From 5466b63968b98c9627b8dd207ea2bebf838b5268 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Thu, 1 Jul 2010 12:46:55 -0700 Subject: glsl2: Change order of semaintic checks on variable declarations This will make it easier to support more (valid) kinds of redeclarations. --- src/glsl/ast_to_hir.cpp | 122 ++++++++++++++++++++++++------------------------ 1 file changed, 61 insertions(+), 61 deletions(-) (limited to 'src') diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 7d966f848b..9d642c1a64 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -1636,67 +1636,6 @@ ast_declarator_list::hir(exec_list *instructions, apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc); - /* Attempt to add the variable to the symbol table. If this fails, it - * means the variable has already been declared at this scope. Arrays - * fudge this rule a little bit. - * - * From page 24 (page 30 of the PDF) of the GLSL 1.50 spec, - * - * "It is legal to declare an array without a size and then - * later re-declare the same name as an array of the same - * type and specify a size." - */ - if (state->symbols->name_declared_this_scope(decl->identifier)) { - ir_variable *const earlier = - state->symbols->get_variable(decl->identifier); - - if ((earlier != NULL) - && (earlier->type->array_size() == 0) - && var->type->is_array() - && (var->type->element_type() == earlier->type->element_type())) { - /* FINISHME: This doesn't match the qualifiers on the two - * FINISHME: declarations. It's not 100% clear whether this is - * FINISHME: required or not. - */ - - if (var->type->array_size() <= (int)earlier->max_array_access) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, "array size must be > %u due to " - "previous access", - earlier->max_array_access); - } - - earlier->type = var->type; - delete var; - var = NULL; - } else { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, "`%s' redeclared", - decl->identifier); - } - - continue; - } - - /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec, - * - * "Identifiers starting with "gl_" are reserved for use by - * OpenGL, and may not be declared in a shader as either a - * variable or a function." - */ - if (strncmp(decl->identifier, "gl_", 3) == 0) { - /* FINISHME: This should only trigger if we're not redefining - * FINISHME: a builtin (to add a qualifier, for example). - */ - _mesa_glsl_error(& loc, state, - "identifier `%s' uses reserved `gl_' prefix", - decl->identifier); - } - - instructions->push_tail(var); - if (state->current_function != NULL) { const char *mode = NULL; const char *extra = ""; @@ -1851,6 +1790,67 @@ ast_declarator_list::hir(exec_list *instructions, "const declaration of `%s' must be initialized"); } + /* Attempt to add the variable to the symbol table. If this fails, it + * means the variable has already been declared at this scope. Arrays + * fudge this rule a little bit. + * + * From page 24 (page 30 of the PDF) of the GLSL 1.50 spec, + * + * "It is legal to declare an array without a size and then + * later re-declare the same name as an array of the same + * type and specify a size." + */ + if (state->symbols->name_declared_this_scope(decl->identifier)) { + ir_variable *const earlier = + state->symbols->get_variable(decl->identifier); + + if ((earlier != NULL) + && (earlier->type->array_size() == 0) + && var->type->is_array() + && (var->type->element_type() == earlier->type->element_type())) { + /* FINISHME: This doesn't match the qualifiers on the two + * FINISHME: declarations. It's not 100% clear whether this is + * FINISHME: required or not. + */ + + if (var->type->array_size() <= (int)earlier->max_array_access) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, "array size must be > %u due to " + "previous access", + earlier->max_array_access); + } + + earlier->type = var->type; + delete var; + var = NULL; + } else { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, "`%s' redeclared", + decl->identifier); + } + + continue; + } + + /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec, + * + * "Identifiers starting with "gl_" are reserved for use by + * OpenGL, and may not be declared in a shader as either a + * variable or a function." + */ + if (strncmp(decl->identifier, "gl_", 3) == 0) { + /* FINISHME: This should only trigger if we're not redefining + * FINISHME: a builtin (to add a qualifier, for example). + */ + _mesa_glsl_error(& loc, state, + "identifier `%s' uses reserved `gl_' prefix", + decl->identifier); + } + + instructions->push_tail(var); + /* Add the variable to the symbol table after processing the initializer. * This differs from most C-like languages, but it follows the GLSL * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50 -- cgit v1.2.3