From e99f390ff6b46495625b207e0e51f9431a564866 Mon Sep 17 00:00:00 2001 From: Vladimir Dergachev Date: Wed, 5 Jan 2005 00:18:46 +0000 Subject: Play a little bit with texture formats. Get NeHe demos 06, 07 and 19 working. --- src/mesa/drivers/dri/r300/r300_render.c | 8 +++++++ src/mesa/drivers/dri/r300/r300_state.c | 37 ++++++++++++++++++++++--------- src/mesa/drivers/dri/r300/r300_tex.c | 2 +- src/mesa/drivers/dri/r300/r300_texstate.c | 12 +++++----- 4 files changed, 41 insertions(+), 18 deletions(-) (limited to 'src') diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index aad8570378..5b4d94e796 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -279,11 +279,13 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx, e32(0x00000003); + #if 0 /* looks like the Z offset issue got fixed */ rmesa->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA | R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA | R300_VPORT_Y_OFFSET_ENA | R300_VTX_W0_FMT; + #endif R300_STATECHANGE(rmesa, vte); r300EmitState(rmesa); @@ -312,6 +314,12 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx, r300EmitVertexShader(rmesa); r300EmitPixelShader(rmesa); + #if 0 + reg_start(R300_RB3D_COLORMASK, 0); + e32(0xf); + #endif + /* ----------------------------------- */ + /* We need LOAD_VBPNTR to setup AOS_ATTR fields.. the offsets are irrelevant */ r300EmitLOAD_VBPNTR(rmesa, 0); diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index f67025494f..023e22f156 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -812,20 +812,35 @@ void r300_setup_textures(GLcontext *ctx) r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0; r300->hw.tex.unknown5.cmd[R300_TEX_VALUE_0+i]=0x0; + + fprintf(stderr, "Want to set format %08x\n", t->format); /* We don't know how to set this yet */ r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c; + r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88013; + /* Use the code below to quickly find matching texture + formats. Requires an app that displays the same texture + repeatedly */ + #if 0 + { + static int fmt=0; + static int k=0; + k++; + if(k>400){ + k=0; + fmt++; + if(fmt>0xff){ + exit(-1); + fmt=0; + } + //sleep(1); + } + r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x00a0c | (fmt<<12); + } + #endif + r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x53a0c; + fprintf(stderr, "Instead setting format %08x\n", r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]); + - } else { - /* Fill in with 0's */ - #if 0 /* No need.. */ - r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=0x0; - r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0; - r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]=0x0; - r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x0; - r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=r300->radeon.radeonScreen->fbLocation; - r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0; - r300->hw.tex.unknown5.cmd[R300_TEX_VALUE_0+i]=0x0; - #endif } } diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c index d32b9f0288..7577eb8ddd 100644 --- a/src/mesa/drivers/dri/r300/r300_tex.c +++ b/src/mesa/drivers/dri/r300/r300_tex.c @@ -318,7 +318,7 @@ static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx, const GLboolean force16bpt = (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16); (void)format; - + switch (internalFormat) { case 4: case GL_RGBA: diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c index 22d1d6c6f9..55d97f304e 100644 --- a/src/mesa/drivers/dri/r300/r300_texstate.c +++ b/src/mesa/drivers/dri/r300/r300_texstate.c @@ -239,13 +239,13 @@ static void r300SetTexImages(r300ContextPtr rmesa, t->filter &= ~R200_MAX_MIP_LEVEL_MASK; t->filter |= (numLevels - 1) << R200_MAX_MIP_LEVEL_SHIFT; - t->format &= ~(R200_TXFORMAT_WIDTH_MASK | - R200_TXFORMAT_HEIGHT_MASK | + t->format &= ~(R300_TX_FORMAT_WIDTH_MASK | + R300_TX_FORMAT_HEIGHT_MASK | R200_TXFORMAT_CUBIC_MAP_ENABLE | R200_TXFORMAT_F5_WIDTH_MASK | R200_TXFORMAT_F5_HEIGHT_MASK); - t->format |= ((log2Width << R200_TXFORMAT_WIDTH_SHIFT) | - (log2Height << R200_TXFORMAT_HEIGHT_SHIFT)); + t->format |= ((log2Width << R300_TX_FORMAT_WIDTH_SHIFT) | + (log2Height << R300_TX_FORMAT_HEIGHT_SHIFT)); t->format_x &= ~(R200_DEPTH_LOG2_MASK | R200_TEXCOORD_MASK); if (tObj->Target == GL_TEXTURE_3D) { @@ -1291,7 +1291,7 @@ void r300UpdateTextureState(GLcontext * ctx) if (GET_CHIP(rmesa->radeon.radeonScreen) == RADEON_CHIP_REAL_R200) { /* * T0 hang workaround ------------- - * not needed for r300 derivatives? + * not needed for r200 derivatives? */ if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_ENABLE_MASK) == R200_TEX_0_ENABLE @@ -1339,7 +1339,7 @@ void r300UpdateTextureState(GLcontext * ctx) /* * Texture cache LRU hang workaround ------------- - * not needed for r300 derivatives? + * not needed for r200 derivatives? */ dbg = 0x0; -- cgit v1.2.3