From fe1230f1c88fbe2e756f159625988ec3c66be2e6 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 1 Apr 2005 01:41:54 +0000 Subject: Use FEATURE_shading_language to control whether the shading language compiler is hooked in. May be enabled on compiler command line by setting -DFEATURE_shading_lanuage=1. --- src/mesa/main/config.h | 4 ++++ src/mesa/shader/shaderobjects.c | 6 +++--- 2 files changed, 7 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index c29faebae7..0ab0e47181 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -297,6 +297,10 @@ #define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) #define FEATURE_ATI_fragment_shader _HAVE_FULL_GL #define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL + +#ifndef FEATURE_shading_language +#define FEATURE_shading_language 0 +#endif /*@}*/ diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c index fd1e0db4d2..791ab60815 100644 --- a/src/mesa/shader/shaderobjects.c +++ b/src/mesa/shader/shaderobjects.c @@ -130,7 +130,7 @@ _mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj) GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB (GLenum shaderType) { -#if 0 +#if FEATURE_shading_language return _mesa_3dlabs_create_shader_object (shaderType); #endif } @@ -235,7 +235,7 @@ _mesa_CompileShaderARB (GLhandleARB shaderObj) GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB (void) { -#if 0 +#if FEATURE_shading_language return _mesa_3dlabs_create_program_object (); #endif } @@ -1181,7 +1181,7 @@ _mesa_init_shaderobjects (GLcontext *ctx) { ctx->ShaderObjects.current_program = NULL; -#if 0 /* disable for now */ +#if FEATURE_shading_language _mesa_init_shaderobjects_3dlabs (ctx); #endif } -- cgit v1.2.3