Mesa 6.5.3 Release Notes / (in progress)
Mesa 6.5.3 is a 6.5 follow-on development release with many internal changes.
MD5 checksums
TBD
New features
- OpenGL 2.0 support.
- Entirely new Shading Language code generator.
- Much faster software execution of vertex, fragment shaders.
- New vertex buffer object infrastructure (replaces old array_cache code).
- Updated glext.h file (version 39)
- Updated glxext.h file (version 18)
Bug fixes
- Fog was errantly applied when a fragment shader was enabled (bug 9346)
- glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
- With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
- GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken.
- GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
"multiple render targets" are really supported.
Internal code changes
- Massive changes to the Shading Language compiler.
- The _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and
_TnlProgram fields have been moved.
- The ctx->FragmentProgram._Active field has been removed.
- The ctx->Vertex/FragmentProgram._Current fields point to the program
in effect, whether it comes from a shader, user-program or generated
fixed-function program.
- The _UseTexEnvProgram field has been removed.
To Do (someday) items
- Switch to freeglut
- Fix linux-glide target/driver.
- Improved lambda and derivative calculation for frag progs.
Driver Status
Driver Status
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DRI drivers varies with the driver
XMesa/GLX (on Xlib) implements OpenGL 2.0
OSMesa (off-screen) implements OpenGL 2.0
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.5
DJGPP implements OpenGL 1.5
GGI implements OpenGL 1.3
BeOS implements OpenGL 1.5
Allegro needs updating
D3D needs updating