Mesa 6.5.3 Release Notes / April ??, 2007
Mesa 6.5.3 is a development release with many changes and new features.
Mesa 7.0 is expected to follow shortly.
MD5 checksums
TBD
New features
- OpenGL 2.0 and 2.1 API support.
- Entirely new Shading Language code generator. See the
Shading Language page for more information.
- Much faster software execution of vertex, fragment shaders.
- New vertex buffer object (vbo) infrastructure
- Updated glext.h file (version 39)
- Updated glxext.h file (version 18)
- GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
"multiple render targets" are really supported.
Bug fixes
- Fog was errantly applied when a fragment shader was enabled (bug 9346)
- glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
- With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
- GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken.
- 1D convolution state could effect 2D image transfers
- Overlapping glCopyPixels with negative Y zoom didn't work (bug 10521)
- Fixed a number of framebuffer/renderbuffer reference counting bugs
- Fixed a few bugs in software-emulated alpha planes
- Assorted minor bug fixes in glCopy/DrawPixels, glPixelZoom, etc.
- Assorted DRI driver bug fixes.
Internal code changes
- Old array_cache module replaced by new vbo module. All geometry
rendering is now cast in the form of vertex buffer objects.
- Massive changes to the Shading Language compiler and related state.
- Vertex/fragment shaders are compiled into GPU instructions and
programs very similar to GL_ARB_vertex/fragment_program.
- Vertex and fragment programs are executed with the same code now.
- The SSE-optimized vertex program path has been removed since it didn't
support more than 12 temp registers, didn't support branching/looping, etc.
To Do (someday) items
- Switch to freeglut
- Fix linux-glide target/driver.
- Improved lambda and derivative calculation for frag progs.
Driver Status
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa/GLX (on Xlib) implements OpenGL 2.1
OSMesa (off-screen) implements OpenGL 2.1
Windows/Win32 implements OpenGL 1.5
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA unsupported
Wind River UGL unsupported
DJGPP unsupported
GGI unsupported
BeOS unsupported
Allegro unsupported
D3D unsupported