/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file ast_to_hir.c * Convert abstract syntax to to high-level intermediate reprensentation (HIR). * * During the conversion to HIR, the majority of the symantic checking is * preformed on the program. This includes: * * * Symbol table management * * Type checking * * Function binding * * The majority of this work could be done during parsing, and the parser could * probably generate HIR directly. However, this results in frequent changes * to the parser code. Since we do not assume that every system this complier * is built on will have Flex and Bison installed, we have to store the code * generated by these tools in our version control system. In other parts of * the system we've seen problems where a parser was changed but the generated * code was not committed, merge conflicts where created because two developers * had slightly different versions of Bison installed, etc. * * I have also noticed that running Bison generated parsers in GDB is very * irritating. When you get a segfault on '$$ = $1->foo', you can't very * well 'print $1' in GDB. * * As a result, my preference is to put as little C code as possible in the * parser (and lexer) sources. */ #include #include "main/imports.h" #include "glsl_symbol_table.h" #include "glsl_parser_extras.h" #include "ast.h" #include "glsl_types.h" #include "ir.h" void _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) { struct simple_node *ptr; _mesa_glsl_initialize_variables(instructions, state); _mesa_glsl_initialize_constructors(instructions, state); _mesa_glsl_initialize_functions(instructions, state); state->current_function = NULL; foreach (ptr, & state->translation_unit) { ((ast_node *)ptr)->hir(instructions, state); } } /** * If a conversion is available, convert one operand to a different type * * The \c from \c ir_rvalue is converted "in place". * * \param to Type that the operand it to be converted to * \param from Operand that is being converted * \param state GLSL compiler state * * \return * If a conversion is possible (or unnecessary), \c true is returned. * Otherwise \c false is returned. */ static bool apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from, struct _mesa_glsl_parse_state *state) { if (to->base_type == from->type->base_type) return true; /* This conversion was added in GLSL 1.20. If the compilation mode is * GLSL 1.10, the conversion is skipped. */ if (state->language_version < 120) return false; /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec: * * "There are no implicit array or structure conversions. For * example, an array of int cannot be implicitly converted to an * array of float. There are no implicit conversions between * signed and unsigned integers." */ /* FINISHME: The above comment is partially a lie. There is int/uint * FINISHME: conversion for immediate constants. */ if (!to->is_float() || !from->type->is_numeric()) return false; switch (from->type->base_type) { case GLSL_TYPE_INT: from = new ir_expression(ir_unop_i2f, to, from, NULL); break; case GLSL_TYPE_UINT: from = new ir_expression(ir_unop_u2f, to, from, NULL); break; case GLSL_TYPE_BOOL: assert(!"FINISHME: Convert bool to float."); default: assert(0); } return true; } static const struct glsl_type * arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b, bool multiply, struct _mesa_glsl_parse_state *state) { const glsl_type *const type_a = value_a->type; const glsl_type *const type_b = value_b->type; /* From GLSL 1.50 spec, page 56: * * "The arithmetic binary operators add (+), subtract (-), * multiply (*), and divide (/) operate on integer and * floating-point scalars, vectors, and matrices." */ if (!type_a->is_numeric() || !type_b->is_numeric()) { return glsl_type::error_type; } /* "If one operand is floating-point based and the other is * not, then the conversions from Section 4.1.10 "Implicit * Conversions" are applied to the non-floating-point-based operand." */ if (!apply_implicit_conversion(type_a, value_b, state) && !apply_implicit_conversion(type_b, value_a, state)) { return glsl_type::error_type; } /* "If the operands are integer types, they must both be signed or * both be unsigned." * * From this rule and the preceeding conversion it can be inferred that * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT. * The is_numeric check above already filtered out the case where either * type is not one of these, so now the base types need only be tested for * equality. */ if (type_a->base_type != type_b->base_type) { return glsl_type::error_type; } /* "All arithmetic binary operators result in the same fundamental type * (signed integer, unsigned integer, or floating-point) as the * operands they operate on, after operand type conversion. After * conversion, the following cases are valid * * * The two operands are scalars. In this case the operation is * applied, resulting in a scalar." */ if (type_a->is_scalar() && type_b->is_scalar()) return type_a; /* "* One operand is a scalar, and the other is a vector or matrix. * In this case, the scalar operation is applied independently to each * component of the vector or matrix, resulting in the same size * vector or matrix." */ if (type_a->is_scalar()) { if (!type_b->is_scalar()) return type_b; } else if (type_b->is_scalar()) { return type_a; } /* All of the combinations of , , * , , and have been * handled. */ assert(!type_a->is_scalar()); assert(!type_b->is_scalar()); /* "* The two operands are vectors of the same size. In this case, the * operation is done component-wise resulting in the same size * vector." */ if (type_a->is_vector() && type_b->is_vector()) { return (type_a == type_b) ? type_a : glsl_type::error_type; } /* All of the combinations of , , * , , , and * have been handled. At least one of the operands must * be matrix. Further, since there are no integer matrix types, the base * type of both operands must be float. */ assert(type_a->is_matrix() || type_b->is_matrix()); assert(type_a->base_type == GLSL_TYPE_FLOAT); assert(type_b->base_type == GLSL_TYPE_FLOAT); /* "* The operator is add (+), subtract (-), or divide (/), and the * operands are matrices with the same number of rows and the same * number of columns. In this case, the operation is done component- * wise resulting in the same size matrix." * * The operator is multiply (*), where both operands are matrices or * one operand is a vector and the other a matrix. A right vector * operand is treated as a column vector and a left vector operand as a * row vector. In all these cases, it is required that the number of * columns of the left operand is equal to the number of rows of the * right operand. Then, the multiply (*) operation does a linear * algebraic multiply, yielding an object that has the same number of * rows as the left operand and the same number of columns as the right * operand. Section 5.10 "Vector and Matrix Operations" explains in * more detail how vectors and matrices are operated on." */ if (! multiply) { return (type_a == type_b) ? type_a : glsl_type::error_type; } else { if (type_a->is_matrix() && type_b->is_matrix()) { /* Matrix multiply. The columns of A must match the rows of B. Given * the other previously tested constraints, this means the vector type * of a row from A must be the same as the vector type of a column from * B. */ if (type_a->row_type() == type_b->column_type()) { /* The resulting matrix has the number of columns of matrix B and * the number of rows of matrix A. We get the row count of A by * looking at the size of a vector that makes up a column. The * transpose (size of a row) is done for B. */ return glsl_type::get_instance(type_a->base_type, type_a->column_type()->vector_elements, type_b->row_type()->vector_elements); } } else if (type_a->is_matrix()) { /* A is a matrix and B is a column vector. Columns of A must match * rows of B. Given the other previously tested constraints, this * means the vector type of a row from A must be the same as the * vector the type of B. */ if (type_a->row_type() == type_b) return type_b; } else { assert(type_b->is_matrix()); /* A is a row vector and B is a matrix. Columns of A must match rows * of B. Given the other previously tested constraints, this means * the type of A must be the same as the vector type of a column from * B. */ if (type_a == type_b->column_type()) return type_a; } } /* "All other cases are illegal." */ return glsl_type::error_type; } static const struct glsl_type * unary_arithmetic_result_type(const struct glsl_type *type) { /* From GLSL 1.50 spec, page 57: * * "The arithmetic unary operators negate (-), post- and pre-increment * and decrement (-- and ++) operate on integer or floating-point * values (including vectors and matrices). All unary operators work * component-wise on their operands. These result with the same type * they operated on." */ if (!type->is_numeric()) return glsl_type::error_type; return type; } static const struct glsl_type * modulus_result_type(const struct glsl_type *type_a, const struct glsl_type *type_b) { /* From GLSL 1.50 spec, page 56: * "The operator modulus (%) operates on signed or unsigned integers or * integer vectors. The operand types must both be signed or both be * unsigned." */ if (!type_a->is_integer() || !type_b->is_integer() || (type_a->base_type != type_b->base_type)) { return glsl_type::error_type; } /* "The operands cannot be vectors of differing size. If one operand is * a scalar and the other vector, then the scalar is applied component- * wise to the vector, resulting in the same type as the vector. If both * are vectors of the same size, the result is computed component-wise." */ if (type_a->is_vector()) { if (!type_b->is_vector() || (type_a->vector_elements == type_b->vector_elements)) return type_a; } else return type_b; /* "The operator modulus (%) is not defined for any other data types * (non-integer types)." */ return glsl_type::error_type; } static const struct glsl_type * relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b, struct _mesa_glsl_parse_state *state) { const glsl_type *const type_a = value_a->type; const glsl_type *const type_b = value_b->type; /* From GLSL 1.50 spec, page 56: * "The relational operators greater than (>), less than (<), greater * than or equal (>=), and less than or equal (<=) operate only on * scalar integer and scalar floating-point expressions." */ if (!type_a->is_numeric() || !type_b->is_numeric() || !type_a->is_scalar() || !type_b->is_scalar()) return glsl_type::error_type; /* "Either the operands' types must match, or the conversions from * Section 4.1.10 "Implicit Conversions" will be applied to the integer * operand, after which the types must match." */ if (!apply_implicit_conversion(type_a, value_b, state) && !apply_implicit_conversion(type_b, value_a, state)) { return glsl_type::error_type; } if (type_a->base_type != type_b->base_type) return glsl_type::error_type; /* "The result is scalar Boolean." */ return glsl_type::bool_type; } /** * Validates that a value can be assigned to a location with a specified type * * Validates that \c rhs can be assigned to some location. If the types are * not an exact match but an automatic conversion is possible, \c rhs will be * converted. * * \return * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type. * Otherwise the actual RHS to be assigned will be returned. This may be * \c rhs, or it may be \c rhs after some type conversion. * * \note * In addition to being used for assignments, this function is used to * type-check return values. */ ir_rvalue * validate_assignment(const glsl_type *lhs_type, ir_rvalue *rhs) { const glsl_type *const rhs_type = rhs->type; /* If there is already some error in the RHS, just return it. Anything * else will lead to an avalanche of error message back to the user. */ if (rhs_type->is_error()) return rhs; /* FINISHME: For GLSL 1.10, check that the types are not arrays. */ /* If the types are identical, the assignment can trivially proceed. */ if (rhs_type == lhs_type) return rhs; /* FINISHME: Check for and apply automatic conversions. */ return NULL; } ir_rvalue * do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state, ir_rvalue *lhs, ir_rvalue *rhs, YYLTYPE lhs_loc) { bool error_emitted = (lhs->type->is_error() || rhs->type->is_error()); if (!error_emitted) { /* FINISHME: This does not handle 'foo.bar.a.b.c[5].d = 5' */ if (!lhs->is_lvalue()) { _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment"); error_emitted = true; } } ir_rvalue *new_rhs = validate_assignment(lhs->type, rhs); if (new_rhs == NULL) { _mesa_glsl_error(& lhs_loc, state, "type mismatch"); } else { rhs = new_rhs; } ir_instruction *tmp = new ir_assignment(lhs, rhs, NULL); instructions->push_tail(tmp); return rhs; } /** * Generate a new temporary and add its declaration to the instruction stream */ static ir_variable * generate_temporary(const glsl_type *type, exec_list *instructions, struct _mesa_glsl_parse_state *state) { char *name = (char *) malloc(sizeof(char) * 13); snprintf(name, 13, "tmp_%08X", state->temp_index); state->temp_index++; ir_variable *const var = new ir_variable(type, name); instructions->push_tail(var); return var; } static ir_rvalue * get_lvalue_copy(exec_list *instructions, struct _mesa_glsl_parse_state *state, ir_rvalue *lvalue, YYLTYPE loc) { ir_variable *var; ir_rvalue *var_deref; /* FINISHME: Give unique names to the temporaries. */ var = new ir_variable(lvalue->type, "_internal_tmp"); var->mode = ir_var_auto; var_deref = new ir_dereference(var); do_assignment(instructions, state, var_deref, lvalue, loc); /* Once we've created this temporary, mark it read only so it's no * longer considered an lvalue. */ var->read_only = true; return var_deref; } ir_rvalue * ast_node::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) { (void) instructions; (void) state; return NULL; } ir_rvalue * ast_expression::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) { static const int operations[AST_NUM_OPERATORS] = { -1, /* ast_assign doesn't convert to ir_expression. */ -1, /* ast_plus doesn't convert to ir_expression. */ ir_unop_neg, ir_binop_add, ir_binop_sub, ir_binop_mul, ir_binop_div, ir_binop_mod, ir_binop_lshift, ir_binop_rshift, ir_binop_less, ir_binop_greater, ir_binop_lequal, ir_binop_gequal, ir_binop_equal, ir_binop_nequal, ir_binop_bit_and, ir_binop_bit_xor, ir_binop_bit_or, ir_unop_bit_not, ir_binop_logic_and, ir_binop_logic_xor, ir_binop_logic_or, ir_unop_logic_not, /* Note: The following block of expression types actually convert * to multiple IR instructions. */ ir_binop_mul, /* ast_mul_assign */ ir_binop_div, /* ast_div_assign */ ir_binop_mod, /* ast_mod_assign */ ir_binop_add, /* ast_add_assign */ ir_binop_sub, /* ast_sub_assign */ ir_binop_lshift, /* ast_ls_assign */ ir_binop_rshift, /* ast_rs_assign */ ir_binop_bit_and, /* ast_and_assign */ ir_binop_bit_xor, /* ast_xor_assign */ ir_binop_bit_or, /* ast_or_assign */ -1, /* ast_conditional doesn't convert to ir_expression. */ ir_binop_add, /* ast_pre_inc. */ ir_binop_sub, /* ast_pre_dec. */ ir_binop_add, /* ast_post_inc. */ ir_binop_sub, /* ast_post_dec. */ -1, /* ast_field_selection doesn't conv to ir_expression. */ -1, /* ast_array_index doesn't convert to ir_expression. */ -1, /* ast_function_call doesn't conv to ir_expression. */ -1, /* ast_identifier doesn't convert to ir_expression. */ -1, /* ast_int_constant doesn't convert to ir_expression. */ -1, /* ast_uint_constant doesn't conv to ir_expression. */ -1, /* ast_float_constant doesn't conv to ir_expression. */ -1, /* ast_bool_constant doesn't conv to ir_expression. */ -1, /* ast_sequence doesn't convert to ir_expression. */ }; ir_rvalue *result = NULL; ir_rvalue *op[2]; struct simple_node op_list; const struct glsl_type *type = glsl_type::error_type; bool error_emitted = false; YYLTYPE loc; loc = this->get_location(); make_empty_list(& op_list); switch (this->oper) { case ast_assign: { op[0] = this->subexpressions[0]->hir(instructions, state); op[1] = this->subexpressions[1]->hir(instructions, state); result = do_assignment(instructions, state, op[0], op[1], this->subexpressions[0]->get_location()); error_emitted = result->type->is_error(); type = result->type; break; } case ast_plus: op[0] = this->subexpressions[0]->hir(instructions, state); error_emitted = op[0]->type->is_error(); if (type->is_error()) op[0]->type = type; result = op[0]; break; case ast_neg: op[0] = this->subexpressions[0]->hir(instructions, state); type = unary_arithmetic_result_type(op[0]->type); error_emitted = op[0]->type->is_error(); result = new ir_expression(operations[this->oper], type, op[0], NULL); break; case ast_add: case ast_sub: case ast_mul: case ast_div: op[0] = this->subexpressions[0]->hir(instructions, state); op[1] = this->subexpressions[1]->hir(instructions, state); type = arithmetic_result_type(op[0], op[1], (this->oper == ast_mul), state); result = new ir_expression(operations[this->oper], type, op[0], op[1]); break; case ast_mod: op[0] = this->subexpressions[0]->hir(instructions, state); op[1] = this->subexpressions[1]->hir(instructions, state); error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); type = modulus_result_type(op[0]->type, op[1]->type); assert(operations[this->oper] == ir_binop_mod); result = new ir_expression(operations[this->oper], type, op[0], op[1]); break; case ast_lshift: case ast_rshift: /* FINISHME: Implement bit-shift operators. */ break; case ast_less: case ast_greater: case ast_lequal: case ast_gequal: op[0] = this->subexpressions[0]->hir(instructions, state); op[1] = this->subexpressions[1]->hir(instructions, state); error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); type = relational_result_type(op[0], op[1], state); /* The relational operators must either generate an error or result * in a scalar boolean. See page 57 of the GLSL 1.50 spec. */ assert(type->is_error() || ((type->base_type == GLSL_TYPE_BOOL) && type->is_scalar())); result = new ir_expression(operations[this->oper], type, op[0], op[1]); break; case ast_nequal: case ast_equal: op[0] = this->subexpressions[0]->hir(instructions, state); op[1] = this->subexpressions[1]->hir(instructions, state); /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec: * * "The equality operators equal (==), and not equal (!=) * operate on all types. They result in a scalar Boolean. If * the operand types do not match, then there must be a * conversion from Section 4.1.10 "Implicit Conversions" * applied to one operand that can make them match, in which * case this conversion is done." */ if ((!apply_implicit_conversion(op[0]->type, op[1], state) && !apply_implicit_conversion(op[1]->type, op[0], state)) || (op[0]->type != op[1]->type)) { _mesa_glsl_error(& loc, state, "operands of `%s' must have the same " "type", (this->oper == ast_equal) ? "==" : "!="); error_emitted = true; } else if ((state->language_version <= 110) && (op[0]->type->is_array() || op[1]->type->is_array())) { _mesa_glsl_error(& loc, state, "array comparisons forbidden in " "GLSL 1.10"); error_emitted = true; } result = new ir_expression(operations[this->oper], glsl_type::bool_type, op[0], op[1]); type = glsl_type::bool_type; assert(result->type == glsl_type::bool_type); break; case ast_bit_and: case ast_bit_xor: case ast_bit_or: case ast_bit_not: /* FINISHME: Implement bit-wise operators. */ break; case ast_logic_and: case ast_logic_xor: case ast_logic_or: case ast_logic_not: op[0] = this->subexpressions[0]->hir(instructions, state); op[1] = this->subexpressions[1]->hir(instructions, state); if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) { YYLTYPE loc = this->subexpressions[0]->get_location(); _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean", operator_string(this->oper)); } if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) { YYLTYPE loc = this->subexpressions[1]->get_location(); _mesa_glsl_error(& loc, state, "RHS of `%s' must be scalar boolean", operator_string(this->oper)); } result = new ir_expression(operations[this->oper], glsl_type::bool_type, op[0], op[1]); break; case ast_mul_assign: case ast_div_assign: case ast_add_assign: case ast_sub_assign: { op[0] = this->subexpressions[0]->hir(instructions, state); op[1] = this->subexpressions[1]->hir(instructions, state); type = arithmetic_result_type(op[0], op[1], (this->oper == ast_mul_assign), state); ir_rvalue *temp_rhs = new ir_expression(operations[this->oper], type, op[0], op[1]); result = do_assignment(instructions, state, op[0], temp_rhs, this->subexpressions[0]->get_location()); type = result->type; error_emitted = (op[0]->type->is_error()); /* GLSL 1.10 does not allow array assignment. However, we don't have to * explicitly test for this because none of the binary expression * operators allow array operands either. */ break; } case ast_mod_assign: { op[0] = this->subexpressions[0]->hir(instructions, state); op[1] = this->subexpressions[1]->hir(instructions, state); error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); type = modulus_result_type(op[0]->type, op[1]->type); assert(operations[this->oper] == ir_binop_mod); struct ir_rvalue *temp_rhs; temp_rhs = new ir_expression(operations[this->oper], type, op[0], op[1]); result = do_assignment(instructions, state, op[0], temp_rhs, this->subexpressions[0]->get_location()); type = result->type; error_emitted = op[0]->type->is_error(); break; } case ast_ls_assign: case ast_rs_assign: break; case ast_and_assign: case ast_xor_assign: case ast_or_assign: break; case ast_conditional: { op[0] = this->subexpressions[0]->hir(instructions, state); /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec: * * "The ternary selection operator (?:). It operates on three * expressions (exp1 ? exp2 : exp3). This operator evaluates the * first expression, which must result in a scalar Boolean." */ if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) { YYLTYPE loc = this->subexpressions[0]->get_location(); _mesa_glsl_error(& loc, state, "?: condition must be scalar boolean"); error_emitted = true; } /* The :? operator is implemented by generating an anonymous temporary * followed by an if-statement. The last instruction in each branch of * the if-statement assigns a value to the anonymous temporary. This * temporary is the r-value of the expression. */ ir_variable *const tmp = generate_temporary(glsl_type::error_type, instructions, state); ir_if *const stmt = new ir_if(op[0]); instructions->push_tail(stmt); op[1] = this->subexpressions[1]->hir(& stmt->then_instructions, state); ir_dereference *const then_deref = new ir_dereference(tmp); ir_assignment *const then_assign = new ir_assignment(then_deref, op[1], NULL); stmt->then_instructions.push_tail(then_assign); op[2] = this->subexpressions[2]->hir(& stmt->else_instructions, state); ir_dereference *const else_deref = new ir_dereference(tmp); ir_assignment *const else_assign = new ir_assignment(else_deref, op[2], NULL); stmt->else_instructions.push_tail(else_assign); /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec: * * "The second and third expressions can be any type, as * long their types match, or there is a conversion in * Section 4.1.10 "Implicit Conversions" that can be applied * to one of the expressions to make their types match. This * resulting matching type is the type of the entire * expression." */ if ((!apply_implicit_conversion(op[1]->type, op[2], state) && !apply_implicit_conversion(op[2]->type, op[1], state)) || (op[1]->type != op[2]->type)) { YYLTYPE loc = this->subexpressions[1]->get_location(); _mesa_glsl_error(& loc, state, "Second and third operands of ?: " "operator must have matching types."); error_emitted = true; } else { tmp->type = op[1]->type; } result = new ir_dereference(tmp); type = tmp->type; break; } case ast_pre_inc: case ast_pre_dec: { op[0] = this->subexpressions[0]->hir(instructions, state); if (op[0]->type->base_type == GLSL_TYPE_FLOAT) op[1] = new ir_constant(1.0f); else op[1] = new ir_constant(1); type = arithmetic_result_type(op[0], op[1], false, state); struct ir_rvalue *temp_rhs; temp_rhs = new ir_expression(operations[this->oper], type, op[0], op[1]); result = do_assignment(instructions, state, op[0], temp_rhs, this->subexpressions[0]->get_location()); type = result->type; error_emitted = op[0]->type->is_error(); break; } case ast_post_inc: case ast_post_dec: { op[0] = this->subexpressions[0]->hir(instructions, state); if (op[0]->type->base_type == GLSL_TYPE_FLOAT) op[1] = new ir_constant(1.0f); else op[1] = new ir_constant(1); error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); type = arithmetic_result_type(op[0], op[1], false, state); struct ir_rvalue *temp_rhs; temp_rhs = new ir_expression(operations[this->oper], type, op[0], op[1]); /* Get a temporary of a copy of the lvalue before it's modified. * This may get thrown away later. */ result = get_lvalue_copy(instructions, state, op[0], this->subexpressions[0]->get_location()); (void)do_assignment(instructions, state, op[0], temp_rhs, this->subexpressions[0]->get_location()); type = result->type; error_emitted = op[0]->type->is_error(); break; } case ast_field_selection: result = _mesa_ast_field_selection_to_hir(this, instructions, state); type = result->type; break; case ast_array_index: break; case ast_function_call: /* Should *NEVER* get here. ast_function_call should always be handled * by ast_function_expression::hir. */ assert(0); break; case ast_identifier: { /* ast_identifier can appear several places in a full abstract syntax * tree. This particular use must be at location specified in the grammar * as 'variable_identifier'. */ ir_variable *var = state->symbols->get_variable(this->primary_expression.identifier); result = new ir_dereference(var); if (var != NULL) { type = result->type; } else { _mesa_glsl_error(& loc, state, "`%s' undeclared", this->primary_expression.identifier); error_emitted = true; } break; } case ast_int_constant: type = glsl_type::int_type; result = new ir_constant(type, & this->primary_expression); break; case ast_uint_constant: type = glsl_type::uint_type; result = new ir_constant(type, & this->primary_expression); break; case ast_float_constant: type = glsl_type::float_type; result = new ir_constant(type, & this->primary_expression); break; case ast_bool_constant: type = glsl_type::bool_type; result = new ir_constant(type, & this->primary_expression); break; case ast_sequence: { struct simple_node *ptr; /* It should not be possible to generate a sequence in the AST without * any expressions in it. */ assert(!is_empty_list(&this->expressions)); /* The r-value of a sequence is the last expression in the sequence. If * the other expressions in the sequence do not have side-effects (and * therefore add instructions to the instruction list), they get dropped * on the floor. */ foreach (ptr, &this->expressions) result = ((ast_node *)ptr)->hir(instructions, state); type = result->type; /* Any errors should have already been emitted in the loop above. */ error_emitted = true; break; } } if (type->is_error() && !error_emitted) _mesa_glsl_error(& loc, state, "type mismatch"); return result; } ir_rvalue * ast_expression_statement::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) { /* It is possible to have expression statements that don't have an * expression. This is the solitary semicolon: * * for (i = 0; i < 5; i++) * ; * * In this case the expression will be NULL. Test for NULL and don't do * anything in that case. */ if (expression != NULL) expression->hir(instructions, state); /* Statements do not have r-values. */ return NULL; } ir_rvalue * ast_compound_statement::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) { struct simple_node *ptr; if (new_scope) state->symbols->push_scope(); foreach (ptr, &statements) ((ast_node *)ptr)->hir(instructions, state); if (new_scope) state->symbols->pop_scope(); /* Compound statements do not have r-values. */ return NULL; } static const glsl_type * process_array_type(const glsl_type *base, ast_node *array_size, struct _mesa_glsl_parse_state *state) { unsigned length = 0; /* FINISHME: Reject delcarations of multidimensional arrays. */ if (array_size != NULL) { exec_list dummy_instructions; ir_rvalue *const ir = array_size->hir(& dummy_instructions, state); YYLTYPE loc = array_size->get_location(); /* FINISHME: Verify that the grammar forbids side-effects in array * FINISHME: sizes. i.e., 'vec4 [x = 12] data' */ assert(dummy_instructions.is_empty()); if (ir != NULL) { if (!ir->type->is_integer()) { _mesa_glsl_error(& loc, state, "array size must be integer type"); } else if (!ir->type->is_scalar()) { _mesa_glsl_error(& loc, state, "array size must be scalar type"); } else { ir_constant *const size = ir->constant_expression_value(); if (size == NULL) { _mesa_glsl_error(& loc, state, "array size must be a " "constant valued expression"); } else if (size->value.i[0] <= 0) { _mesa_glsl_error(& loc, state, "array size must be > 0"); } else { assert(size->type == ir->type); length = size->value.u[0]; } } } } return glsl_type::get_array_instance(base, length); } const glsl_type * ast_type_specifier::glsl_type(const char **name, struct _mesa_glsl_parse_state *state) const { const struct glsl_type *type; if (this->type_specifier == ast_struct) { /* FINISHME: Handle annonymous structures. */ type = NULL; } else { type = state->symbols->get_type(this->type_name); *name = this->type_name; if (this->is_array) { type = process_array_type(type, this->array_size, state); } } return type; } static void apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, struct ir_variable *var, struct _mesa_glsl_parse_state *state, YYLTYPE *loc) { if (qual->invariant) var->invariant = 1; /* FINISHME: Mark 'in' variables at global scope as read-only. */ if (qual->constant || qual->attribute || qual->uniform || (qual->varying && (state->target == fragment_shader))) var->read_only = 1; if (qual->centroid) var->centroid = 1; if (qual->attribute && state->target == fragment_shader) { var->type = glsl_type::error_type; _mesa_glsl_error(loc, state, "`attribute' variables may not be declared in the " "fragment shader"); } if (qual->in && qual->out) var->mode = ir_var_inout; else if (qual->attribute || qual->in || (qual->varying && (state->target == fragment_shader))) var->mode = ir_var_in; else if (qual->out || (qual->varying && (state->target == vertex_shader))) var->mode = ir_var_out; else if (qual->uniform) var->mode = ir_var_uniform; else var->mode = ir_var_auto; if (qual->flat) var->interpolation = ir_var_flat; else if (qual->noperspective) var->interpolation = ir_var_noperspective; else var->interpolation = ir_var_smooth; } ir_rvalue * ast_declarator_list::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) { struct simple_node *ptr; const struct glsl_type *decl_type; const char *type_name = NULL; /* FINISHME: Handle vertex shader "invariant" declarations that do not * FINISHME: include a type. These re-declare built-in variables to be * FINISHME: invariant. */ decl_type = this->type->specifier->glsl_type(& type_name, state); foreach (ptr, &this->declarations) { struct ast_declaration *const decl = (struct ast_declaration * )ptr; const struct glsl_type *var_type; struct ir_variable *var; YYLTYPE loc = this->get_location(); /* FINISHME: Emit a warning if a variable declaration shadows a * FINISHME: declaration at a higher scope. */ if ((decl_type == NULL) || decl_type->is_void()) { if (type_name != NULL) { _mesa_glsl_error(& loc, state, "invalid type `%s' in declaration of `%s'", type_name, decl->identifier); } else { _mesa_glsl_error(& loc, state, "invalid type in declaration of `%s'", decl->identifier); } continue; } if (decl->is_array) { var_type = process_array_type(decl_type, decl->array_size, state); } else { var_type = decl_type; } var = new ir_variable(var_type, decl->identifier); apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc); /* Attempt to add the variable to the symbol table. If this fails, it * means the variable has already been declared at this scope. */ if (state->symbols->name_declared_this_scope(decl->identifier)) { YYLTYPE loc = this->get_location(); _mesa_glsl_error(& loc, state, "`%s' redeclared", decl->identifier); continue; } /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec, * * "Identifiers starting with "gl_" are reserved for use by * OpenGL, and may not be declared in a shader as either a * variable or a function." */ if (strncmp(decl->identifier, "gl_", 3) == 0) { /* FINISHME: This should only trigger if we're not redefining * FINISHME: a builtin (to add a qualifier, for example). */ _mesa_glsl_error(& loc, state, "identifier `%s' uses reserved `gl_' prefix", decl->identifier); } instructions->push_tail(var); if (state->current_function != NULL) { const char *mode = NULL; const char *extra = ""; /* There is no need to check for 'inout' here because the parser will * only allow that in function parameter lists. */ if (this->type->qualifier.attribute) { mode = "attribute"; } else if (this->type->qualifier.uniform) { mode = "uniform"; } else if (this->type->qualifier.varying) { mode = "varying"; } else if (this->type->qualifier.in) { mode = "in"; extra = " or in function parameter list"; } else if (this->type->qualifier.out) { mode = "out"; extra = " or in function parameter list"; } if (mode) { _mesa_glsl_error(& loc, state, "%s variable `%s' must be declared at " "global scope%s", mode, var->name, extra); } } else if (var->mode == ir_var_in) { if (state->target == vertex_shader) { bool error_emitted = false; /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec: * * "Vertex shader inputs can only be float, floating-point * vectors, matrices, signed and unsigned integers and integer * vectors. Vertex shader inputs can also form arrays of these * types, but not structures." * * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec: * * "Vertex shader inputs can only be float, floating-point * vectors, matrices, signed and unsigned integers and integer * vectors. They cannot be arrays or structures." * * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec: * * "The attribute qualifier can be used only with float, * floating-point vectors, and matrices. Attribute variables * cannot be declared as arrays or structures." */ const glsl_type *check_type = var->type->is_array() ? var->type->fields.array : var->type; switch (check_type->base_type) { case GLSL_TYPE_FLOAT: break; case GLSL_TYPE_UINT: case GLSL_TYPE_INT: if (state->language_version > 120) break; /* FALLTHROUGH */ default: _mesa_glsl_error(& loc, state, "vertex shader input / attribute cannot have " "type %s`%s'", var->type->is_array() ? "array of " : "", check_type->name); error_emitted = true; } if (!error_emitted && (state->language_version <= 130) && var->type->is_array()) { _mesa_glsl_error(& loc, state, "vertex shader input / attribute cannot have " "array type"); error_emitted = true; } } } if (decl->initializer != NULL) { YYLTYPE initializer_loc = decl->initializer->get_location(); /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec: * * "All uniform variables are read-only and are initialized either * directly by an application via API commands, or indirectly by * OpenGL." */ if ((state->language_version <= 110) && (var->mode == ir_var_uniform)) { _mesa_glsl_error(& initializer_loc, state, "cannot initialize uniforms in GLSL 1.10"); } if (var->type->is_sampler()) { _mesa_glsl_error(& initializer_loc, state, "cannot initialize samplers"); } if ((var->mode == ir_var_in) && (state->current_function == NULL)) { _mesa_glsl_error(& initializer_loc, state, "cannot initialize %s shader input / %s", (state->target == vertex_shader) ? "vertex" : "fragment", (state->target == vertex_shader) ? "attribute" : "varying"); } ir_dereference *const lhs = new ir_dereference(var); ir_rvalue *const rhs = decl->initializer->hir(instructions, state); /* FINISHME: If the declaration is either 'const' or 'uniform', the * FINISHME: initializer (rhs) must be a constant expression. */ if (!rhs->type->is_error()) { (void) do_assignment(instructions, state, lhs, rhs, this->get_location()); } } /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec: * * "It is an error to write to a const variable outside of * its declaration, so they must be initialized when * declared." */ if (this->type->qualifier.constant && decl->initializer == NULL) { _mesa_glsl_error(& loc, state, "const declaration of `%s' must be initialized"); } /* Add the vairable to the symbol table after processing the initializer. * This differs from most C-like languages, but it follows the GLSL * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50 * spec: * * "Within a declaration, the scope of a name starts immediately * after the initializer if present or immediately after the name * being declared if not." */ const bool added_variable = state->symbols->add_variable(decl->identifier, var); assert(added_variable); } /* Variable declarations do not have r-values. */ return NULL; } ir_rvalue * ast_parameter_declarator::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) { const struct glsl_type *type; const char *name = NULL; YYLTYPE loc = this->get_location(); type = this->type->specifier->glsl_type(& name, state); if (type == NULL) { if (name != NULL) { _mesa_glsl_error(& loc, state, "invalid type `%s' in declaration of `%s'", name, this->identifier); } else { _mesa_glsl_error(& loc, state, "invalid type in declaration of `%s'", this->identifier); } type = glsl_type::error_type; } ir_variable *var = new ir_variable(type, this->identifier); /* FINISHME: Handle array declarations. Note that this requires * FINISHME: complete handling of constant expressions. */ /* Apply any specified qualifiers to the parameter declaration. Note that * for function parameters the default mode is 'in'. */ apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc); if (var->mode == ir_var_auto) var->mode = ir_var_in; instructions->push_tail(var); /* Parameter declarations do not have r-values. */ return NULL; } static void ast_function_parameters_to_hir(struct simple_node *ast_parameters, exec_list *ir_parameters, struct _mesa_glsl_parse_state *state) { struct simple_node *ptr; foreach (ptr, ast_parameters) { ((ast_node *)ptr)->hir(ir_parameters, state); } } static bool parameter_lists_match(exec_list *list_a, exec_list *list_b) { exec_list_iterator iter_a = list_a->iterator(); exec_list_iterator iter_b = list_b->iterator(); while (iter_a.has_next()) { /* If all of the parameters from the other parameter list have been * exhausted, the lists have different length and, by definition, * do not match. */ if (!iter_b.has_next()) return false; /* If the types of the parameters do not match, the parameters lists * are different. */ /* FINISHME */ iter_a.next(); iter_b.next(); } return true; } ir_rvalue * ast_function_definition::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) { ir_label *label; ir_function_signature *signature = NULL; ir_function *f = NULL; exec_list parameters; /* Convert the list of function parameters to HIR now so that they can be * used below to compare this function's signature with previously seen * signatures for functions with the same name. */ ast_function_parameters_to_hir(& this->prototype->parameters, & parameters, state); const char *return_type_name; const glsl_type *return_type = this->prototype->return_type->specifier->glsl_type(& return_type_name, state); assert(return_type != NULL); /* Verify that this function's signature either doesn't match a previously * seen signature for a function with the same name, or, if a match is found, * that the previously seen signature does not have an associated definition. */ const char *const name = this->prototype->identifier; f = state->symbols->get_function(name); if (f != NULL) { foreach_iter(exec_list_iterator, iter, f->signatures) { signature = (struct ir_function_signature *) iter.get(); /* Compare the parameter list of the function being defined to the * existing function. If the parameter lists match, then the return * type must also match and the existing function must not have a * definition. */ if (parameter_lists_match(& parameters, & signature->parameters)) { /* FINISHME: Compare return types. */ if (signature->definition != NULL) { YYLTYPE loc = this->get_location(); _mesa_glsl_error(& loc, state, "function `%s' redefined", name); signature = NULL; break; } } signature = NULL; } } else if (state->symbols->name_declared_this_scope(name)) { /* This function name shadows a non-function use of the same name. */ YYLTYPE loc = this->get_location(); _mesa_glsl_error(& loc, state, "function name `%s' conflicts with " "non-function", name); signature = NULL; } else { f = new ir_function(name); state->symbols->add_function(f->name, f); } /* Verify the return type of main() */ if (strcmp(name, "main") == 0) { if (return_type != glsl_type::get_instance(GLSL_TYPE_VOID, 0, 0)) { YYLTYPE loc = this->get_location(); _mesa_glsl_error(& loc, state, "main() must return void"); } if (!parameters.is_empty()) { YYLTYPE loc = this->get_location(); _mesa_glsl_error(& loc, state, "main() must not take any parameters"); } } /* Finish storing the information about this new function in its signature. */ if (signature == NULL) { signature = new ir_function_signature(return_type); f->signatures.push_tail(signature); } else { /* Destroy all of the previous parameter information. The previous * parameter information comes from the function prototype, and it can * either include invalid parameter names or may not have names at all. */ foreach_iter(exec_list_iterator, iter, signature->parameters) { assert(((ir_instruction *) iter.get())->as_variable() != NULL); iter.remove(); delete iter.get(); } } assert(state->current_function == NULL); state->current_function = signature; ast_function_parameters_to_hir(& this->prototype->parameters, & signature->parameters, state); /* FINISHME: Set signature->return_type */ label = new ir_label(name); if (signature->definition == NULL) { signature->definition = label; } instructions->push_tail(label); /* Add the function parameters to the symbol table. During this step the * parameter declarations are also moved from the temporary "parameters" list * to the instruction list. There are other more efficient ways to do this, * but they involve ugly linked-list gymnastics. */ state->symbols->push_scope(); foreach_iter(exec_list_iterator, iter, parameters) { ir_variable *const var = (ir_variable *) iter.get(); assert(((ir_instruction *) var)->as_variable() != NULL); iter.remove(); instructions->push_tail(var); /* The only way a parameter would "exist" is if two parameters have * the same name. */ if (state->symbols->name_declared_this_scope(var->name)) { YYLTYPE loc = this->get_location(); _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name); } else { state->symbols->add_variable(var->name, var); } } /* Convert the body of the function to HIR, and append the resulting * instructions to the list that currently consists of the function label * and the function parameters. */ this->body->hir(instructions, state); state->symbols->pop_scope(); assert(state->current_function == signature); state->current_function = NULL; /* Function definitions do not have r-values. */ return NULL; } ir_rvalue * ast_jump_statement::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) { if (mode == ast_return) { ir_return *inst; assert(state->current_function); if (opt_return_value) { if (state->current_function->return_type->base_type == GLSL_TYPE_VOID) { YYLTYPE loc = this->get_location(); _mesa_glsl_error(& loc, state, "`return` with a value, in function `%s' " "returning void", state->current_function->definition->label); } ir_expression *const ret = (ir_expression *) opt_return_value->hir(instructions, state); assert(ret != NULL); /* FINISHME: Make sure the type of the return value matches the return * FINISHME: type of the enclosing function. */ inst = new ir_return(ret); } else { if (state->current_function->return_type->base_type != GLSL_TYPE_VOID) { YYLTYPE loc = this->get_location(); _mesa_glsl_error(& loc, state, "`return' with no value, in function %s returning " "non-void", state->current_function->definition->label); } inst = new ir_return; } instructions->push_tail(inst); } if (mode == ast_discard) { /* FINISHME: discard support */ if (state->target != fragment_shader) { YYLTYPE loc = this->get_location(); _mesa_glsl_error(& loc, state, "`discard' may only appear in a fragment shader"); } } /* Jump instructions do not have r-values. */ return NULL; } ir_rvalue * ast_selection_statement::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) { ir_rvalue *const condition = this->condition->hir(instructions, state); /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec: * * "Any expression whose type evaluates to a Boolean can be used as the * conditional expression bool-expression. Vector types are not accepted * as the expression to if." * * The checks are separated so that higher quality diagnostics can be * generated for cases where both rules are violated. */ if (!condition->type->is_boolean() || !condition->type->is_scalar()) { YYLTYPE loc = this->condition->get_location(); _mesa_glsl_error(& loc, state, "if-statement condition must be scalar " "boolean"); } ir_if *const stmt = new ir_if(condition); if (then_statement != NULL) { ast_node *node = (ast_node *) then_statement; do { node->hir(& stmt->then_instructions, state); node = (ast_node *) node->next; } while (node != then_statement); } if (else_statement != NULL) { ast_node *node = (ast_node *) else_statement; do { node->hir(& stmt->else_instructions, state); node = (ast_node *) node->next; } while (node != else_statement); } instructions->push_tail(stmt); /* if-statements do not have r-values. */ return NULL; }