_buffer, - vsvg->base.key.output_stride ); + temp_buffer ); + + vsvg->base.vs->run_linear( vsvg->base.vs, + temp_buffer, + temp_buffer, + (const float (*)[4])vsvg->base.vs->draw->pt.user.constants, + count, + temp_vertex_stride, + temp_vertex_stride); + + if (vsvg->base.key.clip) { + /* not really handling clipping, just do the rhw so we can + * see the results... + */ + do_rhw_viewport( vsvg, + count, + temp_buffer ); + } + else if (vsvg->base.key.viewport) { + do_viewport( vsvg, + count, + temp_buffer ); + } - vsvg->emit->set_buffer( vsvg->emit, - 1, - &vsvg->draw->rasterizer->point_size, - 0); + vsvg->emit->set_buffer( vsvg->emit, + 0, + temp_buffer, + temp_vertex_stride ); + + vsvg->emit->set_buffer( vsvg->emit, + 1, + &vsvg->draw->rasterizer->point_size, + 0); + + vsvg->emit->run( vsvg->emit, + 0, count, + output_buffer ); - vsvg->emit->run( vsvg->emit, - 0, count, - output_buffer ); - } + FREE(temp_buffer); } @@ -261,18 +267,20 @@ struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs, vsvg->draw = vs->draw; + vsvg->temp_vertex_stride = MAX2(key->nr_inputs, + vsvg->base.vs->info.num_outputs) * 4 * sizeof(float); /* Build free-standing fetch and emit functions: */ fetch.nr_elements = key->nr_inputs; - fetch.output_stride = 0; + fetch.output_stride = vsvg->temp_vertex_stride; for (i = 0; i < key->nr_inputs; i++) { fetch.element[i].input_format = key->element[i].in.format; fetch.element[i].input_buffer = key->element[i].in.buffer; fetch.element[i].input_offset = key->element[i].in.offset; fetch.element[i].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; - fetch.element[i].output_offset = fetch.output_stride; - fetch.output_stride += 4 * sizeof(float); + fetch.element[i].output_offset = i * 4 * sizeof(float); + assert(fetch.element[i].output_offset < fetch.output_stride); } @@ -286,6 +294,7 @@ struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs, emit.element[i].input_offset = key->element[i].out.vs_output * 4 * sizeof(float); emit.element[i].output_format = draw_translate_vinfo_format(key->element[i].out.format); emit.element[i].output_offset = key->element[i].out.offset; + assert(emit.element[i].input_offset < fetch.output_stride); } else { emit.element[i].input_format = PIPE_FORMAT_R32_FLOAT; 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