From ae7b7bf1edcf6c492b4dcc162bca28a0090f601e Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Tue, 9 Mar 2010 15:09:01 +0100 Subject: st/mesa: fix clear/drawpixels/bitmap for new cso vertex elements interface somehow those got lost... --- src/mesa/state_tracker/st_cb_bitmap.c | 4 ++++ src/mesa/state_tracker/st_cb_clear.c | 4 ++++ src/mesa/state_tracker/st_cb_drawpixels.c | 4 ++++ src/mesa/state_tracker/st_context.c | 8 ++++++++ src/mesa/state_tracker/st_context.h | 3 +++ 5 files changed, 23 insertions(+) (limited to 'src') diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 25430bba77..95b148a7b4 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -440,6 +440,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_save_viewport(cso); cso_save_fragment_shader(cso); cso_save_vertex_shader(cso); + cso_save_vertex_elements(cso); /* rasterizer state: just scissor */ st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled; @@ -490,6 +491,8 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_set_viewport(cso, &vp); } + cso_set_vertex_elements(cso, 3, st->velems_util_draw); + /* draw textured quad */ offset = setup_bitmap_vertex_data(st, x, y, width, height, z, color); @@ -506,6 +509,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_restore_viewport(cso); cso_restore_fragment_shader(cso); cso_restore_vertex_shader(cso); + cso_restore_vertex_elements(cso); } diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 898c32293d..efba9853b4 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -220,6 +220,7 @@ clear_with_quad(GLcontext *ctx, cso_save_rasterizer(st->cso_context); cso_save_fragment_shader(st->cso_context); cso_save_vertex_shader(st->cso_context); + cso_save_vertex_elements(st->cso_context); /* blend state: RGBA masking */ { @@ -271,6 +272,8 @@ clear_with_quad(GLcontext *ctx, cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil); } + cso_set_vertex_elements(st->cso_context, 2, st->velems_util_draw); + cso_set_rasterizer(st->cso_context, &st->clear.raster); cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); @@ -286,6 +289,7 @@ clear_with_quad(GLcontext *ctx, cso_restore_rasterizer(st->cso_context); cso_restore_fragment_shader(st->cso_context); cso_restore_vertex_shader(st->cso_context); + cso_restore_vertex_elements(st->cso_context); } diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 36c0a2b0e1..a21c0105e9 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -529,6 +529,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_save_sampler_textures(cso); cso_save_fragment_shader(cso); cso_save_vertex_shader(cso); + cso_save_vertex_elements(cso); /* rasterizer state: just scissor */ { @@ -581,6 +582,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_set_viewport(cso, &vp); } + cso_set_vertex_elements(cso, 3, st->velems_util_draw); + /* texture state: */ if (st->pixel_xfer.pixelmap_enabled) { struct pipe_texture *textures[2]; @@ -612,6 +615,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_restore_sampler_textures(cso); cso_restore_fragment_shader(cso); cso_restore_vertex_shader(cso); + cso_restore_vertex_elements(cso); } diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 8f6a0c2423..0329e0cef0 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -142,6 +142,14 @@ st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) for (i = 0; i < PIPE_MAX_SAMPLERS; i++) st->state.sampler_list[i] = &st->state.samplers[i]; + for (i = 0; i < 3; i++) { + memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element)); + st->velems_util_draw[i].src_offset = i * 4 * sizeof(float); + st->velems_util_draw[i].instance_divisor = 0; + st->velems_util_draw[i].vertex_buffer_index = 0; + st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + } + /* we want all vertex data to be placed in buffer objects */ vbo_use_buffer_objects(ctx); diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 50e98d7146..f2fa7e8711 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -173,6 +173,9 @@ struct st_context unsigned vbuf_slot; } clear; + /** used for anything using util_draw_vertex_buffer */ + struct pipe_vertex_element velems_util_draw[3]; + void *passthrough_fs; /**< simple pass-through frag shader */ struct gen_mipmap_state *gen_mipmap; -- cgit v1.2.3