#!/bin/sh # # Copyright © 2009 Intel Corporation # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice (including the next # paragraph) shall be included in all copies or substantial portions of the # Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. # gen_integral_type <name> <base_type> <vector elements> <matrix rows> function gen_integral_type { printf ' glsl_type( %17s, %u, %u, "%s"),\n' $2 $3 $4 $1 index=$((index + 1)) } # gen_struct_type <name> function gen_struct_type { elements=$(printf "%s_fields" $1) printf ' glsl_type(%s,\n Elements(%s),\n "%s"),\n' \ $elements $elements $1 } # gen_sampler_type <name> <dimensions> <shadow> <array> <type> function gen_sampler_type { name=$(printf "sampler%s" $1) if [ $4 -eq 1 ]; then name=$(printf "%sArray" $name) fi if [ $3 -eq 1 ]; then name=$(printf "%sShadow" $name) fi if [ $5 == GLSL_TYPE_INT ]; then name=$(printf "i%s" $name) elif [ $5 == GLSL_TYPE_UINT ]; then name=$(printf "u%s" $name) fi printf ' glsl_type(%21s, %u, %u, %15s, "%s"),\n' \ $2 $3 $4 $5 $name } function gen_header { if [ x$1 == x ]; then name="builtin_types" else name="builtin_${1}_types" fi printf "\nstatic const struct glsl_type %s[] = {\n" $name } function gen_footer { printf "};\n" } function gen_struct_field_header { printf "\nstatic const struct glsl_struct_field %s_fields[] = {\n" $1 } function gen_struct_field_footer { printf "};\n" } function gen_struct_field { printf ' { & %s[%2u], "%s" },\n' $1 $2 "$3" } cat <<EOF /* THIS FILE IS AUTOMATICALLY GENERATED. DO NOT EDIT! See builtin_types.sh. */ /* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef Elements #define Elements(x) (sizeof(x)/sizeof(*(x))) #endif static const struct glsl_type _error_type = glsl_type(GLSL_TYPE_ERROR, 0, 0, ""); static const struct glsl_type void_type = glsl_type(GLSL_TYPE_VOID, 0, 0, "void"); const glsl_type *const glsl_type::error_type = & _error_type; EOF echo '/** \name Core built-in types' echo ' *' echo ' * These types exist in all versions of GLSL.' echo ' */' echo '/*@{*/' gen_header "core" index=0; bool_index=$index gen_integral_type "bool" "GLSL_TYPE_BOOL" 1 1 for i in 2 3 4; do gen_integral_type "bvec$i" "GLSL_TYPE_BOOL" $i 1 done int_index=$index gen_integral_type "int" "GLSL_TYPE_INT" 1 1 for i in 2 3 4; do gen_integral_type "ivec$i" "GLSL_TYPE_INT" $i 1 done float_index=$index gen_integral_type "float" "GLSL_TYPE_FLOAT" 1 1 for i in 2 3 4; do gen_integral_type "vec$i" "GLSL_TYPE_FLOAT" $i 1 done matX_index=$index for i in 2 3 4; do gen_integral_type "mat$i" "GLSL_TYPE_FLOAT" $i $i done for i in "1D" "2D"; do gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 0 "GLSL_TYPE_FLOAT" gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 1 0 "GLSL_TYPE_FLOAT" done gen_sampler_type "3D" "GLSL_SAMPLER_DIM_3D" 0 0 "GLSL_TYPE_FLOAT" gen_sampler_type "Cube" "GLSL_SAMPLER_DIM_CUBE" 0 0 "GLSL_TYPE_FLOAT" gen_sampler_type "2DRect" "GLSL_SAMPLER_DIM_RECT" 0 0 "GLSL_TYPE_FLOAT" gen_sampler_type "2DRect" "GLSL_SAMPLER_DIM_RECT" 1 0 "GLSL_TYPE_FLOAT" gen_footer echo echo 'const glsl_type *const glsl_type::bool_type = & builtin_core_types['$bool_index'];' echo 'const glsl_type *const glsl_type::int_type = & builtin_core_types['$int_index'];' echo 'const glsl_type *const glsl_type::float_type = & builtin_core_types['$float_index'];' echo 'const glsl_type *const glsl_type::mat2_type = & builtin_core_types['$(($matX_index + 0))'];' echo 'const glsl_type *const glsl_type::mat3_type = & builtin_core_types['$(($matX_index + 1))'];' echo 'const glsl_type *const glsl_type::mat4_type = & builtin_core_types['$(($matX_index + 2))'];' echo '/*@}*/' echo echo '/** \name GLSL structures that have not been deprecated.' echo ' */' echo '/*@{*/' gen_struct_field_header gl_DepthRangeParameters gen_struct_field builtin_core_types 8 "near" gen_struct_field builtin_core_types 8 "far" gen_struct_field builtin_core_types 8 "diff" gen_struct_field_footer gen_header "structure" gen_struct_type gl_DepthRangeParameters gen_footer echo '/*@}*/' echo echo '/** \name GLSL 1.00 / 1.10 structures that are deprecated in GLSL 1.30' echo ' */' echo '/*@{*/' gen_struct_field_header gl_PointParameters gen_struct_field builtin_core_types 8 "size" gen_struct_field builtin_core_types 8 "sizeMin" gen_struct_field builtin_core_types 8 "sizeMax" gen_struct_field builtin_core_types 8 "fadeThresholdSize" gen_struct_field builtin_core_types 8 "distanceConstantAttenuation" gen_struct_field builtin_core_types 8 "distanceLinearAttenuation" gen_struct_field builtin_core_types 8 "distanceQuadraticAttenuation" gen_struct_field_footer gen_struct_field_header gl_MaterialParameters gen_struct_field builtin_core_types 11 "emission" gen_struct_field builtin_core_types 11 "ambient" gen_struct_field builtin_core_types 11 "diffuse" gen_struct_field builtin_core_types 11 "specular" gen_struct_field builtin_core_types 8 "shininess" gen_struct_field_footer gen_struct_field_header gl_LightSourceParameters gen_struct_field builtin_core_types 11 "ambient" gen_struct_field builtin_core_types 11 "diffuse" gen_struct_field builtin_core_types 11 "specular" gen_struct_field builtin_core_types 11 "position" gen_struct_field builtin_core_types 11 "halfVector" gen_struct_field builtin_core_types 10 "spotDirection" gen_struct_field builtin_core_types 8 "spotExponent" gen_struct_field builtin_core_types 8 "spotCutoff" gen_struct_field builtin_core_types 8 "spotCosCutoff" gen_struct_field builtin_core_types 8 "constantAttenuation" gen_struct_field builtin_core_types 8 "linearAttenuation" gen_struct_field builtin_core_types 8 "quadraticAttenuation" gen_struct_field_footer gen_struct_field_header gl_LightModelParameters gen_struct_field builtin_core_types 11 "ambient" gen_struct_field_footer gen_struct_field_header gl_LightModelProducts gen_struct_field builtin_core_types 11 "sceneColor" gen_struct_field_footer gen_struct_field_header gl_LightProducts gen_struct_field builtin_core_types 11 "ambient" gen_struct_field builtin_core_types 11 "diffuse" gen_struct_field builtin_core_types 11 "specular" gen_struct_field_footer gen_struct_field_header gl_FogParameters gen_struct_field builtin_core_types 11 "color" gen_struct_field builtin_core_types 8 "density" gen_struct_field builtin_core_types 8 "start" gen_struct_field builtin_core_types 8 "end" gen_struct_field builtin_core_types 8 "scale" gen_struct_field_footer gen_header "110_deprecated_structure" gen_struct_type gl_PointParameters gen_struct_type gl_MaterialParameters gen_struct_type gl_LightSourceParameters gen_struct_type gl_LightModelParameters gen_struct_type gl_LightModelProducts gen_struct_type gl_LightProducts gen_struct_type gl_FogParameters gen_footer echo '/*@}*/' echo echo '/** \name Types added in GLSL 1.20' echo ' */' echo '/*@{*/' gen_header "120" for c in 2 3 4; do for r in 2 3 4; do if [ $c -ne $r ]; then gen_integral_type "mat${c}x${r}" "GLSL_TYPE_FLOAT" $r $c fi done done gen_footer echo 'const glsl_type *const glsl_type::mat2x3_type = & builtin_120_types[0];' echo 'const glsl_type *const glsl_type::mat2x4_type = & builtin_120_types[1];' echo 'const glsl_type *const glsl_type::mat3x2_type = & builtin_120_types[2];' echo 'const glsl_type *const glsl_type::mat3x4_type = & builtin_120_types[3];' echo 'const glsl_type *const glsl_type::mat4x2_type = & builtin_120_types[4];' echo 'const glsl_type *const glsl_type::mat4x3_type = & builtin_120_types[5];' echo '/*@}*/' echo echo '/** \name Types added in GLSL 1.30' echo ' */' echo '/*@{*/' gen_header "130" index=0; uint_index=$index gen_integral_type "uint" "GLSL_TYPE_UINT" 1 1 for i in 2 3 4; do gen_integral_type "uvec$i" "GLSL_TYPE_UINT" $i 1 done echo echo " /* 1D and 2D texture arrays */" for i in "1D" "2D"; do gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 1 "GLSL_TYPE_FLOAT" gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 1 "GLSL_TYPE_INT" gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 1 "GLSL_TYPE_UINT" gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 1 1 "GLSL_TYPE_FLOAT" done echo echo " /* cube shadow samplers */" gen_sampler_type "Cube" "GLSL_SAMPLER_DIM_CUBE" 1 0 "GLSL_TYPE_FLOAT" echo echo " /* signed and unsigned integer samplers */" for i in "1D" "2D" "3D"; do gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 0 "GLSL_TYPE_INT" gen_sampler_type $i "GLSL_SAMPLER_DIM_$i" 0 0 "GLSL_TYPE_UINT" done gen_sampler_type "Cube" "GLSL_SAMPLER_DIM_CUBE" 0 0 "GLSL_TYPE_INT" gen_sampler_type "Cube" "GLSL_SAMPLER_DIM_CUBE" 0 0 "GLSL_TYPE_UINT" gen_footer echo '' echo 'const glsl_type *const glsl_type::uint_type = & builtin_130_types['$uint_index'];' echo '/*@}*/' echo echo '/** \name Sampler types added by GL_EXT_texture_buffer_object' echo ' */' echo '/*@{*/' gen_header "EXT_texture_buffer_object" gen_sampler_type "Buffer" "GLSL_SAMPLER_DIM_BUF" 0 0 "GLSL_TYPE_FLOAT" gen_sampler_type "Buffer" "GLSL_SAMPLER_DIM_BUF" 0 0 "GLSL_TYPE_INT" gen_sampler_type "Buffer" "GLSL_SAMPLER_DIM_BUF" 0 0 "GLSL_TYPE_UINT" gen_footer echo '/*@}*/'