Mesa 7.8.2 Release Notes / (date tbd)
Mesa 7.8.2 is a bug fix release which fixes bugs found since the 7.8.1 release.
Mesa 7.8.2 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
See the Compiling/Installing page for prerequisites
for DRI hardware acceleration.
MD5 checksums
c89b63d253605ed40e8ac370d25a833c MesaLib-7.8.2.tar.gz
6be2d343a0089bfd395ce02aaf8adb57 MesaLib-7.8.2.tar.bz2
a04ad3b06ac5ff3969a003fa7bbf7d5b MesaLib-7.8.2.zip
7c213f92efeb471f0331670d5079d4c0 MesaDemos-7.8.2.tar.gz
757d9e2e06f48b1a52848be9b0307ced MesaDemos-7.8.2.tar.bz2
8d0e5cfe68b8ebf90265d350ae2c48b1 MesaDemos-7.8.2.zip
b74482e3f44f35ed395c4aada4fd8240 MesaGLUT-7.8.2.tar.gz
a471807b65e49c325808ba4551be93ed MesaGLUT-7.8.2.tar.bz2
9f190268c42be582ef66e47365ee61e3 MesaGLUT-7.8.2.zip
New features
None.
Changes
- Upgraded glext.h to version 61, and upgraded glxext.h
Bug fixes
- Fixed Gallium glDrawPixels(GL_DEPTH_COMPONENT).
- Fixed Gallium Cell driver to buildable, runable state
- Fixed bad error checking for glFramebufferRenderbuffer(attachment=GL_DEPTH_STENCIL_ATTACHMENT).
- Fixed incorrect Z coordinate handling in "meta" glDraw/CopyPixels.
Bug
#23670.
- Assorted i965 driver fixes.
Including but not limited to:
- Fix scissoring when width or height is
0. Bug
#27643.
- Fix bit allocation for number of color regions for
ARB_draw_buffers.
- Set the correct provoking vertex for clipped first-mode
trifans. Bug
#24470.
- Use
R16G16B16A16_FLOAT
for 3-component half-float.
- Fix assertion for surface tile offset usage on Ironlake.
- Fix cube map layouts on Ironlake.
- When an RB gets a new region, clear the old from the state
cache. Bug
#24119.
- Reject shaders with uninlined function calls instead of hanging.
- Assorted i915 driver fixes. Including but not limited to:
- Fixed texture LOD clamping in i915 driver.
Bug
#24846.
- Fix off-by-one for drawing rectangle.
Bug
#27408.
- Fixed hangs in etracer on 830 and 845
chipsets. Bug
#26557.
- Fixed tiling of small textures on all Intel drivers.
- Fixed crash in Savage driver when using
_mesa_CopyTexImage2D
.
Bug
#27652.
- Assorted GLX fixes. Including but not limited to:
- Fixed
__glXInitializeVisualConfigFromTags
's handling of
unrecognized fbconfig tags.
- Fixed regression with
GLX_USE_GL
.
- Fixed config chooser logic for 'mask' matching.
- Report swap events correctly in direct rendered case (DRI2)
- Fixed build with dri2proto which doesn't define
X_DRI2SwapInterval
.
- Get
GLX_SCREEN
first in __glXQueryContextInfo
.
Bug
#14245.
- Assorted GLSL fixes. Including but not limited to:
- Change variable declared assertion into conditional in GLSL
compiler. Bug
#27921.
- Fix instruction indexing
bugs. Bug
#27566.
- Updated uniform location / offset encoding to be more like
other implementations.
- Don't overwrite a driver's shader infolog with generic failure
message.
- Fixed OSMesa build for 16 and 32-bit color channel depth.
- Fixed OSMesa build with hidden symbol visibility. libOSMesa no longer links to libGL.
Bug
#28305.
- Fixed handling of multiple render targets in fixed-function
texture envrionmnent programs.
- Fixed conversion errors in
signed_rgba8888[rev]
texel
fetch.
- Don't set srcLevel on
GL_TEXTURE_RECTANGLE_ARB
targets.
- Various build fixes for OpenBSD.
- Various build fixes for OS X.
- Various build fixes for GCC 3.3.