From ee7296d3199c0b0c0b6695f553a4d0919760fd41 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 12 Aug 2008 10:00:59 -0600 Subject: mesa: glsl: remove reads of output regs from fragment shaders too --- src/mesa/shader/slang/slang_compile.c | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) (limited to 'src') diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 64c0dad611..9cf0f8b81a 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -2431,19 +2431,20 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) _slang_delete_mempool((slang_mempool *) ctx->Shader.MemPool); ctx->Shader.MemPool = NULL; - if (shader->Type == GL_VERTEX_SHADER) { - /* remove any reads of varying (output) registers */ + /* remove any reads of output registers */ #if 0 - printf("Pre-remove output reads:\n"); - _mesa_print_program(shader->Programs); + printf("Pre-remove output reads:\n"); + _mesa_print_program(shader->Program); #endif + _mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT); + if (shader->Type == GL_VERTEX_SHADER) { + /* and remove writes to varying vars in vertex programs */ _mesa_remove_output_reads(shader->Program, PROGRAM_VARYING); - _mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT); + } #if 0 - printf("Post-remove output reads:\n"); - _mesa_print_program(shader->Programs); + printf("Post-remove output reads:\n"); + _mesa_print_program(shader->Program); #endif - } return success; } -- cgit v1.2.3