Mesa EGL

The current version of EGL in Mesa implements EGL 1.4. More information about EGL can be found at http://www.khronos.org/egl/.

The Mesa's implementation of EGL uses a driver architecture. The main library (libEGL) is window system neutral. It provides the EGL API entry points and helper functions for use by the drivers. Drivers are dynamically loaded by the main library and most of the EGL API calls are directly dispatched to the drivers.

The driver in use decides the window system to support. For drivers that support hardware rendering, there are usually multiple drivers supporting the same window system. Each one of of them supports a certain range of graphics cards.

Build EGL

  1. Run configure with the desired state trackers and and enable the Gallium driver for your hardware. For example

      $ ./configure --with-state-trackers=egl,es,vega --enable-gallium-{swrast,intel}
    

    The main library will be enabled by default. The egl state tracker is needed by a number of EGL drivers. EGL drivers will be covered later. The es state tracker provides OpenGL ES 1.x and 2.x and the vega state tracker provides OpenVG 1.x.

  2. Build and install Mesa as usual.

In the given example, it will build and install libEGL, libGLESv1_CM, libGLESv2, libOpenVG, and one or more EGL drivers.

Configure Options

There are several options that control the build of EGL at configuration time

OpenGL

The OpenGL state tracker is not built in the above example. It should be noted that the classic libGL is not a state tracker and cannot be used with EGL (unless the EGL driver in use is egl_glx). To build the OpenGL state tracker, one may append glx to --with-state-trackers and manually build src/gallium/winsys/xlib/.

Use EGL

The demos for OpenGL ES and OpenVG can be found in progs/es1/, progs/es2/ and progs/openvg/. You can use them to test your build. For example,

  $ cd progs/es1/xegl
  $ make
  $ ./torus

Environment Variables

There are several environment variables that control the behavior of EGL at runtime

EGL Drivers

There are two categories of EGL drivers: Gallium and classic.

Gallium EGL drivers supports all rendering APIs specified in EGL 1.4. The support for optional EGL functions and EGL extensions is usually more complete than the classic ones. These drivers depend on the egl state tracker to build. The available drivers are

<dpy> is given by --with-egl-displays at configuration time. There will be one EGL driver for each combination of the displays listed and the hardware drivers enabled.

Classic EGL drivers, on the other hand, supports only OpenGL as its rendering API. They can be found under src/egl/drivers/. There are 3 of them

To use the classic drivers, one must manually set EGL_DRIVER at runtime.

Developers

The sources of the main library and the classic drivers can be found at src/egl/. The sources of the egl state tracker can be found at src/gallium/state_trackers/egl/.

The suggested way to learn to write a EGL driver is to see how other drivers are written. egl_glx should be a good reference. It works in any environment that has GLX support, and it is simpler than most drivers.

Lifetime of Display Resources

Contexts and surfaces are examples of display resources. They might live longer than the display that creates them.

In EGL, when a display is terminated through eglTerminate, all display resources should be destroyed. Similarly, when a thread is released throught eglReleaseThread, all current display resources should be released. Another way to destory or release resources is through functions such as eglDestroySurface or eglMakeCurrent.

When a resource that is current to some thread is destroyed, the resource should not be destroyed immediately. EGL requires the resource to live until it is no longer current. A driver usually calls eglIs<Resource>Bound to check if a resource is bound (current) to any thread in the destroy callbacks. If it is still bound, the resource is not destroyed.

The main library will mark destroyed current resources as unlinked. In a driver's MakeCurrent callback, eglIs<Resource>Linked can then be called to check if a newly released resource is linked to a display. If it is not, the last reference to the resource is removed and the driver should destroy the resource. But it should be careful here because MakeCurrent might be called with an uninitialized display.

This is the only mechanism provided by the main library to help manage the resources. The drivers are responsible to the correct behavior as defined by EGL.

TODOs