%{ /* * Copyright © 2008, 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "ast.h" #include "glsl_parser_extras.h" #include "glsl_parser.h" #define YY_USER_ACTION \ do { \ yylloc->source = 0; \ yylloc->first_column = yycolumn + 1; \ yylloc->first_line = yylineno + 1; \ yycolumn += yyleng; \ } while(0); %} %option bison-bridge bison-locations reentrant noyywrap %option nounput noyy_top_state %option never-interactive %option prefix="_mesa_glsl_" %option extra-type="struct _mesa_glsl_parse_state *" %option stack %x PP COMMENT DEC_INT [1-9][0-9]* HEX_INT 0[xX][0-9a-fA-F]+ OCT_INT 0[0-7]* INT ({DEC_INT}|{HEX_INT}|{OCT_INT}) SPC [ \t]* SPCP [ \t]+ HASH ^{SPC}#{SPC} %% "/*" { yy_push_state(COMMENT, yyscanner); } [^*\n]* [^*\n]*\n { yylineno++; yycolumn = 0; } "*"+[^*/\n]* "*"+[^*/\n]*\n { yylineno++; yycolumn = 0; } "*"+"/" { yy_pop_state(yyscanner); } \/\/.*\n { yylineno++; yycolumn = 0; } [ \r\t]+ ; /* Preprocessor tokens. */ ^[ \t]*#[ \t]*$ ; ^[ \t]*#[ \t]*version { BEGIN PP; return VERSION; } ^[ \t]*#[ \t]*extension { BEGIN PP; return EXTENSION; } {HASH}line{SPCP}{INT}{SPCP}{INT}{SPC}$ { /* Eat characters until the first digit is * encountered */ char *ptr = yytext; while (!isdigit(*ptr)) ptr++; /* Subtract one from the line number because * yylineno is zero-based instead of * one-based. */ yylineno = strtol(ptr, &ptr, 0) - 1; yylloc->source = strtol(ptr, NULL, 0); } {HASH}line{SPCP}{INT}{SPC}$ { /* Eat characters until the first digit is * encountered */ char *ptr = yytext; while (!isdigit(*ptr)) ptr++; /* Subtract one from the line number because * yylineno is zero-based instead of * one-based. */ yylineno = strtol(ptr, &ptr, 0) - 1; } ^[ \t]*#[ \t]*pragma { BEGIN PP; return PRAGMA; } \/\/[^\n]* { } [ \t\r]* { } : return COLON; [_a-zA-Z][_a-zA-Z0-9]* { yylval->identifier = strdup(yytext); return IDENTIFIER; } [1-9][0-9]* { yylval->n = strtol(yytext, NULL, 10); return INTCONSTANT; } \n { BEGIN 0; yylineno++; yycolumn = 0; return EOL; } \n { yylineno++; yycolumn = 0; } attribute return ATTRIBUTE; const return CONST; bool return BOOL; float return FLOAT; int return INT; break return BREAK; continue return CONTINUE; do return DO; while return WHILE; else return ELSE; for return FOR; if return IF; discard return DISCARD; return return RETURN; bvec2 return BVEC2; bvec3 return BVEC3; bvec4 return BVEC4; ivec2 return IVEC2; ivec3 return IVEC3; ivec4 return IVEC4; vec2 return VEC2; vec3 return VEC3; vec4 return VEC4; mat2 return MAT2; mat3 return MAT3; mat4 return MAT4; mat2x2 return MAT2X2; mat2x3 return MAT2X3; mat2x4 return MAT2X4; mat3x2 return MAT3X2; mat3x3 return MAT3X3; mat3x4 return MAT3X4; mat4x2 return MAT4X2; mat4x3 return MAT4X3; mat4x4 return MAT4X4; in return IN; out return OUT; inout return INOUT; uniform return UNIFORM; varying return VARYING; centroid return CENTROID; invariant return INVARIANT; sampler1D return SAMPLER1D; sampler2D return SAMPLER2D; sampler3D return SAMPLER3D; samplerCube return SAMPLERCUBE; sampler1DShadow return SAMPLER1DSHADOW; sampler2DShadow return SAMPLER2DSHADOW; struct return STRUCT; void return VOID; \+\+ return INC_OP; -- return DEC_OP; \<= return LE_OP; >= return GE_OP; == return EQ_OP; != return NE_OP; && return AND_OP; \|\| return OR_OP; "^^" return XOR_OP; \*= return MUL_ASSIGN; \/= return DIV_ASSIGN; \+= return ADD_ASSIGN; \%= return MOD_ASSIGN; \<\<= return LEFT_ASSIGN; >>= return RIGHT_ASSIGN; &= return AND_ASSIGN; ^= return XOR_ASSIGN; \|= return OR_ASSIGN; -= return SUB_ASSIGN; [1-9][0-9]* { yylval->n = strtol(yytext, NULL, 10); return INTCONSTANT; } 0[xX][0-9a-fA-F]+ { yylval->n = strtol(yytext + 2, NULL, 16); return INTCONSTANT; } 0[0-7]* { yylval->n = strtol(yytext + 2, NULL, 8); return INTCONSTANT; } [0-9]+\.[0-9]+([eE][+-]?[0-9]+)?[fF]? { yylval->real = strtod(yytext, NULL); return FLOATCONSTANT; } \.[0-9]+([eE][+-]?[0-9]+)?[fF]? { yylval->real = strtod(yytext, NULL); return FLOATCONSTANT; } [0-9]+\.([eE][+-]?[0-9]+)?[fF]? { yylval->real = strtod(yytext, NULL); return FLOATCONSTANT; } [0-9]+[eE][+-]?[0-9]+[fF]? { yylval->real = strtod(yytext, NULL); return FLOATCONSTANT; } true { yylval->n = 1; return BOOLCONSTANT; } false { yylval->n = 0; return BOOLCONSTANT; } /* Reserved words in GLSL 1.10. */ asm return ASM; class return CLASS; union return UNION; enum return ENUM; typedef return TYPEDEF; template return TEMPLATE; this return THIS; packed return PACKED; goto return GOTO; switch return SWITCH; default return DEFAULT; inline return INLINE; noinline return NOINLINE; volatile return VOLATILE; public return PUBLIC; static return STATIC; extern return EXTERN; external return EXTERNAL; interface return INTERFACE; long return LONG; short return SHORT; double return DOUBLE; half return HALF; fixed return FIXED; unsigned return UNSIGNED; input return INPUT; output return OUTPUT; hvec2 return HVEC2; hvec3 return HVEC3; hvec4 return HVEC4; dvec2 return DVEC2; dvec3 return DVEC3; dvec4 return DVEC4; fvec2 return FVEC2; fvec3 return FVEC3; fvec4 return FVEC4; sampler2DRect return SAMPLER2DRECT; sampler3DRect return SAMPLER3DRECT; sampler2DRectShadow return SAMPLER2DRECTSHADOW; sizeof return SIZEOF; cast return CAST; namespace return NAMESPACE; using return USING; /* Additional reserved words in GLSL 1.20. */ lowp return LOWP; mediump return MEDIUMP; highp return HIGHP; precision return PRECISION; [_a-zA-Z][_a-zA-Z0-9]* { yylval->identifier = strdup(yytext); return IDENTIFIER; } . { return yytext[0]; } %% void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string, size_t len) { yylex_init_extra(state, & state->scanner); yy_scan_bytes(string, len, state->scanner); } void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state) { yylex_destroy(state->scanner); }