From 4cfb762c3eb2ea9a764c7ba0811c338ef5fba8fe Mon Sep 17 00:00:00 2001 From: Ben Skeggs Date: Fri, 8 Dec 2006 03:01:33 +0000 Subject: Some work on buffer handling, most likely not entirely correct and incomplete. But, it works well enough that windows can be moved/resized. --- src/mesa/drivers/dri/nouveau/Makefile | 1 + src/mesa/drivers/dri/nouveau/nouveau_buffers.c | 331 +++++++++++++++++++++++++ src/mesa/drivers/dri/nouveau/nouveau_buffers.h | 41 +++ src/mesa/drivers/dri/nouveau/nouveau_context.c | 79 +++++- src/mesa/drivers/dri/nouveau/nouveau_context.h | 20 ++ src/mesa/drivers/dri/nouveau/nouveau_driver.c | 29 +++ src/mesa/drivers/dri/nouveau/nouveau_driver.h | 5 +- src/mesa/drivers/dri/nouveau/nouveau_lock.c | 18 ++ src/mesa/drivers/dri/nouveau/nouveau_object.c | 23 +- src/mesa/drivers/dri/nouveau/nouveau_object.h | 9 +- src/mesa/drivers/dri/nouveau/nouveau_screen.c | 128 +++++----- src/mesa/drivers/dri/nouveau/nouveau_shader.c | 2 + src/mesa/drivers/dri/nouveau/nouveau_shader.h | 2 + src/mesa/drivers/dri/nouveau/nouveau_span.c | 14 +- src/mesa/drivers/dri/nouveau/nouveau_span.h | 3 +- src/mesa/drivers/dri/nouveau/nouveau_state.c | 42 ++-- src/mesa/drivers/dri/nouveau/nouveau_state.h | 6 +- src/mesa/drivers/dri/nouveau/nv30_fragprog.c | 29 +-- src/mesa/drivers/dri/nouveau/nv30_state.c | 152 +++++++++++- 19 files changed, 784 insertions(+), 150 deletions(-) create mode 100644 src/mesa/drivers/dri/nouveau/nouveau_buffers.c create mode 100644 src/mesa/drivers/dri/nouveau/nouveau_buffers.h (limited to 'src') diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile index 384713eeeb..1a76169156 100644 --- a/src/mesa/drivers/dri/nouveau/Makefile +++ b/src/mesa/drivers/dri/nouveau/Makefile @@ -8,6 +8,7 @@ LIBNAME = nouveau_dri.so MINIGLX_SOURCES = DRIVER_SOURCES = \ + nouveau_buffers.c \ nouveau_card.c \ nouveau_context.c \ nouveau_driver.c \ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_buffers.c b/src/mesa/drivers/dri/nouveau/nouveau_buffers.c new file mode 100644 index 0000000000..a356fd1212 --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nouveau_buffers.c @@ -0,0 +1,331 @@ +#include "utils.h" +#include "framebuffer.h" +#include "renderbuffer.h" +#include "fbobject.h" + +#include "nouveau_context.h" +#include "nouveau_buffers.h" + +void +nouveau_mem_free(GLcontext *ctx, nouveau_mem *mem) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + drm_nouveau_mem_free_t memf; + + if (mem->map) + drmUnmap(mem->map, mem->size); + memf.flags = mem->type; + memf.region_offset = mem->offset; + drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_MEM_FREE, &memf, sizeof(memf)); + FREE(mem); +} + +nouveau_mem * +nouveau_mem_alloc(GLcontext *ctx, int type, GLuint size, GLuint align) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + drm_nouveau_mem_alloc_t mema; + nouveau_mem *mem; + int ret; + + mem = CALLOC(sizeof(nouveau_mem)); + if (!mem) + return NULL; + + mema.flags = mem->type = type; + mema.size = mem->size = size; + mema.alignment = align; + mem->map = NULL; + ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_MEM_ALLOC, + &mema, sizeof(mema)); + if (ret) { + FREE(mem); + return NULL; + } + mem->offset = mema.region_offset; + + if (type & NOUVEAU_MEM_MAPPED) + ret = drmMap(nmesa->driFd, mem->offset, mem->size, &mem->map); + if (ret) { + mem->map = NULL; + nouveau_mem_free(ctx, mem); + mem = NULL; + } + + return mem; +} + +uint32_t +nouveau_mem_gpu_offset_get(GLcontext *ctx, nouveau_mem *mem) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + if (mem->type & NOUVEAU_MEM_FB) + return (uint32_t)mem->offset - nmesa->vram_phys; + else if (mem->type & NOUVEAU_MEM_AGP) + return (uint32_t)mem->offset - nmesa->agp_phys; + else + return 0xDEADF00D; +} + +static GLboolean +nouveau_renderbuffer_pixelformat(nouveau_renderbuffer *nrb, + GLenum internalFormat) +{ + nrb->mesa.InternalFormat = internalFormat; + + /*TODO: We probably want to extend this a bit, and maybe make + * card-specific? + */ + switch (internalFormat) { + case GL_RGBA: + case GL_RGBA8: + nrb->mesa._BaseFormat = GL_RGBA; + nrb->mesa._ActualFormat= GL_RGBA8; + nrb->mesa.DataType = GL_UNSIGNED_BYTE; + nrb->mesa.RedBits = 8; + nrb->mesa.GreenBits = 8; + nrb->mesa.BlueBits = 8; + nrb->mesa.AlphaBits = 8; + nrb->cpp = 4; + break; + case GL_RGB5: + nrb->mesa._BaseFormat = GL_RGB; + nrb->mesa._ActualFormat= GL_RGB5; + nrb->mesa.DataType = GL_UNSIGNED_BYTE; + nrb->mesa.RedBits = 5; + nrb->mesa.GreenBits = 6; + nrb->mesa.BlueBits = 5; + nrb->mesa.AlphaBits = 0; + nrb->cpp = 2; + break; + case GL_DEPTH_COMPONENT16: + nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; + nrb->mesa._ActualFormat= GL_DEPTH_COMPONENT16; + nrb->mesa.DataType = GL_UNSIGNED_SHORT; + nrb->mesa.DepthBits = 16; + nrb->cpp = 2; + break; + case GL_DEPTH_COMPONENT24: + nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; + nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT; + nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; + nrb->mesa.DepthBits = 24; + nrb->cpp = 4; + break; + case GL_STENCIL_INDEX8_EXT: + nrb->mesa._BaseFormat = GL_STENCIL_INDEX; + nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT; + nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; + nrb->mesa.StencilBits = 8; + nrb->cpp = 4; + break; + case GL_DEPTH24_STENCIL8_EXT: + nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT; + nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT; + nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; + nrb->mesa.DepthBits = 24; + nrb->mesa.StencilBits = 8; + nrb->cpp = 4; + break; + default: + return GL_FALSE; + break; + } + + return GL_TRUE; +} + +static GLboolean +nouveau_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, + GLuint height) +{ + nouveau_renderbuffer *nrb = (nouveau_renderbuffer*)rb; + + if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) { + fprintf(stderr, "%s: unknown internalFormat\n", __func__); + return GL_FALSE; + } + + /* If this buffer isn't statically alloc'd, we may need to ask the + * drm for more memory */ + if (!nrb->map && (rb->Width != width || rb->Height != height)) { + GLuint pitch; + + /* align pitches to 64 bytes */ + pitch = ((width * nrb->cpp) + 63) & ~63; + + if (nrb->mem) + nouveau_mem_free(ctx, nrb->mem); + nrb->mem = nouveau_mem_alloc(ctx, + NOUVEAU_MEM_FB | NOUVEAU_MEM_MAPPED, + pitch*height, + 0); + if (!nrb->mem) + return GL_FALSE; + + /* update nouveau_renderbuffer info */ + nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem); + nrb->pitch = pitch; + } + + rb->Width = width; + rb->Height = height; + rb->InternalFormat = internalFormat; + return GL_TRUE; +} + +static void +nouveau_renderbuffer_delete(struct gl_renderbuffer *rb) +{ + GET_CURRENT_CONTEXT(ctx); + nouveau_renderbuffer *nrb = (nouveau_renderbuffer*)rb; + + if (nrb->mem) + nouveau_mem_free(ctx, nrb->mem); + FREE(nrb); +} + +nouveau_renderbuffer * +nouveau_renderbuffer_new(GLenum internalFormat, GLvoid *map, + GLuint offset, GLuint pitch, + __DRIdrawablePrivate *dPriv) +{ + nouveau_renderbuffer *nrb; + + nrb = CALLOC_STRUCT(nouveau_renderbuffer_t); + if (nrb) { + _mesa_init_renderbuffer(&nrb->mesa, 0); + + nouveau_renderbuffer_pixelformat(nrb, internalFormat); + + nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; + nrb->mesa.Delete = nouveau_renderbuffer_delete; + + nrb->dPriv = dPriv; + nrb->offset = offset; + nrb->pitch = pitch; + nrb->map = map; + } + + return nrb; +} + +void +nouveau_window_moved(GLcontext *ctx) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + /* Viewport depends on window size/position, nouveauCalcViewport + * will take care of calling the hw-specific WindowMoved + */ + ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y, + ctx->Viewport.Width, ctx->Viewport.Height); + /* Scissor depends on window position */ + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); +} + +GLboolean +nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + nouveau_renderbuffer *color[MAX_DRAW_BUFFERS]; + nouveau_renderbuffer *depth; + + _mesa_update_framebuffer(ctx); + _mesa_update_draw_buffer_bounds(ctx); + + color[0] = (nouveau_renderbuffer *)fb->_ColorDrawBuffers[0][0]; + depth = (nouveau_renderbuffer *)fb->_DepthBuffer; + + if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth)) + return GL_FALSE; + nouveau_window_moved(ctx); + + return GL_TRUE; +} + +nouveau_renderbuffer * +nouveau_current_draw_buffer(GLcontext *ctx) +{ + struct gl_framebuffer *fb = ctx->DrawBuffer; + nouveau_renderbuffer *nrb; + + if (!fb) + return NULL; + + if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) + nrb = (nouveau_renderbuffer *) + fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; + else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) + nrb = (nouveau_renderbuffer *) + fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer; + else + nrb = NULL; + return nrb; +} + +static struct gl_framebuffer * +nouveauNewFramebuffer(GLcontext *ctx, GLuint name) +{ + return _mesa_new_framebuffer(ctx, name); +} + +static struct gl_renderbuffer * +nouveauNewRenderbuffer(GLcontext *ctx, GLuint name) +{ + nouveau_renderbuffer *nrb; + + nrb = CALLOC_STRUCT(nouveau_renderbuffer_t); + if (nrb) { + _mesa_init_renderbuffer(&nrb->mesa, name); + + nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; + nrb->mesa.Delete = nouveau_renderbuffer_delete; + } + return &nrb->mesa; +} + +static void +nouveauBindFramebuffer(GLcontext *ctx, GLenum target, struct gl_framebuffer *fb) +{ + nouveau_build_framebuffer(ctx, fb); +} + +static void +nouveauFramebufferRenderbuffer(GLcontext *ctx, + struct gl_framebuffer *fb, + GLenum attachment, + struct gl_renderbuffer *rb) +{ + _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); + nouveau_build_framebuffer(ctx, fb); +} + +static void +nouveauRenderTexture(GLcontext *ctx, + struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att) +{ +} + +static void +nouveauFinishRenderTexture(GLcontext *ctx, + struct gl_renderbuffer_attachment *att) +{ +} + +void +nouveauInitBufferFuncs(struct dd_function_table *func) +{ + func->NewFramebuffer = nouveauNewFramebuffer; + func->NewRenderbuffer = nouveauNewRenderbuffer; + func->BindFramebuffer = nouveauBindFramebuffer; + func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer; + func->RenderTexture = nouveauRenderTexture; + func->FinishRenderTexture = nouveauFinishRenderTexture; +} + diff --git a/src/mesa/drivers/dri/nouveau/nouveau_buffers.h b/src/mesa/drivers/dri/nouveau/nouveau_buffers.h new file mode 100644 index 0000000000..bb297ad558 --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nouveau_buffers.h @@ -0,0 +1,41 @@ +#ifndef __NOUVEAU_BUFFERS_H__ +#define __NOUVEAU_BUFFERS_H__ + +#include +#include "mtypes.h" +#include "utils.h" +#include "renderbuffer.h" + +typedef struct nouveau_mem_t { + int type; + uint64_t offset; + uint64_t size; + void* map; +} nouveau_mem; + +extern nouveau_mem *nouveau_mem_alloc(GLcontext *ctx, int type, + GLuint size, GLuint align); +extern void nouveau_mem_free(GLcontext *ctx, nouveau_mem *mem); +extern uint32_t nouveau_mem_gpu_offset_get(GLcontext *ctx, nouveau_mem *mem); + +typedef struct nouveau_renderbuffer_t { + struct gl_renderbuffer mesa; /* must be first! */ + __DRIdrawablePrivate *dPriv; + + nouveau_mem *mem; + void * map; + + int cpp; + uint32_t offset; + uint32_t pitch; +} nouveau_renderbuffer; + +extern nouveau_renderbuffer *nouveau_renderbuffer_new(GLenum internalFormat, + GLvoid *map, GLuint offset, GLuint pitch, __DRIdrawablePrivate *dPriv); +extern void nouveau_window_moved(GLcontext *ctx); +extern GLboolean nouveau_build_framebuffer(GLcontext *, struct gl_framebuffer *); +extern nouveau_renderbuffer *nouveau_current_draw_buffer(GLcontext *ctx); + +extern void nouveauInitBufferFuncs(struct dd_function_table *func); + +#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c index b208d6c9f5..f48c54416a 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c @@ -32,6 +32,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "array_cache/acache.h" +#include "framebuffer.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -47,6 +48,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "nouveau_fifo.h" #include "nouveau_tex.h" #include "nouveau_msg.h" +#include "nouveau_reg.h" #include "nv10_swtcl.h" #include "vblank.h" @@ -96,10 +98,17 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual, screen=nmesa->screen; /* Create the hardware context */ + if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_FB_PHYSICAL, + &nmesa->vram_phys)) + return GL_FALSE; + if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_AGP_PHYSICAL, + &nmesa->agp_phys)) + return GL_FALSE; if (!nouveauFifoInit(nmesa)) return GL_FALSE; nouveauObjectInit(nmesa); + /* Init default driver functions then plug in our nouveau-specific functions * (the texture functions are especially important) */ @@ -169,6 +178,7 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual, break; } + nmesa->hw_func.InitCard(nmesa); nouveauInitState(ctx); driContextPriv->driverPrivate = (void *)nmesa; @@ -208,17 +218,26 @@ GLboolean nouveauMakeCurrent( __DRIcontextPrivate *driContextPriv, __DRIdrawablePrivate *driReadPriv ) { if ( driContextPriv ) { - GET_CURRENT_CONTEXT(ctx); - nouveauContextPtr oldNOUVEAUCtx = ctx ? NOUVEAU_CONTEXT(ctx) : NULL; - nouveauContextPtr newNOUVEAUCtx = (nouveauContextPtr) driContextPriv->driverPrivate; - - driDrawableInitVBlank(driDrawPriv, newNOUVEAUCtx->vblank_flags, &newNOUVEAUCtx->vblank_seq ); - newNOUVEAUCtx->driDrawable = driDrawPriv; - - _mesa_make_current( newNOUVEAUCtx->glCtx, - (GLframebuffer *) driDrawPriv->driverPrivate, - (GLframebuffer *) driReadPriv->driverPrivate ); - + nouveauContextPtr nmesa = (nouveauContextPtr) driContextPriv->driverPrivate; + struct gl_framebuffer *draw_fb = + (struct gl_framebuffer*)driDrawPriv->driverPrivate; + struct gl_framebuffer *read_fb = + (struct gl_framebuffer*)driReadPriv->driverPrivate; + + driDrawableInitVBlank(driDrawPriv, nmesa->vblank_flags, &nmesa->vblank_seq ); + nmesa->driDrawable = driDrawPriv; + + _mesa_resize_framebuffer(nmesa->glCtx, draw_fb, + driDrawPriv->w, driDrawPriv->h); + if (draw_fb != read_fb) { + _mesa_resize_framebuffer(nmesa->glCtx, draw_fb, + driReadPriv->w, + driReadPriv->h); + } + _mesa_make_current(nmesa->glCtx, draw_fb, read_fb); + + nouveau_build_framebuffer(nmesa->glCtx, + driDrawPriv->driverPrivate); } else { _mesa_make_current( NULL, NULL, NULL ); } @@ -234,8 +253,46 @@ GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv ) return GL_TRUE; } +static void nouveauDoSwapBuffers(nouveauContextPtr nmesa, + __DRIdrawablePrivate *dPriv) +{ + struct gl_framebuffer *fb; + nouveau_renderbuffer *src, *dst; + + fb = (struct gl_framebuffer *)dPriv->driverPrivate; + dst = (nouveau_renderbuffer*) + fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; + src = (nouveau_renderbuffer*) + fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer; + +#ifdef ALLOW_MULTI_SUBCHANNEL + /* Ignore this.. it's a hack to test double-buffering, and not how + * SwapBuffers should look :) + */ + BEGIN_RING_SIZE(NvSubCtxSurf2D, NV10_CONTEXT_SURFACES_2D_FORMAT, 4); + OUT_RING (6); /* X8R8G8B8 */ + OUT_RING ((dst->pitch << 16) | src->pitch); + OUT_RING (src->offset); + OUT_RING (dst->offset); + + BEGIN_RING_SIZE(NvSubImageBlit, NV10_IMAGE_BLIT_SET_POINT, 3); + OUT_RING ((0 << 16) | 0); /* src point */ + OUT_RING ((0 << 16) | 0); /* dst point */ + OUT_RING ((fb->Height << 16) | fb->Width); /* width/height */ +#endif +} + void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv) { + if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { + nouveauContextPtr nmesa = dPriv->driContextPriv->driverPrivate; + + if (nmesa->glCtx->Visual.doubleBufferMode) { + _mesa_notifySwapBuffers(nmesa->glCtx); + nouveauDoSwapBuffers(nmesa, dPriv); + } + + } } void nouveauCopySubBuffer(__DRIdrawablePrivate *dPriv, diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h index 947e95d18b..211d4e0a6d 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.h @@ -38,6 +38,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "nouveau_screen.h" #include "nouveau_state_cache.h" +#include "nouveau_buffers.h" #include "nouveau_shader.h" #include "xmlconfig.h" @@ -75,6 +76,17 @@ typedef void (*nouveau_line_func)( struct nouveau_context*, typedef void (*nouveau_point_func)( struct nouveau_context*, nouveauVertex * ); +typedef struct nouveau_hw_func_t { + /* Initialise any card-specific non-GL related state */ + GLboolean (*InitCard)(struct nouveau_context *); + /* Update buffer offset/pitch/format */ + GLboolean (*BindBuffers)(struct nouveau_context *, int num_color, + nouveau_renderbuffer **color, + nouveau_renderbuffer *depth); + /* Update anything that depends on the window position/size */ + void (*WindowMoved)(struct nouveau_context *); +} nouveau_hw_func; + typedef struct nouveau_context { /* Mesa context */ GLcontext *glCtx; @@ -85,6 +97,13 @@ typedef struct nouveau_context { /* The read-only regs */ volatile unsigned char* mmio; + /* Physical addresses of AGP/VRAM apertures */ + uint64_t vram_phys; + uint64_t agp_phys; + + /* Additional hw-specific functions */ + nouveau_hw_func hw_func; + /* FIXME : do we want to put all state into a separate struct ? */ /* State for tris */ GLuint color_offset; @@ -132,6 +151,7 @@ typedef struct nouveau_context { __DRIcontextPrivate *driContext; /* DRI context */ __DRIscreenPrivate *driScreen; /* DRI screen */ __DRIdrawablePrivate *driDrawable; /* DRI drawable bound to this ctx */ + GLint lastStamp; drm_context_t hHWContext; drm_hw_lock_t *driHwLock; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c index a45530e451..f85dc62e74 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.c @@ -36,6 +36,35 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "utils.h" +/* Wrapper for DRM_NOUVEAU_GETPARAM ioctl */ +GLboolean nouveauDRMGetParam(nouveauContextPtr nmesa, + unsigned int param, + uint64_t* value) +{ + drm_nouveau_getparam_t getp; + + getp.param = param; + if (!value || drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_GETPARAM, + &getp, sizeof(getp))) + return GL_FALSE; + *value = getp.value; + return GL_TRUE; +} + +/* Wrapper for DRM_NOUVEAU_GETPARAM ioctl */ +GLboolean nouveauDRMSetParam(nouveauContextPtr nmesa, + unsigned int param, + uint64_t value) +{ + drm_nouveau_setparam_t setp; + + setp.param = param; + setp.value = value; + if (drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_SETPARAM, &setp, + sizeof(setp))) + return GL_FALSE; + return GL_TRUE; +} /* Return the width and height of the current color buffer */ static void nouveauGetBufferSize( GLframebuffer *buffer, diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.h b/src/mesa/drivers/dri/nouveau/nouveau_driver.h index e1541aa3c5..6164012b5b 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_driver.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.h @@ -33,7 +33,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define DRIVER_AUTHOR "Stephane Marchesin" extern void nouveauDriverInitFunctions( struct dd_function_table *functions ); - +extern GLboolean nouveauDRMGetParam(nouveauContextPtr nmesa, unsigned int param, + uint64_t *value); +extern GLboolean nouveauDRMSetParam(nouveauContextPtr nmesa, unsigned int param, + uint64_t value); #endif /* __NOUVEAU_DRIVER_H__ */ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_lock.c b/src/mesa/drivers/dri/nouveau/nouveau_lock.c index 7dd67a143a..c119d14dd7 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_lock.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_lock.c @@ -29,6 +29,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "nouveau_lock.h" #include "drirenderbuffer.h" +#include "framebuffer.h" /* Update the hardware state. This is called if another context has @@ -57,6 +58,23 @@ void nouveauGetLock( nouveauContextPtr nmesa, GLuint flags ) */ DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv ); + /* If timestamps don't match, the window has been changed */ + if (nmesa->lastStamp != dPriv->lastStamp) { + struct gl_framebuffer *fb = (struct gl_framebuffer *)dPriv->driverPrivate; + + /* _mesa_resize_framebuffer will take care of calling the renderbuffer's + * AllocStorage function if we need more memory to hold it */ + if (fb->Width != dPriv->w || fb->Height != dPriv->h) { + _mesa_resize_framebuffer(nmesa->glCtx, fb, dPriv->w, dPriv->h); + /* resize buffers, will call nouveau_window_moved */ + nouveau_build_framebuffer(nmesa->glCtx, fb); + } else { + nouveau_window_moved(nmesa->glCtx); + } + + nmesa->lastStamp = dPriv->lastStamp; + } + nmesa->numClipRects = dPriv->numClipRects; nmesa->pClipRects = dPriv->pClipRects; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.c b/src/mesa/drivers/dri/nouveau/nouveau_object.c index 032cdee2f7..ef8a428c22 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_object.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_object.c @@ -1,6 +1,7 @@ #include "nouveau_fifo.h" #include "nouveau_object.h" +#include "nouveau_reg.h" static GLboolean nouveauCreateContextObject(nouveauContextPtr nmesa, int handle, int class, uint32_t flags, uint32_t dma_in, uint32_t dma_out, uint32_t dma_notifier) @@ -51,14 +52,30 @@ void nouveauObjectInit(nouveauContextPtr nmesa) return; #endif - nouveauCreateContextObject(nmesa, Nv3D, nmesa->screen->card->class_3d, 0, 0, 0, 0); - nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); /* We need to know vram size.. */ -#if 0 nouveauCreateDmaObject( nmesa, NvDmaFB, 0, (256*1024*1024), 0 /*NV_DMA_TARGET_FB*/, 0 /*NV_DMA_ACCESS_RW*/); + + nouveauCreateContextObject(nmesa, Nv3D, nmesa->screen->card->class_3d, + 0, 0, 0, 0); + nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV10_CONTEXT_SURFACES_2D, + 0, 0, 0, 0); + nouveauCreateContextObject(nmesa, NvImageBlit, NV10_IMAGE_BLIT, + NV_DMA_CONTEXT_FLAGS_PATCH_SRCCOPY, 0, 0, 0); + +#ifdef ALLOW_MULTI_SUBCHANNEL + nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf2D, NvCtxSurf2D); + BEGIN_RING_SIZE(NvSubCtxSurf2D, NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0, 2); + OUT_RING(NvDmaFB); + OUT_RING(NvDmaFB); + + nouveauObjectOnSubchannel(nmesa, NvSubImageBlit, NvImageBlit); + BEGIN_RING_SIZE(NvSubImageBlit, NV10_IMAGE_BLIT_SET_CONTEXT_SURFACES_2D, 1); + OUT_RING(NvCtxSurf2D); #endif + + nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.h b/src/mesa/drivers/dri/nouveau/nouveau_object.h index 8386f923c3..f555eba9b4 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_object.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_object.h @@ -3,14 +3,21 @@ #include "nouveau_context.h" +#define ALLOW_MULTI_SUBCHANNEL + void nouveauObjectInit(nouveauContextPtr nmesa); enum DMAObjects { Nv3D = 0x80000019, - NvDmaFB = 0xD0FB0001 + NvCtxSurf2D = 0x80000020, + NvImageBlit = 0x80000021, + NvDmaFB = 0xD0FB0001, + NvDmaAGP = 0xD0AA0001 }; enum DMASubchannel { + NvSubCtxSurf2D = 0, + NvSubImageBlit = 1, NvSub3D = 7, }; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c index 51f9fb1487..15c1c40925 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_screen.c @@ -120,86 +120,69 @@ nouveauCreateBuffer(__DRIscreenPrivate *driScrnPriv, GLboolean isPixmap) { nouveauScreenPtr screen = (nouveauScreenPtr) driScrnPriv->private; + nouveau_renderbuffer *nrb; + struct gl_framebuffer *fb; + const GLboolean swAccum = mesaVis->accumRedBits > 0; + const GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24; - if (isPixmap) { + if (isPixmap) return GL_FALSE; /* not implemented */ - } - else { - const GLboolean swDepth = GL_FALSE; - const GLboolean swAlpha = GL_FALSE; - const GLboolean swAccum = mesaVis->accumRedBits > 0; - const GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24; - struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); - - /* front color renderbuffer */ - { - driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, - driScrnPriv->pFB + screen->frontOffset, - screen->fbFormat, - screen->frontOffset, screen->frontPitch, - driDrawPriv); - nouveauSpanSetFunctions(frontRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); - } - /* back color renderbuffer */ - if (mesaVis->doubleBufferMode) { - driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, - driScrnPriv->pFB + screen->backOffset, - screen->fbFormat, - screen->backOffset, screen->backPitch, - driDrawPriv); - nouveauSpanSetFunctions(backRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); - } + fb = _mesa_create_framebuffer(mesaVis); + if (!fb) + return GL_FALSE; - /* depth renderbuffer */ - if (mesaVis->depthBits == 16) { - driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, - driScrnPriv->pFB + screen->depthOffset, - screen->fbFormat, - screen->depthOffset, screen->depthPitch, - driDrawPriv); - nouveauSpanSetFunctions(depthRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); - } - else if (mesaVis->depthBits == 24) { - driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, - driScrnPriv->pFB + screen->depthOffset, - screen->fbFormat, - screen->depthOffset, screen->depthPitch, - driDrawPriv); - nouveauSpanSetFunctions(depthRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + /* Front buffer */ + nrb = nouveau_renderbuffer_new(GL_RGBA, + driScrnPriv->pFB + screen->frontOffset, + screen->frontOffset, + screen->frontPitch * 4, + driDrawPriv); + nouveauSpanSetFunctions(nrb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &nrb->mesa); + + if (0 /* unified buffers if we choose to support them.. */) { + } else { + if (mesaVis->doubleBufferMode) { + nrb = nouveau_renderbuffer_new(GL_RGBA, NULL, + 0, 0, + driDrawPriv); + nouveauSpanSetFunctions(nrb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &nrb->mesa); } - /* stencil renderbuffer */ - if (mesaVis->stencilBits > 0 && !swStencil) { - driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, - driScrnPriv->pFB + screen->depthOffset, - screen->fbFormat, - screen->depthOffset, screen->depthPitch, - driDrawPriv); - nouveauSpanSetFunctions(stencilRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); + if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { + nrb = nouveau_renderbuffer_new(GL_DEPTH24_STENCIL8_EXT, NULL, + 0, 0, + driDrawPriv); + nouveauSpanSetFunctions(nrb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); + _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &nrb->mesa); + } else if (mesaVis->depthBits == 24) { + nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT24, NULL, + 0, 0, + driDrawPriv); + nouveauSpanSetFunctions(nrb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); + } else if (mesaVis->depthBits == 16) { + nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT16, NULL, + 0, 0, + driDrawPriv); + nouveauSpanSetFunctions(nrb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); } + } - _mesa_add_soft_renderbuffers(fb, - GL_FALSE, /* color */ - swDepth, - swStencil, - swAccum, - swAlpha, - GL_FALSE /* aux */); - driDrawPriv->driverPrivate = (void *) fb; + _mesa_add_soft_renderbuffers(fb, + GL_FALSE, /* color */ + GL_FALSE, /* depth */ + swStencil, + swAccum, + GL_FALSE, /* alpha */ + GL_FALSE /* aux */); - return (driDrawPriv->driverPrivate != NULL); - } + driDrawPriv->driverPrivate = (void *) fb; + return (driDrawPriv->driverPrivate != NULL); } @@ -363,7 +346,8 @@ void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIsc *driver_modes = nouveauFillInModes(dri_priv->bpp, (dri_priv->bpp == 16) ? 16 : 24, (dri_priv->bpp == 16) ? 0 : 8, - (dri_priv->back_offset != dri_priv->depth_offset)); + 1 + ); /* Calling driInitExtensions here, with a NULL context pointer, does not actually * enable the extensions. It just makes sure that all the dispatch offsets for all diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.c b/src/mesa/drivers/dri/nouveau/nouveau_shader.c index 63da8420b2..4dedefe5a3 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.c @@ -132,6 +132,8 @@ nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs) */ nvs->func->UpdateConst(ctx, nvs, i); } else if (plist->Parameters[i].Type == PROGRAM_STATE_VAR) { + if (!nvs->params[i].source_val) /* this is a workaround when consts aren't alloc'd from id=0.. */ + continue; /* update any changed state parameters */ if (!TEST_EQ_4V(nvs->params[i].val, nvs->params[i].source_val)) nvs->func->UpdateConst(ctx, nvs, i); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.h b/src/mesa/drivers/dri/nouveau/nouveau_shader.h index a1e7794487..dce2e23f46 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.h @@ -2,6 +2,7 @@ #define __SHADER_COMMON_H__ #include "mtypes.h" +#include "nouveau_buffers.h" typedef struct _nvsFunc nvsFunc; @@ -40,6 +41,7 @@ typedef struct _nouveauShader { unsigned int program_alloc_size; unsigned int program_start_id; unsigned int program_current; + nouveau_mem *program_buffer; unsigned int inputs_read; unsigned int outputs_written; int inst_count; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.c b/src/mesa/drivers/dri/nouveau/nouveau_span.c index 1763b37e53..6d99728b85 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_span.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_span.c @@ -109,14 +109,10 @@ void nouveauSpanInitFunctions( GLcontext *ctx ) * Plug in the Get/Put routines for the given driRenderbuffer. */ void -nouveauSpanSetFunctions(driRenderbuffer *drb, const GLvisual *vis) +nouveauSpanSetFunctions(nouveau_renderbuffer *nrb, const GLvisual *vis) { - if (drb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - nouveauInitPointers_RGB565(&drb->Base); - } - else { - nouveauInitPointers_ARGB8888(&drb->Base); - } - } + if (nrb->mesa._ActualFormat == GL_RGBA8) + nouveauInitPointers_ARGB8888(&nrb->mesa); + else if (nrb->mesa._ActualFormat == GL_RGB5) + nouveauInitPointers_RGB565(&nrb->mesa); } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.h b/src/mesa/drivers/dri/nouveau/nouveau_span.h index f5e5733ba8..bc39ecd17b 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_span.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_span.h @@ -30,9 +30,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define __NOUVEAU_SPAN_H__ #include "drirenderbuffer.h" +#include "nouveau_buffers.h" extern void nouveauSpanInitFunctions( GLcontext *ctx ); -extern void nouveauSpanSetFunctions(driRenderbuffer *rb, const GLvisual *vis); +extern void nouveauSpanSetFunctions(nouveau_renderbuffer *nrb, const GLvisual *vis); #endif /* __NOUVEAU_SPAN_H__ */ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c index 88a8c9ed59..6406b2d9cd 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c @@ -59,20 +59,33 @@ static void nouveauCalcViewport(GLcontext *ctx) /* Calculate the Viewport Matrix */ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + nouveau_renderbuffer *nrb; const GLfloat *v = ctx->Viewport._WindowMap.m; GLfloat *m = nmesa->viewport.m; + GLfloat xoffset, yoffset; GLint h = 0; - - if (nmesa->driDrawable) - h = nmesa->driDrawable->h + SUBPIXEL_Y; - + + nrb = nouveau_current_draw_buffer(ctx); + nmesa->depth_scale = 1.0 / ctx->DrawBuffer->_DepthMaxF; + + if (nrb && nrb->map) { + /* Window */ + xoffset = nrb->dPriv->x; + yoffset = nrb->dPriv->y; + } else { + /* Offscreen or back buffer */ + xoffset = 0.0; + yoffset = 0.0; + } + m[MAT_SX] = v[MAT_SX]; - m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X; + m[MAT_TX] = v[MAT_TX] + xoffset + SUBPIXEL_X; m[MAT_SY] = - v[MAT_SY]; - m[MAT_TY] = - v[MAT_TY] + h; + m[MAT_TY] = v[MAT_TY] + yoffset + SUBPIXEL_Y; m[MAT_SZ] = v[MAT_SZ] * nmesa->depth_scale; m[MAT_TZ] = v[MAT_TZ] * nmesa->depth_scale; + nmesa->hw_func.WindowMoved(nmesa); } static void nouveauViewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) @@ -96,7 +109,7 @@ static void nouveauViewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei nouveauCalcViewport(ctx); } -static void nouveauDepthRange(GLcontext *ctx) +static void nouveauDepthRange(GLcontext *ctx, GLclampd near, GLclampd far) { nouveauCalcViewport(ctx); } @@ -161,15 +174,15 @@ void nouveauDDInitState(nouveauContextPtr nmesa) /* No TCL engines for these ones */ break; case NV_10: - nv10InitStateFuncs(&nmesa->glCtx->Driver); + nv10InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); break; case NV_20: - nv20InitStateFuncs(&nmesa->glCtx->Driver); + nv20InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); break; case NV_30: case NV_40: case NV_50: - nv30InitStateFuncs(&nmesa->glCtx->Driver); + nv30InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); break; default: break; @@ -270,7 +283,6 @@ void nouveauInitState(GLcontext *ctx) STATE_INIT(CullFace)( ctx, ctx->Polygon.CullFaceMode ); STATE_INIT(DepthFunc)( ctx, ctx->Depth.Func ); STATE_INIT(DepthMask)( ctx, ctx->Depth.Mask ); - STATE_INIT(DepthRange)( ctx, ctx->Viewport.Near, ctx->Viewport.Far ); STATE_INIT(Enable)( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled ); STATE_INIT(Enable)( ctx, GL_BLEND, ctx->Color.BlendEnabled ); @@ -320,8 +332,6 @@ void nouveauInitState(GLcontext *ctx) ctx->Polygon.OffsetFactor, ctx->Polygon.OffsetUnits ); STATE_INIT(PolygonStipple)( ctx, (const GLubyte *)ctx->PolygonStipple ); - STATE_INIT(Scissor)( ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height ); STATE_INIT(ShadeModel)( ctx, ctx->Light.ShadeModel ); STATE_INIT(StencilFuncSeparate)( ctx, GL_FRONT, ctx->Stencil.Function[0], @@ -341,10 +351,4 @@ void nouveauInitState(GLcontext *ctx) ctx->Stencil.FailFunc[1], ctx->Stencil.ZFailFunc[1], ctx->Stencil.ZPassFunc[1]); - - STATE_INIT(Viewport)( ctx, - ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height ); - - STATE_INIT(DrawBuffer)( ctx, ctx->Color.DrawBuffer[0] ); } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.h b/src/mesa/drivers/dri/nouveau/nouveau_state.h index 37f04f41bd..16d63a6ac2 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_state.h @@ -32,9 +32,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. extern void nouveauDDInitState(nouveauContextPtr nmesa); extern void nouveauDDInitStateFuncs(GLcontext *ctx); -extern void nv10InitStateFuncs(struct dd_function_table *func); -extern void nv20InitStateFuncs(struct dd_function_table *func); -extern void nv30InitStateFuncs(struct dd_function_table *func); +extern void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); +extern void nv20InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); +extern void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func); extern void nouveauInitState(GLcontext *ctx); diff --git a/src/mesa/drivers/dri/nouveau/nv30_fragprog.c b/src/mesa/drivers/dri/nouveau/nv30_fragprog.c index 1c2664ec70..98aa27ea9c 100644 --- a/src/mesa/drivers/dri/nouveau/nv30_fragprog.c +++ b/src/mesa/drivers/dri/nouveau/nv30_fragprog.c @@ -10,6 +10,7 @@ #include "nouveau_shader.h" #include "nouveau_object.h" #include "nouveau_msg.h" +#include "nouveau_buffers.h" #include "nv30_shader.h" unsigned int NVFP_TX_AOP_COUNT = 64; @@ -19,31 +20,22 @@ struct _op_xlat NVFP_TX_AOP[64]; * Support routines */ -/*XXX: bad bad bad bad */ -static uint64_t fragprog_ofs; -static uint32_t *fragprog_buf = NULL; - static void NV30FPUploadToHW(GLcontext *ctx, nouveauShader *nvs) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); drm_nouveau_mem_alloc_t mem; - if (!fragprog_buf) { - mem.flags = NOUVEAU_MEM_FB|NOUVEAU_MEM_MAPPED; - mem.size = nvs->program_size * sizeof(uint32_t); - mem.alignment = 0; - mem.region_offset = &fragprog_ofs; - if (drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_MEM_ALLOC, &mem, - sizeof(mem))) { - fprintf(stderr, "MEM_ALLOC fail\n"); - return; - } + if (!nvs->program_buffer) { + nouveau_mem *fpbuf; - if (drmMap(nmesa->driFd, fragprog_ofs, mem.size, &fragprog_buf)) { - fprintf(stderr, "MEM_MAP fail\n"); + fpbuf = nouveau_mem_alloc(ctx, NOUVEAU_MEM_FB|NOUVEAU_MEM_MAPPED, + nvs->program_size * sizeof(uint32_t), 0); + if (!fpbuf) { + fprintf(stderr, "fragprog vram alloc fail!\n"); return; } + nvs->program_buffer = fpbuf; } /*XXX: should do a DMA.. and not copy over a possibly in-use program.. */ @@ -52,9 +44,10 @@ NV30FPUploadToHW(GLcontext *ctx, nouveauShader *nvs) * caches the program somewhere? so, maybe not so bad to just clobber the * old program in vram.. */ - memcpy(fragprog_buf, nvs->program, nvs->program_size * sizeof(uint32_t)); + memcpy(nvs->program_buffer->map, nvs->program, + nvs->program_size * sizeof(uint32_t)); BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM, 1); - OUT_RING(((uint32_t)fragprog_ofs-0xE0000000)|1); + OUT_RING(nouveau_mem_gpu_offset_get(ctx, nvs->program_buffer) | 1); } static void diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c index 3ffb5d3a41..3228320623 100644 --- a/src/mesa/drivers/dri/nouveau/nv30_state.c +++ b/src/mesa/drivers/dri/nouveau/nv30_state.c @@ -304,10 +304,16 @@ static void nv30Enable(GLcontext *ctx, GLenum cap, GLboolean state) // case GL_POST_COLOR_MATRIX_COLOR_TABLE: // case GL_POST_CONVOLUTION_COLOR_TABLE: // case GL_RESCALE_NORMAL: -// case GL_SCISSOR_TEST: + case GL_SCISSOR_TEST: + /* No enable bit, nv30Scissor will adjust to max range */ + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); + break; // case GL_SEPARABLE_2D: case GL_STENCIL_TEST: // TODO BACK and FRONT ? + BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE, 1); + OUT_RING_CACHE(state); BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE, 1); OUT_RING_CACHE(state); break; @@ -514,9 +520,26 @@ void (*RenderMode)(GLcontext *ctx, GLenum mode ); static void nv30Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + nouveau_renderbuffer *nrb; + + /* Adjust offsets if drawing to a window */ + nrb = nouveau_current_draw_buffer(ctx); + if (nrb && nrb->map) { + x += nrb->dPriv->x; + y += nrb->dPriv->y; + } + + /* There's no scissor enable bit, so adjust the scissor to cover the + * maximum draw buffer bounds + */ + if (!ctx->Scissor.Enabled) { + x = y = 0; + w = h = 4095; + } + BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2); - OUT_RING_CACHE((w << 16) | x); - OUT_RING_CACHE((h << 16) | y); + OUT_RING_CACHE(((w) << 16) | x); + OUT_RING_CACHE(((h) << 16) | y); } /** Select flat or smooth shading */ @@ -602,18 +625,117 @@ static void nv30TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) OUT_RING_CACHEp(mat->m, 16); } -/** Set the viewport */ -static void nv30Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +static void nv30WindowMoved(nouveauContextPtr nmesa) { - /* TODO: Where do the VIEWPORT_XFRM_* regs come in? */ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + GLcontext *ctx = nmesa->glCtx; + nouveau_renderbuffer *nrb; + GLfloat *v = nmesa->viewport.m; + GLuint w = ctx->Viewport.Width; + GLuint h = ctx->Viewport.Height; + GLuint x = ctx->Viewport.X; + GLuint y = ctx->Viewport.Y; + + /* Adjust offsets if drawing to a window */ + nrb = nouveau_current_draw_buffer(ctx); + if (nrb && nrb->map) { + x += nrb->dPriv->x; + y += nrb->dPriv->y; + } + BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0, 2); OUT_RING_CACHE((w << 16) | x); OUT_RING_CACHE((h << 16) | y); -} - -void nv30InitStateFuncs(struct dd_function_table *func) + /* something to do with clears, possibly doesn't belong here */ + BEGIN_RING_CACHE(NvSub3D, + NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0, 2); + OUT_RING_CACHE(((w+x) << 16) | x); + OUT_RING_CACHE(((h+y) << 16) | y); + /* viewport transform */ + BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX, 8); + OUT_RING_CACHEf (v[MAT_TX]); + OUT_RING_CACHEf (v[MAT_TY]); + OUT_RING_CACHEf (v[MAT_TZ]); + OUT_RING_CACHEf (0.0); + OUT_RING_CACHEf (v[MAT_SX]); + OUT_RING_CACHEf (v[MAT_SY]); + OUT_RING_CACHEf (v[MAT_SZ]); + OUT_RING_CACHEf (0.0); + + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); +} + +static GLboolean nv30InitCard(nouveauContextPtr nmesa) +{ + /* Need some love.. */ + return GL_FALSE; +} + +static GLboolean nv40InitCard(nouveauContextPtr nmesa) +{ + nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); + + BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT1, 2); + OUT_RING(NvDmaFB); + OUT_RING(NvDmaFB); + BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT8, 1); + OUT_RING(NvDmaFB); + BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT4, 2); + OUT_RING(NvDmaFB); + OUT_RING(NvDmaFB); + BEGIN_RING_SIZE(NvSub3D, 0x0220, 1); + OUT_RING(1); + BEGIN_RING_SIZE(NvSub3D, 0x1fc8, 2); + OUT_RING(0xedcba987); + OUT_RING(0x00000021); + BEGIN_RING_SIZE(NvSub3D, 0x1d60, 1); + OUT_RING(0x03008000); + + return GL_TRUE; +} + +static GLboolean nv30BindBuffers(nouveauContextPtr nmesa, int num_color, + nouveau_renderbuffer **color, + nouveau_renderbuffer *depth) +{ + nouveau_renderbuffer *nrb; + GLuint x, y, w, h; + + /* Adjust offsets if drawing to a window */ + nrb = nouveau_current_draw_buffer(nmesa->glCtx); + w = nrb->mesa.Width; + h = nrb->mesa.Height; + if (nrb && nrb->map) { + x = nrb->dPriv->x; + y = nrb->dPriv->y; + } else { + x = 0; + y = 0; + } + + if (num_color != 1) + return GL_FALSE; + BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0, 5); + OUT_RING (((w+x)<<16)|x); + OUT_RING (((h+y)<<16)|y); + OUT_RING (0x148); + OUT_RING (color[0]->pitch); + OUT_RING (color[0]->offset); + + if (depth) { + BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET, 1); + OUT_RING (depth->offset); + BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH, 1); + OUT_RING (depth->pitch); + } + + return GL_TRUE; +} + +void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) { + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + func->AlphaFunc = nv30AlphaFunc; func->BlendColor = nv30BlendColor; func->BlendEquationSeparate = nv30BlendEquationSeparate; @@ -628,7 +750,6 @@ void nv30InitStateFuncs(struct dd_function_table *func) func->FrontFace = nv30FrontFace; func->DepthFunc = nv30DepthFunc; func->DepthMask = nv30DepthMask; - func->DepthRange = nv30DepthRange; func->Enable = nv30Enable; func->Fogfv = nv30Fogfv; func->Hint = nv30Hint; @@ -656,6 +777,13 @@ void nv30InitStateFuncs(struct dd_function_table *func) func->TexParameter = nv30TexParameter; #endif func->TextureMatrix = nv30TextureMatrix; - func->Viewport = nv30Viewport; + + + if (nmesa->screen->card->type >= NV_40) + nmesa->hw_func.InitCard = nv40InitCard; + else + nmesa->hw_func.InitCard = nv30InitCard; + nmesa->hw_func.BindBuffers = nv30BindBuffers; + nmesa->hw_func.WindowMoved = nv30WindowMoved; } -- cgit v1.2.3