From 4b59d2ba22fe73a912e4a8764ff6d4d440efc7d3 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 6 May 2010 13:33:37 -0600 Subject: st/mesa: fix bug in compute_num_levels() Fix more fall-out from the "ignore BaseLevel" change. This may help with fd.o bug 27991. --- src/mesa/state_tracker/st_gen_mipmap.c | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index 6b1d51b3f4..8acf616049 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -79,6 +79,7 @@ st_render_mipmap(struct st_context *st, struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj, pipe); const uint face = _mesa_tex_target_to_face(target); + assert(psv->texture == stObj->pt); assert(target != GL_TEXTURE_3D); /* not done yet */ /* check if we can render in the texture's format */ @@ -261,7 +262,6 @@ compute_num_levels(GLcontext *ctx, return 1; } else { - const GLuint maxLevels = texObj->MaxLevel - texObj->BaseLevel + 1; const struct gl_texture_image *baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel); GLuint size, numLevels; @@ -269,14 +269,16 @@ compute_num_levels(GLcontext *ctx, size = MAX2(baseImage->Width2, baseImage->Height2); size = MAX2(size, baseImage->Depth2); - numLevels = 0; + numLevels = texObj->BaseLevel; while (size > 0) { numLevels++; size >>= 1; } - numLevels = MIN2(numLevels, maxLevels); + numLevels = MIN2(numLevels, texObj->MaxLevel + 1); + + assert(numLevels >= 1); return numLevels; } @@ -300,7 +302,7 @@ st_generate_mipmap(GLcontext *ctx, GLenum target, if (!pt) return; - /* find expected last mipmap level */ + /* find expected last mipmap level to generate */ lastLevel = compute_num_levels(ctx, texObj, target) - 1; if (lastLevel == 0) @@ -339,7 +341,7 @@ st_generate_mipmap(GLcontext *ctx, GLenum target, pt = stObj->pt; } - assert(lastLevel <= pt->last_level); + assert(pt->last_level >= lastLevel); /* Try to generate the mipmap by rendering/texturing. If that fails, * use the software fallback. -- cgit v1.2.3