Mesa 6.5.3 Release Notes / (in progress)
Mesa 6.5.3 is a 6.5 follow-on development release mostly consisting of
bug fixes.
MD5 checksums
TBD
New features
Bug fixes
- Fog was errantly applied when a fragment shader was enabled (bug 9346)
- glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
- With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
Internal code changes
- The _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
_TnlProgram fields have been moved.
- The ctx->FragmentProgram._Active field has been removed.
- The ctx->Vertex/FragmentProgram._Current fields point to the program
in effect, whether it comes from a shader, user-program or generated
fixed-function program.
- The _UseTexEnvProgram field has been removed.
To Do (someday) items
- Switch to freeglut
- Increase MAX_DRAWBUFFERS
- Fix linux-glide target/driver.
- Improved lambda and derivative calculation for frag progs.
Driver Status
Driver Status
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DRI drivers varies with the driver
XMesa/GLX (on Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.5
DJGPP implements OpenGL 1.5
GGI implements OpenGL 1.3
BeOS implements OpenGL 1.5
Allegro needs updating
D3D needs updating