((function texture1DArray
   (signature vec4
     (parameters
       (declare (in) sampler1DArray sampler)
       (declare (in) vec2 P) 
       (declare (in) float bias) )
     ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))

)
 (function texture2DArray
   (signature vec4
     (parameters
       (declare (in) sampler2DArray sampler)
       (declare (in) vec3 P) 
       (declare (in) float bias) )
     ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))

)
 (function shadow1DArray
   (signature vec4
     (parameters
       (declare (in) sampler1DArrayShadow sampler)
       (declare (in) vec3 P) 
       (declare (in) float bias) )
     ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))

))