From ac95fee4fffee77bb7bd798d094ed2e3a7c4019b Mon Sep 17 00:00:00 2001 From: Brian Date: Mon, 14 Jan 2008 19:12:46 -0700 Subject: Fix problems with vertex shaders and the private draw module. The CSO returned by pipe->create_vs_state() can't be passed to the private draw module. That was causing glRasterPos to blow up. Add a 'draw_shader' field to st_vertex_program for use with the private draw module. Change st_context->state.vs type from cso_vertex_shader to st_vertex_program. --- src/mesa/state_tracker/st_atom_shader.c | 23 +++++++++++++---------- src/mesa/state_tracker/st_cb_clear.c | 6 +++--- src/mesa/state_tracker/st_cb_drawpixels.c | 4 ++-- src/mesa/state_tracker/st_cb_program.c | 11 +++++++---- src/mesa/state_tracker/st_context.h | 2 +- src/mesa/state_tracker/st_debug.c | 4 ++-- src/mesa/state_tracker/st_draw.c | 12 ++++++++---- src/mesa/state_tracker/st_program.c | 6 ++---- src/mesa/state_tracker/st_program.h | 7 +++++-- 9 files changed, 43 insertions(+), 32 deletions(-) (limited to 'src') diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index 2a182c7d9c..1ed9333556 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -43,6 +43,8 @@ #include "pipe/p_context.h" #include "pipe/p_shader_tokens.h" +#include "pipe/cso_cache/cso_cache.h" + #include "st_context.h" #include "st_cache.h" #include "st_atom.h" @@ -71,8 +73,8 @@ struct translated_vertex_program /** The program in TGSI format */ struct tgsi_token tokens[ST_MAX_SHADER_TOKENS]; - /** Pointer to the translated, cached vertex shader */ - const struct cso_vertex_shader *vs; + /** Pointer to the translated vertex program */ + struct st_vertex_program *vp; struct translated_vertex_program *next; /**< next in linked list */ }; @@ -257,12 +259,13 @@ find_translated_vp(struct st_context *st, assert(stvp->Base.Base.NumInstructions > 1); - xvp->vs = st_translate_vertex_program(st, stvp, - xvp->output_to_slot, - xvp->tokens, - ST_MAX_SHADER_TOKENS); - assert(xvp->vs); - stvp->vs = NULL; /* don't want to use this */ + st_translate_vertex_program(st, stvp, + xvp->output_to_slot, + xvp->tokens, + ST_MAX_SHADER_TOKENS); + + assert(stvp->cso); + xvp->vp = stvp; /* translated VP is up to date now */ xvp->serialNo = stvp->serialNo; @@ -291,8 +294,8 @@ update_linkage( struct st_context *st ) xvp = find_translated_vp(st, stvp, stfp); st->vp = stvp; - st->state.vs = xvp->vs; - st->pipe->bind_vs_state(st->pipe, st->state.vs->data); + st->state.vs = xvp->vp; + st->pipe->bind_vs_state(st->pipe, st->state.vs->cso->data); st->fp = stfp; st->state.fs = stfp->fs; diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 40319f4b4b..758d4a4086 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -208,7 +208,7 @@ make_vertex_shader(struct st_context *st) stvp = (struct st_vertex_program *) p; st_translate_vertex_program(st, stvp, NULL, stvp->tokens, ST_MAX_SHADER_TOKENS); - assert(stvp->vs); + assert(stvp->cso); return stvp; } @@ -350,7 +350,7 @@ clear_with_quad(GLcontext *ctx, if (!stvp) { stvp = make_vertex_shader(st); } - pipe->bind_vs_state(pipe, stvp->vs->data); + pipe->bind_vs_state(pipe, stvp->cso->data); } /* viewport state: viewport matching window dims */ @@ -376,7 +376,7 @@ clear_with_quad(GLcontext *ctx, pipe->bind_blend_state(pipe, st->state.blend->data); pipe->bind_depth_stencil_alpha_state(pipe, st->state.depth_stencil->data); pipe->bind_fs_state(pipe, st->state.fs->data); - pipe->bind_vs_state(pipe, st->state.vs->data); + pipe->bind_vs_state(pipe, st->state.vs->cso->data); pipe->bind_rasterizer_state(pipe, st->state.rasterizer->data); pipe->set_viewport_state(pipe, &st->state.viewport); /* OR: diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index be5434f91b..f4d6b9362c 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -662,7 +662,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, pipe->bind_fs_state(pipe, stfp->fs->data); /* vertex shader state: position + texcoord pass-through */ - pipe->bind_vs_state(pipe, stvp->vs->data); + pipe->bind_vs_state(pipe, stvp->cso->data); /* texture sampling state: */ { @@ -719,7 +719,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, /* restore GL state */ pipe->bind_rasterizer_state(pipe, ctx->st->state.rasterizer->data); pipe->bind_fs_state(pipe, ctx->st->state.fs->data); - pipe->bind_vs_state(pipe, ctx->st->state.vs->data); + pipe->bind_vs_state(pipe, ctx->st->state.vs->cso->data); pipe->set_sampler_texture(pipe, unit, ctx->st->state.sampler_texture[unit]); pipe->bind_sampler_state(pipe, unit, ctx->st->state.sampler[unit]->data); pipe->set_viewport_state(pipe, &ctx->st->state.viewport); diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c index aed6b1ee97..63a954264e 100644 --- a/src/mesa/state_tracker/st_cb_program.c +++ b/src/mesa/state_tracker/st_cb_program.c @@ -39,6 +39,8 @@ #include "shader/programopt.h" #include "shader/shader_api.h" +#include "pipe/cso_cache/cso_cache.h" + #include "st_context.h" #include "st_program.h" #include "st_atom_shader.h" @@ -181,10 +183,11 @@ static void st_program_string_notify( GLcontext *ctx, stvp->serialNo++; - if (stvp->vs) { - /* free the TGSI code */ - // cso_delete(stfp->vs); - stvp->vs = NULL; + if (stvp->cso) { + /* free the CSO data */ + st->pipe->delete_vs_state(st->pipe, stvp->cso->data); + FREE((void *) stvp->cso); + stvp->cso = NULL; } stvp->param_state = stvp->Base.Base.Parameters->StateFlags; diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 0f40f3ceee..5ae21c93f9 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -100,7 +100,7 @@ struct st_context const struct cso_depth_stencil_alpha *depth_stencil; const struct cso_rasterizer *rasterizer; const struct cso_fragment_shader *fs; - const struct cso_vertex_shader *vs; + struct st_vertex_program *vs; struct pipe_blend_color blend_color; struct pipe_clip_state clip; diff --git a/src/mesa/state_tracker/st_debug.c b/src/mesa/state_tracker/st_debug.c index cffd66751d..57450e52bf 100644 --- a/src/mesa/state_tracker/st_debug.c +++ b/src/mesa/state_tracker/st_debug.c @@ -53,11 +53,11 @@ st_print_current(void) int i; printf("Vertex Transform Inputs:\n"); - for (i = 0; i < st->state.vs->state.num_inputs; i++) { + for (i = 0; i < st->state.vs->cso->state.num_inputs; i++) { printf(" Slot %d: VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]); } - tgsi_dump( st->state.vs->state.tokens, 0 ); + tgsi_dump( st->state.vs->cso->state.tokens, 0 ); if (st->vp->Base.Base.Parameters) _mesa_print_parameter_list(st->vp->Base.Base.Parameters); diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 96db9e3c03..94b3a9531a 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -241,7 +241,7 @@ st_draw_vbo(GLcontext *ctx, /* must get these after state validation! */ vp = ctx->st->vp; - vs = &ctx->st->state.vs->state; + vs = &ctx->st->state.vs->cso->state; /* loop over TGSI shader inputs to determine vertex buffer * and attribute info @@ -447,7 +447,7 @@ set_feedback_vertex_format(GLcontext *ctx) else { /* GL_FEEDBACK, or glRasterPos */ /* emit all attribs (pos, color, texcoord) as GLfloat[4] */ - vinfo.num_attribs = st->state.vs->state.num_outputs; + vinfo.num_attribs = st->state.vs->cso->state.num_outputs; for (i = 0; i < vinfo.num_attribs; i++) { vinfo.format[i] = FORMAT_4F; vinfo.interp_mode[i] = INTERP_LINEAR; @@ -491,7 +491,11 @@ st_feedback_draw_vbo(GLcontext *ctx, /* must get these after state validation! */ vp = ctx->st->vp; - vs = &ctx->st->state.vs->state; + vs = &ctx->st->state.vs->cso->state; + + if (!st->state.vs->draw_shader) { + st->state.vs->draw_shader = draw_create_vertex_shader(draw, vs); + } /* * Set up the draw module's state. @@ -503,7 +507,7 @@ st_feedback_draw_vbo(GLcontext *ctx, draw_set_viewport_state(draw, &st->state.viewport); draw_set_clip_state(draw, &st->state.clip); draw_set_rasterizer_state(draw, &st->state.rasterizer->state); - draw_bind_vertex_shader(draw, st->state.vs->data); + draw_bind_vertex_shader(draw, st->state.vs->draw_shader); set_feedback_vertex_format(ctx); /* loop over TGSI shader inputs to determine vertex buffer diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 1852228b29..1f1e6500e0 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -57,7 +57,7 @@ * \param tokensOut destination for TGSI tokens * \return pointer to cached pipe_shader object. */ -const struct cso_vertex_shader * +void st_translate_vertex_program(struct st_context *st, struct st_vertex_program *stvp, const GLuint outputMapping[], @@ -256,12 +256,10 @@ st_translate_vertex_program(struct st_context *st, vs.tokens = tokensOut; cso = st_cached_vs_state(st, &vs); - stvp->vs = cso; + stvp->cso = cso; if (TGSI_DEBUG) tgsi_dump( tokensOut, 0 ); - - return cso; } diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h index 049f9f659f..de02c3185f 100644 --- a/src/mesa/state_tracker/st_program.h +++ b/src/mesa/state_tracker/st_program.h @@ -90,7 +90,10 @@ struct st_vertex_program struct tgsi_token tokens[ST_MAX_SHADER_TOKENS]; /** Pointer to the corresponding cached shader */ - const struct cso_vertex_shader *vs; + const struct cso_vertex_shader *cso; + + /** For using our private draw module (glRasterPos) */ + struct draw_vertex_shader *draw_shader; GLuint param_state; }; @@ -122,7 +125,7 @@ st_translate_fragment_program(struct st_context *st, GLuint maxTokens); -extern const struct cso_vertex_shader * +extern void st_translate_vertex_program(struct st_context *st, struct st_vertex_program *vp, const GLuint vert_output_to_slot[], -- cgit v1.2.3