From 4d648523aa01af3c9111f5d6394866396ebfb7a2 Mon Sep 17 00:00:00 2001 From: Alex Deucher Date: Tue, 28 Jul 2009 11:10:38 -0400 Subject: r600: disable flat shade fix in 506bacb8e40b0a170a4b620113506925d2333735 This breaks textures. We need to only set this bit for attributes that that need flat shading. --- src/mesa/drivers/dri/r600/r700_state.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/mesa/drivers/dri/r600/r700_state.c b/src/mesa/drivers/dri/r600/r700_state.c index 3812b26e13..5563a63156 100644 --- a/src/mesa/drivers/dri/r600/r700_state.c +++ b/src/mesa/drivers/dri/r600/r700_state.c @@ -808,11 +808,11 @@ static void r700ShadeModel(GLcontext * ctx, GLenum mode) //-------------------- switch (mode) { case GL_FLAT: SETbit(r700->SPI_INTERP_CONTROL_0.u32All, FLAT_SHADE_ENA_bit); - SETbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit); + //SETbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit); break; case GL_SMOOTH: CLEARbit(r700->SPI_INTERP_CONTROL_0.u32All, FLAT_SHADE_ENA_bit); - CLEARbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit); + //CLEARbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit); break; default: return; -- cgit v1.2.3